
Tomb Raider Anniversary
Written and Illustrated by Dr. Hugh
Layout and Website Conversion by Bert Jamin
©
June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
not be used for any commercial purposes. Neither is it permitted to publish this
walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be).
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A
Different Mansion
Lara’s
Mansion is entirely different from the one in 1996. She probably must have
rebuilt it... But it looks similar to her
Legend
Mansion, although not the same.
In
this Level there are two kinds of objects to collect:
-
Tools
(including Pistols and the Grapple)
-
Artifacts
Tools are inevitable for finishing the Level. Because this is a non-linear
Level, I will provide you with the most logical sequence for collecting the
Tools.
There are 8 Artifacts to collect, each one in the shape of a crystal Elephant statue. Whenever you encounter one you will hear a chime. These Artifacts are of no importance to further Levels. You just collect them for fun. If you find all 8, you’ll get a small bonus: looking at a trailer of all previous Tomb Raider Games.
In
conclusion: the importance of finishing this Level is getting the Pistols and
the Grapple, plus learning how to get control of Lara’s skills.
Checkpoints
You
can’t save the game in this Level and I suppose you can’t in the other
Levels either. You will regularly get a Checkpoint, especially when you find a tool or enter a room you will
get one. This means: if you exit the game and start up the Mansion Level again,
you will end up at your last checkpoint with everything you had found so far.
Apparently there seems to be an unlimited amount of checkpoints as they are
overwritten each time.
The
Foyer
When
you open this Level you will see Lara walk into the Foyer from a double door and
she reads a note on the central table:
Miss
Croft, Pardon the mess in the Foyer, but a rather large shipment of antiquities
arrived while you where out.
I would have had the crates placed in the Gallery, but the security alarm has
somehow been activated, locking the room from the inside.
If this was not concerning enough, the renovators have shut off the water supply
to the entire Manor in order to continue construction of the pool house.
On the bright side, I’ve located your missing Journal and returned it to its
appointed hiding place in your room.
Faithfully in your service,
Winston.
Winston
is Lara’s Butler and occasionally you may meet him, but he has no tea cups and he doesn’t
speak – so just ignore the guy. And you don’t have to lock him up in the
freezer either because there isn’t one.
This
message means there is something wrong with the Manor that Lara will have to
rectify and she will have to find her Journal and open the water supply to the
Manor.
After
reading the letter, Lara will face the fireplace which is your first checkpoint.
Left and right of the fireplace there is an accessible door.
Turn left to see a double staircase leading to the second floor, and turn right
to notice a bunch of crates on the opposite side of the staircase with
antiquities that Winston mentioned in his note.
Turn around to face the double entrance/exit door. There is a door in each
corner left and right of the entrance door. The one in the left corner is
inaccessible. The door in the right corner leads to the garden and the maze.
When running up the stairs to the balconies there are 2 doors on the left and
the right side – all four are accessible.
However, for the time being do not
enter any of these doors. A few of them will be locked after entrance, so you
have to be careful.
First
we have to finish our business here in the Foyer. Throughout this Level there
are books scattered all around. When you pass one you will notice a yellow
triangle with an exclamation sign in the lower right corner of the screen.
Whenever you see such a sign it means you can interact with the Action Button
B1. Then Lara will read a passage usually referring to one of the next Levels.
However, some of them give you a hint. You will notice the difference when Lara
will read such a passage again. With those of no importance she will say I’ve
read this before. But the ones that give a hint can be read again. One of
them will speak of a Bow. That means
you will have to look for a bow. The yellow explanation sign always means you
can use the Action button. You can open doors or apply a device.
You
will start with one small and one large medipack. Move the camera to the two stacks of crates that Winston
mentioned and a smaller stack in the middle under a painting.
In
front of the middle stack there is a plate on the floor. Go stand on the plate
and notice how a panel will rise above the fire and reveal a golden
arrow. Apparently that is why you will need the bow.

The plate in front of the stack of crates
Move
away and the panel will lower again. That means you will have to put a weight on
the plate to keep the panel open! Run
between the crates (between the left and the middle stack) and notice a smaller
light brown crate that mentions “fragile”.
Stand in front of it and the yellow exclamation triangle will appear on
the lower right side of the screen. Press the Action Button and Lara will grab
this crate.

