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Written and
illustrated by Dr. Hugh
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To go to one of the sublevels just click on one of these links:
The Tower of Babel, The Secret Passage
The Tower of Babel, The Lower Tower
The Tower of Babel, The Middle Tower - Part 1
The Tower of Babel, The Middle Tower - Part 2
The Tower of Babel, The Upper Tower
The Tower of Babel, The Terrace - Part 1
The Tower of Babel, The Terrace - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
9
The Tower of Babel
The
The
Tower
of Babel
used to be in constant need of outside reconstruction with wooden scaffolding.
Most of the Tower was built from mud bricks and palm tree wood that deteriorated
fast. This Sublevel plays on such reconstruction sites. Return
to the wooden balcony overlooking
Run
up the scaffolding and pull up. Notice a pole sticking out of the wall and a
ledge behind the pole. Wall
run to the pole. Before swing/jumping to the wooden ledge look up and notice a
weight suspended from a wheel above the ledge and 4 narrow ledges on the wall
under the wheel.

Four
narrow ledges above the wooden ledge
Shimmy
left to the wall and then swing/jump to the ledge near the wall and immediately
turn right to fight an invisible silhouette. Should you jump to the middle of
the ledge the silhouette will immediately knock you down from the ledge!
Wall
run to the first narrow ledge and pull up. Move up to the fourth ledge from which you can side step left to a square wooden ledge. Use a right wall
run to a suspended L-shaped bar on the wall. Shimmy around the left corner and
swing/jump to a vertical shaft in the wall.

Wall
run to the bar in the direction of the wooden construction

Swing/jump
to the opposite wall shaft
Suspend
the Prince and slide/drop down to the lower platform. Follow a beam that is
sticking out. If you’re afraid of heights this isn’t the right place for
you! Side
jump to the pole on your right and already notice a Guard opposite by the
Elevator Shaft.

Side
jump to the pole
Swing/jump
to the ledge by the Elevator Shaft, do one wall attack and stab the Guard twice with your 2nd
Sword: that will finish him off and you’ll earn some Sand. Go
to Landscape View and study your next move. Walk around the Shaft and rotate a
switch. That will lift the Elevator halfway.

Often
go to Landscape View here
Wall
run to a narrow ledge in front of the Shaft and pull up. Behind you is an
L-shaped narrow beam. Jump backward to the beam and you’ll pull up. Walk to
the end and jump to the opposite narrow L-beam.
You
notice the Prince is taking his Sword out so walk around the beam to the second
ledge and notice two invisible silhouettes waiting for you. Get rid of both and
earn two Sand fillers. Seen
from Landscape View you’ll have to reach the upper ledge with the second lever
that will raise the Elevator.
Walk
on the narrow beam sticking out of the ledge and notice a narrow beam higher up
on your left. Side jump to it and you’ll pull up. Side jump to a higher narrow
beam in the opposite direction. Walk on the beam to the third ledge and smash
another silhouette here. Turn the lever to raise the Elevator.

Turn
the second lever to raise the Elevator
On
the opposite side you see a narrow U-beam with 3 crows sitting on it. Run and
jump to the beam and side jump to the higher narrow beam. Side jump to the
narrow beam in front of the Elevator and jump down to the ledge. Now you see a
gray block the Elevator had lifted. Pull it out and move it under the Dagger
plaque on the wall.

The
Elevator has lifted a block

Pull
out the block and move it in front of the wall
Climb
the block and run up the wall to stab your Dagger into the upper plaque. Look
right and wall run to the next Dagger plaque. Look right and notice a column
sticking out from the Tower’s wall. Plan
a wall jump to your right and when lined up with the column, jump backward and
grab the column.

Run/jumping
backward to the column is a tricky move
Slide
down and jump backward to a lower Dagger plaque. Then wall run to a Dagger plaque on your right. Wall run to the wall pole on your right and swing/jump to
the opposite pole. Turn
around and swing/jump to a higher pole. Swing/jump to a wooden walkway.

You’ll
have to reach two upper walkways
Run
the other way and jump to the opposite pole. Turn
around and swing/jump to the higher walkway. Run to the end and enter the Tower
on your left. This is a Checkpoint. You
will have to avoid a series of 3 traps here in slow motion. Before
attempting the first row smash two sets of jars for at least 3 extra Sand Tanks.
The
first set is a saw blade going up and down in front of a horizontal spinning
spiky half-cylinder on the left wall of a pit.

The
first row of traps
Study
the ever changing rhythm and wall run in slow motion to the shutter. Jump to the
opposite shutter and from there to the left ledge on your left. Turn
right. The second set has 4 horizontal spinning saw blades going from left to
right in the floor flanked by a vertical cylinder on each wall.

The
second row or traps
Past
this set you’ll find jars in the left corner for extra Sand. The
last set has 2 vertical cylinders in the floor, flanked by spinning blades in
the walls. Around
the corner on your right you can jump over a pit to a Dagger plaque. Wall run
left and jump from two opposite shutters to a Dagger plaque on the far left from
the first plaque. Wall
run left to the ledge and you’ll find a Save Fountain.