Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 4: Lost Island

Sublevel 4.1: Natla's Mines, Part 1 - Retrieving the Dual Pistols
Sublevel 4.1: Natla’s Mines, Part 2 – The Lava Pool
Sublevel 4.2: The Great Pyramid, Part 1 - Ledges over Lava
Sublevel 4.2: The Great Pyramid, Part 2 - Lara's Double
Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster
Sublevel 4.3: Final Conflict, Part 2 - The Battle with Natla


Level 4 – Lost Island

Sublevel 3 – Final Conflict

Part 1 – The Giant Monster

 

Proceed through the exit and a long cut scene will start.
Lara approaches the Scion – the full three parts - hovering above some kind of an Atlantean altar. Then she sees an enormous red cocoon and looks down into a lava pool.
Suddenly the Queen of Atlantis comes into the scene.

     
Meet Natla – Queen of Atlantis

 

JN: You’ve reached the top Lara. There’s nowhere left to go but down.
Some horrifying monsters are behind her.
Lara: You’re rebuilding the army of Atlantis.
JN: This Pyramid breeds far more than the soldiers you’ve faced. With the Scion, I now have the means to create anything I desire.
Lara: What is it you desire, Natla?
JN: It takes three to rule. Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age. But you have the strength to claim this seat beside me. Immortality has its price. But what are a few lives to sacrifice for your dreams?
Lara: This is madness.
JN: This is what you’ve been searching for. The answers you’ve sought your entire life within the Scion; everything you’ve done has led you to this place. You’re here because you belong here, Lara. That’s who you are.
Lara: I’m sorry, Father.
Lara points her guns at JN and a bullet in slow motion is hitting her:
NOOOOOOO!
JN tries to take Lara with her while she drops into the lava pool but Lara is able to grab the ledge. The gigantic cocoon bursts open hatching a horrifying giant monster.

     
JN, her army and the giant creature

 

You are on a ledge above the lava pool with this Creature so make sure you don’t fall off. That Beast can sit on Lara or swallow her. If that happens and you’re in his stomach shoot it into pieces and he will throw her up. Run back and forth while shooting him with your Dual Pistols until his rage meter becomes maximal and make sure you are standing near the ledge. When he attacks and you see the 4 arrows appearing in the lower right corner of the screen you can do an Adrenaline Dodge causing King Kong to hang with one hand from the ledge. Immediately switch to the Shotgun or the Dual Mini SMG’s and shoot the hand off (this is the trickiest part: you must aim at the hand and you only have a few seconds to do this). Then he will drop into the lava pool and fry. Easy job done.

     
Send King Kong to the lava pool

 

The back door will now open and you will get a CHECKPOINT.
You can take 2 packs of Dual Mini SMG Ammo (get your 250 Clips), 2 Large Medipacks, and Shotgun Ammo.

     
Find all the goodies on the ledge

 

Take the EXIT and go down a ramp to find your next CHECKPOINT. You’ll be in front of a lava stream. Jump to the island and turn right to spot another island with a Medipack. Jump far to the island and take the Large Medipack. Notice a pointed pillar farther on with a Hieroglyph.

     
To the second island with the Medipack

 

Jump to the pointed pillar and perch. Face Lara towards the second pillar and jump to it. From there jump to the ledge.

     
From two pointed pillars hanging from the ledge

 

Quickly pull up, draw your shotgun and kill the flying monster coming from below. This guy is tough and will take 4 bullets before meeting the lava. There is a lever on the right wall. Pull it and the ledge Lara is standing on will retract into the wall whereas the opposite ledge (on the left) will extend.
Jump to it when it is fully extended. When Lara is hanging from the edge it will retract again.

     
Pull the lever and jump to the protruding ledge

 

Pull up, turn right into the hallway and first pick up some Shotgun Ammo.
Go left-right and notice an Artifact in the alcove in front of you that you can’t reach – for now.
Turn left and avoid the Centaur that will attack. Continue until you get the next CHECKPOINT.

     
Get the Checkpoint before the Centaur harms Lara

 

Then it’s easy to run around and shoot the Centaur with your Dual Pistols. First take the Large Medipack and the Shotgun Ammo near the door. There is a grapple ring and a wall lever in this room.

     
Explore this room

 

Pull the lever. It will close the door you entered from and open the door where you just picked up the goodies. Then a flying monster will appear, draw your Shotgun and kill it with just one shot (a weaker specimen?).

     
Pull the lever and do your job

 

Enter the exit and get a CHECKPOINT in front of the next room with a water pool. When you enter the room a flying monster and a Mummy will hatch from the cocoons. Retreat into the hallway and kill the Mummy first. When reaching the closed door you will then get a new CHECKPOINT. Now deal with the flying monster from the hallway, it can’t fly in. When entering the water pool room you’ll get a new CHECKPOINT.

