Tales of Monkey Island

By LucasArts & Telltale Games

Gameplay:   

The game manipulations can be either keyboard or mouse.

To move:    Use the keyboard WASD keys or click-hold-drag the mouse.

To run:    Press the shift key or right click while walking.

Inventory:     Use the Tab key or I key or click the scroll wheel or middle mouse button to open the inventory. You can also move the cursor to right side of the screen to bring out the inventory panel.

To examine an item, select an item and then click on the magnifying lens at top left.

To combine, place the items on the spaces at left and then click the + at the middle.

The space bar pauses the game.

ESC key opens the menu.

The main menu has save & load, new game, settings, quit and resume game.

The settings option has hint frequency, pop up text and subtitles.

 


Chapter 1: Launch of the Screaming Narwhal

Walkthrough by Team Waxman

July 2009

 

Rock of Gelato:

LeChuck holds the 13th Monkey of Montevideo, whose sacrifice will bind the ocean to his infernal wish.

See Elaine tied up on her own ship anchored close to Rock of Gelato.

Guybrush Threepwood the hero comes sailing in to save the day.

LeChuck starts his chanting to finish the voodoo ritual.

Elaine tells Guybrush to finish enchanting the sword.

The Cursed Cutlass of Kaflu:

Get recipe:    Go left to the mast and take the voodoo recipe tacked on pole.

Read the recipe and see that the cutlass needs to be sprayed by an enchanted root beer.

Get root beer:     Go right and climb the stairs to the helm.

Pick up the monkey coffin (Monkey Casket of Kauai) on the deck at right.

In inventory, take the magnifying lens at top left and click it on coffin.

The root beer is taken from coffin.

Make it fizzy:    Combine breath mints and root beer.

Place the items on the left side of the inventory and then click on the + symbol to get fizzy root beer.

Enchant the cutlass:    Combine the cutlass and the fizzy root beer. Guybrush showboats and drops the root beer.

Get more root beer:    Tell Elaine to throw the rope. Elaine drops the mast and Guybrush crawls to Elaine's ship.

Guybrush's ship drifts away. Look around the deck.

Go left and see Chuck the plant beside Elaine. Use the cutlass on plant to get Chuck roots.

Go right and use roots on the barrel marked grog (beer).

Use breath mints on the newly made root grog.

Dip the cutlass in the barrel of root grog.

Use the enchanted cutlass on LeChuck. Wow!

Guybrush's hand changed to LeChuck's hand. Explosion!

Flotsam Island:

Guybrush washes ashore Flotsam Island. The poxed hand hits the friendly pirate.

Meet Nipperkin of Keelhauler Gazette. Learn that the winds blow in everyday here.

Deep Gut is his source of off island news. He wants pirate mayhem news in town.

Check the town:

Club 41:    Go up the stairs and read the sign right of door of Club 41.

Knock on door and see that they want a card.

Keelhauler Gazette:    Check the latest edition of the gazette. See a vat of ink beside the bulletin board.

Check the door. Only employees allowed.

Talk to Nipperkin - Davey about pirate news.

Jail:    Check the windows and jail carvings on the building. Check the door.

Flier:    Take the flier on the pole by the jail. Learn about Morgan Le Flay, a pirate hunter.

Pillar:    Check the pillars at the side street. They have carvings of mermaids.

Well BlowMe Down Glassworks:     The sign says there's an Alphabet sale. Check the door.

Doctor's house:    Climb the stairs. Knock on door. Guybrush picks up the flower pot.

Screaming Narwhal:    Go left and see the Screaming Narwhal.

Meet Reginald Van Winslow. Talk to him completely.

Anyone that knocks the captain off the deck becomes the captain. He lost his membership card to Club 41.

Show him the flier of the pirate hunter. Learn something about Le Flay.

Check the frilly pink underwear and the socks on the clothesline. Guybrush gets a temporary membership card to Club 41 from the sock.

Well BlowMe Down Glassworks:    Go back and talk to Gaffer Crimpdigit.

Learn about the crystal reefs around the island. Ask for vowel tube. Get a U tube.

Show him the flier of the pirate hunter. Learn something about Le Flay.

