Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 4: Lost Island

Sublevel 4.1: Natla's Mines, Part 1 - Retrieving the Dual Pistols
Sublevel 4.1: Natla’s Mines, Part 2 – The Lava Pool
Sublevel 4.2: The Great Pyramid, Part 1 - Ledges over Lava
Sublevel 4.2: The Great Pyramid, Part 2 - Lara's Double
Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster
Sublevel 4.3: Final Conflict, Part 2 - The Battle with Natla


Level 4 – Lost Island

Sublevel 2 – The Great Pyramid

Part 1 – Ledges over Lava

Enter the Pyramid and notice that the glowing Hieroglyphs are not at all Egyptian but Atlantean. Follow the spectacular walkway until you have to turn left. Before turning right take some Dual Mini SMG ammo. Go on and turn right until you reach a colorful exotic room – or so it seems.

     
Reach an exotic room after many curves

 

There are some very strange red creatures on the walls, looking like cocoons with tentacles. Before exiting through the door opposite of the central walkway turn right at the end and find 2 sets of Dual Mini SMG Ammo in the corner (if you don’t have 250 Clips by now, that is your max).

     
Observe the room

 

Go to the exit and Lara will see how JN – Queen of Atlantis - holds the Scion and then disappears. A rock will explode revealing a magnificent golden Pyramid. The lava level in the next room is rising. CHECKPOINT.

        
Is this a vision?

 

When Lara returns to the room with the cocoons a few of them explode. A flying monster and two Mummies emerge and attack her. Take your Dual Mini SMG’s and retreat to the Lava room while shooting at them. That will take them down in a second, but you will lose a lot of Ammo.

  
The SMG’s are very efficient but costly on Ammo

 

Go to the corner and refill your stack of Shells. The door where you entered has closed now, so you’re trapped inside. Run there and turn right to find a newly opened door leading to a ladder. Climb it to the top and enter a hallway. Turn around and walk to a ledge overlooking the cocoon room. Wild music announces the attack of 2 flying monsters that broke out of their cocoons. Keep shooting with your SMG’s to get them down.
If you like you can go down from the ladder first and take those two packs of dual Mini SMG Ammo and then return here above where you’ll find another stack of them. Run around and pick up 2 Large Medipacks too. Go to the other side and find an exit on your right. Go left-left and reach a ledge overlooking the lava pool. CHECKPOINT.  Many cocoons are hanging from the walls of this huge room. Left of the ledge you find Shotgun Ammo, Dual Mini SMG Ammo and a Large Medipack.

     
Proceed to the ledge above the lava pool

 

There are a number of lit targets on the walls and the closest one is to your right. Aim at it with your Dual Pistols and keep shooting until the ring of Hieroglyphs around the target is fully lit and a grapple ring appears above them. Immediately a flying monster will emerge from a cocoon and attack you. Run back into the hallway (run/roll to speed up) and hide behind the entrance. Come out and shoot it from here in one session.
You’ll have to reach the ledge on the opposite wall.

     
Shoot the target and fight the flying monster

 

The Hieroglyphs around the button will quickly darken and when all lights are out the grapple ring will retract into the wall. Stand in the right corner of the ledge and notice a crevice in the opposite column.
From here shoot the target again to let the ring appear and jump to the crevice. Shimmy fast around the left corner. Look backward to see a blue circle appearing around the grapple ring.

     
Prepare for the grapple jump

 

Grapple jump on the ring, swing left and grab the lower narrow ledge on the opposite column. Vault up to the crevice above and shimmy left around the corner. Look backward and prepare for a jump to the 2nd ledge.

     
On the column

 

Jump backward to the ledge and pull up. CHECKPOINT. Walk to the other end of the ledge and notice a similar target and a column in the corner with two crevices.

     
On the second ledge

 

In fact this will be a repetition of the previous move except that here also the ledge will retract when the ring of Hieroglyphs dims.
Shoot the target a first time and a flying monster will attack. It isn’t easy to avoid his fireballs but you must keep running from left to right on the ledge while constantly shooting at him with your Dual Pistols. Get rid of that pesky Thing.
Immediately shoot the target again (meaning: shoot until the ring of fire is complete) to extend the ledge (it was retracting) and stand in the right corner facing the column. Shoot the target again and jump to the lower crevice of the column and vault up to the higher narrow ledge. Shimmy fast around the left corner.

