
Tomb Raider Anniversary
Written and Illustrated by Dr. Hugh
Layout and Website Conversion by Bert Jamin
©
June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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Level 2: Greece
Sublevel
2.1: St. Francis Folly - Part 1, The Monastery
Sublevel 2.1: St. Francis Folly - Part 2,
Shaft of the Gods
Sublevel
2.1:
St.
Francis Folly
Sublevel
2.3: Midas’s Palace - Part 1, The Spear Room and the Column Room
Sublevel 2.3: Midas’s Palace - Part 2, The Fire Room
Sublevel
2.4: Tomb of Tihocan
Level
2: Greece
Sublevel
1: St.
Francis Folly
Part
3: Descending the Shaft again
Jump back to the U-shaped top and go right, to the end
where
you can jump to the extended ledge. You’ve done this before.
Jump to the narrow ledge on your right.

Jump to the extended ledge and to the narrow ledge from
this position
Drop down to a full ledge, hang down and shimmy around the corner
to the right and drop down to the lower narrow ledge.
Shimmy to the right around the corner and notice a slope under you
going down. Let go to the slope and when you touch it press B4 to jump to the
opposite narrow ledge. Shimmy around the left corner and pull up to enter the
Atlas door.

Reaching the Atlas door
Go inside for a CHECKPOINT. Run inside,
go left and find a
door with a central ledge and a lever on the right. Something you recognize?
Pull the lever and ride the door to the hole in the wall. On the opposite
side let go and drop to the floor (via the narrow door ledge) and follow the hallway left
and right to the next CHECKPOINT.
Enter a ledge with two handles on a pedestal.
Behind the pedestal there is a pit you can’t jump over. So what
to do? Obviously you have to turn the mechanism, so grab one of the handles and
turn it around until the pit is covered by two plates.

Start turning the pedestal around
However, when you let go of the handle the pedestal will start
turning backwards and both plates will retract.
Try again, but this time when the plates have closed let go of the
handle and run/jump over the plates, running farther until you reach the
opposite side of the pit.
Run up the ramp leading to a burning Atlas statue carrying the
world. But the spears prevent you from picking up the ammo and a shiny object in
the alcove behind them.

Two rows of spears in front of Atlas
First turn back and notice a tiny narrow ledge on your right. Jump
up, shimmy left and make a side jump to the left ledge. Shimmy left and vault up
to the platform where something shiny is lying.

Notice the ammo and a lever on the left lower platform
Pull up and collect a pack of 50 Caliber Pistol Ammo.
Jump down from the left side to a lower ledge where you can pull
the lever that will trigger two opposite horizontal poles to emerge, forming a
bar above the pit. CHECKPOINT.

The two poles form a bar
Turn left and notice two objects on the opposite ledges and a
lever on the wall. The jump is too far, so return down to the slope from where
you can climb up to the ledges. However don’t do that right now.
Left and right of Atlas there are circular targets you can shoot.
Shoot the left one and Atlas will politely bow a little bit whereas the first
row of spears will retract.
Now you can “feel” if you shoot the right target Atlas will
bow more in his polite way and release the globe. Meaning: you’ll have
to run away from it when it rolls down from the slope aiming to squish you. So have a look around where
a safe spot could be. That
would be the pole you‘d have to jump to from the edge of the pit at the end of
the slope.
Return to Atlas and stand close enough to shoot the right target.
The sphere will roll down from the slope.
Immediately turn around (the camera will stay in front of you) and
press backward to run down to the edge.

Time for some quick action now!
Jump to the pole but keep pressing backward so Lara will
swing. The Globe will touch the pole, destroy it and tumble down into the pit,
whereas Lara will end up on the other side.
Repeat turning the pedestal by one of the handles and jump back
over the plates. Also now the second row of spears has retracted and you can
collect the Shotgun Shells (if you have less than 40) and go into the alcove and
take the Key of Atlas.

You’ve found the Key of Atlas
CHECKPOINT. Turn
around and now you have to go for those two things you saw before on the left
ledge. So go to the broken column and jump up from the right side.

