
Tomb Raider Anniversary
Written and Illustrated by Dr. Hugh
Layout and Website Conversion by Bert Jamin
©
June 2007 Bert Jamin (www.gamesover.com)
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Level 2: Greece
Sublevel
2.1: St. Francis Folly - Part 1, The Monastery
Sublevel 2.1: St. Francis Folly - Part 2,
Shaft of the Gods
Sublevel
2.1: St.
Francis Folly
Sublevel
2.2: The Coliseum
Sublevel
2.3: Midas’s Palace - Part 1, The Spear Room and the Column Room
Sublevel 2.3: Midas’s Palace - Part 2, The Fire Room
Sublevel
2.4: Tomb of Tihocan
Level
2: Greece
Sublevel
1: St. Francis Folly
Part
2: Shaft of the Gods
When you look down you will notice this room is in fact some kind of a huge shaft with you standing at the top.

The shaft seen from your entrance position
The shaft has a huge square shape and there is a middle
construction of 4 big square pillars supporting many platforms and going all the
way down to the bottom. I call it Shaft of
the Gods because its walls have a number of doors with ancient Greek Gods’
names written above them. Your mission in this Part of the Sublevel is to climb
all the way down and up again to this point of origin, with the aim of opening
the Gods’ doors and collecting some precious items on the way.
Jump to the U-shaped top of the central construction. Take your
time to explore because there are a lot of things to see there from high above.
If you go the end of the left side you will notice a protruding
ledge with a ring, whereas on the right side you also see a similar ring on a
ledge that is not extended. The extended ledge on the left is too far away to
jump to, so go to the right side of the U and grapple on this ring. Pull the
ledge out. Run/ jump to the ledge on the right side.

Pull out the ledge and jump to it
Jump to the left ledge.

From this position jump to the higher ledge slightly on
your right
On the right corner notice a horizontal pole on the wall that you
can jump to. Shimmy to the left and swing/jump to the ledge in front of the
stairs.

Swing/jump from this position
Run up the stairs, turn right and pull the lever. CHECKPOINT. This
will open a door somewhere lower down and also extend a ledge right under Lara.
Also notice how two torches are lit right and left of the lever. You will also
hear the chirping sound of bats now.

The results of pulling the lever
Run down from the other side of the stairs and notice a bat flying
in front of you – in fact there are two in a row. Aim at it and shoot it to
hell. Then shoot the second one – it will take some dual pistol bullets
though.

Shoot the two bats
Return upstairs and jump from the extended ledge to the U-shaped
top. Look down inside the U and see lots of ledges. You will have to go down
here, starting from the highest ledge. Hang down from the right side of the U
where the highest ledge is under you and let go.

Drop down from this position
Drop down to the lower ledge that is L-shaped and notice a target
in front of you on the opposite wall. Now a ledge will slide out from under the
target.

Shoot this target to trigger a protruding ledge
From the corner where you are standing turn left and notice a
grapple ring. Pull it out and a stone column will turn horizontally.

Pull down the column
In between the column that came down and the ledge that extended is a ledge you can jump to.

Jump to the ledge from this position
Hang down from the side where you see a narrow ledge and drop down
to the ledge and from there to a lower platform.

Drop down in two steps from this position to a lower
platform
Jump down to the larger platform where you will see the pillar you
just pulled down. Jump up and walk until the end where on your left you will
notice a ledge with a Small Medipack. Jump and collect it.

A
Small Medipack for your Inventory
Turn around and notice a higher ledge you can jump to. Pull up,
walk further and jump to the block and from there to the narrow ledge above.
Shimmy around the corner to the end and vault up one higher narrow ledge. Shimmy
left and jump up to a ledge like you’ve been to before in front of a
staircase.
Pull up, run up the stairs and turn right. Pull the lever. Notice
how the Hephaestus door will open and a ledge under Lara slides out. Also the
torches are lit now. CHECKPOINT.

The Hephaestus door will
open
Turn around and two bats will attack. That’s an easy job for
Lara. Now when the ledge protruded from this side Lara can easily jump to the
central U-shaped top again. Now repeat going down to the lower platform like you
did before and jump again to the platform from the corner. Jump to the extended
platform in front of the button you’ve shot before.

Jump to the extended ledge from this position
On your right you will notice a small narrow ledge. You’ll have
to make a running jump to this ledge.

Start your running jump to the narrow ledge from
here
Side jump to the ledge on your right, pull up and turn around to
see a horizontal pole. Shimmy to the far left of the pole and swing/jump to the
narrow ledge above an alcove. You’ll end up on the far left side of the ledge,
the exact position you need. Drop down to the alcove’s edge and pull up. Press
B3 (crouch) when going to your right in the alcove to end up at the other side.

