
Tomb Raider Anniversary
Written and Illustrated by Dr. Hugh
Layout and Website Conversion by Bert Jamin
©
June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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Level 2: Greece
Sublevel
2.1: St. Francis Folly - Part 1, The Monastery
Sublevel 2.1: St. Francis Folly - Part 2,
Shaft of the Gods
Sublevel
2.1:
St.
Francis Folly
Sublevel
2.3: Midas’s Palace - Part
1, The Spear Room and the Column Room
Sublevel 2.3: Midas’s Palace - Part 2, The Fire Room
Sublevel
2.4: Tomb of Tihocan
Level
2:
Sublevel 3: Midas’s Palace
Part 1: The Spear Room and the Column Room
The armless statue you see in front of you is actually that of
King Midas whose finger turned everything he touched into Gold. Also his food...
and that is how he died. It’s ancient Greek Mythology, of course such a
King has never existed in the real world.
Remember that because his right hand is lying on a pedestal and
his left hand on the raised floor on which his throne is standing. Make sure you
do not touch his hands or you may get Lara turned into Gold!

Meet King Midas

Lara in gold
Proceed to the stairs and 3 Gorillas will attack you. There is a
pool in front of the statue so run/roll around it and jump to the elevated floor
of the statue where the Gorillas can’t harm you. Shoot them one by one from
here. You can use the Dual 50 Caliber Pistols if you like, or just the usual
Dual Pistols.

Three more Gorillas dead (how many still survive?)
Notice a Gold bar in one of the four rectangles.

Only one Gold bar, the other rectangles are empty
Jump to the floor and go to the left part of the entrance where
you will see a low block under some vines. Jump to the block, turn left and jump
to the fountain.

Jump to the platform of the fountain from the low block
There is a ledge on your right you can jump to. Vault up to the
higher ledge.

Jump to the ledge from this point and vault up
Shimmy left around the corner and pass on the right of the pool to
find a Large Medipack in the corner.
Proceed to the pedestal holding a lever and pull it. CHECKPOINT.
A door on the right side of the entrance will then slide upward.

The lever triggers a lower door
Return to the floor the same way you moved up and enter the door
you just opened.
Go left or right of the central support and ascend the stairs. Go
up the stairs on your right side, turn left with more stairs and reach a room on
your left. CHECKPOINT.
This room is weird: full of spears in pots. Notice a lever on top
of a ledge. There is also a shiny object in an alcove and a grapple ring
attached to a white block on a ledge. This looks all very promising...

The room with spears and a lever
Grapple the ring and pull down the white blocks. When they fall
down, they will vanish and the alcove will be empty.

Pull out the white blocks
There is some Shotgun Ammo behind one of the grey blocks on the
floor.

Shotgun Ammo...
if you need some
Enter the hallway opposite the entrance and go behind the stairs
on your left where you’ll find a moveable crate. Pull back the crate, go
behind and enter an alcove with a lever. Pull the lever that will lift the gate
on top of the stairs on your left.

Pull out the crate and open the door with the lever
Before going up the stairs, push the crate in between where the
Shotgun Shells are and the slope on the left in the previous room. We shall have
to adjust its correct position later on, but this way it is near to the correct
position.

Push the crate here
Return to the stairs, go up and turn right to pick up a Small
Medipack. Turn around and go up the next set of stairs.
Left you’ll find the lever that will raise all pillars in the
spike room. CHECKPOINT.

Pull the lever and raise the pillars
Jump to the first flat pillar. As soon as you’re on it, it will
lower down. Lara really should lose some weight and we know where that weight is
concentrated...
Turn left and jump to the left pillar with the spikes which you
will hang down from. This pillar is stable. Shimmy to the right all around the
two corners and jump to the slope. When you are sliding down jump to the
opposite protruding ledge. This will start retracting into the wall as soon as
you hang from it.
Pull up, turn right and focus Lara on the opposite higher spiked
column that has a narrow ledge to jump to.

A series of jumps to the narrow ledge
Vault up to the ledge with the spikes and shimmy right around two corners (but stay close to the second corner) where you can make a backward jump to the opposite flat pillar. Jump to the opposite pillar with the slope and from here to the protruding ledge that will start retracting too. Pull up and turn right. Jump to the lower flat-topped pillar that has already started to lower. Turn left and jump to the alcove in the wall.