The column is tricky to jump up to
Vault up to the platform, pull up and collect a Small Medipack.
Jump to the higher ledge, pull up and collect an Artifact behind the rock.

A Small Medipack and an Artifact
Go down and pull the lever that will close the plates above the
pit. Drop down and quickly jump over before they will open again. Return to the
gate with the narrow ledge and the lever to the right. As usually pull the lever
and grab the ledge to go up with the gate. But the gate won’t lower so
you’ll have to jump backward to a pole.

First a jump to the pole
Turn around hanging from the pole and swing/jump to the opening
where you pull up. Drop down from the other side and get a CHECKPOINT when
nearing the door of Atlas. Walk out and the ledge under the door will emerge
automatically.
Go to the end of the protruding ledge and turn around facing the
Atlas entrance again. Notice a long narrow ledge under the Atlas floor.
Hang down from the right side of the floor and jump down to this
narrow ledge. Shimmy all the way to your left and prepare for a left sideward
jump to the next narrow ledge.

The narrow ledge under the Atlas
entrance

To the left narrow ledge
Shimmy to the left and jump backward to a pole. Swing/jump to a
ledge and notice an Artifact on a higher ledge.

Swing/jump from the pole
Jump to the ledge and collect the Artifact.

The Artifact you saw before
Don’t bother returning to the pole because it is a very tricky
jump. Just jump down and die. You’ll be back at the Checkpoint having your 5th
Artifact.
Watch the ledge slide out again and jump to the opposite platform
in the central structure of the Shaft. Pull up.

Pull up to the opposite platform
Climb up to the piece of rock in front of you and jump up left to
the narrow ledge where you shimmy around the right corner.

The rock and the narrow ledge
Drop down to a (much) lower narrow ledge (Press B1 when hanging down with one hand). Drop down to the lower narrow ledge and shimmy left around the corner where you drop down to the platform below.

How to drop down to the lower platform in steps
Turn around and jump to the lower platform on a pillar.

Jump to the broken platform on a pillar
Go to the corner and jump to the lower platform between two
pillars and pull up. You’re above the Damocles Room now. Face the entrance and
use the grapple to pull out a pillar from the wall, just above the Damocles
room.

Jump to the platform from this corner and pull out the
pillar
The pillar’s end will drop down to this platform. Climb up and
walk to the other side. In the middle look at your right and notice a Small
Medipack lying on a ledge. Also notice two metal grated boxes.

View from the middle
of the fallen pillar
Climb up the ledge on your right. Walk to the metal box and see an
exclamation sign. Grab the box and pull it out. Hang down from the ledge and
make a lateral side jump to the right narrow ledge

Pull out the box so you can jump to the other side
Shimmy to the right. Drop down and collect the Small
Medipack.
Jump up again to the ledge you came from and return to the fallen colums the opposite way. This time jump to the left ledge, pull up and push the
other metal box to the left side.

The reason for this is to
make a hold for Lara's leg so she will be able to
make a sideward jump soon.
Turn around and jump to the opposite ledge (with the box on the
right side) and climb up to the box. Turn around and jump to the narrow ledge on
the opposite wall. Shimmy all the way around the corner on your left. Drop down
to the lower narrow ledge and notice another Small Medipack on a lower ledge on
your left.

This is why you had to move the box
Shimmy left and jump to the
corner narrow ledge. Shimmy right
around the corner and let go to a lower narrow ledge. Drop down to the ledge and
collect the Small Medipack.

How find your way to another Small Medipack
Hang from this ledge and drop down to the narrow ledge underneath.
Shimmy around the right corner and drop down to the lower ledge left of
Damocles’ entrance.

