Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

Click on one of the images to go directly to that level

Or click on the link on top or at the bottom of this page to go to the next (sub)level


Level 3: Egypt

Sublevel 3.1: Temple of Khamoon, Part 1 – Climbing up
Sublevel 3.1: Temple of Khamoon, Part 2 – Below the Cat’s Temple
Sublevel 3.2: Obelisk of Khamoon, Part 1 – Timed Race to the Top
Sublevel 3.2: Obelisk of Khamoon, Part 2 - The Trap Room
Sublevel 3.2: Obelisk of Khamoon, Part 3 - Back to the Sphinxes Courtyard
Sublevel 3.3: Sanctuary of the Scion, Part 1 - The Scarab Mechanism
Sublevel 3.3: Sanctuary of the Scion, Part 2 - The Second Scarab Mechanism
Sublevel 3.3: Sanctuary of the Scion, Part 3 - The Room of Horus and Anubis


Level 3: Egypt

Sublevel 3.3 – Sanctuary of the Scion

Part 1 – The Scarab Mechanism

 

Walk up the stairs past the opened gates and 2 Mummies will suddenly attack Lara. Run backward while shooting to get them back into their coffins – no harm done.


Get rid of these Mummies

 

Return up the stairs to a room with 4 Obelisks on top of cylindrical pedestals with handholds. Explore the room and find a Small Medipack and Shotgun Ammo behind the rear Obelisks.
Now observe the cylinders: each contains 4 paintings of a person holding a different object in the hand: a pot, a statue, two upside down cups and a green beer glass (that’s how they look to me). They’re all orientated alike now, but you will have to turn them into the correct positions.
Hint: adjacent cylinders have to face a matching painting. This is a trial and error puzzle, especially since rotating one cylinder will also cause other cylinders to rotate and neither do the wall paintings give any clue. Every Tomb Raider game has one of these treacherous  puzzles.

So, when turning the cylinders write down what you did in the correct sequence in order to turn them back into their original position in case you’ve lost track, rather than starting from the Checkpoint and facing those darn Mummies again.
The correct solution is like the screenshot. A pillar will then rise in the middle square. CHECKPOINT.

  
Adjusting the 4 Obelisk pedestals

 

Jump from the narrow ledge of the pillar to the top. Look up and notice a number of narrow ledges and a ladder.

  
On top you’ll see narrow ledges and a ladder

 

You’ll have to reach the ladder from the narrow ledges. Jump to the first one in front of you and shimmy left until you are under the small leg of the higher one, and vault up. Shimmy left around the corner and vault up to the 3rd narrow ledge. Shimmy left around the corner and vault up to the higher one. Jump backward to the ladder and climb to the top.

     
Reaching the top

 

Go right-left-left and get your next CHECKPOINT. You are standing in front of a double door trap. Pass the doors and notice a ledge on your left and two narrow ledges further on the left wall.
Stand like in the screenshot and when the doors are about to open jump to the ledge and immediately to the lower narrow ledge. Vault up to the higher narrow ledge and notice a second double door trap and a wall Scarab in front of it. As always, the Scarab holds a narrow ledge. On the opposite wall there is another Scarab (with narrow ledge) under a stable ledge. Shimmy to the right and prepare for some fast moves.

     
Reaching the higher narrow ledge past the 1st doors

 

When reaching the Scarab jump backward to the other Scarab and immediately vault up to the higher and stable narrow ledge before the Beetle lowers down.

  
Hanging from the stable ledge above the Scarab

 

Look to your left: past the second door trap there is a narrow ledge. Shimmy left and prepare for a side jump to the narrow ledge. When the doors are open you can safely jump.

  
Reach the narrow ledge behind the 2nd door trap

 

Shimmy a bit to the left and look backward to notice a ledge. Jump backward to the ledge. Go right and get a CHECKPOINT behind the head of a giant Sphinx.

  
You’ve past some hard traps here

 

The room is big and complicated. Stairs leading up on your left and right to wall levers that are beyond reach, and a ladder going down left and right of the ledge you arrived at. The only thing to do is go down from one of the ladders. Say you choose the ladder on your right. You arrive at a ledge with another ladder and from this ledge you can hear the chirping sound of rats down below. Descend this ladder and turn left around the corner to get a cut scene showing you two rats on the stairs leading to this impressive Sphinx.
Immediately after the cinematic the rats will attack, so quickly shoot them.