The other side of the alcove is left of Hephaestus’ door
Hang down from the side that leads to the door and shimmy right.
Pull up and enter the door of Hephaestus that you opened before. CHECKPOINT.
Follow the Hallway left around the corner until you meet a grated
door and a lever.
Pull the lever and the door will rise but quickly close again and
fall down. Make sure you’re not under it. A second closed gate constitutes
sharp spears. Turn around and jump to the narrow ledge. Vault to a higher one,
shimmy around the corner to your right, vault up one higher, shimmy all the way
to the right and in the corner jump backward to an opening in the wall.

Jump to this opening
Pull up, hang down from the opposite side (you will hear some kind
of electrical short circuit sound) and drop down to a narrow ledge on the other
side of the gate and from there to the floor. Pull the other lever and the door
will go up but lower again. Obviously something isn’t working here.
Turn around and follow the hallway to your right where you will
enter a room with an electric sphere hanging from the ceiling (something like a
disco style reflecting sphere) and a floor covered with square tiles that go up
and down.

The “Disco” room
Just for fun run over the tiles to find out that you will get hit
by the sphere’s electric eruptions on a raised tile and not on a lowered tile.
So start over from the Checkpoint and study the tiles’ pattern.
There are four pressure pads (each near a corner). Run to the one in the front
right corner when the tiles are low. Lower the pad and quickly return to the
entrance in order not to get hit by an electric bolt from the sphere. Repeat
with the tile in the front left corner.
Now you will have to run to the pads in the rear corners. This is
a matter of trial and error. You must quickly find a lower tile or run to the
safe walkway in front of the closed gate. See, that’s why you need those
Medipacks you never used before: for this kind of trap. Or simply retry a few
times – in fact it’s easy to get all 4 down which opens the opposite gate
without getting any injury. This way you’ll keep your collection of Medipacks
in case you will really need them.

The gate lowers giving access to a weird
room
Enter the room and earn a CHECKPOINT. Have a good look around. There is a grilled gate blocking some shiny object, and there are round pressure pads near each of the three brass diamonds on the floor. Notice a big hammer on your left with a square pressure pad in front of it, a block with brass belts under the left horizontal pole, and a statue under the right pole.

The square pressure pad in front of the giant
hammer
Stand on the pressure pad and the hammer will smash you.
Fortunately you can restart from the previous Checkpoint. So this time
immediately jump backward before you get smashed. The hammer will rise again.
Now do this again, but jump up to the hammer’s brass belt and then on top of
it. Quickly pull up. When you’re on top and the hammer starts rising again
jump to the ledge in front of you where a Large Medipack is waiting for you to
pick it up.

Jump to the top of the hammer and to the ledge with
the Medipack
Collect it and you can see something shiny lying on the opposite ledge. Jump down but now stand at the other side of the pad and repeat this sequence to jump to the opposite ledge with that shiny thing.

Collect the Shotgun Ammo
Turn right and jump to the horizontal pole. Swing/jump to the
ledge above the grated door and enter. Turn left and find an Artifact.

An Artifact in there!
Collect the Artifact, go out and on your left jump to the other
pole. Swing/jump to the opposite ledge supported by pillars. On your right you
will find a similar brass belted box like the one that is standing below. Pull
it to the central circle and then push it to the first floor through the opening
in the ledge.

Push the block down
Jump down to notice that the block was containing a statue like
the one that is standing under the right pole. Hmm... so what about that other
brass belted block? Apparently we believe that it also contains a statue too!
So grab that block and move it to the square pressure pad in front
of the hammer and let it smash the block. Now there’s your third statue!
Notice a handhold on the back of each statue. Move each statue
onto a circular pressure pad near a brass diamond on the floor and let them face
the diamond. This will cause the pressure pad in front of the hammer to rise.

Position the three statues this
way
Step on the pad and jump back so that the hammer won’t smash
you. The hammer will cause the grilled gate to open. Also the back gate of the
“disco” room will lower now. Go into the alcove and take the object.
CHECKPOINT.

You’ve found the Key of Hephaestus!
Get past the “disco” room on the right side when all the tiles
are lowered. After 3 times this happens for a longer period, but the middle tile
will rise, so simply jump over it and continue to the exit without any damage
done.
Run around the left corner where you’ll find the door and the
lever. Pull the lever, jump to the narrow ledge in the middle of the door and
ascend along with the door.
At the top jump to the opening in the wall when the door starts
lowering again.

How to reach the opening in the wall
Pull up and drop down from the other side. Follow the hallway to
the right until you reach a CHECKPOINT. You’ll be back in the Shaft. Proceed
and a ledge will slide out under Lara.

A
ledge extending automatically
Jump to a small narrow ledge on your right.

