Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 2: Greece

Sublevel 2.1: St. Francis Folly - Part 1, The Monastery
Sublevel 2.1: St. Francis Folly - Part 2, Shaft of the Gods
Sublevel 2.1: St. Francis Folly - Part 3, Descending the Shaft again
Sublevel 2.2: The Coliseum
Sublevel 2.3: Midas’s Palace - Part 1, The Spear Room and the Column Room
Sublevel 2.3: Midas’s Palace - Part 2, The Fire Room
Sublevel 2.4: Tomb of Tihocan - Part 1, The Catacombs
Sublevel 2.4: Tomb of Tihocan - Part 2,
Into the Temple


Level 2: Greece

Sublevel 1: St. Francis Folly

Part 2: Shaft of the Gods

 

When you look down you will notice this room is in fact some kind of a huge shaft with you standing at the top.


The shaft seen from your entrance position

 

The shaft has a huge square shape and there is a middle construction of 4 big square pillars supporting many platforms and going all the way down to the bottom. I call it Shaft of the Gods because its walls have a number of doors with ancient Greek Gods’ names written above them. Your mission in this Part of the Sublevel is to climb all the way down and up again to this point of origin, with the aim of opening the Gods’ doors and collecting some precious items on the way.

Jump to the U-shaped top of the central construction. Take your time to explore because there are a lot of things to see there from high above.
If you go the end of the left side you will notice a protruding ledge with a ring, whereas on the right side you also see a similar ring on a ledge that is not extended. The extended ledge on the left is too far away to jump to, so go to the right side of the U and grapple on this ring. Pull the ledge out. Run/ jump to the ledge on the right side.

  
Pull out the ledge and jump to it

 

Jump to the left ledge.


From this position jump to the higher ledge slightly on your right

 

On the right corner notice a horizontal pole on the wall that you can jump to. Shimmy to the left and swing/jump to the ledge in front of the stairs.


Swing/jump from this position

 

Run up the stairs, turn right and pull the lever. CHECKPOINT. This will open a door somewhere lower down and also extend a ledge right under Lara. Also notice how two torches are lit right and left of the lever. You will also hear the chirping sound of bats now.

  
The results of pulling the lever

 

Run down from the other side of the stairs and notice a bat flying in front of you – in fact there are two in a row. Aim at it and shoot it to hell. Then shoot the second one – it will take some dual pistol bullets though.


Shoot the two bats

 

Return upstairs and jump from the extended ledge to the U-shaped top. Look down inside the U and see lots of ledges. You will have to go down here, starting from the highest ledge. Hang down from the right side of the U where the highest ledge is under you and let go.


Drop down from this position

 

Drop down to the lower ledge that is L-shaped and notice a target in front of you on the opposite wall. Now a ledge will slide out from under the target.

  
Shoot this target to trigger a protruding ledge

 

From the corner where you are standing turn left and notice a grapple ring. Pull it out and a stone column will turn horizontally.


Pull down the column

 

In between the column that came down and the ledge that extended is a ledge you can jump to.


Jump to the ledge from this position

 

Hang down from the side where you see a narrow ledge and drop down to the ledge and from there to a lower platform.

     
Drop down in two steps from this position to a lower platform

 

Jump down to the larger platform where you will see the pillar you just pulled down. Jump up and walk until the end where on your left you will notice a ledge with a Small Medipack. Jump and collect it.


A Small Medipack for your Inventory

 

Turn around and notice a higher ledge you can jump to. Pull up, walk further and jump to the block and from there to the narrow ledge above. Shimmy around the corner to the end and vault up one higher narrow ledge. Shimmy left and jump up to a ledge like you’ve been to before in front of a staircase.
Pull up, run up the stairs and turn right. Pull the lever. Notice how the Hephaestus door will open and a ledge under Lara slides out. Also the torches are lit now. CHECKPOINT.


The Hephaestus door will open

 

Turn around and two bats will attack. That’s an easy job for Lara. Now when the ledge protruded from this side Lara can easily jump to the central U-shaped top again. Now repeat going down to the lower platform like you did before and jump again to the platform from the corner. Jump to the extended platform in front of the button you’ve shot before.


Jump to the extended ledge from this position

 

On your right you will notice a small narrow ledge. You’ll have to make a running jump to this ledge.


Start your running jump to the narrow ledge from here

 

Side jump to the ledge on your right, pull up and turn around to see a horizontal pole. Shimmy to the far left of the pole and swing/jump to the narrow ledge above an alcove. You’ll end up on the far left side of the ledge, the exact position you need. Drop down to the alcove’s edge and pull up. Press B3 (crouch) when going to your right in the alcove to end up at the other side.