A very difficult series of fast moves
Pull up and take the Artifact in the alcove. Walk to the edge,
look down and drop down making sure you won’t land in some cluster of spikes.

Drop down from
here
Now repeat the sequence you just did to find the Artifact. This
time jump to the left protruding ledge instead of the lower pillar (that was in
front of the alcove). Turn left and jump to the opposite spiked pillar

Here is where you turn left
Shimmy left around the two corners of the spiked pillar and jump
backward to the narrow ledge in the flat column. Vault up because it is already
lowering, pull up and jump to the alcove with the shiny object.

Reaching the ledge of the alcove
Pull up and collect the Lead Bar. CHECKPOINT.

You’ve found the Lead Bar
All the columns will retract into the floor now. Jump down and
return to the stairs in the next room and pull the lever again to raise the
columns. Drop down and adjust the positioning of the crate you pushed in before.
It should stand near the broken part of the column with a slope on top.

Adjust the crate under the column with the slope
The reason for this position is preventing the pillar from
lowering down with your next move. Run
up the stairs again and repeat your previous acrobatic sequence but instead of
jumping to the alcove on the right (with the Lead Bar), jump to the left
protruding ledge, turn left, and jump to a narrow ledge on the opposite pillar.
Quickly jump up to the top (it will lower down) and from there jump to the
pillar with the broken part that is now blocked by the crate you’ve just
positioned underneath. This pillar has a slope on top. Slide down and jump to
another alcove. However, that is a very tricky move and you will repeatedly jump
left or right of that pillar crashing down to the floor. The reason is that you
can’t focus your camera view. It took me over 20 trials to get on that sloping
ledge, but then again, I’m a very clumsy player and you guys should be much
better (hopefully). When you reach the alcove ledge jumping from the slope pull
up and turn behind the rubbish lying in the alcove where you will find a Relic.
Collect the Athenian Owl Figurine: the sacred Bird of the Goddess
Athena. Owls were associated with her characteristic trait of wisdom.

You’ve found the Athenian Owl Figurine
CHECKPOINT.
Drop down to the floor. All the pillars will sink into the floor
again and your business is finished here. Return to the Midas’s statue room.
You’ll get another CHECKPOINT when leaving here. When you reach the large
dividing block from the stairs 2 gorillas will attack. Immediately run/roll past
either side of the block and run through the entrance to Midas’s room
(CHECKPOINT) and keep running/rolling to the statue. Jump to the pedestal and
shoot one Gorilla safely from here (just use your Dual Pistols). The Gorilla
will always change position but you can still hit him. He’ll lie down after
about 20 shots.

Shoot the first
Gorilla
To lure the 2nd Gorilla hang down from the pedestal and
pull up again. He’ll come standing under you, so finish him off the same way.
Now the coast is safe here and you may jump down. Climb to a higher flat part left of the statue and notice the narrow ledges on Midas’s chair. Jump back to the pedestal and climb the first one. Make a left sideward jump to the second one and vault up to the upper ledge. Pull up and turn left where you can vault to a platform with a pool of water. Go behind the statue and notice Shotgun Ammo lying on the platform above the lever. Get it if you have room. Pulling the lever will raise the gate at the other side of the statue.

Make your way up to the lever that opens the other
gate
Drop down to the left side of the statue (from your point of view)
and run to the opened gate (CHECKPOINT).

Drop down from here (and take a little damage)
Enter the walkway. Also here is a central block where you can go left or right. Take either way and go up the stairs, turn left for more stairs and then right for your 3rd staircase. Turn right (CHECKPOINT) and enter the room. A short cut scene will show you a shiny object on the big central column in front of you and there is a 4th staircase on your right. Go up these stairs, turn left twice and then right, until you see the room from above. Warning: 4 bats will attack when you reach the ledge, so shoot these guys and then have a look down below.

Go look at the room from above
Hang from the ledge and drop down. Run to the hallway in the far
left corner. Turn left-right-right until you reach a staircase going down.
When you run down and turn right a Gorilla and a Lion will appear
from the basement. Immediately run up backward on the stairs while constantly
shooting them. Now you will move
sideways up and down the stairs. They won’t follow you on the stairs. Then
you’ll have to lure them out again by running down and turning right. Repeat
this tactic for a few times and they’ll both be shot dead and no harm has been
done to Lara. That’s the way we like it.
The basement has a peculiar central structure with a central
crumbling column (the one going up to the first floor with the shiny object)
supported by 3 wooden beams each holding a grapple ring. Grapple each ring and
pull the support down until the whole supporting structure is destroyed.