Jump to the narrow ledge from this position
Shimmy around the corner on your right and drop down to the narrow
ledge which is a part of the lower platform. Shimmy to the right, pull up and
walk to the ladder in the opposite corner. Climb down, drop down to the ledge
below and to the platform below the ledge. This platform is above the floor of
the Tower room. On one side you will notice the closed door of Damocles and on
the opposite side there is a grapple ring.
Pull out that ledge and jump to it. Turn right and see many narrow
ledges on the walls.

Jump to the 1st narrow ledge on your right
Make a sideward jump to the small narrow ledge on your right and
then to the narrow ledge in the corner. Vault up to the higher narrow ledge and
shimmy right from where you can jump up to a full ledge. Shimmy a bit to the
right and pull up. Turn right and get up to the rock where you have to press B3
and crouch to move to the right. You’ll slide down to a hallway (on your
left). Follow that until your reach the CHECKPOINT. Go left and see a new door
with a lever to the right. Pull the lever, jump to the door’s narrow ledge and
ride up with the door to the top from where you can jump up to an opening in the
wall. You’ve done this before on another gate.
Pull up and jump down from the other side. Hanging down from the
other side you will hear an exciting music sequence and listen to rats chirping.
So be prepared when dropping down. Look down and see giant rats waiting for you
on the floor.
When you drop down you first will hang from a narrow ledge on the
gate where the rats may already attack you. Drop down and shoot the buggers.
Follow the hallway to the right until you meet a small pool
between 4 columns. CHECKPOINT.
Run around the pool and find a Small Medipack lying behind one of
the columns.

Collect the Small Medipack
There’s no way to get out of here except jumping into the pool.
Explore the water and notice a lever down there. Go up again to take a deep
breath because now you know where the lever is. Jump in again and pull the
lever.

Pull the lever that will open an underwater gate
Swim up again, take another deep breath and dive in through the
opened gate. You’ll end up in a room and will be listening to a nice sequence
of choir music. This must mean something important. You are in a tall room with
a fish fountain. Look up to see a hole in the ceiling. CHECKPOINT.
Walk to the central column and notice a lever you can’t jump up
to. Swim to the opposite ledge and collect a Small Medipack.

A
Small Medipack
Dive down and pull a lever on the central column that will open a
gate hiding an artifact.

Pull the lever and a gate will lower on the
surface
Swim up again and get the Artifact in the now opened alcove.

Collect the Artifact
Swim to the central column and jump up from the narrow ledges.

A
whole lot of ledges to jump to
Up there, go left and collect some 50 Caliber Pistol Ammo. There
is a block in front of the weird fish sculpture that you can move away from its
mouth. Pull it out and the fish will pour water so that the water will rise to
the level where you are standing.

Moving the block will raise the water level
Turn to the broken bridge facing a broken alcove that holds a
block and swim to it. Pull up.

Swim from this point to the alcove with the block
Pull it away from the fish’s mouth and turn around the block (facing the water) and push the block into the water. From here jump into the water and dive down to the lever on the central column you could not reach before. Pull the lever which will open a grilled door down on the pool’s bottom. A square tile will be released that will attach higher up to a walkway.

Releasing the square tile
Swim up again, return to the block you moved away from the
fish’s mouth and push it back to its face so the water flow will stop. That
will drain the water back to the original level when your entered this area.
Stand on the middle (broken) part and drop down again from the
narrow ledges – the same way you climbed up here before.

Go down from this position
Down below go to the fish statue where the block you just pushed
down is now in front of its water spewing mouth.
Stop the water flow by pushing it to its mouth. That will drain more
water and you will see how the tile you just released is lowering down.

Draining the water releases the tile
The water is now almost to floor level. You will have to go down
there. Stand on the circular platform (the original entrance) and hang down from
it.
Shimmy right to a narrow ledge on your right. Drop down to a lower
narrow ledge. Shimmy to the far right (just a little bit) and drop down to the
rock below. Jump down to the lower circular ledge and notice that the tile you
released is in fact a wooden raft with two golden grapple rings on the sides.

Hang down from this side

Shimmy to the right of the narrow ledge

Drop down to the rock from
the lower ledge

The tile is a wooden raft
with golden rings on the side
You can now walk around on the floor with the shallow water.
Grapple on one of the raft’s rings and move it to the opposite side of the
central pillar near the lever. The intention is to raise the water level again
so the raft should not get stuck under a walkway again. Look up and see where
the raft can float in between walkways.

This is a fine
position
Climb up again to the upper floor – the same way you came down.
Return to the block and pull it back so the fish can fill up the pool again.
Turn to your right and watch the raft floating there. Again jump into the water
from the broken walkway and swim to the circular alcove on the opposite side.
Grapple the raft ring and pull it towards you somewhere in the
middle between the fish statue and where you are standing now.

