Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Or click on the link on top or at the bottom of this page to go to the next (sub)level


Level 1: Peru

Sublevel 1.1: Mountain Caves
Sublevel 1.2: City of Vilcabamba
Sublevel 1.
3: The Lost Valley, Part 1 - The Machine
Sublevel 1.3: The Lost Valley, Part 2 - Jurassic Park
Sublevel 1.4: Tomb of Qualopec


Level 1: Peru

Sublevel 4: Tomb of Qualopec

 

Follow the tunnel until you reach 3 steps on your right. Run up the steps and get a CHECKPOINT.
There is a pit in front of you. Stand at the right side of the edge and notice a horizontal pole and some pointed pillars. Jump down to the muddy floor and see if there is anything of interest to collect. Nothing down there... so jump up to the platform in the corner and then to the narrow ledge on your right and vault up to the edge you were just standing on.
Jump to the first pillar and perch.

  
Jump to the first pillar from this position

 

Turn your face to the pole while perching and jump to it. Line up with pillar #2 and swing/jump to perch on it. Next jump to the 3rd pillar and perching there jump to the ledge in the right corner. Turn left and jump to the opposite ledge. Run to the CHECKPOINT entering a run down sort of Temple.
Walk to the middle of the decorated floor and notice openings left and right of this bridge. Proceed to the opening in front of you with the ascending ramp. But wait... there is a round opening on top of the ramp.

  
The Temple and the opening above the ramp

 

Step up on the ramp and see a spherical boulder roll down from the opening.


This boulder intends to smash you

 

As soon as you see the boulder emerging, jump backwards to either side of the opening. The boulder will break the middle part of the bridge and smash into pieces as it falls down.

  
Watch how the boulder breaks the floor

 

Walk to the edge and jump to the other part of the broken floor. Further on your right you’ll notice a narrow ledge leading down. Hang down from the highest one and drop to one below. Shimmy left and drop to a lower narrow L-shaped ledge in the corner.


On your way down to the L-shaped ledge

 

Shimmy left and drop down. Drop to the floor of the pit from this ledge. Run around and pick up some 50 Caliber Pistol Ammo lying near a pillar.


More Ammo for later on

 

Nothing else to find here but a crate that can be moved. Now look at the central column and notice a pillar is supporting the left part of the colored floor. On the right an identical pillar is supporting a wooden ledge.


The central column and the two side pillars

 

Push the pillar with the ledge past the crate until it is standing in the middle of the painted floor and an entrance above a ledge. Then move the crate under the L-shaped narrow ledge you just came down from. Jump from the crate to the ledge and go up the same way to the painted floor. The pillar with the wooden platform should be standing exactly in the middle between the floor and the opening with the ledge. If not, go down again and adjust its position.


This is the way it should be aligned

 

Jump to the platform and from there to the ledge. Enter the opening and follow the hallway to your right to a CHECKPOINT.
Further on there is some Shotgun Ammo, a triple set of darts going from left to right and a horizontal pole behind them. When three have been shot immediately pass the trap and take a running jump over the pit to the pole.
Swing/jump to the opposite narrow ledge and side jump to the left one. Left of this ledge is another dart trap where you will have to time well. Wait until the middle dart has shot 3 times in a row and then side jump.


The 2nd dart trap

 

From the next ledge you can drop down to a long narrow ledge underneath and shimmy all the way to the left avoiding the 3rd trap. Jump up to the higher ledge and hang from the middle. Do not make a left lateral jump to the mossy ledge because it is slippery and you will drop down dead to the floor. Press backward to notice a wide ladder on the opposite wall.

  
Hang from here and look backward to a ladder

 

Jump backward and grab the ladder. Side jump to the right narrow ledge when there is a small pause in the 4th dart trap. Shimmy right and side jump to the narrow ledge in the corner.
Press backward to see a pointed pillar to perch on. Jump backward to the pole.


Perch on this pillar

 

From the pillar jump to the opposite ledge and find a Small Medipack. Proceed through the hallway, and after turning left find another Small Medipack.

  
Two Small Medipacks in a row

 

Then pass a CHECKPOINT.
Now meet your 2nd set of dart traps. #1 is easy: just wait until 3 are about ready to shoot. #2 seems broken and #3 has a pattern. Two emerge from the left (the upper and the lower) simultaneously with the middle dart on the other side. Pass when they emerge and run up the stairs. Turn right and meet your 3rd set of dart traps.
#1 is broken. With #2 wait until 3 have been shot and pass through. #3 and 4 are broken. Pass #5 when three darts are shot and #6 is broken too.

