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illustrated by Dr. Hugh
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To go to one of the sublevels just click on one of these links:
The Tower of Babel, The Secret Passage
The Tower of Babel, The Lower Tower
The Tower of Babel, The Middle Tower - Part 1
The Tower of Babel, The Middle Tower - Part 2
The Tower of Babel, The Upper Tower
The Tower of Babel, The Terrace - Part 1
The Tower of Babel, The Terrace - Part 2
2005 Bert Jamin (www.gamesover.com)
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Tower of Babel
Terrace Ė Part 1
to the length and the many illustrations which were needed in this Sublevel I
have split it up into two parts. However, there is no saving or Checkpoint in
between. Both parts constitute one Sublevel.
Palace on top of the Tower of Babel
up the stairs between the Save Fountains to a square with an ornamental bird
cage in the middle and notice two closed doors. The door to the right is
decorated with a circle and the left door with an octagonal star.
Notice both doors behind the bird cage
right and follow some more stairs up to a semi-circular balcony with pillars and
some kind of Altar in the middle. Overlook Babylon from the banister through the clouds. Left and right of the semi circle there
is a path.
The balcony with the Altar
to the right path leading to a Golden Chest and smash it collecting 10 extra
The right path leads to a Golden Chest
to the left open hallway flanked by 5 columns on either side leading to a Golden
octagonal-shaped wall switch. The door you see below (with the octagonal star)
will temporarily open when you touch the switch.
The path to the Golden wall switch
Notice the door left below
run to the switch and hop over the banister on your left (between the wall and
the column). Drop down to the square and run/roll through the door while it
slowly goes down.
Hang down and hurry through the closing door
will enter a splendid marble Palace. This is the upper Palace of the Tower
where the Throne of the Kingdom is situated.
female narrator says:
You may wonder why I would let this come to pass: so many dead, and likely more to follow. An Empire reduced to rubble. A Prince cast to the streets and hunted like a common criminal. But I had seen the Timeline. And of all the outcomes laid bare to me: this one had the most promise of them all. The Prince has now an opportunity to set things right. Watch now, and see the thing of which I speak.
the hallway till a closed doubled door and a banister on your left. Hop over and
jump backward over the gap to the opposite balcony and hop over the banister.
Jump backward to the opposite balcony
Go left and notice an outline on the wall, like the shape of a door but now covered as part of the wall. Break it with your Fatherís Sword. Go down a staircase. Observe the entrance to a high cylindrical Shaft with an ornamented floor. This is the one and only Checkpoint in this Sublevel!
The contours of a former door
The one and only Checkpoint in this Sublevel!
you die from this point until the end of the Sublevel (Part 1 and 2) youíll end
up here again. When stepping on the middle square the floor will start rising,
so in fact this is an Elevator! It will go all the way up to the highest Terrace
of the Tower
The Elevator starts rising...
...and ends on a Terrace
first fight with the Vizier
up the Prince sees the Vizier floating to Farah who is chained on a ledge on top
of a double column. The conversation is hard to follow because of the terrible
synchronization (the Game was originally made in Canadian French).
Now where did
I put those things?
Vizier: What is it?
The Vizier approaches Farah
In case I donít get the chance again...
She comes close to Zohranís face and gives him a punch with her forehead (Ha, Ha!).
Vizier: You pig! I offered you a chance for fraternity and this is the way you respond? Oh... I shall enjoy changing you. Turning to the Prince:
Hello, Prince! Not quite the homecoming you expected?
Vizier will drop to the floor and spread his Golden wings backward for a flying
attack. Roll at him and stab him 3 times with your Dagger. He will block the
third attack with his Golden helmet. Then you must block his stroke and go on
with your 2nd Sword.
Vizier can jump from one place to another and will also launch Energy Balls
which you can easily avoid by rolling aside. Heíll always start a flying
attack after that. When youíre near him you can block his stroke and repeat
the hits with your 2nd Sword. And when heís near the pillared wall
you can even repeat your 2nd Sword attacks 3 to 4 times in a row.
That will drop down his Life Meter quite a bit.
Strike the Vizier with your Fatherís Sword
The 3rd stroke will be blocked by the Vizierís helmet
it is all trial and error. Three times during this fight the Vizier will fly up
and throw rubbish at you. The first time one piece, the second time two pieces
and the third time three pieces in a row. They are hard to avoid because these
objects seem to follow you like those smart bombs the Americans now produce.
Just keep rolling aside like hell when you see one coming at you.
the Vizier's first rising they have an angry conversation:
Vizier: Why do you try so hard? I am immortal!
Prince: Immortal perhaps, but not invincible!
the second rising the discussion becomes really hostile:
Prince (angry): You will pay for what you have done to my people: To live among mindless monsters in service to your madness!
Vizier: The price for progress!
he comes down after the third time just a few strokes are sufficient for the
Vizier to leave the grounds for good. In anger he destroys parts of the
surrounding wall and pillars and falling pieces of rubble rain down.
The Vizier turns part of the wall into debris
debris will fall down and the Vizier will now stay in the air. The important
thing in this part of the fight is keeping as much Stamina as possible and
certainly not spending any Sand Tanks.
second fight with the Vizier
debris is floating around on the floor like a wild carrousel and you must avoid
touching one because it will explode and decrease your precious Stamina about
1/4th. The Vizier is now always hanging in front of a double column
for a short while and then moves two double columns further clockwise. You must
run to the double column (avoiding the floating chunks of debris), wall run up, and
jump backward to the Vizier trying a Speed Kill.
Run to the double column
youíre fast enough your Dagger will flash for a Speed Kill when jumping from
the double column to the Vizier. If not (and that will happen often) the Vizier will
move on. So you must run and try your Speed Kill series again. Your first Speed Kill
is when you jump at him, your second on top of his neck, and your third
when in the air. That will chop off one of his wings.
Speed Kill when jumping at the Vizier
2nd Speed Kill on his head
3rd Speed Kill from in the air
The Vizierís right Wing is chopped off and lying on the floor
the debris carrousel is spinning twice as fast and you must repeat the same
tactics to chop off the Vizierís other wing. Go into slow motion. This series
of three Speed Kills are from another angle here. If you succeed, the Vizierís
second wing will be chopped off too and is now lying on the floor as well.
4th Speed Kill when jumping to the Vizier
5th Speed Kill
6th Speed Kill from the air
The Vizierís left wing is now lying on the floor too
debris is moving even faster now. You need a third Speed Kill series
(this time 2 instead of 3) to really wound him badly. These Speed Kills are
again from another angle, but the second one will be from high up in the air
where the Vizier will throw you up.
7th Speed Kill when jumping at the Vizier
8th Speed Kill from high in the air
the Vizier will fly away taking all the debris in his trail and hide somewhere
high up in the air (apparently he seems to have two smaller wings left).
All the rubbish is then distributed around in the air.
All the rubbish is then distributed around in the air.
The Vizier flies up high in the air and all the rubbish is distributed around
to The Tower
of Babel, The Terrace Ė Part 2