Pull the raft here
Return to the central pillar and move up the way you did before.
Return to the fish (and this is funny) and watch how a block is preventing the
fish’s water spew. Pull the block away from the fish’s mouth and let the
water raise again to its maximum level.
The raft is now within reach again.

The raft should be in this triangular part of the pool
Jump to the raft and from there to the alcove on your left.

Hanging from the alcove
Pull up and jump to the narrow ledge on your right. Shimmy around
the right corner and side jump to the narrow ledge on your right.

Your next moves
Shimmy right to where you can pull up. Lara will crouch. On the
opposite side hang down and drop to the floor. Turn around and collect the shiny
thing on the pedestal. You’ve found the Key of Poseidon.

Collect the Key of Poseidon on the opposite side of
the grilled gate
Pull the lever on the left of the grilled gate and lower it.
CHECKPOINT.
Run out and push the block in front of the fish’s mouth once
again to lower the water level. From here dive into the water and swim to the
circular exit where the small pool is. From where you entered this place.
CHECKPOINT.
Dive in and return to the pool between 4 columns. Exit crossing a
CHECKPOINT. Follow the hallway to your left and meet a gate with a lever you
know by heart now. Pull the lever, jump to the narrow ledge, ride up and jump
into the opening.
On the other side follow the hallway to your right and pass a
CHECKPOINT. A ledge will emerge automatically under the entrance to the room of
Poseidon. You are in the Shaft again.

A
ledge slides out under Poseidon’s entrance
Jump from the corner of the ledge to the narrow ledge on the right
pillar.

From the corner to the ledge
Vault to the higher narrow ledge and shimmy around the right
corner from where you can laterally jump to a platform. Pull up and watch a
shiny object on the opposite wall. Hmm... seems like an Artifact to me.
Walk to the other side of the platform and notice a ramp under a
narrow ledge. Run/jump to the slope while holding B4 and slide down to the ledge
with the lever.

Observe the slope on the wall and the alcove with a lever
on the left
Pull the lever: the torches will light and the door of Damocles
will slide upward.

Watch the door of Damocles rise
Hang down from the ledge, and drop down to a lower narrow ledge.
Drop down, turn left and ascend a 5-step staircase to a half
circular ledge where you pull down a lever on the wall. The Atlas door will now
rise. CHECKPOINT.

Hang from the ledge and find your way to the Atlas
lever
Hang down from this circular ledge and finally drop to the floor
of the Shaft. Take a bit of your time to run around here. Look up near the
middle structure and see how tall this Shaft is.

Climb this block on your left and collect the Shotgun
Ammo
Turn left on the block and jump to a higher ledge. Pull up, turn
left and jump up to a narrow ledge.
Shimmy around the right corner and side jump to the ladder on your
right. Climb all the way up. You are now on a platform where the Damocles room
is on your right.

From the platform on top of the ladder Damocles is on your
right
But you can’t jump to it because a ledge underneath the entrance
still has to extend. So turn to a broken piece of rock on this platform and
climb up.

Climb up to this rock
Turn right and jump to the narrow ledge on the opposite pillar, where you see Poseidon higher up on your right.

Hang from the ledge
Shimmy all the way right and jump up to a higher narrow ledge.

Hanging from the higher narrow ledge
Shimmy to the right around the corner and side jump to a platform
on a pillar from where you will see that shiny object again on the opposite
wall.

On this
platform
Turn left and jump to a platform on the central structure between
some pillars.

Jump to this platform and pull up
Turn left and grab the narrow ledge.
Shimmy around the right corner and vault up to a narrow ledge.
Shimmy left and prepare to side jump to the left narrow ledge (on the left
pillar).

Side jump to the left narrow ledge
Shimmy a bit to the right and jump to the higher platform.

Hanging from a narrow part of the platform
Shimmy to the right and pull up. Now you are in front of the Atlas
door (which is also opened).

See the Atlas door
Also here is an underlying ledge that has to extend so you cannot
jump in there. Turn right and jump
to the small rock and from there to a narrow ledge on your left.

Jump to this rock an then to the narrow ledge
Shimmy all the way to the right passing 2 corners and vault up.
Pull up to a platform facing the Hephaestus door.

Pull up to the platform facing Hephaestus
Go to the corner and jump tot the opposite M-shaped ledge.

From the corner to the M-shaped ledge
Turn right and jump to the narrow ledge on the square pillar.
Shimmy to the left around the corner and vault up to a higher narrow ledge. Now
finally jump up to the top of the central structure and pull up.

Your final climb to the top
Face the entrance and jump over to the point and get a CHECKPOINT.
Make sure you save here

Jump to the entrance at the end of the spiral
staircase
Turn around and stand where your adventure to the Shaft of the Gods all started, but this time the Gods’ doors are opened and you carry some precious things.
Now
let's go to Sublevel 1: St.
Francis Folly