Now you will see a room with a dirt floor and a grapple ring. Grapple jump (but not from too close to the edge) to the stairs. Turn left and jump to the pillar. Climb all the way up. Focus the camera in front of the horizontal pole and turn Lara’s back to it. Now press B4 and jump to the pole.
Shimmy to the right and swing/jump to the lowest of two narrow ledges.


Swing/jump to the narrow ledge

 

Vault up one more ledge and pull up. Move left to a wooden platform and turn left. You’ll get some 50 Caliber Pistol Ammo on the way.


Do not forget to collect this precious Ammo

 

At the end of the platform jump to a narrow ledge on the opposite wall, above a golden pointed lever.


From here jump to the opposite narrow ledge

 

Drop to the lever which will trigger the third grated door of a certain entrance. This is a CHECKPOINT.


The 3rd door will slide upward

 

Drop down from the lever and return all the way through the hallway with the dart traps. You meet the first row (formerly the last row) but now they’re all working. Passing them harmlessly is much more difficult. When the 3 darts from the first trap are shot pass traps #1 and 2 and stop at a safe spot.
Trap #3 has a small rest pause. Quickly pass #3, 4 and 5 and find another safe spot. Trap #6 has a longer rest pause so you can easily pass here.
Turn left and find the 2nd row of dart traps, but this time there are razor sharp pendulums in between the dart traps. Go down the stairs and to the right side near the wall. Stand at the lowest step. You have to pass trap #1 when the upper and lower darts are appearing from the shot holes on your right, but also keep an eye on the pendulum that should be on the left side.
Dart trap #2 is broken so can take a break here. If you get hit you will have to start all over from the first row of darts.


The first pendulum is right after the first dart trap

 

Dart trap #3 has a relatively long rest pause. Pass there when the 2nd pendulum is on the left. CHECKPOINT. Run to the corner and a Raptor will emerge in front of you. Select the Shotgun (or the pistols – just keep constantly shooting while walking backward) and get the predator down.
Continue through the hallway to your right, then turn left to meet a dart trap. Of course you’ve been here before. You’ll have to study the pattern of the shooter and remember its pause. Then jump to perch on the pointed pillar, and then further on to the higher narrow ledge on the opposite wall.

     
Jump to the pillar when the shooters take a break

 

Make a lateral jump to the left narrow ledge and meet your next row of dart traps (Grrr...). Shimmy to the left side and jump to the ladder on your left when the darts ease down.

  
Carefully prepare your side jump to the ladder

 

Remember there was a narrow ledge on the opposite side? Press upward (keep pressing) + B4 to jump to the ledge. Drop to the lower ledge (a long one) and shimmy to the far right avoiding the 2nd dart trap. Vault up to a higher narrow ledge.  Now you have to make a lateral jump past trap #3 to the narrow ledge on your right. Study the pattern meticulously. You’ll have to jump when the middle arrow emerges. But there are three sequences. Select the one where the middle dart will emerge while the upper and the lower darts from the opposite side are in rest for half a second.
Side jump to the ledge in the corner. Jump backward to the horizontal pole and swing jump to the opposite ledge. You’ll jump past the last dart trap. There is shotgun ammo past the trap, so if you have less than 40 Shells you can pick them up. Continue straight until a CHECKPOINT.
Go left and find the Temple room with the painted floor again. On your left there are narrow ledges on the wall.


You see lots of narrow ledges on your left


Jump from the edge to the first ledge

 

Vault up to the higher ledge and side jump to the next one. Shimmy a bit to the left and jump up to the higher platform where you pull up. On the other end of the platform jump to the pillar with the golden rings. Climb up, turn your back to the higher platform and press B4 to jump to it.
Turn right and overlook the Temple room. A blue grapple sign will point upward. Look up and notice a grapple ring.


A grapple ring nearby and one further on

 

Between the two grapple rings there is a suspended structure carrying a gong. Aim at the point where it hangs and shoot.


Aim until the circle gets red

 

Now shoot and the way to the two grapple rings is free. Grapple jump immediately to the second ring and keep hanging there. Above the opposite entrance you will see a lever. Keep swinging to reach the top of the entrance.


