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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Tower of Babel, The Secret Passage

The Tower of Babel, The Lower Tower

The Tower of Babel, The Middle Tower - Part 1

The Tower of Babel, The Middle Tower - Part 2

The Tower of Babel, The Upper Tower

The Tower of Babel, The Terrace - Part 1

The Tower of Babel, The Terrace - Part 2


© December 2005 Bert Jamin (www.gamesover.com)
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Level 9

The Tower of Babel

The Middle Tower – Part 2

You will probably enter here with no Sand Tanks, so quickly die by one of the traps and you will restart from the Checkpoint with all of your Sand Tanks.

 

1st row of traps:

-         a pit with 2 vertical spiky cylinders on your left

-         a shutter further leading to two Dagger plaques on top

Apply your first slow motion to jump to the lower Dagger plaque. Sometimes you’re lucky and end up on the upper plaque at once. 


1st traps

 

2nd row of traps

-         a vertical saw blade in front of a shutter

-         a shutter on the opposite wall going to a Dagger plaque on the opposite wall

-         two up and down going saw blades to a ledge

If you ended up on the upper plaque in the beginning you may as well quickly continue left to the shutter while still in slow motion. Otherwise you’ll have to use a second slow motion. When you end up on the last Dagger plaque you sometimes proceed left to the ledge without going into another slow motion again.


2nd traps

 

Smash some jars in the corner for extra Sand and turn left.

 

3rd row of traps:

-         a pit with 3 vertical saw blades on your right

-         3 shutters in a row on opposite walls

-         a Dagger plaque

Sometimes it is easier to pass this trap in full motion! Jump over to the opposite ledge and smash a couple of jars.

 

4th row of traps:

-         a spinning couple of blades

-         a floor cylinder

-         a pit

-         4 Dagger plaques on the opposite wall

Stand left of the trap and go into slow motion. You WILL get hurt!


4th traps

 

When hanging down from the opposite side of the ledge immediately jump backward over the pit and stab your Dagger into the plaque on the opposite wall. Go 3 more plaques up and on to a ledge.

Get up when the first Guard turns left and Speed Kill him with 5 stabbings. The second Guard is easy to defeat. This is your last Checkpoint in this Sublevel, meaning if you die before the ending you will return here. There are some jars for possible Sand. Inside the Tower is a terrible mess.

Go to the right wall of the balcony and wall run to a pole sticking out of the wall. Swing/jump to the next pole and from there to a narrow ledge. Walk to the entrance of a balcony on the other side of the Tower of Babel and look down on Babylon from the other side. Wall run left to another balcony where you can already hear the shouting of a female Ninja. Jump up the higher side of the wall and jump down.


A big chaos inside the Tower of Babel

 

Lay the bitch down with one wall attack and smash some jars in the corner. Continue up the wooden walkway inside the Tower, turn left and go to Landscape View. Another puzzle with Elevators is coming up.


The next Elevator puzzle

 

Enter the lower floor of the wooden construction and when you look away from the block outside the Tower you will notice two Guards patrolling and a hysterical female Ninja.


Jump to the lower floor

 

Push the block onto the Elevator. Go to the banister left of the Elevator and hop over. Jump backward to the ledge with the birds.


Jump backward to the ledge with the birds

 

Turn left towards the ledge with the Guards, jump over and quickly destroy them. This is another grass carpet balcony. Face the central construction and jump to a bar from where you swing/jump to the second ledge with the lever.

  
Jump to the bar from this point and swing/jump to the ledge

 

Turn the lever and watch the Elevator with the block going up to the ledge above.


The Elevator on your right is rising now

 

Walk on a L-shaped narrow beam in the corner and turn around its corner from where you side jump to the opposite wooden ledge. Run up to the banister and look left to notice two hysterical female Ninjas. Hop over and quickly slaughter them. You can easily get them both at once with one wall jump attack with your 2nd Sword. There are some jars in the other corner for Sand.

Return to the corner, go left and follow the wooden bridge. At the end, turn left and jump on a narrow T-shaped beam. On the opposite balcony there are two angry Guards. Walk on the beam and jump to the banister. Pull up and slaughter them both. Now move the block to the other Elevator. This will raise the empty Elevator on your right.


Move the block to the opposite Elevator


This will raise the Elevator on your right

 

Hop over the banister between the two suspended Elevators and jump backward to the second where you’ll hop in. Notice the crazy Ninjas on your right side. Hop over the banister to their side and jump backward to the ledge with the Ninjas.


Jump into the other Elevator...


...and next to the ledge

 

Two strokes with your 2nd  Sword and they’ll be shut up forever. Go to the opening in the banister where the two crates are standing in the corner and jump to the narrow beam sticking out of the left wall. Jump to the upper window pane and further up to the narrow ledge, shimmy left and jump backward to a column.


Notice a column on your back

 

Climb the column until you notice a wooden ledge on the adjacent wall, turn your back to it and jump backward. Wall run to a Dagger plaque and stab your Dagger into it. Left you can see a shutter and a Dagger plaque on an iron wrought wall. See the meaning of this? Wall run left and jump from the shutter to the plaque.

This is a very tricky move. It depends exactly on when and where you jump from the shutter. Frequently you will end up near the Dagger plaque or even farther on, and tumble down. This may be a Glitch in the game but you have to be extremely lucky to be launched right onto this particular Dagger plaque. If not, you may spend all of your remaining Sand Tanks to rewind and try again, and eventually start over from the last Checkpoint over and over again.


Wall run left to the shutter and jump to the Dagger plaque...


Stab your Dagger into the plaque (if you’re lucky)

 

Wall run left to the Dagger plaque and then drop down to the plaque below. From there drop down to the narrow ledge on top of the entrance through the wrought iron wall. With some luck you may also have landed straight on this ledge from the shutter.


The narrow ledge above the entrance

 

Drop down to the lawn garden and defeat the 4 Guards. Go outside to the green balcony and smash two jars in the corner.


Go to the green balcony through this door

 

Look up to the wall and notice 4 Dagger plaques and a narrow beam on your left. Wall run to the first Dagger plaque and up to the one above. Wall run left to the next two Dagger plaques on your left and drop down to the narrow beam.


Use the 4 Dagger plaques to reach the narrow beam on your left

 

Jump to the opposite narrow U-beam. Walk around the corner and above in the window on the opposite wall you can already see a Save Fountain. Drop down to the ledge on your right and walk on the narrow beam. Drop down to the narrow beam below and walk all around.


Prepare for your next jump

 

Jump to the opposite narrow beam and drop down to the ledge. Jump to the ledge on the wall. There are 3 Dagger plaques on top of this ledge. Use them to go to the top. Notice a shutter on your left and a column standing in front of it.


Prepare your wall run to the left

 

Wall run to the shutter and jump off to the column. Climb up the column and jump backward to a narrow ledge and walk to your right on a ledge where you can enter a room with a Save Fountain.


Jump to the ledge leading to the Fountain

 

Next Sublevel: The Upper Tower