Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 4: Lost Island

Sublevel 4.1: Natla's Mines, Part 1 - Retrieving the Dual Pistols
Sublevel 4.1: Natla’s Mines, Part 2 – The Lava Pool
Sublevel 4.2: The Great Pyramid, Part 1 - Ledges over Lava
Sublevel 4.2: The Great Pyramid, Part 2 - Lara's Double
Sublevel 4.3: Final Conflict, Part 1 - The Giant Monster
Sublevel 4.3: Final Conflict, Part 2 - The Battle with Natla


Level 4 – Lost Island

Sublevel 1 – Natla’s Mines

Part 2 – The Lava Pool

Return to the control room (see Part 1). That’s funny, when standing on the ledge the first crate is suspended again (a glitch?). When entering the room get a CHECKPOINT.

Follow the cart rails left to the second room. Get a CHECKPOINT when arriving there. Standing next to the cart shoot all the windows in the room above. Jump to the cart and turn right. Jump to what looks like a machine part and from there prepare to jump to the room.

     
Prepare for entering the room

 

You’ll be hanging from the floor’s edge. Pull up and go inside. This is another control room with all kinds of buttons and meters. Push the green button at the end and see how the machine block and the cart are moving to the right.

     
The button will move the cart and the machine

 

Return to the broken window and notice that the machine is actually a huge mine drill that is now on the rails instead of the cart. Jump to the drill and drop to the small platform on the back. Start the engine and the drill will run on the rails.

     
Ride the drill

 

The ride ends where Larson will enter the scene once again. They argue over the fact that these mines are property of JN and that Lara has no business there. Then Lara points her guns at Larson. C’mon, we both know you’re not going to kill me, that’s not in your nature. Lara hesitates and Larson takes advantage of this and draws his shotgun and HE is prepared to kill Lara.
Lara suddenly gets enraged: I’m NOT who you think I am.
An interactive cut scene will start where you have to move your left control stick in the direction as indicated by the arrows. Move 3 times upward in a row and with each successful move you will hit Larson with your Pistols. He will be lying down after the 3rd shot and die. Lara takes a Blue Fuse out of his pocket and puts it in her inventory. Somehow she is remorseful and tries to clean her hands... but Larson is dead. CHECKPOINT.

     
Kill Larson and take his Blue Fuse

 

Then take Larson’s Shotgun. Fine, you have that one back too. CHECKPOINT. Notice a suspended container blocking the rails.
Larson had removed the Blue Fuse from the control shack in the previous room so you have to return it there and lift up the container. Go left to the stairs and enter. Get a CHECKPOINT when you are in front of the receptacle. Put in the Blue Fuse and press the green button on the right. That will raise the container.

     
Raise the container

 

Return to the drill and engage. After the curve to the left the drill will be able to pass because you have raised the container that was standing on the rails. Further on the drill will destroy some wooden planks and open the way to a lava pool.

     
Opening the entrance to the lava pool

 

Step off and follow the rails and overlook the lava pool. CHECKPOINT. There’s a whole lot of ledges and slopes to see in this lava pool and you will have to get to the opposite side where part of the broken rails are hanging down. Stand on the left corner facing a pillar with a more or less flat top. Jump to the pillar.

  
Position Lara for a jump to the pillar

 

Turn around and notice a small I-shaped piece of iron sticking out of the lava and a lower ledge on the left with shiny objects. Jump to the “I” and perch. Turn to the ledge (hard to get in line) and jump to it. Take the Dual 50 Caliber Pistols + extra Ammo: 30 Shells.

     
Get the 50’s first

 

Look back at the “I” and notice a narrow ledge on a wooden construction above a grated window with an “X”. Jump to the “I” and perch. Again, it is very hard to get Lara facing the narrow ledge. But if you do, jump to it and hang from the narrow ledge.

     
How to reach the narrow ledge

 

Shimmy around the corner on your right and look backward to see a vertical pole. Jump backward and grab the pole. Climb up until under the first ring and look to your right to notice a higher I-shaped metal bar in the lava and a narrow ledge on top of another grated window with an “X”. Face your back to the “I” and jump backward to perch on it. Face the narrow ledge.

     
From the pole to the “I”

 

Jump to the narrow ledge and shimmy around the left corner where you vault up to a higher narrow ledge. Look backward to see a small platform on a pillar and jump to it. From there you will see a blue circle indicating a grapple ring. CHECKPOINT.