One of the supports with a ring
Something has fallen down to one of the corners of the column’s base. Collect the Lead Bar that fell from the first floor.

You’ve found the Lead Bar
Leave this room the way you came in by the staircase and turn
left-left-right. A pile of sand is blocking your way on the first floor now.

A huge pile of
sand in your way
This was caused by removing the support beams of the column. Go
right through the hallway and ascend the stairs you did before when you shot the
4 bats. Turn left and find some Shotgun Ammo in the corner. Turn around and then
you’ll arrive by the edge (CHECKPOINT). Overlook the room from above again:
everything looks awful and destroyed.
Look left and notice two narrow ledges higher up on the wall and a
dangling rope in front of the second ledge. Remember the position of this rope.

Notice two narrow ledges high up the left wall and a
dangling rope
Turn right and from the corner of the ledge jump to a rock in the
sand. Pull up and from this rock you can jump up to two more rocks. From the
last rock jump to a narrow ledge and then sideward to a ledge on your left where
a Large Medipack is lying.

Climb all the way up
Pull up and take the
Medipack.
Hang from the ledge on the right side, let go and land on one of
the rocks you just climbed. This time return to the narrow ledge and side jump
to a narrow ledge on the corner wall on your right. Shimmy all the way to the
right and notice a snake-shaped grapple hook higher on the wall to your right.

Side jump from the narrow ledge
Grapple jump and hang from the chain, from where you will see the
two narrow ledges and the dangling rope again.

The two narrow ledges and the rope viewed from another
angle
From this point of view keep swinging and when you’re high enough jump to the lower narrow ledge. Shimmy right and side jump to the higher ledge. Shimmy to the far right and hang in front of the dangling rope. Jump backwards to the rope.

How to reach the rope
Turn left to the column with the crevices and swing to it. You may end up on the highest crevice (if not vault up to the highest) and will notice a ledge on your left. Jump backward to the ledge and as soon as you hang from the ledge you’ll get a CHECKPOINT.

Rope – Column – Ledge
Pull up and turn left to notice the whitish column with a slope on
top. Adjust the camera behind Lara and let her face the column.

Stand near the corner and face the sloped column
Behind this column you may also notice a lower broken column. Jump to the first column (keep holding B4 to prolong your jump), slide down a little and press B4 to jump to the small broken column.

On the lower column
Notice a crevice in the column on your left. Jump to it and shimmy
all the way to your right. Jump backward to the ledge and carefully walk until
you’re under the first narrow ledge on the wall. Jump up, shimmy right and
vault up to the higher narrow ledge. Shimmy right and side jump to the flat top
of the column on your right. Vault up to the higher platform. Turn right and
notice the blue sign on the snake-shaped grapple hook. Grapple jump and hang
from your chain. From this point of view you can spot a Small Medipack in the
alcove on your right. That is where you’re heading. Lower Lara just above the
entrance. Start swinging from left to the right and when you’re high enough
just before reaching the return point of your swing, press B7 to see her
again from the back and immediately press backward + B4 (like in the Gym).
You’ll end up on a flat top. Turn to the alcove and jump to the edge. Pull up
and take the Small Medipack.

How to reach the alcove with the Medipack
Jump back to the flat top and back to the broken pillar from where
you started your quest to the Medipack. Jump to the next broken column and then
to the balcony of the entrance.

Reach the entrance
Follow the hallway: right-left-right-right-left.

When passing this point a Gorilla will
appear
When the Gorilla attacks run backward through the entire hallway
while constantly shooting. If you keep going the same way (but backwards)
you’ll have him down in no time. Turn back and repeat with the second Gorilla.
Return and meet the pool left of Midas. Left of the pool is a
lever. To the left of the lever find some Dual 50 Caliber Pistols Ammo. Pull the
lever that will open a gate behind Midas. (CHECKPOINT).
Now let's go to Sublevel 3: Midas's Palace - Part 2, The Fire Room