The lever at the top of the entrance

 

Pull the lever and the 2nd grated door will slide up at the mysterious entrance you saw before. CHECKPOINT.


A second door is sliding up... one more to go

 

Walk to the edge, and drop down to the ledge under the entrance. Turn around and see the last grated door of the mysterious entrance.
When the gong fell down it destroyed another part of the painted floor. The second pillar is now supporting a platform too. Turn to the right and observe the opposite entrance which is farther away from the painted floor. Now you will need both platforms to jump there.

Turn around and drop to the floor from the ledge like you did before. Push both pillars supporting a platform in one row between the painted floor and the second entrance (it doesn’t matter which one you move first). Move the first one closest to the entrance and the second between the painted floor and this one.


This is the way the platforms should be aligned

 

If the alignment isn’t perfect, go down again and adjust.
Now jump to the first platform, then to the second and from there to the entrance ledge and hang down from the ledge.

  
The way to jump from the painted floor to the entrance ledge

 

Pull up and follow the Hallway to your left to the next CHECKPOINT.
Follow this Hallway until the end on your left there is a pit with two dart traps (Again!). There is a pointed pillar behind the first trap.
Hang from the ledge and drop down to the lower narrow ledge. From here drop to the floor. You’ll hear a chime sound and around the corner there is an Artifact. Pick it up.


Collect the Artifact

 

Jump up to the first pillar near the narrow ledges you came down and jump backwards to the platform. Pull up and jump backwards to perch on the pointed pillar. This way you avoid the dart trap. Turn to the narrow ledge slightly on your left and jump to it.

  
Perching on the pillar jump to the ledge

 

The dart trap on your right is shooting 3 darts simultaneously with a short break. Then side jump to the right narrow ledge. From this ledge you see a pole behind you and a pointed pillar further on. Drop to the lower ledge and shimmy all the way right. Jump backward to perch on the pillar and from there jump to the opposite ledge (you didn’t need the horizontal pole).
Follow the Hallway right and left until you meet a CHECKPOINT in front of 3 steps in a room. You’ll see a lever on the opposite wall.

On the left is a box with Shotgun Ammo. Now select the Shotgun.
Go up the three steps in the direction of the lever and the floor will collapse. Lara will drop to a lower floor where two wolves will attack. The Shotgun does an excellent job.
Now how to get up there? There are a few narrow ledges you can’t reach, but there is a double ramp you can run up.
In the middle of the high ledge there is a wooden crate you can pull out.
Push this crate to the middle square pillar under the small narrow ledge.

  
Discovering and maneuvering the crate

 

Jump onto the crate and from here to the small ledge. Vault up to the upper narrow ledge. From this ledge jump backward to the hanging pillar.


Jump to the pillar

 

Turn your back to the next hanging pillar and jump to it. Climb all the way up, turn your back to the opposite narrow ledge and jump to the ledge.
Shimmy to the right corner and jump backward to a horizontal pole. Swing/Jump to the opposite platform and pull up. CHECKPOINT.
Jump to the narrow ledge above and vault up to one above.


You’re hanging from the higher narrow ledge now

 

Shimmy to the right end of this ledge and jump backward to the hanging pillar. Climb to the top. Turn around one quarter to the left so that your back is facing a roof. Jump to that ledge where you will hang down and hear a chime. Pull up, turn right and find an Artifact.


There is your Artifact

 

Collect the Artifact. On your way you noticed a lever. Hang down from the edge you just pulled up on. Shimmy to the far right, press right + B4 to jump to the lower narrow ledge on the wall in the corner. Get in line with the hanging pillar (shimmy to the far right) and jump backward to it. Climb all the way up and move your back in the direction of the narrow ledge above the lever.
Press B4 to jump to the ledge and drop down to the lever.


Hanging from the ledge drop down to the lever


The third grated door will now rise

 

Hanging from the lever, make a right sideward jump to the horizontal pole.


Sideway to the pole

 

Swing/jump from the pole to the opposite narrow ledge. You can’t jump up from here to the higher narrow ledge, so shimmy around the left corner and vault up. Shimmy around the corner to the right and jump up to the ledge above you. Pull up, go around the right U-corner until you reach the edge. Jump down from the far right side and descend the three steps you ascended before. Get a CHECKPOINT.
Run into the hallway and when you turn right another Raptor will appear.


These damned Raptors!