Run around and pick up Shotgun Ammo and 50 Caliber Pistol Ammo.

        
This room has some goodies too

 

To the right of the 50’s Ammo is a panel across a small gap. Jump to it and Lara’s extremely heavy weight will lower it. Jump backward and hit the target before the panel rises again.

This will open one of three circular gates in the pool.

     
Shoot the target before the panel rises

 

And... of course your regular flying monster will hatch from a cocoon, so draw your Shotgun and shoot it into pieces with one shot (Sigh! Don’t they have anything more original?).

Then go to the left side and jump to a second panel – this time without a lava pit in front of it. Make sure you have your Dual Pistols ready to shoot, jump backward and hit the target before it rises and seals it off. Your second gate will open in the pool. Now guess what? Draw your Shotgun and walk backward. What do you think is hatching now? ...Right, another flying monster you can shoot. This one is tougher and needs a few more bullets.

     
A second gate opens in the pool

 

Now it’s about time to jump into the water – nothing else to do here. Notice a tunnel right under the water level when facing the ramp you came from. Dive in and find a Small Medipack.

     
A Small Medipack for your collection

 

Return to the surface for some breath and dive in again. Explore the walls under water and discover a lever. Pull the lever that will protrude a ledge from a wall above the water.
Get out of the water for a little change. Guess twice what monster will hatch from the next cocoon? OK, this time it’s a Mummy (can’t always be a flyer). Get your 50’s ready because this fellow is harder to kill.

     
Pull the underwater lever and get rid of the Mummy

 

Jump to the extended ledge and pull up. Climb into the alcove and take a Large Medipack. Climb up into the opening with the metal crate you saw from the other room.

     
Pull all the way up to the opening with the crate

 

Turn around and notice an Artifact on the opposite ledge. Jump to the ledge and take the Artifact. Turn around and jump back to the opening with the crate. Push the metal crate into the previous room.

     
Get the Artifact and push the crate down

 

Drop down to the previous room and push the crate in front of the rock left of the (now closed) entrance to this room. CHECKPOINT. Climb the rock from the crate and guess what is hatching from the opposite cocoon? Yes, a flying monster for a change. Take your Shotgun and do what you have to do. Then pick up the Small Medipack lying on the rock for your future hospital.

     
Up to the rock with a flyer and a Medipack

 

Jump to the ledge, pull up and pull the wall lever that will re-open the door from where you came in. You’re standing right above that door.

     
Re-open the door

 

You don’t see this but the door to the room with the water pool is closed now. When you drop down you will be by the crate. Remember that Artifact you saw in the alcove before entering this room? You couldn’t reach it, could you? Well now you can. Push the crate under the alcove. Jump from the crate into the alcove and take the Artifact.

     
Your 2nd Artifact

 

Push the crate back to where it was before: under the rock in the next room. Notice three yellow flat openings in the wall. Those are similar narrow ledges that spit steam after a few seconds, just like in the room with your double, remember? All the way left you can spot a safe narrow ledge in the corner and that is where you’re heading. Time for some quick action now! Jump to the first opening and shimmy fast left where you have to make a side jump to the 2nd opening on your left. Repeat for the 3rd and then side jump to the narrow ledge.

        
Pass the three steam vents to reach the narrow ledge

 

Shimmy left around the corner and look backward to see a blue circle appearing on a grapple ring. Grapple jump and swing back and forth until you can jump left to a narrow ledge in the corner.

     
Reaching the narrow ledge after a good swing

 

Shimmy left, vault up to the alcove and take the Dual 50 Caliber Pistol Ammo.
Go to the other side and hang down from the ledge. Drop to the floor and take some Shotgun Ammo. Walk to the other side overlooking the water pool room. Hang down from the ledge.

     
Reach the ledge with the 3rd panel

 

Drop to the ledge with the 3rd panel and jump to lower it down and reveal another target. Jump backward and shoot the target with your Dual Pistols. Now the 3rd gate under water will open. CHECKPOINT.

  
Open the 3rd gate in the water pool

 

Jump to a low rock and climb up. Then slide to the water pool room and jump into the water. Remember the tunnel where you found the Small Medipack? Swim through that tunnel again and now that the three gates are open swim upward at the end of the tunnel.

     
Back into the pool tunnel

 

Pull up on the ledge and take some Dual 50 Caliber Pistol Ammo. Proceed to a lava flow room and earn your next CHECKPOINT.


Pick up the 50’s Ammo and get a CHECKPOINT

 

Now let's go to Sublevel 4.3: Final Conflict, Part 2 - The Battle with Natla