
Tomb Raider Anniversary
Written and Illustrated by Dr. Hugh
Layout and Website Conversion by Bert Jamin
©
June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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Level 4: Lost Island
Sublevel
4.1: Natla's Mines, Part 1 - Retrieving the Dual Pistols
Sublevel
4.1: Natla’s Mines,
Part
2 – The Lava Pool
Sublevel
4.2: The Great Pyramid, Part 1 - Ledges over Lava
Sublevel
4.2: The Great Pyramid, Part 2 - Lara's Double
Sublevel
4.3: Final Conflict, Part 1 - The Giant Monster
Sublevel 4.3: Final Conflict, Part 2 - The
Battle with Natla
Level 4 – Lost Island
Sublevel
2 – The Great Pyramid
Part
2 – Lara’s Double
Pick
up the Large Medipack and the Dual 50 Caliber Pistols Ammo. Go to the other edge
and jump to the narrow ledge in the corner. Shimmy all the way left to the
corner until you reach a full ledge and pull up.
You’ll find an Artifact on the ledge. Pick it up.

Find your Artifact
Drop dead into the lava pool. You’ll restart from the previous Checkpoint with the Artifact in your sack and full health. Pick up the Large Medipack and the Ammo again. Now you can enter a new hallway. Go left and find two packs of Shotgun Ammo behind the entrance on your left. If you’re loaded with those (40 tops) leave them and face your first trap. Three sets of double doors with shark teeth on their edges. As soon as the third is opened run/roll past all three.

Run & Roll past the triple set of shark doors
Next
you’ll see another set of shark doors behind a Large Medipack on the floor.
There are also 3 fire bolt guns shooting from the left.
Stand right after the 3rd shark door you just passed and aim at a
target on the ceiling. Shoot the target which will temporarily stop the fire
bolts for about 15 seconds. Time enough to run forward and grab the Large
Medipack. Quickly backtrack before the guns restart firing.
Shoot the target again and run/roll past the shark doors.

Pass the second trap
Then
face a third similar trap: 3 shooters of fire bolts on your left and three shark
doors behind them. You can also shoot a target on the ceiling but... fact is
this would not temporarily deactivate the shooters.
When the 3 shooters have fired run fast and run/roll past the triple set of
shark doors. Proceed to the next CHECKPOINT and turn right.
Face
another room with cocoons from a ledge and earn your next CHECKPOINT (what’s
the use of
Look down to see a ramp leading to the floor of the room. On the opposite side
you will notice a mirror image of Lara also on top of a ramp. Whatever move she
does the look-a-like will do the same.

Past the last trap to the special room
Select your Dual Mini SMG’s and slide down from the ramp. 3 Mummies will hatch from the cocoons and attack. Run around and shoot them. Just be careful not to shoot the reflection image of Lara because you will be hit by a fireball from hers. Then you will see how the reflection image of Lara is now standing at the opposite side of the central pedestal and reflect every move she makes.

Kill the Mummies and observe your mirror image
The
coast is safe now as long as you don’t shoot. Explore the floor and find two
packs of Dual Mini SMG’s Ammo.
Go to the central pedestal and grab it. Your mirror image will do the same. Turn
it counter clockwise until it goes no farther. Then two ledges will extend from
higher walls each under a ladder.

Trigger two ledges
However
they will retreat into the walls after about 10 seconds, so quickly run to the
one as depicted on the screenshot (to the right of the cocoon). Run and jump to
the ledge, pull up and jump to the ladder and climb all the way up.

The way to the ladder
From
the top of the ladder jump to the narrow ledge on your right and immediately
jump backward to the lit octagon in front of a walkway (when hanging from the
narrow ledge it will take a few seconds to spit a deadly steam burst that you
must avoid).
Lara’s mirror image will do the same from the opposite side which is on a
pressure pad that will close the exit door out of this room. Notice a Large
Medipack on the walkway. Proceed and take the Large Medipack.