     
From the platform notice a blue sign

 

Look carefully in front of you. There is a slope under the ledge with the grapple ring and beyond that an I-shaped beam. But there is another “I” just beyond the slope that you can’t see from here. You will notice it when you fall into the lava on your first attempt – and you sure will.
You want to jump to that hidden I-beam. So grapple on the ring and lower down until right above the lava. Get Lara until she is just above her knees into the lava, she won’t feel it (a tough lady!). Start swinging and at the highest peak on the far end press and hold B4 to jump to the I-beam and perch. Face the second I-beam and jump to it. Perch and face the ledge with the goodies.

     
Grapple jump and reach the second I-beam

 

Jump to the ledge and listen to a chime. Take an Artifact and a Small Medipack.


Find an Artifact and a Small Medipack

 

Return to the I-beams and jump to the slope. Immediately press B4 to jump to the pole which will rotate left. You will then face another slope.

     
Reaching the rotating pole

 

You will also notice a pillar on your right and if you look well there is a metal narrow ledge on it facing the slope. Shimmy to the right (like in the screenshot), swing/jump to the slope, slide down a bit and jump to the narrow ledge. Vault up to the higher narrow ledge.

     
Reaching the pillar with the narrow ledges from the slope

 

Vault up to the top of the pillar and pull up. Turn around and notice a blue sign indicating a grapple ring on the ceiling. On the opposite wall there is a ledge with two shiny objects. Grapple jump on the ring and swing/jump to an L-shaped narrow ledge above the ledge with the goodies (the ledge is a rail section).

     
Grapple jump to the narrow ledge

 

Drop to the ledge and pick up two sets of Mini SMG Ammo and a Large Medipack.
From the right corner of the ledge notice a blue circle around the grapple ring you just used to get here. Grapple jump, hang from the chain and face the broken rail in the tunnel and lower a bit. Start swinging and jump to the tunnel.

     
Reach the rails in the tunnel

 

Go in and turn right to your next CHECKPOINT. You will be in a rocky cavern with an opening above. There is a sloping rock. Jump to it and immediately when you slide down jump to the edge of a flat rock on the opposite side. Pull up and jump to a higher rock.

     
Start climbing the rocks from the slope

 

Turn right and jump to the highest rock. Pull up and turn right. There is another flat rock on the opposite side. Jump far to this rock and pull up. Turn back and notice a slope on the opposite side in front of a full ledge. Jump to the slope, slide down a little and jump to the ledge.

     
Jump to the rock and from the slope to the ledge

 

As soon as you touch the ledge a cut scene will start where you will meet JN’s two other goons again: the one-eyed bully with his knife and the colorful bean stalk with his mini SMG’s.
After a little conversation an interactive cut scene with arrows will start. In between the 2nd and the 3rd arrow scene the bully will stab the bean stalk (I don’t know why... ??).

     
The first two arrow scenes and the stabbing scene

 

After the 3rd arrow scene the bully is still not dead and grabs Lara by the throat to strangle her. But the bean stalk lying on the floor is still not dead either and shoots the bully.

     
The 3rd arrow scene and the killing of the bully

 

Then the bean stalk dies himself from the stab wound. CHECKPOINT. You can take his Mini SMG’s but I would strongly advice to postpone that. You will have to do some serious acrobatics ahead from here until the end of the Sublevel without a Checkpoint. I will tell when the moment will come to take his guns. For the time being you don’t need them anyway.
See the yellow-greenish crate on your left? Grab it and move it under the flat rock. From the crate jump to the rock and pull up. Turn right and jump to a narrow ledge.

     
Don’t take the guns for now but climb up

 

Vault up to the higher ledge with the slope on the right side and pull up. Don’t use the slope, but jump to the higher narrow ledge and shimmy around the corner on your right. Prepare for a side jump to the ledge on your right.

     
Towards the ledge on your right

 

Turn left and jump to the narrow ledge. Vault up to the top above and pull up.
Turn right and have a look at the Pyramid below Lara.

     
Study the Pyramid from the top of the rocks

 

On the opposite rock ledge you can spot a shiny object. Observe the flat triangles protruding from the face of the Pyramid and notice that there are two kinds of triangles: black triangles and triangles with a golden base and top decorated with Hieroglyphs. You can count 6 of those.
Hang from the ledge and notice an alcove below you that contains some goodies. Do not drop down to take them yet but remember the spot for later.