Reach the entrance of Damocles’ room
Slide from a small slope to the entrance of Damocles. Go in and
get a CHECKPOINT. Run into the hallway, turn left and see your usual gate (with
the middle narrow ledge) and the lever. Pull the lever. The door will
immediately drop down again. So they’re making this trick a bit more
difficult. Look up and all around you. There is a block with a brass grapple
ring on top of the door. Manually aim to the ring and pull the block out (if you
don’t do it manually you will grapple the lower part of the block so it would
fall out on the wrong face)

Grapple to the ring and pull the block out
Now the other ring is on top of the block when lying on the floor.
That is very important because the block is higher. Push the block close to the
gate (but not touching the gate).
Pull the lever and when the door rises quickly push the block
under the gate preventing it from closing all the way down
Climb up the block, jump up to the narrow ledge of the gate and
vault up to the opening in the wall.

Get your way up to the opening
Pull up and drop down from the other side.
Go right and step
on a pressure pad that will open the gate behind it.

Open an entrance to a huge room
Now enter this fantastic room with pillars, and proceed past the
red and white tiles. You will cross some traps that aren’t functional yet. But
just keep it in mind.

Traps that aren’t functioning yet
Enter the next (and last) room and notice a pedestal with a shiny
object. Before collecting it, explore this room. Behind the last column on your
right you’ll find a Small Medipack and in front of the middle column by the
wall some 50 Caliber Pistol Ammo. You can carry 120 shells tops, remember that.
Look up above the pedestal and see a circle of swords hanging
right above the object. You can “feel” that this deadly set of swords will
drop down as soon as you take the object from its pedestal. The Sword of
Damocles – so to say. But these are a whole ring
of giant swords!
Step on the pedestal and face the entrance to this room.

Stand here and collect the Key of Damocles
When you press B4 to continue, immediately run to the entrance
avoiding the falling swords. Watch a cut scene where the EXIT door is closing
while a bunch of traps on the tiles and the ceiling are becoming active. CHECKPOINT.

Hell breaks loose in there
Turn the camera view to Lara’s back and slowly walk through the entrance to the pillar room.

From here turn the camera to Lara’s back
When you go out
the first giant sword will drop down in front of
you. There are swords going up and down on all of the red and white tiles. So
that’s not a good way out to get out of there for the time being.
Instead run back to the far wall of the Key room and notice how a
ramp has appeared there. It is part of an upper walkway that broke down when the
swords of Damocles fell down. Run up
the ramp and at the edge notice a blue grapple ring pointing upwards. Look up
and see the ring. Jump upward from the edge and press B2 to grapple on the ring
and hang down from your chain.

A new ramp at the end wall
Hanging from there look left and right and notice an L-shaped ledge on each pillar in the corner.

Hanging from the chain
Go left then right until you are high enough to jump to either of both ledges. Say we take the ledge on the right corner. Pull up and turn around the corner to notice a U-shaped walkway in the middle of this room, supported by columns. Jump from the corner to the opposite corner of the U-shaped ledge.

Reach a
U-shaped walkway
The right leg of the “U” is shorter and a
there is a ledge opposite on a column. Jump to that ledge and notice a lever on the opposite
alcove. Jump into the alcove and pull the lever. This will cause the swords on a
red tile in the next room to permanently retract into the floor. CHECKPOINT.

Make your way to the lever and pull it
Notice there is a Large Medipack behind the bars and remember this
spot. Drop down to the floor and walk out (CHECKPOINT) to the right of the
fallen sword, turn around the corner until one tile with swords will stop you.
Carefully study the pattern of how the swords will rise and
retract. Your goal is to step on bordering tiles when the swords are in the
floor.

The way to get out without damage
Slowly keep walking left and a 2nd giant sword will
drop down. Look up and see 5 more of these buggers hanging from the ceiling:
left, middle, left, right, left. So more or less make it to the opposite corner
remembering their position. Keep walking very slowly.

Giant Swords dropping down
Pass the corner on your left and notice the red tile where the
lever has flatten the swords

The lever eliminated the swords of this tile
Walk to the end corner passing the red tile and turn left to notice a chopped off pillar base. Turn around and jump to the narrow ledge on the wall. Shimmy left and vault up to the higher narrow ledge. Shimmy around the left corner and pull up to another alcove with a lever.

The way up to the first lever
Pulling the lever will cause the sword of a white tile to retract
in the other room. Remember the Artifact behind the bars?
CHECKPOINT.