The other side of the alcove is left of Hephaestus’ door

 

Hang down from the side that leads to the door and shimmy right. Pull up and enter the door of Hephaestus that you opened before. CHECKPOINT.
Follow the Hallway left around the corner until you meet a grated door and a lever.
Pull the lever and the door will rise but quickly close again and fall down. Make sure you’re not under it. A second closed gate constitutes sharp spears. Turn around and jump to the narrow ledge. Vault to a higher one, shimmy around the corner to your right, vault up one higher, shimmy all the way to the right and in the corner jump backward to an opening in the wall.


Jump to this opening

 

Pull up, hang down from the opposite side (you will hear some kind of electrical short circuit sound) and drop down to a narrow ledge on the other side of the gate and from there to the floor. Pull the other lever and the door will go up but lower again. Obviously something isn’t working here.
Turn around and follow the hallway to your right where you will enter a room with an electric sphere hanging from the ceiling (something like a disco style reflecting sphere) and a floor covered with square tiles that go up and down.


The “Disco” room

 

Just for fun run over the tiles to find out that you will get hit by the sphere’s electric eruptions on a raised tile and not on a lowered tile.
So start over from the Checkpoint and study the tiles’ pattern. There are four pressure pads (each near a corner). Run to the one in the front right corner when the tiles are low. Lower the pad and quickly return to the entrance in order not to get hit by an electric bolt from the sphere. Repeat with the tile in the front left corner.
Now you will have to run to the pads in the rear corners. This is a matter of trial and error. You must quickly find a lower tile or run to the safe walkway in front of the closed gate. See, that’s why you need those Medipacks you never used before: for this kind of trap. Or simply retry a few times – in fact it’s easy to get all 4 down which opens the opposite gate without getting any injury. This way you’ll keep your collection of Medipacks in case you will really need them.

  
The gate lowers giving access to a weird room

 

Enter the room and earn a CHECKPOINT. Have a good look around. There is a grilled gate blocking some shiny object, and there are round pressure pads near each of the three brass diamonds on the floor. Notice a big hammer on your left with a square pressure pad in front of it, a block with brass belts under the left horizontal pole, and a statue under the right pole.


The square pressure pad in front of the giant hammer

 

Stand on the pressure pad and the hammer will smash you. Fortunately you can restart from the previous Checkpoint. So this time immediately jump backward before you get smashed. The hammer will rise again. Now do this again, but jump up to the hammer’s brass belt and then on top of it. Quickly pull up. When you’re on top and the hammer starts rising again jump to the ledge in front of you where a Large Medipack is waiting for you to pick it up.

           
Jump to the top of the hammer and to the ledge with the Medipack

 

Collect it and you can see something shiny lying on the opposite ledge. Jump down but now stand at the other side of the pad and repeat this sequence to jump to the opposite ledge with that shiny thing.


Collect the Shotgun Ammo

 

Turn right and jump to the horizontal pole. Swing/jump to the ledge above the grated door and enter. Turn left and find an Artifact.


An Artifact in there!

 

Collect the Artifact, go out and on your left jump to the other pole. Swing/jump to the opposite ledge supported by pillars. On your right you will find a similar brass belted box like the one that is standing below. Pull it to the central circle and then push it to the first floor through the opening in the ledge.


Push the block down

 

Jump down to notice that the block was containing a statue like the one that is standing under the right pole. Hmm... so what about that other brass belted block? Apparently we believe that it also contains a statue too!
So grab that block and move it to the square pressure pad in front of the hammer and let it smash the block. Now there’s your third statue!
Notice a handhold on the back of each statue. Move each statue onto a circular pressure pad near a brass diamond on the floor and let them face the diamond. This will cause the pressure pad in front of the hammer to rise.

  
Position the three statues this way

 

Step on the pad and jump back so that the hammer won’t smash you. The hammer will cause the grilled gate to open. Also the back gate of the “disco” room will lower now. Go into the alcove and take the object. CHECKPOINT.

  
You’ve found the Key of Hephaestus!

 

Get past the “disco” room on the right side when all the tiles are lowered. After 3 times this happens for a longer period, but the middle tile will rise, so simply jump over it and continue to the exit without any damage done.
Run around the left corner where you’ll find the door and the lever. Pull the lever, jump to the narrow ledge in the middle of the door and ascend along with the door.
At the top jump to the opening in the wall when the door starts lowering again.

  
How to reach the opening in the wall

 

Pull up and drop down from the other side. Follow the hallway to the right until you reach a CHECKPOINT. You’ll be back in the Shaft. Proceed and a ledge will slide out under Lara.


A ledge extending automatically

 

Jump to a small narrow ledge on your right.