  
The impressive Sphinx

 

Explore the entire floor and find some Shotgun Ammo and Dual 50 Caliber Pistols Ammo in the right corner behind the Sphinx.
On the opposite wall (in front of the Sphinx) some stairs are leading up to a ladder. Climb the stairs and the ladder. Side jump to the left narrow ledge and shimmy left. Side jump to the broken staircase on your left. Run/jump to the next section of the stairs and get the CHECKPOINT.

        
To the broken staircase

 

Turn right and climb a small block. Vault up to the higher ledge, pull up and jump to the ledge on your left. Turn left (press B7 to view Lara from the back) to notice a slope and a narrow ledge on the opposite wall leading to a full ledge above. Slide down and about in the middle of your descent jump to the narrow ledge. Vault up to the full ledge and pull up.

     
How to reach the opposite narrow ledge

 

Proceed to a ramp going upward. At the end there is a gap between the ramp and the opposite ledge where you can spot a staircase in the right wall and a wall lever. Do not jump over because the gap is too wide. Turn left toward the Sphinx and notice a column on your left with a crevice.

  
On top of the ramp

 

Jump to the crevice and vault up to the higher crevice. Shimmy around to the other side and vault up to a higher crevice. Turn around to spot a crevice in the 2nd column.

  
Prepare for a jump to the 2nd column

 

Shimmy around and look backward at the 3rd column. Jump backward to the crevice and shimmy around. Look upward to see a higher crevice and 4 narrow ledges on the wall. Jump to the higher crevice, shimmy around some 90 degrees counter clockwise so that Lara’s back is facing the wall with the narrow ledges.

        
Lara’s back has to face the wall

 

Jump backward and grab the lowest of the narrow ledges. Vault up 3 times to reach the 4th narrow ledge and turn around to notice a full ledge behind Lara’s back. Jump there. As soon as you hang from the ledge you will notice how 2 flying monsters are heading towards Lara. Quickly pull up and shoot them back to hell. Just use your Dual Shotguns while running backward and the job will be done in no time.

  
Meet some flying monsters

 

On the other side of this ledge you’ll see two poles. The ledge in front of them has a slope. Slide down a bit and jump to the first pole.

  
Slide/jump to the first pole

 

Swing/jump to the second pole and from there to the narrow ledge on the opposite wall. Shimmy left around two corners to the opposite side and look backward to see a ledge.

  
Prepare for a backward jump to the ledge

 

Run to the other side and jump to a narrow ledge on the opposite wall. Drop down to the lower narrow ledge above the lever and from there to the floor ledge.

     
Reach the ledge with the lever

 

Pulling the lever will raise a block on your left side where some stairs are leading down. CHECKPOINT.

  
The lever triggers a rising block

 

Don’t go down yet but turn around and take the staircase on your left you just saw from above. Follow the hallway left until you face a trap: two pairs of blocks opening and closing. The first pair is full, but the second is only half, meaning an upper part only. So when they close there is an opening under them.
When the first pair is about to open jump past the gap and run/roll under the second pair. Turn right-right to see a similar trap but this time with three pairs of double blocks in a row. It is quite similar: the first pair of blocks is full and the two others are halves.
When the full blocks are about to open jump to the opposite ledge and duck to avoid the second blocks closing above your head. When they open jump to the second ledge and also duck. When the second pair of half blocks open jump to the opposite ledge.
Continue and reach a ledge overlooking a deep room with an upside down Obelisk hanging from the ceiling. CHECKPOINT.

     
Past the traps to the deep room

 

Run down the stairs and pull the wall lever that will lower the inverted Obelisk – for a while. It will retract into the ceiling again... (???).

  
This lever doesn’t properly work

 

You can try again but with the same result, so obviously we’ll have to find a solution to this problem. Run up the stairs again and turn right to the corner of the ledge. Position Lara such that she can jump to a narrow ledge on the left wall. Then side jump to the right narrow ledge. You will notice two ladders on your right of which the first is broken at the top.

     
Up to the 2nd narrow ledge

 

Side jump to the 2nd ladder and climb down past the broken part of the left ladder. Side jump to this ladder.

Climb down to the next broken part and jump to the 2nd ladder. Climb down from this ladder until you see a pole on your left. Notice that the pole has a groove under its base meaning it is the kind of descending pole like you’ve encountered before. Look left and notice that there are 4 such poles in a row and a narrow ledge on the left wall past the 4th pole.

  
A row of 4 lowering poles

 

So you will have to jump from pole to pole without swinging, meaning as soon as you grab the first pole with left side jump from the ladder immediately press B4 to continue to the next pole and repeat this until you grab that narrow ledge. If you fail somewhere do not jump into the pool below but just restart from your previous Checkpoint and try again.