The moveable crate
Maneuver
the crate with your direction controls and place it onto the plate. Once
on there you cannot move the crate anymore, so release it by pressing the Action
Button once again. Now the panel stays open. Walk to the fireplace.
It’s
rather hot. In
order to get the golden arrow you will have to extinguish the fire but that is
something to do later. The yellow triangle will indicate that you have to press
the Action Button B1 but Lara will say No.
Now
go to the right side stack and climb the first crate that is covered with a gray
fabric. Press forward + B4 to climb. Continue climbing the next crates. When
Lara hangs on the 3rd crate press B4 to climb up. Now climb the last
crate and move your direction button to the left. Face the wall and jump left by
pressing B4 and directing your left stick to the left. Now Lara will hang from
the painting’s frame.

Lara hangs from the painting
Shimmy
to the far left and at the left corner point your left joystick to the left. Now
Lara will turn to the left hanging on her right arm and continuously keeps
swinging her left arm into the direction of the left stack of crates. Combine
pressing B4 to let her jump to the left upper crate.

Preparing for the jump to the left crate
From
the second crate jump over the gap to a broken crate. Do this by pressing
forward + B4

Lara is hanging from the crate in front of a shiny sphere
Pull up and when you get the yellow exclamation sign press B1 to pick up the object.

You’ve found the Sculpture Gear
I
wonder where this goes
says Lara. We’ll find out later in the maze. Now return to the floor. When
hanging from a lower crate (or any other ledge in the future) press B3 to drop
down.
For
the time being you’re finished here in the Foyer.
The Dual Pistols
Run
all the way up the central staircase to the left balcony and run to the second
door at the end. While standing in front of the door the yellow exclamation
triangle will appear. Press B1 to open the door and when she’s inside press B7
to see what she is seeing.
Run through the corridor. Go left and continue until the end of corridor (you
may read a couple of book pages on the way) in front of the left door.
Open the door and press B7. You will enter Lara’s private quarters. To the
left of the door is a plaque in between two pedestals each with a lever.
Pull each lever down and the plaque will open revealing an object.

The Levers will open the Medusa plaque hiding an object
You’ve
found Lara’s Journal.
I
wonder if Winston would have read in it. Access
Lara’s Journal in the Items Menu of the Inventory to hear her thoughts on the
current situation.
Press
B12 and browse to the Journal. Press B4 to open it: Medusa
was a frightful creature in Greek Mythology. So now you know that.
Walk into the dressing room. From now on you can press B1 to try on a different
outfit. But for the time being you only have one. You have to collect RELICS to
unlock new outfits for Lara and then return here for another outfit.
Now
walk into the bedroom. Not much to do here but reading some silly book pages
about pink replacing black and some stuff on Eskimos.
So leave the private quarters and return to the balcony.
Run to the door by the staircase and enter another L-shape corridor. Follow it
until the end and open the door on your right. As soon as you enter here the
green light on the left side of the door will turn red and starts constantly
beeping. Turn around and try to open the door. I’ve
never been fond of locked doors. Yes, you’re trapped here so we’ll have
to find another way out. This is the Library.
Notice
a ring on the chandelier hanging above the table and remember this ring for
later. Turn to the row of books on the left under the balcony and notice a book
sticking halfway out. The triangle will appear when you approach it. Use B1 and
a door will open on your right.
Inside is a sparkling roll. Grab the roll: you’ve found the Maze Map. No
wonder Father never got lost. Have a look at the map and head up the stairs
to the balcony. Run all around and enter the library room on the second floor.
On the opposite bookshelves you’ll see two colored books sticking out. Push
them in and in between them a panel will open revealing a shiny plaque. Go
inside and find the Dual Pistols. Now
all I need is something to shoot.

Lara found the Dual Pistols
Well,
you’ll find something to shoot. Leave the room and turn right where you will
see a Crystal Elephant statue in a glass cabinet.

Your first Artifact
Stand
in front of it and press B6 to shoot the glass into pieces. That is your 1st
artifact. You can always check your number of found Artifacts by pressing B11
and opening the Level statistics. By doing so you will notice 1/8.
Head for the end of the balcony (don’t drop down) and go past the room where you see a painting. Jump to the painting and Lara will hang from the frame. Her weight (!) will slide the painting down revealing a round target.