Jump to the octagon and take the Large Medipack
Select
the Shotgun and follow the walkway. A flying monster will hatch from a cocoon
and attack Lara. Three shots with the Shotgun will do the right job. At the end
pick up some Dual 50 Caliber Pistols Ammo.
Left of the door you will see a wall lever. Pull it and see how the octangular
trap door at the front of this walkway will slide open where Lara jumped to
before she took the Large Medipack. However, this trap door only stays open for
a very short time. You must act fast now.
Reopen it by pulling the lever and take the advantage to deceive your mirror
image. Jump off the walkway and run to the turnable pedestal – which your
mirror image will also do. Turn it once again to extend both ledges. Now last
time you ran to the ledge right of the cocoon, but this time you must run and
jump to the other ledge. Climb the ladder, jump to the narrow ledge on the right
and immediately jump backward to the octagonal pressure pad.
The mirror image will do the same thing from the other side – but she’ll
jump to the still opened trap door and tumble into a lava pit below. That was
some fun, wasn’t it?

Get rid of that bitch into the lava pit
Proceed
on the walkway and take the Large Medipack first. Now you still should have your
Shotgun ready, so slowly walk farther on the walkway until a flying monster
hatches from a cocoon (you already expected that like last time).
This time 2 shots seem enough to get this monster to heaven – must have been a
weaker specimen? Proceed and pick up some Shotgun Ammo. You should have 40
Shells again now. At the end of the walkway pull the lever that re-opens the
exit door.

Pull the lever to open the door
Immediately jump down from this walkway and turn the pedestal again – this time alone. Jump to the ledge on the right of the Hieroglyphs and climb the ladder. Jump to your right to the narrow ledge and immediately to the octagonal edge of the walkway to the exit. Turn left and get your next CHECKPOINT.

Run to the EXIT
Go
right-left and end up on a ledge overlooking another room with a lava pool and
on either side 3 beams that go in and out of the wall.

Three dangerous pounding beams on either side of the ledge
Say
we start from the 3-beams trap on the right which is the hardest one. You will
have to reach the other side where you see a ledge with a Medipack and a wall
lever. This is the way to pass the 3 beams: stand by the wall just in front of
the light coming from the decorated lit part. When the 3 beams are about to
extend jump to the first one and immediately to the second one and then jump
over the third beam to the opposite ledge.

Reach the opposite ledge from the correct starting position
Pick
up the Large Medipack and pull the lever. That will open the EXIT, give you a
CHECKPOINT and release a flying monster from one of the cocoons. Immediately
draw your Shotgun and get rid of the Beast with a couple of shots.

Open the door and kill the monster
Then
pass those beams again identically like you did it before and then you’ll have
to pass the 3 beams on the left side of the ledge. This is a bit easier though.
Stand by the edge and look at the belts of Hieroglyphs under the beams. When
they retract walk between the 1st and the 2nd belt where
you will be safe. Repeat for the following beams and reach the opposite side.

In between the beams
There is your second wall lever. Pull it and a bridge will extend to the EXIT, get a CHECKPOINT and meet your inevitable flying monster you’ll have to kill with your Shotgun.
A bridge and a flying monster
Stand
in the corner before the beams and notice a hole under the bridge. Remember this
hole before exiting along the bridge.
Now easily pass those beams again and walk halfway on the bridge. Notice a
target on top of the opened EXIT, select your Dual Pistols and shoot this target
in order to let a piece of ceiling fall through the bridge and make a small
opening in front of the EXIT.

Shoot the target from the bridge
Walk
to the edge, look down and notice a ramp underneath you. Jump to the ramp, slide
down a bit and spot a blue circle indicating a grapple ring under the bridge.
Grapple jump on the ring and hang from the chain.

Jump from the ramp and grapple on the ring
Swing
into the hole. Inside take the Large Medipack first and continue left to a
ladder. Enter an alcove and find a Relic.
Take the Torc of Embitterment.
This
sacred golden necklace was worn by Atlantean priestess-judges only during
sentencing of criminals that had offended the god-kings of Atlantis. As any
discretion against the rulers was punishable by execution, the Torc quickly
became a symbol of death itself.

You’ve found the Torc of Embitterment
Notice an opening on your left and drop down to the ledge. Return to the bridge and jump far over the gap.

Run to the EXIT
Proceed
through the EXIT and get your completion window.

The completion window
Now
let's go to Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster