Tomb Raider Anniversary

Written and Illustrated by Dr. Hugh

Layout and Website Conversion by Bert Jamin


© June 2007 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (sirin@dommel.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Level 3: Egypt

Sublevel 3.1: Temple of Khamoon, Part 1 – Climbing up
Sublevel 3.1: Temple of Khamoon, Part 2 – Below the Cat’s Temple
Sublevel 3.2: Obelisk of Khamoon, Part 1 – Timed Race to the Top
Sublevel 3.2: Obelisk of Khamoon, Part 2 - The Trap Room
Sublevel 3.2: Obelisk of Khamoon, Part 3 - Back to the Sphinxes Courtyard
Sublevel 3.3: Sanctuary of the Scion, Part 1 - The Scarab Mechanism
Sublevel 3.3: Sanctuary of the Scion, Part 2 - The Second Scarab Mechanism
Sublevel 3.3: Sanctuary of the Scion, Part 3 - The Room of Horus and Anubis


Level 3: Egypt

Sublevel 3.2 – Obelisk of Khamoon

Part 2 – The Trap Room

 

Walk up the ramp and listen to the sound of a Mummy. When you hear that sound stop until the Beast shows up. Keep running backward while constantly shooting with your Dual Shotguns and it will be sent back to Mummyland in seconds. CHECKPOINT.


When the Mummy shows up start firing

 

Run up the ramp again and enter a quite dusty room on your right. Then turn left to notice a pit where you see two poles and one of those Scarabs with a narrow ledge on top. There is a ladder left of the ledge. Climb down and turn left to find a Small Medipack and Shotgun Ammo.

     
Go down the ladder to find the goodies

 

Return to the ladder, climb up and now face the poles. It’s obvious what you have to do here: jump to the first pole and normally swing/jump to the second. But it’s not that easy. When you jump to the poles they will immediately start lowering down.


Too late! The first pole has lowered

 

So you must jump to the first pole, and when grabbing the pole immediately jump to the second (press B4), then to the Scarab ledge (that also will lower) and quickly vault up to the stable narrow ledge on top.

     
How to reach the narrow ledge on top of the Scarab’s ledge

 

Shimmy left and make a sideward jump to the stairs on your left.

  
Reaching the staircase

 

Run up the stairs and find two double horizontal trap doors that you have to quickly pass by running/rolling (you’ve done this before). Past the trap turn right where you’ll find a similar double trap door, but this time vertical.


This double trap door is vertical

 

There is a small pit behind this trap so better make a running jump as soon as the doors open. Get a CHECKPOINT past this trap and enter a ledge from where you see the top of the Obelisk of Khamoon.


The top of the Obelisk

 

Look right and see narrow ledges on the wall, a pole and a ledge. Left is a ledge with a barred gate.

  
Look right and left

 

Go to the right and jump to the tiny narrow ledge. You will notice that the narrow ledge on your left has a crumbling part on the right side. So better vault up to the upper narrow ledge.

  
Start from this point

 

Shimmy left and side jump to the higher narrow ledge on your left. Shimmy left and then drop to the stable part of the lower narrow ledge.

     
The way you should go

 

Look backward and see the pole where you should jump to. Swing/jump to the ledge in front of Lara.

  
Reaching the ledge

 

On your right there is a wall lever you can pull. Doing so will lower a second draw bridge near the pool by the base of the Obelisk and also opens the opposite gate. CHECKPOINT.

     
Pull this lever

 

Turn around to see the opened gate and some narrow ledges that obviously will lead you to the new entrance.


Prepare for Lara’s next moves

 

Return from the pole via the narrow ledge to the entrance. Jump to the first narrow ledge on the left side. Shimmy right and notice that you are reaching a crumbling part. Shimmy fast past it to reach the next stable part of the narrow ledge. Turn around the corner and shimmy right until you reach the next crumbling section. Shimmy fast to your right until you can drop down to the ledge.

     
Start your jump from this point and reach the ledge

 

Enter and turn left where you will see a spinning and razor sharp blade on each wall. Observe the blades: they also retract into the walls in a constant rhythm. Stand in the middle and when they have retracted run/roll past them. The second identical trap is above a pit. A bar is on top of them. When the blades start to retract into the walls jump to the bar and when grabbing it press B4 to immediately jump to the opposite ledge.

     
Passing the blade traps

 

Pull up, turn right and get a CHECKPOINT. The hallway ends at a ledge that gives access to a huge room. Notice a ramp going down on your left and a second smaller ramp by the opposite wall.


The ledge with the ramps

 

When you land on the floor immediately start shooting at a Mummy on your right and run backward until it is dead.

     
Sliding down and taking care of the Mummy

 

There is Shotgun Ammo and a Small Medipack down below. Left of the Ammo there are three higher alcoves you can jump into. The left one contains a Small Medipack and the right one has a wall lever. The middle one is empty.

  
A Small Medipack and a lever in the alcoves

 

Pull the lever and a cut scene will show how the ramp turns into a staircase of blocks. Also two grilled doors will be raised and higher up a grapple ring will appear on the wall. CHECKPOINT.

