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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Tower of Babel, The Secret Passage

The Tower of Babel, The Lower Tower

The Tower of Babel, The Middle Tower - Part 1

The Tower of Babel, The Middle Tower - Part 2

The Tower of Babel, The Upper Tower

The Tower of Babel, The Terrace - Part 1

The Tower of Babel, The Terrace - Part 2


© December 2005 Bert Jamin (www.gamesover.com)
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Level 9

The Tower of Babel

The Middle Tower – Part 1

 

The Sublevel The Middle Tower is the largest of the entire Game, so I had to split it into two Parts. Note that there is no Save Point in between the two Parts, but there is a Checkpoint. Opposite the Save Fountain there is a mechanical Dagger groove on the wall but first you can smash 3 jars in the corner for Sand.

Stab your Dagger into the groove that will open the timed door left of the Fountain. Jump backward and run/roll under it to end up on a stone balcony on the Tower wall having a splendid view over Babylon again. There are two female Ninjas that are easily defeated.


Two female Ninjas on the balcony

 

Run up the wall and use two Dagger plaques on top. From the upper plaque look left and notice some more reparation work going on, and on your right side there is a ledge. Wall run right to the ledge and hang down. Pull up and wall run to two Dagger plaques. From the upper plaque look left and study your next move. There is a Dagger plaque on your left and a shutter further left in front of a hanging column. This should be clear now.


Study your next move

 

Wall run left to the left Dagger plaque and from there to the shutter where you can jump off to the column. Turn your back towards the lower ledge of the construction area. Jump backward.


Jump backward to the construction area

 

When hanging from the ledge go to Landscape View and observe the complicated wooden construction. You see two levers and some Elevators. Pull up and explore the entire first floor where the lower lever is situated. You can smash some jars and crates for Sand first. Now turn the lever. On your right you will see an Elevator raising a block to the second ledge.


The Elevator on the lower lever raises a block on your right

 

Notice a narrow U-beam in the left corner. Jump to the beam and you will pull up. Walk around the corner and jump up to the higher narrow beam and pull up. This is also a U-beam. Walk around the corner and side jump to the second ledge with a lever.


Side jump to the second floor from this beam

 

Smash the jar in the corner for incidental Sand and pull the block out of the Elevator. Push it all the way into the Elevator that is standing ready on the other side of the ledge. Now turn the lever. You will get an automatic Landscape View of the Elevator raising the block up to the third ledge where you see 3 Guards patrolling.

Hop over the banister in the corner and jump backward to a pole sticking out of the Tower wall. Turn around and hop up. Jump higher to two more poles, hop up and jump to the third ledge where you can easily knock down the three Guards. Then you’ll have to fight some invisible silhouettes. Smash the jar in the corner for Sand.

Go to Landscape View and plan your next move. Two Elevators are now on this third ledge. In the other corner you can smash two crates for Sand. Pull the block from the second Elevator into the third. In Landscape View you will see how the block will lower the Elevator and raise a fourth Elevator.


The other Elevator rising

 

Go to the corner left of the lowered Elevator and smash the crates standing in front of the wall. This clears the way for running up to a narrow ledge on the Tower’s wall. Pull up and walk to a wooden ledge sticking out of the wall. Wall run left and jump backward to the raised lift. Hop over the banister in the direction of the ledge with a narrow beam sticking out and jump backward to the beam.


Jump backward from the lift to the beam

 

Pull up and walk to the ledge. You can smash some jars. Notice that you’re now standing two ledges above the balcony you originally entered. On this ledge there is a vertical U-gap where you can wall-to-wall jump to an upper narrow ledge. Pull up and walk to the middle from where you jump backward to a suspended U-shaped narrow beam. Jump left to the ledge with the 3 Vultures (or Crows?) and run up to a Dagger plaque. Wall run left to a pole sticking out of the Tower’s wall. Swing/jump from this pole to the next pole. Hanging from this pole notice a wooden ledge and a stone balcony.


From this pole notice a wooden ledge and a stone balcony

 

Swing/jump to the opposite wooden ledge and hang down from it to notice a narrow beam underneath that leads to an open window accessing a hallway. Before dropping down go to a nearby Checkpoint for safety. Soon you will understand and appreciate the use of this small side trip.


Don’t drop down yet!

 

Run and jump to the stone balcony. Smash some crates for Sand and enter the Tower of Babel for a third time to create a Checkpoint.


When entering this gate you create a valuable Checkpoint

 

Go outside again on the stone balcony and jump back to the wooden ledge on your right. Now drop down to the beam and enter the hallway. Jump down from two ledges and proceed to where you can jump to a ledge.

Run up the wall to a narrow ledge and pull up, jump backward to the opposite narrow ledge, walk left, jump to the next narrow ledge and pull up, and jump to a final narrow ledge. Pull up and jump backward.


Your jumps to narrow ledges seen from above

 

There on the ledge you find a Bonus Fountain. Drink and meet your Challenge Task. You need at least 3 to 4 filled Sand Tanks to pass the Challenge. There are a number of trap sets. Should you fail and run out of Sand Tanks you will be transported to the Drinking Fountain and drink again. But then you will have to do the next traps without any Sand Tanks which is impossible. Should that happen act as follows: Don’t drink from the Fountain again but turn around to the pit and kill yourself.


Drop down hanging from here

 

You’ll be asked to retry and end up with the Checkpoint you just made on the stone balcony but you will have regained all your Sand Tanks again. Then jump back to the wooden ledge, drop down to the narrow beam and this time you will see that a vertical column is perpendicular to the beam in the middle blocking your entrance.


A vertical beam is blocking your way into the passage

 

Hang down from the beam and shimmy past the column until you reach the window and pull up. Now return to the Bonus Fountain with full Sand Tanks. Then drink again from the Fountain.

1st set of traps:

-         a two-bladed spinning wheel

-         a vertical cylinder in the left wall

Pass in slow motion and wait by the pit.


1st traps

 

2nd set of traps:

-         two vertical spinning saw blades on the left wall

-         a pair of opposite vertical cylinders in front of a tall block

Wall run in slow motion through the gaps in the saw blades to the cylinders in the far corner when they have turned flat and wall-to-wall run to the top of the block.

  
2nd traps

 

3rd set of traps:

-         two vertical chain saws on your left of a pit

-         a T-shaped narrow beam sticking from the left wall

Wall run in slow motion through the saw gaps until you reach the beam and jump backward to it.


Wall run to the beam

 

Jump to the opposite narrow beam and drop down to the lower beam and face your final traps.

 

4th set of traps:

Two horizontal cylinders with a two-bladed spinning wheel in the middle.


Go into slow motion to the light

 

Now you gain your 6th and last Bonus Health and you will be transported to the Bonus Fountain again. Return to the wooden ledge where you will be blocked again by the vertical column. Side jump to a narrow beam in the direction of the stone balcony. Jump to a higher narrow beam and side jump to the wooden ledge again. From here jump to the stone balcony and return inside the Tower creating a new Checkpoint like you did before.

 

Next Sublevel: The Middle Tower – Part 2