This tile is safe from swords popping up
Hang from the ledge and drop down. Turn around the trap room and notice that the white tile where the swords stopped you before are now exterminated by the second lever.

This white tile is safe now
You can enter the Key room (CHECKPOINT), ascend the ramp and go to
the central U again with the grapple (like you did before). Jump from the left
leg of the U to the alcove where the swords have now retracted and collect the
last Artifact. CHECKPOINT.

Jump into the alcove and retrieve an Artifact
Hang and drop down. Return to the trap room and when you pass the
opening get another CHECKPOINT. Go right all the way around to the 2nd
chopped column. Jump up and make your way along the narrow ledges into the
alcove with the first lever like you did before.
Grab the vertical pole on your left and climb up. Jump backward to
the ledge on the column behind you. Pull up, turn right and stand in the middle
of the ledge to jump to the second column’s ledge.

Up to the second ledge
From here you see the Large Medipack whose location in the alcove
you remembered. Jump to the vertical pole near the alcove and slide down into
the alcove. Collect the Medipack.
Hang down from the ledge and jump to the cornering narrow ledge.

From the alcove with the Medipack to the
corner
narrow ledge
Vault up one higher ledge and shimmy to the left where the camera
will turn and show you a snake shaped grapple hook higher up on your left.
Grapple jump to the hook and hang from the chain. Lower from the chain so that
Lara’s feet are touching the lower frame of the wall decoration.

Hang down from this position
Now you remember how got the Artifact in the Mansion’s gym? This
is the same tricky tactic. Position the camera in front of the wall and start
swinging from the left to the right. When at the highest point on the left side
press B7 to see her from the back again and then press backward + B4. Lara will
jump to the opposite ledge on a column.

From this point jump backward to the ledge
Pull up and turn right. There is an alcove with a pedestal
with two handles (like the one in the Atlas room). However, do not jump to
the alcove from here because it is too far away. Turn left and from the middle
of the ledge jump to the opposite ledge on a column. Then jump to the column
without a ledge and to the opposite ledge on a column near the wall – they are
all in a row. From the corner of the last ledge jump to the narrow ledge
slightly on your right.

Face the narrow ledge
from the corner of the third
column’s ledge and jump to it
From there make a lateral jump to the narrow ledge in the corner
and shimmy right. Side jump past the broken part to the narrow ledge on your
right and shimmy to the right around the corner. Side jump from there into the
alcove.

The way to get into the alcove with the pedestal
Grab one of the handles and start turning the pedestal as far as it goes. This will open the EXIT door beneath you. Also here, as soon as you let go of the handle the pedestal will turn backwards slowly closing the door. So quickly hang from the ledge and run through the already closing door. CHECKPOINT.

Open the EXIT gate and run through
Follow the hallway left to the well know door system with a
central narrow ledge and a lever to the right. Pull the lever and see the
block with the golden rings on the other side. Don’t go inside but let the
door close again.
Pull the lever and jump to the narrow ledge. Ride and jump in the
usual way to the hole in the wall. Pull up and jump down from the other side.
Run through the hallway to your right and when reaching the Damocles door the
ledge under the floor will protrude automatically. CHECKPOINT.
You are in the Shaft again. There is an opposite platform in
between two pillars of the central structure but it is too far away to jump to.
Hang from the protruding ledge which is right above the Atlas lever
alcove and drop down.

Drop down to the Atlas lever alcove
Go down from the stairs to the floor of the Shaft and face the
door with 4 locks in between colored candles.
There are 4 of them. Place the Atlas key into the green candle (on
the right side of the gate) and the lower lock will slide away. CHECKPOINT. Go
left to the red candles and place the Key of Damocles in there. The second lock
from below will slide away. CHECKPOINT. Place the Key of Hephaestus into the
purple candles and watch the third lock from below slide away. CHECKPOINT. Go
left and place the Key of Poseidon into the turquoise candles. The upper lock
will slide away and the EXIT gate will open.

The gate will open
End of the Sublevel: get your completion window (finally!).

The completion window of the Sublevel
Save the Game.