  
Jump to the narrow ledge from this position

 

Shimmy around the corner on your right and drop down to the narrow ledge which is a part of the lower platform. Shimmy to the right, pull up and walk to the ladder in the opposite corner. Climb down, drop down to the ledge below and to the platform below the ledge. This platform is above the floor of the Tower room. On one side you will notice the closed door of Damocles and on the opposite side there is a grapple ring.
Pull out that ledge and jump to it. Turn right and see many narrow ledges on the walls.


Jump to the 1st narrow ledge on your right

 

Make a sideward jump to the small narrow ledge on your right and then to the narrow ledge in the corner. Vault up to the higher narrow ledge and shimmy right from where you can jump up to a full ledge. Shimmy a bit to the right and pull up. Turn right and get up to the rock where you have to press B3 and crouch to move to the right. You’ll slide down to a hallway (on your left). Follow that until your reach the CHECKPOINT. Go left and see a new door with a lever to the right. Pull the lever, jump to the door’s narrow ledge and ride up with the door to the top from where you can jump up to an opening in the wall. You’ve done this before on another gate.

Pull up and jump down from the other side. Hanging down from the other side you will hear an exciting music sequence and listen to rats chirping. So be prepared when dropping down. Look down and see giant rats waiting for you on the floor.
When you drop down you first will hang from a narrow ledge on the gate where the rats may already attack you. Drop down and shoot the buggers.
Follow the hallway to the right until you meet a small pool between 4 columns. CHECKPOINT.
Run around the pool and find a Small Medipack lying behind one of the columns.


Collect the Small Medipack

 

There’s no way to get out of here except jumping into the pool. Explore the water and notice a lever down there. Go up again to take a deep breath because now you know where the lever is. Jump in again and pull the lever.

  
Pull the lever that will open an underwater gate

 

Swim up again, take another deep breath and dive in through the opened gate. You’ll end up in a room and will be listening to a nice sequence of choir music. This must mean something important. You are in a tall room with a fish fountain. Look up to see a hole in the ceiling. CHECKPOINT.
Walk to the central column and notice a lever you can’t jump up to. Swim to the opposite ledge and collect a Small Medipack.


A Small Medipack

 

Dive down and pull a lever on the central column that will open a gate hiding an artifact.

  
Pull the lever and a gate will lower on the surface

 

Swim up again and get the Artifact in the now opened alcove.


Collect the Artifact

 

Swim to the central column and jump up from the narrow ledges.


A whole lot of ledges to jump to

 

Up there, go left and collect some 50 Caliber Pistol Ammo. There is a block in front of the weird fish sculpture that you can move away from its mouth. Pull it out and the fish will pour water so that the water will rise to the level where you are standing.


Moving the block will raise the water level

 

Turn to the broken bridge facing a broken alcove that holds a block and swim to it. Pull up.


Swim from this point to the alcove with the block

 

Pull it away from the fish’s mouth and turn around the block (facing the water) and push the block into the water. From here jump into the water and dive down to the lever on the central column you could not reach before. Pull the lever which will open a grilled door down on the pool’s bottom. A square tile will be released that will attach higher up to a walkway.

     
Releasing the square tile

 

Swim up again, return to the block you moved away from the fish’s mouth and push it back to its face so the water flow will stop. That will drain the water back to the original level when your entered this area.
Stand on the middle (broken) part and drop down again from the narrow ledges – the same way you climbed up here before.


Go down from this position

 

Down below go to the fish statue where the block you just pushed down is now in front of its water spewing mouth.  Stop the water flow by pushing it to its mouth. That will drain more water and you will see how the tile you just released is lowering down.

  
Draining the water releases the tile

 

The water is now almost to floor level. You will have to go down there. Stand on the circular platform (the original entrance) and hang down from it.

Shimmy right to a narrow ledge on your right. Drop down to a lower narrow ledge. Shimmy to the far right (just a little bit) and drop down to the rock below. Jump down to the lower circular ledge and notice that the tile you released is in fact a wooden raft with two golden grapple rings on the sides.


Hang down from this side


Shimmy to the right of the narrow ledge


Drop down to the rock from the lower ledge


The tile is a wooden raft with golden rings on the side

You can now walk around on the floor with the shallow water. Grapple on one of the raft’s rings and move it to the opposite side of the central pillar near the lever. The intention is to raise the water level again so the raft should not get stuck under a walkway again. Look up and see where the raft can float in between walkways.


This is a fine position

 

Climb up again to the upper floor – the same way you came down. Return to the block and pull it back so the fish can fill up the pool again. Turn to your right and watch the raft floating there. Again jump into the water from the broken walkway and swim to the circular alcove on the opposite side.
Grapple the raft ring and pull it towards you somewhere in the middle between the fish statue and where you are standing now.


Pull the raft here

 

Return to the central pillar and move up the way you did before. Return to the fish (and this is funny) and watch how a block is preventing the fish’s water spew. Pull the block away from the fish’s mouth and let the water raise again to its maximum level.
The raft is now within reach again.