 

The Shotgun will send it back to Costa Rica. Return to the previous room and pick up the Shotgun Shells.


Now you can collect the Shotgun Shells

 

Return to the Hallway, to the right and left until you find a pit. Jump to the opposite narrow ledge and look down to see another Raptor in the lower pit.
Shimmy left and vault up. Press left and study the dart trap. Three of them will simultaneously shoot from left to right and then take a break. That’s when you side jump to the left narrow ledge.
Shimmy left and also study the 2nd dart trap. When the upper dart has gone in jump sideward to the left on a ledge. Turn right into a Hallway and follow until a CHECKPOINT. Follow the Hallway to the right until you reach the entrance again. You will see the two platforms to jump to the colored floor (or of what is left of it).


Jump back to the center part of the colored floor

 

Hang from the ledge and jump backward to the first platform. Pull up and jump to the 2nd platform and from there to the colored floor.
Turn right and jump to the opening where the 3 grated doors have opened (That was the “mysterious” entrance).
Run up the ramp and turn either right or left – it doesn’t matter. Say we go left (I’m left handed).
Take a U-turn and go up the next ramp. CHECKPOINT. Now you will enter the room of Qualopec that holds the Scion of Atlantis (Pronounce Skee-yon). A cut scene will follow that is very confusing: this is the abode of a Triumvirate of Kings of Atlantis. The God on the right side of Qualopec (who is sitting in the middle on his Throne) will become alive and attack Lara. Eventually Lara will collect the Scion of Atlantis and run out when everything is starting to collapse in there. When leaving you’ll get a new CHECKPOINT.


Here resides the God-King Qualopec


One of the Triumvirate; Keepers of the three Pieces of the Scion


Diviners of its knowledge; Sacred Rulers of Atlantis


The Scion of Atlantis is hovering above the table


Lara collects the Scion of Atlantis

 

Everything starts trembling and shaking so just run through the Hallway until you reach the colored floor. Jump on it and jump straight to the exit of this temple of spells. There you get a new CHECKPOINT.
When you find the pit, jump down and kill the Raptor. Go to the other side and jump up the lower platform like you have done before to get up.
Proceed to a next CHECKPOINT.
Go on to the left entrance. Lara will meet Larson.

Lara: I’d love to join you, but I forgot my trunks.
Larson: Why am I not surprised? You’ve got your job; I’ve got mine. I’ll take it from here.
Lara:
I hope Natla sent you here with more than one shotgun.


Obviously Larson is a double agent working for Jacqueline Natla

 

Larson: Don’t sweat it, kitten; I prefer a more hands-on approach.


Lara and Larson start to fight

 

When Lara falls down Larson says: I’m starting to think you’re not interested.
Now you will get a couple of arrows indicating you must push the movement button in the indicated direction.

  
Press upward


Press downward

 

Eventually Lara will push Larson to the ground and shows him the Scion: That is only one piece of the Scion; Where’s the rest of it?


Don’t mess with Lara!

 

Larson: Gimme a minute, I’m thinking. Whoa! It makes no difference to me: Pierre’s probably already found his piece.
Lara: Pierre Dupont? Where?
Larson: Now that I don’t know.
Lara: All right. I’m convinced.
Larson: Damn, you really had me going there.

Poor Lara leaves the scene in a depressed mood and she seems really tired.
Next we see her hanging from a rope in a city that seems like New York to me.


Lara in New York City?

 

Apparently she’s going to Natla.


That is Natla Technologies for sure

 

Inside she watches a computer screen with info on Larson and Pierre.


What is that stuff with Larson and Pierre with Natla?

 

She sees a hallway that looks like ancient Peru on the screen (where Lara used to investigate before) and listens to a secret conversation.

JN: Looks like our girl’s pulled it off.
Larson: Of course she has.
JN: Now it’s up to you.
Larson: Not that I’m complaining boss, but what makes you so sure she’s not going to bring it back herself?
JN: Lara would never part with the Scion; she’s far too obsessed with it. Just like her father.

Next Lara sees Pierre Dupont in front of what looks like a Greek Monastery.


Ah, Monsieur Dupont, you have something to report?

 

Good news, Madame, your information was correct. I have located my piece of Scion. Voilà. It is buried under a place called St. Francis Folly.


The final window of the last Sublevel of Peru

Now let's go to Level 2: Greece Sublevel 1, St. Francis Folly - Part 1, The Monastery