Some goodies in an alcove below the top

 

Pull up again and see the first two black triangles you will have to jump to and perch. Jump to the first triangle and perch while you try to face the 2nd one. It’s very hard to turn Lara in the direction you want and you have to constantly be alert to restore her balance by pressing B1. But if she’s more or less facing the next triangle you can jump.
Now reach the 2nd triangle and try to face the 3rd. The first three triangles are somewhat lined up.

     
Perching on the first two triangles

 

From here you can see the route to follow. The 3rd triangle is in front of you and the 4th slightly to the right of it.
This one is in front of the 5th at the same height. Face Lara towards the rock with the shiny object and jump to the 5th.
The 6th is on the left facing the 7th which is a golden triangle at the same height.

     
Perching on the 4th, 5th and 6th triangle

 

Have a look at the last section of your route. The 8th and 9th lead into the direction of the rock and the 10th is a golden triangle facing the 9th at the same height and is right in front of the rock.
Now jump to the golden triangle (#7) and a cut scene will follow showing a Hieroglyph appearing on the bottom door of the Pyramid. When the scene ends, the golden triangle will immediately start lowering. Quickly jump to #8. If you jump too late or miss your jump you will have to start all over again from the previous Checkpoint because the golden triangle will have sunk into the Pyramid and you won’t be able to reach the rock any longer. Reload from that Checkpoint, push the crate below the flat rock and climb up to the top again. Then retry until you reach the 8th and 9th triangles.

     
Reaching triangle #9

 

Jump to the golden triangle which is #10 and immediately to the narrow ledge on the rock. As soon as you touch the golden triangle it will lower into the Pyramid’s face. You won’t see any cut scene after the first golden triangle you touched and neither will you see the second Hieroglyph appearing on the door. But after this second golden triangle there will be a second Hieroglyph on the door. So now you know what these golden triangles are and what they are standing for.
If you miss the jump you will have to start all over again from the previous Checkpoint just like with the first golden triangle.
On the screenshot notice a Medipack lying below in the corner and also another golden triangle below on your right. Remember this triangle for later. When you reach the narrow ledge shimmy around the two corners to your right and side jump to a ledge on your right.

     
The ledge is on the back of the rock

 

Jump to a small rock in the corner and from there to the top ledge, pull up and take Artifact #4.

  
Take the artifact

 

Look down and notice the golden triangle I just told you about. Face it and jump to it so it will also lower. Now you may slide down from the Pyramid to the floor and take no harm.
You’ve got 3/6 golden triangles lowered now and 3 Hieroglyphs should be on the door.
First let’s go for that Medipack that you saw in the corner. Push the second yellow greenish crate in front of the backside of the rock and climb your way up all around the corner to the front side near the Pyramid where you can jump to the ledge and take the Large Medipack.

  
From the crate to the Large Medipack

 

Now it’s time for another trip to the top past the first crate and get those goodies in the alcove below. Drop down from the ledge. Jump to the Pyramid and immediately press B4 to jump to the edge of the alcove.
Pull up and take two packs of Mini SMG Ammo (each pack contains 25 Shells) and a Large Medipack.
Hang from the ledge and drop to the lower ledge.

  
Pick up the goodies and drop to the lower ledge

 

Jump to the Pyramid and slide down. Now go to the dead bean stalk who is lying in front of the door and take his SMG’s. You get a good CHECKPOINT here with all of the goodies in your pocket.

All you have to do now is lower 3 more golden triangles. The easiest way to do this is making three round trips from the top and each time reach one golden triangle. Always jump to the 1st triangle and select a route to your next golden triangle, then slide down.

When all 6 are lowered you will see the 6 Hieroglyphs on the door and above the alcove in the middle of the face. Also a Y-shaped lit beam is decorating the Pyramid.

  
6 Hieroglyphs and a lit “Y”

 

Now you have to make a last trip from the top. Jump your way into the direction of the rock, turn left and jump into the direction of the center of the “Y”. Jump from the last triangle into the alcove where there is a golden wall lever.

     
The last two triangles and the lever

 

Pull the lever and view a cut scene where all 6 golden triangles will rise again. The door will now rise and give access to the inside of the Pyramid.

        
The golden triangles and the door are rising

 

Get your completion window of this Sublevel.


The completion window

 

Now let's go to Sublevel 4.2: The Great Pyramid, Part 1 - Ledges over Lava