Keelhauler Gazette:    Go back and talk to Davey again about piracy.

Learn about ship seizing, buried treasure and bar brawl. If Guybrush makes news, the secret of Deep Gut is his.

Show him the flier of the pirate hunter. Learn something about Le Flay. None of the stories about the pirate hunter jibe.

Bar Brawl:

Knock on door of Club 41. With Winslow's card, Guybrush got in and causes mayhem - or his hand did.

Buried Treasure:

Look at the broken grogatini glass in front of the bulletin board to get grogatini sword with olive.

Jungle:    Go to jungle entrance either by the path between the pillars by the glassblower's shop or right behind Club 41.

See a map of Flotsam Island. Click on jungle entrance.

Take the bottom left path and see a pirate beside some action figure dolls.

D'Oro:    Talk to portly pirate, Joaquin D'Oro a treasure hunter. Learn that he collects Porcelain Power Pirates. The rarest doll is the Dark Ninja Dave. He gives the worthless treasure map to Guybrush.

Select the dialogue Look, it's Dark Ninja Dave. Take a pink action figure from the pile of Pajama Pants Pierre on the ground.

Dark Ninja Dave:    Go back to the gazette building in town.

Use the pink action figure on vat of ink right of the bulletin board.

Combine the ink stained action figure with grogatini sword to get Dark Ninja Dave.

Follow treasure map:   

Go back to the jungle and the crossroad where D'Oro is playing with dolls.

In following the map, listen to the sound made by animals.

If the path is correct, hear bells and sometimes Guybrush says some assuring statements.

If the path taken is wrong, Guybrush goes back to the well to start over.

At the crossroad, go to top road. See the well.

Dip the map on the well. The earth shakes and the map glows.

Take the right path. Hear snort of the boar and bells.

Take a bomb from the ground. Guybrush takes all the bombs.

Continue to the right. Hear chimps and bells.

Take upper right path above the stone stand. Hear buzzing bees and bells.

At the crossroad, take the bottom path and hear monkeys.

At crossroad where D'Oro is playing dolls, go bottom right (in front of D'Oro). Hear snorts of the boar and bells.

Take the upper left path. Hear bees and bells at crossroad with altar.

Take the left path and hear chirping birds.

Go forward and see a dug hole - X marks the spot.

Place Dark Ninja Dave in the hole.

Make news about buried treasure:

Return to jungle entrance and go left to D'Oro. Talk to D'Oro about his map.

D'Oro digs the treasure with his hand. That is one happy pirate and made for great news too.

Seize the ship:

Click docks in the map. Go left to the ship.

Climb the planks and be stopped by bacon grease.

Climb the anchor chain and be stopped by live coals.

The dock now has grease fire. Use bomb on grease fire.

Use lit bomb on frilly pink underwear. Use crank right of socks. Ugh!

Use lit bomb on frilly pink underwear. Use clothesline left of pink underwear.

Here's Captain Guybrush Threepwood. Nipperkin hears the news.

Deep Gut:

Find Deep Gut:    Nipperkin gives Guybrush all the info he has about deep Gut.

Look at map. See footsteps to the jungle and the word 'deadline'.

Go to jungle entrance. Follow the map given by Nipperkin.

Go forward to first crossroad where D'Oro was earlier.

Take the left path to the stone stand.

Take the top path above the stone stand until the well.

Take the top path until a circular calendar on the ground.

Take the top path and forward to a hut.

Knock on door. Give the password - deadline.

Voodoo lady:    She wants the Cursed Cutlass of Kaflu. She needs to dismantle it.

Talk to Voodoo lady completely. Guybrush's hand has the Pox of LeChuck.

The only cure is the La Esponja Grande. Coronado Da Cava, a' friend' of the Voodoo lady can help Guybrush.

He can be found at Jerkbait Island. She gives a locket to show Da Cava.

Look at the locket in inventory. See the pictures of the Voodoo lady and Da Cava.

Look around and check everything in the room.

Click on the pyrite parrot and Guybrush teaches it to say his name.

Pick up the pyrite parrot from the floor at left.

