
All images in this walkthrough are
property of Ubi Soft Entertainment™
Written and
illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
Click on one of these images to go to that Level
Or click on the image at the bottom of this page to go to the next Level
To go to one of the sublevels just click on one of these links:
The Tower of Babel, The Secret Passage
The Tower of Babel, The Lower Tower
The Tower of Babel, The Middle Tower - Part 1
The Tower of Babel, The Middle Tower - Part 2
The Tower of Babel, The Upper Tower
The Tower of Babel, The Terrace - Part 1
The Tower of Babel, The Terrace - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
9
The
The
Middle Tower – Part 1
The Sublevel The Middle
Tower is the largest of the entire Game, so I had to split it into two
Parts. Note that there is no Save Point in between the two Parts, but there is a
Checkpoint.
Stab your Dagger into the groove that will open the timed door
left of the Fountain. Jump backward and run/roll under it to end up on a stone
balcony on the Tower wall having a splendid view over

Two female Ninjas on the balcony
Run up the wall and use two Dagger plaques on top. From the upper
plaque look left and notice some more reparation work going on, and on your
right side there is a ledge.

Study your next move
Wall run left to the left Dagger plaque and from there to the
shutter where you can jump off to the column.

Jump backward to the construction area
When hanging from the ledge go to Landscape View and observe the
complicated wooden construction. You see two levers and some Elevators.

The Elevator on the lower lever raises a block on your right
Notice a narrow U-beam in the left corner. Jump to the beam and
you will pull up. Walk around the corner and jump up to the higher narrow beam
and pull up. This is also a U-beam. Walk around the corner and side jump to the
second ledge with a lever.

Side jump to the second floor from this beam
Smash the jar in the corner for incidental Sand and pull the block
out of the Elevator. Push it all the way into the Elevator that is standing
ready on the other side of the ledge.
Hop over the banister in the corner and jump
backward to a pole
sticking out of the Tower wall. Turn around and hop up. Jump higher to two more
poles, hop up and jump to the third ledge where you can easily knock down the
three Guards. Then you’ll have to fight some invisible silhouettes. Smash the
jar in the corner for Sand.
Go to Landscape View and plan your next move. Two Elevators are
now on this third ledge. In the other corner you can smash two crates for Sand.
Pull the block from the second Elevator into the third.
In Landscape View you will see how the block will lower the
Elevator and raise a fourth Elevator.

The other Elevator rising
Go to the corner left of the lowered Elevator and smash the crates
standing in front of the wall. This clears the way for running up to a narrow
ledge on the Tower’s wall. Pull up and walk to a wooden ledge sticking out of
the wall.

Jump backward from the lift to the beam
Pull up and walk to the ledge. You can smash some jars.

From this pole notice a wooden ledge and a stone balcony
Swing/jump to the opposite wooden ledge and hang down from it to
notice a narrow beam underneath that leads to an open window accessing a
hallway. Before dropping down go to a nearby Checkpoint for safety. Soon you
will understand and appreciate the use of this small side trip.

Don’t drop down yet!
Run and jump to the stone balcony.

When entering this gate you create a valuable Checkpoint
Go outside again on the stone balcony and jump back to the wooden ledge on your right. Now drop down to the beam and enter the hallway. Jump down from two ledges and proceed to where you can jump to a ledge.
Run up the wall to a narrow ledge and pull up, jump
backward to
the opposite narrow ledge, walk left, jump to the next narrow ledge and pull up,
and jump to a final narrow ledge. Pull up and jump backward.

Your jumps to narrow ledges seen from above
There on the ledge you find a Bonus Fountain. Drink and meet your
Challenge Task. You need at least 3 to 4 filled Sand Tanks to pass the
Challenge. There are a number of trap sets. Should you fail and run out of Sand
Tanks you will be transported to the Drinking Fountain and drink again. But then
you will have to do the next traps without
any Sand Tanks which is impossible.

Drop down hanging from here
You’ll be asked to retry and end up with the Checkpoint you just
made on the stone balcony but you will
have regained
all your Sand Tanks again. Then jump back to the wooden ledge, drop
down to the narrow beam and this time you will see that a vertical column is
perpendicular to the beam in the middle blocking your entrance.

A
vertical beam is blocking your way into the passage
Hang down from the beam and shimmy past the column until you reach
the window and pull up. Now return to the Bonus Fountain with full Sand Tanks.
Then drink again from the Fountain.
1st set of traps:
-
a two-bladed spinning wheel
-
a vertical cylinder in the left wall
Pass in slow motion and wait by the pit.

1st traps
2nd set of traps:
-
two vertical spinning saw blades on the left wall
-
a pair of opposite vertical cylinders in front of a tall block
Wall run in slow motion through the gaps in the saw blades to the
cylinders in the far corner when they have turned flat and wall-to-wall run to
the top of the block.

2nd traps
3rd set of traps:
-
two vertical chain saws on your left of a pit
-
a T-shaped narrow beam sticking from the left wall
Wall run in slow motion through the saw gaps until you reach the
beam and jump backward to it

Wall run to the beam
Jump to the opposite narrow beam and drop down to the lower beam
and face your final traps.
4th set of traps:
Two horizontal cylinders with a two-bladed spinning wheel in the
middle.

Go into slow motion to the light
Now you gain your 6th and last Bonus Health and you
will be transported to the Bonus Fountain again.