The 4 poles on your left

 

If you make it to the narrow ledge drop down to the wider narrow ledge above a Scarab. Shimmy left and notice a long and narrow rectangular vertical frame on the wall with two giant cogs on the side. In the frame there are a series of decorated tablets all divided by a rectangular opening.
Prepare for a left side jump to the top of one of these tablets.

     
Side jump to one of the tablets

 

You will grab the top of a tablet and hang from it (like from a narrow ledge). Lara’s weight will lower the frame, so you have to vault up from tablet to tablet until you reach the highest one in order to prevent her from ending up in the pool. When the frame has fully lowered two Scarabs will lock the big round button on top of the frame forming a ring around it. This will cause a ledge to protrude from a wall higher up, right above a grilled door.

  
A smart mechanism

 

Drop into the pool and have a nice swim around. You’ll notice that the Obelisk facing the Scarab mechanism has risen too. You’ll see 3 more of these mechanisms. You can see the grilled door and a corner ledge where you can pull up. The water is very clear, so first dive in and explore the bottom for occasional goodies. Find a Small Medipack.

  
The ledge and a Small Medipack on the bottom of the pool

 

Pull up to the ledge and stand in the corner of the small block facing another sliding frame with tablets. Jump to the second tablet and vault up to the top tablet while the frame is lowering. Again a Scarab mechanism will lock the button above. You hear the sound of something moving. Drop to the ledge and turn around to notice how the Obelisk facing the mechanism has risen too. Look up to your left to notice how the ledge above the grilled door has extended more.

     
The second mechanism

 

Jump to the narrow ledge on this Obelisk, vault up to the higher narrow ledge and up to the top edge of the Obelisk (you will hang down from there). Look backward and prepare for a jump to the ledge behind Lara.

  
From the top to the ledge

 

Pull up and from the right corner jump to the narrow ledge on the wall to your right. Shimmy right and prepare for a side jump to a tablet in the 3rd sliding frame on your right.

     
Up to the 3rd frame

 

Jump up from tablet to tablet and again the Scarab mechanism will lock the upper button. You’ll hear that sound again and now you will understand that the ledge above you must have extended for a third time and also that the Obelisk facing this mechanism must have risen.


Hanging from the upper panel

 

Drop into the pool and return to the ledge. Climb the Obelisk again and shimmy around the left corner. Prepare for a left side jump to the extended ledge and pull up. You’ll see the last frame still to be lowered.

     
Reach the extended ledge

 

Walk to the wall and turn right. A blue circle with an upward arrow will appear meaning you can make a grapple jump to the opposite narrow ledge. Side jump right to the fourth frame on your right and vault up until it locks. A cut scene will show how the ledge above will fully extend forming a bridge from wall to wall and all 4 Obelisks in the pool have risen now. Next the camera will focus your attention to the wall lever that didn’t work before. It may work now?

     
All mechanisms activated

 

Look behind you and notice you can jump to a narrow ledge on the Obelisk. Climb up, shimmy around the corner and side jump to the bridge. Walk to the alcove with the decorated panel and turn right. From here you will see the pair of broken ladders and two descending poles to reach them (Lara has jumped from these poles before). Jump to the first pole, immediately press B4, etc … (you know the trick now) and reach the 2nd ladder. If you don’t make it drop into the pool, swim to the ledge, climb the Obelisk and return to the bridge for the next trial.

        
Reach the ladder from the bridge and the sinking poles

 

Climb up and jump from broken ladder to ladder until you reach the top of the 2nd ladder from where you can make a left side jump to the narrow ledge from where you originally came. Side jump to the left narrow ledge and then to the top ledge – the entrance to this room.

  
Returning to the entrance of this room

 

Run down the stairs again and pull the lever. This time the upside down Obelisk will permanently lower and a square edge Pyramid of light rays is formed whose vertices constitute the tops of the 5 Obelisks. Moreover, the decorated panel in the alcove at the end of the bridge appears to be a door that is now rising, giving access to a shiny object on a pedestal. CHECKPOINT.

     
The door in the alcove opens up

 

Hang down from the middle of the ledge and drop to the bridge. Ouch! Run inside the opened room and a lightning bolt will hit Lara.

  
Enter the room at the end of the bridge

 

Then a Mummy will appear from the right and the door closes behind Lara. You are trapped with that horrific creature inside! Just keep running backward in circles around the pedestal while shooting to get the Thing down. Take the Ankh Key from the pedestal.
Immediately the door will open again and the grilled door down below the bridge is opening too. CHECKPOINT.

     
You’ve found the Ankh Key

 

Now let's go to Sublevel 3.3: Sanctuary of the Scion, Part 2 - The Second Scarab Mechanism