Try to leave and the Voodoo lady gives the ancient scroll in unbreakable bottle left by the Vaycalians former inhabitants of Flotsam Island or you can pick up the bottle first from the table.

Exit the hut. Pick up the ancient weather vane from the ground. Go left.

Try to break the unbreakable bottle:

Automatically be at the docks. Nipperkin comments about the death cloud hanging over the island - The Pox of LeChuck.

Go to Crimpdigit the glassblower. Talk to Gaffer and he says he made the unbreakable bottle from the crystals from the reef. He has the unbreakable bottle breaker but it will cost gold to use it.

Screaming Narwhal:    Go left and climb the anchor chain.

Van Winslow appointed himself as the first mate.

Go down the steps. Take the cheese wheel left of the cannon.

Cannon:    Fire the cannon. The island's wind blows the cannon back and it hits the glassblower's unicorns.

Use the unbreakable bottle in cannon and fire the cannon again. It hits Crimpdigit.

Exit the ship just before the stairs to the wheel.

Go to the glassblower. Pick up the unbreakable bottle from ground and the unbreakable bottle breaker from the bench.

In inventory, combine the unbreakable bottle breaker and the unbreakable bottle.

The poxed hand prevents this to happen.

Poxed hand:

Marquis De Singe:    Go left and up the stairs to the doctor's door. Knock on door.

At his lab, talk to the doctor - Marquis De Singe. Learn his history.

He studies the hand and decides to amputate. Guybrush is locked to a chair. He numbs the hand.

He leaves to sharpen his petite guillotine and leaves the key on the skeleton.

Escape the chair:

The chair turns left and right using the A and D keys.

The chair also reclines and be in upright position using the keys W and S.

Show a picture to the monkey. Then feed the monkey and it will go to the counterpart of that picture in the room.

Free the monkey:

Press D and W keys to turn right and recline. Pick up the key.

Press A key to turn and face the monkey, Jacques. Give the key to the monkey.

The monkey opens the cage door and goes out.

Get picture of skeleton hand:

Press A key to face the projector. Use the bell on the table. The monkey takes a picture and places it on the projector. See a plan of a mouse in a cage and the monkey's electric antenna.

Press S key to sit up. Use the right pedal and a banana drops. The monkey happily eats it, studies the picture and goes to the mouse wheel.

Use the left pedal and this buzzes the monkey. Jacques knocks the picture of the hand to the floor.

Press A key to turn to the front. Take the picture from the floor.

Get the key from skeleton:

Press D and W keys to face the projector and to lie down. Place the picture on the box of other pictures.

Ring bell and the monkey changes picture. See Guybrush's skeletal hand.

Press S to sit up. Use right pedal to give monkey a banana. It studies the picture and goes to the skeleton at the corner.

Use the left pedal to shock the monkey. The key attaches to the magnetized tail.

Give key to Guybrush:

Press W key to lie down. Ring the bell. The monkey changes the picture to the pirate's version of DaVinci's Vitruvian Man.

Press S key to sit up. Use the right pedal to give a banana. It studies the picture and jumps on Guybrush.

Guybrush frees himself.

Marquis De Singe runs after Guybrush. He reads the flier that lands on his face about the pirate hunter.

Ancient scroll:

Break the unbreakable bottle:    In inventory, combine the unbreakable bottle breaker and the unbreakable bottle.

See that the ancient scroll is blank.

Read the scroll:    Go to Hemlock MacGee, the crusty pirate sitting on the steps of the courthouse.

Talk to him. Find out that he is the MacGee that owned the scroll before the Voodoo lady.

He has a lens that can read the scroll. Ask and he will then give his Eye if the Manatee lens.

In inventory, combine the Eye of Manatee and the ancient scroll. Study the map.

Cheese wheel:    Use the cheese wheel on the jail carvings and get the impressions of eyes.

De Singe:    Go left and see De Singe looking through a telescope. Go to De Singe's house and talk to him.

Follow the Ancient Scroll map:

Go to the Jungle entrance.

Take the upper left path. Use the scroll on the altar. Guybrush does his dance and the ground shakes.