Look backward and grapple jump on the ring and swing to the lower narrow ledge in the opposite column.
Vault up to the crevice above and shimmy left around the corner.

     
On the column

 

Vault up to the narrow ledge above and look backward to prepare a jump to the ledge.
Jump backward to the ledge and pull up to get your next CHECKPOINT.

     
On the third ledge

 

Look at the wall: there is a target left of two cocoons. Stand near the wall with the lit decorated part (that is the middle of the ledge) and shoot a full ring of Hieroglyphs. The two cocoons burst open and two flying monsters will attack. The best guns to shoot them down are still your ordinary Dual Pistols. That is because it is very hard to target the monsters, you will always “naturally” target the ring of Hieroglyphs. If you take a more powerful weapon – like the Dual Mini SMG’s or the Shotgun - you will lose lots of precious Ammo. And this is only the beginning as there are more such ledges ahead. Therefore stick to the Dual Pistols.
The best way to fight the monsters is to target one by pressing B5 but even then you may immediately be reversed to the target with the Hieroglyphs.
If you get a lock onto one of them run back and forth on the ledge while constantly shooting. A few paces left and right are sufficient, always stay close to the center of the ledge and this way you will avoid their fireballs. Both will be dead in a half a minute and you will take little injury.

Since this ledge is retracting also shoot the target and light all Hieroglyphs around it. The ledge will extend again and a number of horizontal poles temporarily protrude from the walls. Also two grapple rings will temporarily appear: one above the target and one on a lit decorated panel on the opposite wall. You will have to make two grapple jumps in a row this time! If you jump to the poles and the crevice in the corner column you definitely won’t make it in time.
Instead you will have to grapple jump straight to the first ring and avoid the poles.
Stand on the right truncated corner of the ledge. Shoot the target so that the ledge is on its maximal extent. Run/jump fast (meaning keep pressing B4) into the direction of the target and grapple on the ring. You will automatically swing to the left. During this swing press B7 to see Lara from the back and hang from the ledge. Pull up until you are under the edge of the trapezoidal frame. Swing left-right-left and at the highest point jump to the left wall.

     
Kill the monsters and swing from the chain

 

You will drop to an almost invisible slope in the corner.
Grapple jump from the slope to the second ring. You will automatically wall run left. Swing right-left and at its highest point jump to the lower narrow ledge on the left column. Vault up to the crevice above.

     
From the slope grapple jump to the narrow ledge

 

Shimmy around the left corner and jump backward to the 4th ledge. Pull up to get the next CHECKPOINT.

     
On the 4th ledge

 

Shoot the target and notice a number of poles extending from the walls. Your inevitable two flying monsters will attack and you now know how to send them to the lava pool down below.
Notice a slope in the corner and stand near the edge of the ledge facing the slope. Again, shoot the target to maximize your timed sequence and jump far to the slope. When touching immediately jump to the first pole and from there to the second slope (you can do this without a swing/jump). When touching jump from the slope to the second pole.

     
Two slopes to the second pole

 

Quickly adjust your position right in front of the narrow ledge on the corner column and swing/jump to it. Vault up to the crevice above.

     
To the crevice above the narrow ledge

 

Shimmy left around the corner and jump backward to the 5th ledge. Pull up and get your next CHECKPOINT. Shoot the target and deal with your usual pair of flying monsters.

     
On the 5th ledge

 

Shoot the target again and stand on the truncated right edge where you will see a blue circle appearing around the first ring. Shoot it again and jump far to the ring and then grapple. You will swing left. Swing right-left and jump to the slope in the left corner.

     
Swing from the first grapple ring

 

Start sliding down while noticing a blue circle pointing left. That means you can grapple jump on the second ring. Grapple/jump from the slope where you will swing to your left (don’t keep swinging). At its highest peak jump to the lower crevice in the left column. Vault up to the narrow ledge above.

     
Reach the column in the corner

 

Shimmy left around the corner and look backward to prepare a backward jump to the 6th ledge. Hang from the ledge and pull up. CHECKPOINT. Notice a Large Medipack and some Dual 50 Caliber Pistols Ammo lying there.

     
On the 6th ledge

 

Now let's go to Sublevel 4.2: The Great Pyramid, Part 2 - Lara's Double