The raft should be in this triangular part of the pool

Jump to the raft and from there to the alcove on your left.


Hanging from the alcove

 

Pull up and jump to the narrow ledge on your right. Shimmy around the right corner and side jump to the narrow ledge on your right.

  
Your next moves

 

Shimmy right to where you can pull up. Lara will crouch. On the opposite side hang down and drop to the floor. Turn around and collect the shiny thing on the pedestal. You’ve found the Key of Poseidon.

           
Collect the Key of Poseidon on the opposite side of the grilled gate

 

Pull the lever on the left of the grilled gate and lower it. CHECKPOINT.
Run out and push the block in front of the fish’s mouth once again to lower the water level. From here dive into the water and swim to the circular exit where the small pool is. From where you entered this place. CHECKPOINT.
Dive in and return to the pool between 4 columns. Exit crossing a CHECKPOINT. Follow the hallway to your left and meet a gate with a lever you know by heart now. Pull the lever, jump to the narrow ledge, ride up and jump into the opening.

On the other side follow the hallway to your right and pass a CHECKPOINT. A ledge will emerge automatically under the entrance to the room of Poseidon. You are in the Shaft again.


A ledge slides out under Poseidon’s entrance

 

Jump from the corner of the ledge to the narrow ledge on the right pillar.

  
From the corner to the ledge

 

Vault to the higher narrow ledge and shimmy around the right corner from where you can laterally jump to a platform. Pull up and watch a shiny object on the opposite wall. Hmm... seems like an Artifact to me.
Walk to the other side of the platform and notice a ramp under a narrow ledge. Run/jump to the slope while holding B4 and slide down to the ledge with the lever.


Observe the slope on the wall and the alcove with a lever on the left

 

Pull the lever: the torches will light and the door of Damocles will slide upward.


Watch the door of Damocles rise

 

Hang down from the ledge, and drop down to a lower narrow ledge.
Drop down, turn left and ascend a 5-step staircase to a half circular ledge where you pull down a lever on the wall. The Atlas door will now rise. CHECKPOINT.

  
Hang from the ledge and find your way to the Atlas lever

 

Hang down from this circular ledge and finally drop to the floor of the Shaft. Take a bit of your time to run around here. Look up near the middle structure and see how tall this Shaft is.


Climb this block on your left and collect the Shotgun Ammo

 

Turn left on the block and jump to a higher ledge. Pull up, turn left and jump up to a narrow ledge.
Shimmy around the right corner and side jump to the ladder on your right. Climb all the way up. You are now on a platform where the Damocles room is on your right.


From the platform on top of the ladder Damocles is on your right

 

But you can’t jump to it because a ledge underneath the entrance still has to extend. So turn to a broken piece of rock on this platform and climb up.


Climb up to this rock

 

Turn right and jump to the narrow ledge on the opposite pillar, where you see Poseidon higher up on your right.


Hang from the ledge

 

Shimmy all the way right and jump up to a higher narrow ledge.


Hanging from the higher narrow ledge

 

Shimmy to the right around the corner and side jump to a platform on a pillar from where you will see that shiny object again on the opposite wall.

  
On this platform

 

Turn left and jump to a platform on the central structure between some pillars.

  
Jump to this platform and pull up

 

Turn left and grab the narrow ledge.
Shimmy around the right corner and vault up to a narrow ledge. Shimmy left and prepare to side jump to the left narrow ledge (on the left pillar).


Side jump to the left narrow ledge

 

Shimmy a bit to the right and jump to the higher platform.


Hanging from a narrow part of the platform

 

Shimmy to the right and pull up. Now you are in front of the Atlas door (which is also opened).


See the Atlas door

 

Also here is an underlying ledge that has to extend so you cannot jump in there. Turn right and jump to the small rock and from there to a narrow ledge on your left.

  
Jump to this rock an then to the narrow ledge

 

Shimmy all the way to the right passing 2 corners and vault up. Pull up to a platform facing the Hephaestus door.

  
Pull up to the platform facing Hephaestus

 

Go to the corner and jump tot the opposite M-shaped ledge.

  
From the corner to the M-shaped ledge

 

Turn right and jump to the narrow ledge on the square pillar. Shimmy to the left around the corner and vault up to a higher narrow ledge. Now finally jump up to the top of the central structure and pull up.

           
Your final climb to the top

 

Face the entrance and jump over to the point and get a CHECKPOINT. Make sure you save here.

 
Jump to the entrance at the end of the spiral staircase

 

Turn around and stand where your adventure to the Shaft of the Gods all started, but this time the Gods’ doors are opened and you carry some precious things.

Now let's go to Sublevel 1: St. Francis Folly - Part 3, Descending the Shaft again