Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 4: Lost Island

Sublevel 4.1: Natla's Mines, Part 1 - Retrieving the Dual Pistols
Sublevel 4.1: Natla’s Mines, Part 2 – The Lava Pool
Sublevel 4.2: The Great Pyramid, Part 1 - Ledges over Lava
Sublevel 4.2: The Great Pyramid, Part 2 - Lara's Double
Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster
Sublevel 4.3: Final Conflict, Part 2 - The Battle with Natla


Level 4 – Lost Island

Sublevel 2 – The Great Pyramid

Part 2 – Lara’s Double

Pick up the Large Medipack and the Dual 50 Caliber Pistols Ammo. Go to the other edge and jump to the narrow ledge in the corner. Shimmy all the way left to the corner until you reach a full ledge and pull up.
You’ll find an Artifact on the ledge. Pick it up.

     
Find your Artifact

 

Drop dead into the lava pool. You’ll restart from the previous Checkpoint with the Artifact in your sack and full health. Pick up the Large Medipack and the Ammo again. Now you can enter a new hallway. Go left and find two packs of Shotgun Ammo behind the entrance on your left. If you’re loaded with those (40 tops) leave them and face your first trap. Three sets of double doors with shark teeth on their edges. As soon as the third is opened run/roll past all three.

     
Run & Roll past the triple set of shark doors

 

Next you’ll see another set of shark doors behind a Large Medipack on the floor. There are also 3 fire bolt guns shooting from the left.
Stand right after the 3rd shark door you just passed and aim at a target on the ceiling. Shoot the target which will temporarily stop the fire bolts for about 15 seconds. Time enough to run forward and grab the Large Medipack. Quickly backtrack before the guns restart firing.
Shoot the target again and run/roll past the shark doors.

     
Pass the second trap

 

Then face a third similar trap: 3 shooters of fire bolts on your left and three shark doors behind them. You can also shoot a target on the ceiling but... fact is this would not temporarily deactivate the shooters.
When the 3 shooters have fired run fast and run/roll past the triple set of shark doors. Proceed to the next CHECKPOINT and turn right.

Face another room with cocoons from a ledge and earn your next CHECKPOINT (what’s the use of 2 in a row?).
Look down to see a ramp leading to the floor of the room. On the opposite side you will notice a mirror image of Lara also on top of a ramp. Whatever move she does the look-a-like will do the same.

     
Past the last trap to the special room

 

Select your Dual Mini SMG’s and slide down from the ramp. 3 Mummies will hatch from the cocoons and attack. Run around and shoot them. Just be careful not to shoot the reflection image of Lara because you will be hit by a fireball from hers. Then you will see how the reflection image of Lara is now standing at the opposite side of the central pedestal and reflect every move she makes.

     
Kill the Mummies and observe your mirror image

 

The coast is safe now as long as you don’t shoot. Explore the floor and find two packs of Dual Mini SMG’s Ammo.
Go to the central pedestal and grab it. Your mirror image will do the same. Turn it counter clockwise until it goes no farther. Then two ledges will extend from higher walls each under a ladder.

     
Trigger two ledges

 

However they will retreat into the walls after about 10 seconds, so quickly run to the one as depicted on the screenshot (to the right of the cocoon). Run and jump to the ledge, pull up and jump to the ladder and climb all the way up.

     
The way to the ladder

 

From the top of the ladder jump to the narrow ledge on your right and immediately jump backward to the lit octagon in front of a walkway (when hanging from the narrow ledge it will take a few seconds to spit a deadly steam burst that you must avoid).
Lara’s mirror image will do the same from the opposite side which is on a pressure pad that will close the exit door out of this room. Notice a Large Medipack on the walkway. Proceed and take the Large Medipack.