Turn around and go back to the jungle entrance. Hear bees and bells.

Take the lower left path. Hear monkeys and bell at crossroad.

In inventory, use the magnifying lens on the vane. It turns to the right.

Take the path behind Guybrush or the upper path of the crossroad.

Be at the well. Use flower pot in well. The ground shakes.

In inventory, use the magnifying lens on the vane. It turns to the right.

Take the right path from well. Hear bees, bells and positive comment.

Go back to the left (or turn around) and see a different scene.

Place the weather vane on the stand. It points to the left. Take the vane back.

Take the left path.

See the calendar on the ground. Go around the calendar several times and see it flashes colors: red, yellow, green and green again. The ground shakes.

In inventory, use the magnifying lens on the vane.

Take the path above the calendar. Be at Ancient portal.

See De Singe come out of the door. He has a plan to take Guybrush's hand.

Ancient Portal:

Open the portal:    Check the clamshell at right and the portal with a manatee on top.

Look at the crystal nose. Use the unbreakable bottle breaker on the crystal nose.

Pick up weird door face.

Use the pyrite parrot into the nasal cavity.

Return to jungle entrance and then to the dock.

Go to De Singe's house and talk to him about PROOF that you're up to no good.

Automatically be by the ancient portal. See De Singe get tricked by the parrot.

Guybrush takes the ancient tool.

Wind control device:

De Singe let out that this is a wind control device and a wind god is to be summoned to control it.

The wind control device has 4 fingers.

Use the ancient tool on the clamshell closest to the big device. It activated all 4 wind gods - mysterious idols in the island.

Summon the wind gods:

Mysterious idol closest to the wind control device:

Go to the right and see the 3 wheels of the mysterious idol.

Look close at the idol. Place the weather vane on top of the mysterious idol.

Turn the 3 wheels to match the face on the weather vane.

Use the ancient tool on the clamshell right of the mysterious idol.

One finger of the control device moved.

De Singe blows Guybrush to another part of the jungle.

Enigmatic Idol:    Go right and be at the map. Go to the enigmatic idol.

Look close at the idol. Place the weather vane on top of the idol.

Turn the 3 wheels to match the face on the weather vane.

This one is missing a nose. Use the flower pot on noseless place on the middle wheel.

Use the ancient tool on the clamshell right of the idol.

2 down, 2 to go.

De Singe blows Guybrush to another part of the jungle.

Strange Idol:     Go back to jungle entrance. Go to strange idol.

This one is missing a wheel. Use the cheese wheel with the impressions of the jail house carvings on the empty space.

Look close at the idol. Place the weather vane on top of the idol.

Turn the 3 wheels to match the face on the weather vane.

Use the ancient tool on the clamshell right of the mysterious idol.

3 down, 1 to go.

De Singe blows Guybrush to another part of the jungle.

Messed up - final Idol:    Go to jungle entrance. Take the upper left path to the altar. Go right from altar.

Meet De Singe again. Use the dialogue "Look, it's King Louis."

As soon as he's distracted, use the U tube on the muzzle of the rifle.

De Singe is stuffed on top of the messed up idol.

Look close. Turn the wheels and listen to sounds made by De Singe. Select that side of the wheel when he makes a pleasant sound.

Use the ancient tool on the clamshell right of the mysterious idol.

The pox is blown out of the island by the wind. The wind is blowing normal now.

Where to now?

Automatically the Screaming Narwhal sails to sea.

Van Winslow asks where to now? The poxed hand stops Guybrush from answering.

Answer:    Climb back to the wheel.

Turn the wheel and the hand turns it abruptly, tilting the ship.

The tar barrel rolls to the cannon.

Immediately - go down, pass to the right of the mast and go to the cannon.

Fire the cannon. That movement crashes the tar barrel on the mast and tar spills.

Go around the mast and look at the puddle o' tar.

Guybrush vocalized his intention of tarring his hand.

Click the map to tell Winslow where the destination is on the map.

The hand socks Guybrush down on the tar.

The hand is tarred.

Make way to Rock of Gelato

See Elaine's ship.

See Elaine in Guybrush's ship. The human LeChuck courts Elaine.


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