The painting and the target
Now
there you have something else to shoot! But you have to act fast. Jump backwards
to the balcony and immediately turn toward the target. You will see a red arrow
meaning you can shoot without aiming. Shoot fast by pressing B6 because the
painting will start rising as soon as you jump away.
When you hit the target a secret door will rise in a corner of the first floor.
Run down the stairs and you will find the open door on your right.
Enter and run down the stairs. Turn left and a stack of crates will be in your
way. Stand in front of the first crate and spy a shiny object in a niche on the
left.

A
shiny object
Run
inside and pick it up: you’ve found the Empty Bucket. This
could come in handy.

The empty bucket
Jump
over the crates and continue to the left, run up the stairs and find a door with
a button in the wall on your left. Push the button and the door will slide open.
You’re in the Relics room now. Run to the door with the flashing red light and
you’ll realize this door is closed too. Run upstairs to the balcony and enter
a room with a shiny object on the wall.

A
shiny object on the wall
Aim
at it and shoot the glass window. You’ve found the Sundial Gnomon. This
belongs down in the garden, what’s it doing in here? Remember
this clue.
Under the windows are three open books. The one on the right will tell you: The
concept of the sundial has existed for thousands of years and is one of the
earliest devices for time measurement. There’s
some numbers written on the inside cover: 11-2-7. I
wonder what they refer to?
If you read this page again Lara will repeat
the numbers: 11-2-7, so this is a clue
to remember. Don’t bother reading the other two books.
Return downstairs, push the red button by the exit door and it will turn green. Go through the door and run through a U-shaped corridor until you reach the end door. Exit and surprise... this is the first door on the other balcony.
The
Garden and the Maze
Now
it’s time to pay a visit to the garden. Run down the stairs and turn right,
ascend some stairs and enter the door in the corner accessing the garden.
Run down the stairs, turn right and open the door at the far end. Keep running
outside, turn left in the center of the hallway and... meet the sundial.
Notice
a tile representing the gnomon. Select the gnomon and put it in the sundial. Go
to the gate giving access to the maze and read the plate on the pedestal: Garden
Hours: 11:00AM to 7:00 PM.
Now return to the sundial and grab it. Keep
turning until the arrow points at XI (the Latin 11). The tile will rise. Then
point it at II (2) and let it rise.

Tiles XI and II have risen
Finally point at VII (7).
This
just proves time never stands still.
The
gate will open and you can now enter the Maze. First have a good look at the
map.

The Maze Map
On
the bottom you see an arrow pointing at the central section. That is what you
are seeing now, but its front gate is closed. Further you see a number of
ornaments like a cross, a circle, square etc. These are locations where
Artifacts are found.
You can print the map from here, but the problem is this: when you run through
the maze following the map your camera point of view will often change at an
opening and you will lose your orientation. So in fact it is of little use.
The alternative is randomly running around until you found everything.
The entrance to the central part is on the opposite side; all other gates are
closed.
Now
run to the front gate and a cut scene will show you the location of the Grapple
in the central section behind the gate. Start exploring the Maze and find the
entrance to the central section.

The Artifact by the Cross

The Artifact by the Statue

The Artifact by the Rectangle

The entrance to the opposite side of the central section
Run
inside and take the Grapple. This should help to reach into those hard to reach places.

You’ve found the Grapple
Now
face the front gate by the Lever (ignore the lever for now) and press B2 (but
don’t hold). Lara will throw the Grapple on it and it will attach to the gate.
Then keep pressing B1 until you pulled the gates open. This
should make for a shorter return trip. Release the Grapple by B3.
On top of one of the statues you will notice a shiny object which you can’t
reach for the time being.
Now
turn around and pull the black plaque out of the wall with your Grapple. Place
the Statue Gear in the middle, this is the missing gear.
We’re finished here for the time being so return to the Foyer of the Mansion
through the front gate.
Now
remember the Library with the ring on the chandelier? Return to the room (the
first one on the left balcony) and enter in there. Now the red flashing light
will turn green also. Throw the Grapple at the ring and pull the chandelier
down. Next a secret door will glide open in the corner. Turn around to the door
and collect an Artifact.

The Artifact in the chandelier door
The
Gym Room
Return
to the first floor of the Foyer because now it’s time for a little workout in
Lara’s Gym room. The room is left of the fireplace. Enter a small L-shaped
corridor and run through the open door on your right. Pass the fountain room
into the actual Gym room.
First have a good look around here. On your right is an empty swimming pool
(remember the water supply has been cut off).
Have a look in the swimming pool and notice a round pipe sealed off by a door.
Remember this door.