        
Jump to the octagon and take the Large Medipack

 

Select the Shotgun and follow the walkway. A flying monster will hatch from a cocoon and attack Lara. Three shots with the Shotgun will do the right job. At the end pick up some Dual 50 Caliber Pistols Ammo.
Left of the door you will see a wall lever. Pull it and see how the octangular trap door at the front of this walkway will slide open where Lara jumped to before she took the Large Medipack. However, this trap door only stays open for a very short time. You must act fast now.
Reopen it by pulling the lever and take the advantage to deceive your mirror image. Jump off the walkway and run to the turnable pedestal – which your mirror image will also do. Turn it once again to extend both ledges. Now last time you ran to the ledge right of the cocoon, but this time you must run and jump to the other ledge. Climb the ladder, jump to the narrow ledge on the right and immediately jump backward to the octagonal pressure pad.
The mirror image will do the same thing from the other side – but she’ll jump to the still opened trap door and tumble into a lava pit below. That was some fun, wasn’t it?

        
Get rid of that bitch into the lava pit

 

Proceed on the walkway and take the Large Medipack first. Now you still should have your Shotgun ready, so slowly walk farther on the walkway until a flying monster hatches from a cocoon (you already expected that like last time).
This time 2 shots seem enough to get this monster to heaven – must have been a weaker specimen? Proceed and pick up some Shotgun Ammo. You should have 40 Shells again now. At the end of the walkway pull the lever that re-opens the exit door.

     
Pull the lever to open the door

 

Immediately jump down from this walkway and turn the pedestal again – this time alone. Jump to the ledge on the right of the Hieroglyphs and climb the ladder. Jump to your right to the narrow ledge and immediately to the octagonal edge of the walkway to the exit. Turn left and get your next CHECKPOINT.

  
Run to the EXIT

 

Go right-left and end up on a ledge overlooking another room with a lava pool and on either side 3 beams that go in and out of the wall.

     
Three dangerous pounding beams on either side of the ledge

 

Say we start from the 3-beams trap on the right which is the hardest one. You will have to reach the other side where you see a ledge with a Medipack and a wall lever. This is the way to pass the 3 beams: stand by the wall just in front of the light coming from the decorated lit part. When the 3 beams are about to extend jump to the first one and immediately to the second one and then jump over the third beam to the opposite ledge.

     
Reach the opposite ledge from the correct starting position

 

Pick up the Large Medipack and pull the lever. That will open the EXIT, give you a CHECKPOINT and release a flying monster from one of the cocoons. Immediately draw your Shotgun and get rid of the Beast with a couple of shots.

       
Open the door and kill the monster

 

Then pass those beams again identically like you did it before and then you’ll have to pass the 3 beams on the left side of the ledge. This is a bit easier though. Stand by the edge and look at the belts of Hieroglyphs under the beams. When they retract walk between the 1st and the 2nd belt where you will be safe. Repeat for the following beams and reach the opposite side.

     
In between the beams

 

There is your second wall lever. Pull it and a bridge will extend to the EXIT, get a CHECKPOINT and meet your inevitable flying monster you’ll have to kill with your Shotgun.

     
A bridge and a flying monster

 

Stand in the corner before the beams and notice a hole under the bridge. Remember this hole before exiting along the bridge.
Now easily pass those beams again and walk halfway on the bridge. Notice a target on top of the opened EXIT, select your Dual Pistols and shoot this target in order to let a piece of ceiling fall through the bridge and make a small opening in front of the EXIT.

     
Shoot the target from the bridge

 

Walk to the edge, look down and notice a ramp underneath you. Jump to the ramp, slide down a bit and spot a blue circle indicating a grapple ring under the bridge. Grapple jump on the ring and hang from the chain.

     
Jump from the ramp and grapple on the ring

 

Swing into the hole. Inside take the Large Medipack first and continue left to a ladder. Enter an alcove and find a Relic.
Take the Torc of Embitterment.

This sacred golden necklace was worn by Atlantean priestess-judges only during sentencing of criminals that had offended the god-kings of Atlantis. As any discretion against the rulers was punishable by execution, the Torc quickly became a symbol of death itself.

        
You’ve found the Torc of Embitterment

 

Notice an opening on your left and drop down to the ledge. Return to the bridge and jump far over the gap.

     
Run to the EXIT

 

Proceed through the EXIT and get your completion window.


The completion window

 

Now let's go to Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster