
All images in this walkthrough are
property of Ubi Soft Entertainment™
Written and
illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
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To go to one of the sublevels just click on one of these links:
The Tower of Babel, The Secret Passage
The Tower of Babel, The Lower Tower
The Tower of Babel, The Middle Tower - Part 1
The Tower of Babel, The Middle Tower - Part 2
The Tower of Babel, The Upper Tower
The Tower of Babel, The Terrace - Part 1
The Tower of Babel, The Terrace - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
9
The Tower of Babel
The
Middle Tower
– Part 2
You will probably enter here with no Sand Tanks, so quickly die by
one of the traps and you will restart from the Checkpoint with all of your Sand
Tanks.
1st row of traps:
-
a pit with 2 vertical spiky cylinders on your left
-
a shutter further leading to two Dagger plaques on top
Apply your first slow motion to jump to the lower Dagger plaque.
Sometimes you’re lucky and end up on the upper plaque at once.

1st traps
2nd row of traps
-
a vertical saw blade in front of a shutter
-
a shutter on the opposite wall going to a Dagger plaque on the
opposite wall
-
two up and down
going saw blades to a ledge
If you ended up on the upper
plaque in the beginning you may as
well quickly continue left to the shutter while still in slow motion. Otherwise
you’ll have to use a second slow motion. When you end up on the last Dagger
plaque you sometimes proceed left to the ledge without going into another slow
motion again.

2nd traps
Smash some jars in the corner for extra Sand and turn left.
3rd row of traps:
-
a pit with 3 vertical saw blades on your right
-
3 shutters in a row on opposite walls
-
a Dagger plaque
Sometimes it is easier to pass this trap in full motion!
4th row of traps:
-
a spinning couple of blades
-
a floor cylinder
-
a pit
-
4 Dagger plaques on the opposite wall
Stand left of the trap and go into slow motion. You WILL get hurt!

4th traps
When hanging down from the opposite side of the ledge immediately jump backward over the pit and stab your Dagger into the plaque on the opposite wall. Go 3 more plaques up and on to a ledge.
Get up when the first Guard turns left and
Speed Kill him with 5
stabbings.
Go to the right wall of the balcony and wall run to a pole
sticking out of the wall. Swing/jump to the next pole and from there to a narrow
ledge.

A
big chaos inside the Tower
of Babel
Lay the bitch down with one wall
attack and smash some jars in the
corner.

The next Elevator puzzle
Enter the lower floor of the wooden construction and when you look
away from the block outside the Tower you will notice two Guards patrolling and
a hysterical female Ninja.

Jump to the lower floor
Push the block onto the Elevator. Go to the banister left of the
Elevator and hop over. Jump backward to the ledge with the birds.

Jump backward to the ledge with the birds
Turn left towards the ledge with the Guards, jump over and quickly
destroy them.

Jump to the bar from this point and swing/jump to the
ledge
Turn the lever and watch the Elevator with the block going up to
the ledge above.

The Elevator on your right is rising now
Walk on
a L-shaped narrow beam in the corner and turn around
its corner from where you side jump to the opposite wooden ledge.
Return to the corner, go left and follow the wooden bridge. At the
end, turn left and jump on a narrow T-shaped beam. On the opposite balcony there are two angry Guards. Walk on the
beam and jump to the banister. Pull up and slaughter them both. Now move the block to the other Elevator. This will raise the
empty Elevator on your right.

Move the block to the opposite Elevator

This will raise the Elevator on your right
Hop over the banister between the two suspended Elevators and jump
backward to the second where you’ll hop in. Notice the crazy Ninjas on your
right side. Hop over the banister to their side and jump backward to the ledge
with the Ninjas.

Jump into the other Elevator...

...and next to the ledge
Two strokes with your 2nd
Sword and they’ll be shut up forever. Go to the opening in the banister
where the two crates are standing in the corner and jump to the narrow beam
sticking out of the left wall.

Notice a column on your back
Climb the column until you notice a wooden ledge on the adjacent
wall, turn your back to it and jump backward. Wall run to a Dagger plaque and
stab your Dagger into it.
This
is a very tricky move.
It depends exactly on when and where you jump from the shutter. Frequently you
will end up near the Dagger plaque or even farther on, and tumble down. This may
be a Glitch in the game but you
have to be extremely lucky to be launched right onto this particular Dagger
plaque. If not, you may spend all of your remaining Sand Tanks to rewind and try
again, and eventually start over from the last Checkpoint over and over again.

Wall run left to the shutter and jump to the Dagger
plaque...

Stab your Dagger into the plaque (if you’re lucky)
Wall run left to the Dagger plaque and then drop down to the
plaque below. From there drop down to the narrow ledge on top of the entrance
through the wrought iron wall.

The narrow ledge above the entrance
Drop down to the lawn garden and defeat the 4 Guards. Go outside
to the green balcony and smash two jars in the corner.

Go to the green balcony through this door
Look up
to the wall and notice 4 Dagger plaques and a narrow beam
on your left. Wall run to the first Dagger plaque and up to the one above.

Use the 4 Dagger plaques to reach the narrow beam on your
left
Jump to the opposite narrow U-beam. Walk around the corner and
above in the window on the opposite wall you can already see a Save Fountain.

Prepare for your next jump
Jump to the opposite narrow beam and drop down to the ledge. Jump
to the ledge on the wall. There are 3 Dagger plaques on top of this ledge. Use
them to go to the top. Notice a shutter on your left and a column standing in
front of it.

Prepare your wall run to the left
Wall run to the shutter and jump off to the column. Climb up the
column and jump backward to a narrow ledge and walk to your right on a ledge
where you can enter a room with a Save Fountain.

Jump to the ledge leading to the Fountain