The sealed off pipe in the empty pool
There
are three blue run and jump pads numbered 1 to 3.
In between them there are four low pillars. Up above are a number of poles,
niches, some poles hanging from the roof and a large grey suspended platform
high up.
First run and jump from pad 3 and jump up to the next ledge. Shimmy around to
your left and notice a blue grapple sign on your left.
Let Lara stop swinging. Now focus the camera to the wall and climb a little
higher by pressing forward + B1.

Take this position
Keep
swinging left and right and at the highest point left press left + B4. Lara will
hang on a ledge above the alcove in the corner. Shimmy around and drop to the
lower narrow ledge. Side jump right to the corner niche and press the button
inside.
This will make a vertical pole rotate 90 degrees.
Next face jump pad #1, run and jump to the cross-like carrousel and grab the one in front of you. The carrousel will turn 90 degrees clockwise.

Lara is facing a narrow ledge
Swing/jump
to the narrow ledge in the wall.
(Note: just like with the other carrousel you have to jump fast because the
carrousel will immediately slowly rotate in the opposite sense so you will end
up left of the ledge and drop to the floor. You may have to repeat this a few
times).
Left jump to the next narrow ledge and from there jump backwards to the second
carrousel which will also rotate 90 degrees. Swing/jump to the opposite narrow
ledge and from there side jump to the vertical row of green hand grips on your
right. Climb all the way upwards. Keep pressing upward + B4 to jump backwards to
the niche with the Small Medipack. Pull up and take it.
Push the button inside the niche and the four low pillars will all rise.

The pillars are rising now
Next
run/jump from pad #2 to the opposite ledge and move up to the next one. Shimmy
left around the corner and jump backward to the first raised pillar. When
standing on the pillar Lara will soon lose her balance and drop down unless you
press B1. Now face the second pillar and jump to it and immediately to the
narrow ledge on the wall.

From the second pillar to the ledge
Shimmy
left to the ledge in the rock and jump one up. Now shimmy all around to the
other side of the rock and jump backwards to the niche.
Here
you will get your next Artifact.

The Artifact in the niche
Pull
up and take it. Let go to the ledge below and to the floor without getting hurt.
Now return to pad # 3 and again let Lara end up on her grapple. This time go
higher up.

Ascend to this position
Start
swinging from left to right and perform the following actions very fast:
-
when
you’re nearing your highest position to the left press B7 to focus the camera
to the wall
-
press
backward + B4 to jump to the first slope
-
when you
touch the slope immediately press B4 to jump to the second slope
-
touching
this slope press B4 to jump to the rotated pole
The
pole will position itself again parallel to the niche with the artifact.

Jump from the slopes to the pole in front of the niche
Swing/jump
to the niche and take the Artifact.
Lower
from the slope and return to pad # 3. Jump up twice but this time shimmy around
the right corner and jump one ledge higher. Jump backwards to the ledge in the
corner rock and shimmy around the corner to the ledge in the wall. Jump sideways
to the right ledge and drop down one ledge. Shimmy all around the rock and
notice a grapple ring on the wall. Jump/grapple backwards and at the end lose
the Grapple. You’ll end up on a ledge in a rock. Shimmy around until the
middle and jump backwards to a pole. The pole will rotate parallel to a niche
with a Large Medipack and a pushbutton. Take the Medipack and push the button
that will rotate another pole.
Face
the rock with the green hand grips and jump to it. Climb down and drop to the
floor avoiding getting hurt.
Return
again to pad # 3 and follow the same trajectory, but this time stop at the
second ledge on the wall and don’t drop down to the one that is under you.
Jump backwards to the pole that just turned. Swing/jump to the next pole and
position yourself in front of the blue hanging pillar (adjust the camera).
Swing/jump to the pillar and grab it. Make a quarter turn so that your back is
facing the second hanging pole and climb all the way up. Press B4 to jump to the
second pole. Climb all the way up so you can see the platform on your right.
Turn your back to the raised pillar in front of the platform and jump.
Standing
on top of the pillar, face the platform exactly in front of you and jump to it.
At the end is a shiny object.

You’ve found the Wrench
I
thought I’d lost this.
Face
the pillar with the green handles and climb down where you safely drop to the
floor.
You’ve
finished the Gym!