     
What the wall lever may cause

 

Pull out a block from the opened alcove in the corner (do not enter the other opened entrance yet that leads to the bottom of the Obelisk). Find a Small Medipack in this alcove. Climb onto the block and jump to a narrow ledge in the wall. Vault up to the higher one. Shimmy left on the higher narrow ledge and look left: you will see a grapple ring (there are two vertical spinning blades above this ring that also go in and out of the wall), and a narrow ledge above a Scarab on the opposite wall. The Scarab also has a narrow ledge above it and you know what the Scarab does: it will lower when Lara grabs its ledge.

     
This block has some potential

 

Hang from the chain and swing high enough to reach the upper narrow ledge. If you grab the Scarab’s ledge immediately vault up to the upper narrow ledge.

  
Get to the upper narrow ledge

 

Shimmy left and side jump to the ledge in the left corner. Go left and climb the block on your right to find 25 more Clips for your Mini SMG.  Climb the next block to find a Small Medipack.

     
Some goodies to find here

 

Drop down to the ledge and have a look at the left corner where you notice a Scarab (with a narrow ledge). There are stable narrow ledges within reach on the right corner. From the higher narrow ledge the camera will turn and show you the blade trap and a grapple ring above.

You will notice how the blade immediately retracts into the wall and then slowly emerges. When it retracts jump backward and grapple on the ring. You can then make two swings to increase your height and jump to the Scarab’s ledge on the opposite side and vault up to the stable narrow ledge higher up.

  
Reach the first narrow ledge above the Scarab

 

There are two higher narrow ledges beyond reach from here. To reach the first higher ledge you need to shimmy to the left and side jump when the spinning blade retracts. Grapple on the hook and build up altitude by swinging once and then jumping to this higher narrow ledge.

  
Reaching the higher narrow ledge

 

Vault up to the highest narrow ledge which is left of the spinning blade. You will notice a blue grapple sign in the upper right corner of the screen pointing to the right. That means there is grapple hook on your back. Turn backward to see it, and also notice a second spinning blade past the hook and a wall crevice past the blade.
When the first blade has retracted, jump backward, grapple on the hook and swing to the right. At the highest point press B4 + right to reach the crevice on the right of the second blade.

     
You’ll have to pass two spinning blades

 

Shimmy right and pull up. Climb the block on your left. You’ll obtain a CHECKPOINT when hanging from it. Pull up and turn around looking down. You can see a shiny thing on top of a block with a slope. There is a grapple hook on your left and another one right above the ledge with the object you want.
Return to the lower block and jump to the hook on your left and grapple on. Swing left and right and when Lara’s reaches a maximum height press B7 to see her from the back, then press backward + B4 to grapple on the hook under the balcony. You’re not exactly above the ledge with the shiny thing now. So you must go a tiny bit to the right and let go to land on the ledge. You will pick up an Artifact.

           
How to reach the ledge with the Artifact

 

Drop down and die. You’ll then be standing on top of the block staircase with the Artifact in your pocket (the previous Checkpoint). Drop down one block and repeat the jump/grapple sequence on the two hooks again. When hanging from the second hook swing left and right to reach the ledge in the right corner.

  
Up to the corner ledge

 

Turn left and jump to the first narrow ledge and vault up to the higher narrow ledge. Side jump from the left to the balcony, and pull up.

     
Reaching the balcony

 

Follow the hallway, right-right-right until you overlook the top of the Obelisk again. On your left is a wall lever. Pull the lever and watch how a 3rd draw bridge lowers to the base of the Obelisk. CHECKPOINT.

  
The lever will trigger the 3rd draw bridge

 

Return to the balcony of the previous room: left-left-left. From the balcony you will see a blue circle around a grapple ring on the ceiling and a narrow ledge on the opposite wall. Grapple jump to the ring and adjust your position. Swing/jump to the narrow ledge.

     
The correct position for your swing

 

Shimmy right around the corner and drop down to the hallway. This is the original entrance from where you arrived at this room with the ramp that has now turned into a stairway of blocks. (A glitch in the game: from here you will see the Artifact on the ledge you already took).

Jump to the first block and earn a CHECKPOINT. Drop down from block to block to the floor again. Enter the hallway (the one that leads to the bottom of the Obelisk). You will see the wall lever that you pulled earlier. Go into the hallway and when you turn left get a CHECKPOINT.

Now you are standing in front of a horizontal double trap door which kind you certainly will recognize. When it opens you can a see a pit with 3 pointed pillars and spinning blades in each wall.  Run/roll past the door trap and stand on the ledge in front of the pit with 3 pillars.

     
From the initial entrance to the pit down below

 

Jump to the first pillar and perch. You will now notice a second couple of trap doors behind the blades on each wall. You can rest here if you like, but press B1 when you lose your balance.
When the blades have retracted into the walls jump to the 2nd pillar and perch. When the trap doors are closed and about to open jump to the 3rd pillar and immediately to the ledge.

  
How to pass this complicated trap

 

Go right. You’re back at the bottom of the Obelisk. Pick up the Small Medipack on your right, cross the bridge and find the Seal of Anubis. CHECKPOINT.

     
You’ve found the Seal of Anubis

 

Now let's go to Sublevel 3.2: Obelisk of Khamoon, Part 3 - Back to the Sphinxes Courtyard