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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Tower of Babel, The Secret Passage

The Tower of Babel, The Lower Tower

The Tower of Babel, The Middle Tower - Part 1

The Tower of Babel, The Middle Tower - Part 2

The Tower of Babel, The Upper Tower

The Tower of Babel, The Terrace - Part 1

The Tower of Babel, The Terrace - Part 2


© December 2005 Bert Jamin (www.gamesover.com)
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Level 9

The Tower of Babel

The Lower Tower

 

The Tower of Babel used to be in constant need of outside reconstruction with wooden scaffolding. Most of the Tower was built from mud bricks and palm tree wood that deteriorated fast. This Sublevel plays on such reconstruction sites. Return to the wooden balcony overlooking Babylon. Face the wooden scaffolding on your left: this is already a Checkpoint.

Run up the scaffolding and pull up. Notice a pole sticking out of the wall and a ledge behind the pole. Wall run to the pole. Before swing/jumping to the wooden ledge look up and notice a weight suspended from a wheel above the ledge and 4 narrow ledges on the wall under the wheel.


Four narrow ledges above the wooden ledge

 

Shimmy left to the wall and then swing/jump to the ledge near the wall and immediately turn right to fight an invisible silhouette. Should you jump to the middle of the ledge the silhouette will immediately knock you down from the ledge!

Wall run to the first narrow ledge and pull up. Move up to the fourth ledge from which you can side step left to a square wooden ledge. Use a right wall run to a suspended L-shaped bar on the wall. Shimmy around the left corner and swing/jump to a vertical shaft in the wall.


Wall run to the bar in the direction of the wooden construction


Swing/jump to the opposite wall shaft

 

Suspend the Prince and slide/drop down to the lower platform. Follow a beam that is sticking out. If you’re afraid of heights this isn’t the right place for you! Side jump to the pole on your right and already notice a Guard opposite by the Elevator Shaft.


Side jump to the pole

 

Swing/jump to the ledge by the Elevator Shaft, do one wall attack and stab the Guard twice with your 2nd Sword: that will finish him off and you’ll earn some Sand. Go to Landscape View and study your next move. Walk around the Shaft and rotate a switch. That will lift the Elevator halfway.


Often go to Landscape View here

 

Wall run to a narrow ledge in front of the Shaft and pull up. Behind you is an L-shaped narrow beam. Jump backward to the beam and you’ll pull up. Walk to the end and jump to the opposite narrow L-beam.

You notice the Prince is taking his Sword out so walk around the beam to the second ledge and notice two invisible silhouettes waiting for you. Get rid of both and earn two Sand fillers. Seen from Landscape View you’ll have to reach the upper ledge with the second lever that will raise the Elevator.

Walk on the narrow beam sticking out of the ledge and notice a narrow beam higher up on your left. Side jump to it and you’ll pull up. Side jump to a higher narrow beam in the opposite direction. Walk on the beam to the third ledge and smash another silhouette here. Turn the lever to raise the Elevator.


Turn the second lever to raise the Elevator

 

On the opposite side you see a narrow U-beam with 3 crows sitting on it. Run and jump to the beam and side jump to the higher narrow beam. Side jump to the narrow beam in front of the Elevator and jump down to the ledge. Now you see a gray block the Elevator had lifted. Pull it out and move it under the Dagger plaque on the wall.


The Elevator has lifted a block


Pull out the block and move it in front of the wall

 

Climb the block and run up the wall to stab your Dagger into the upper plaque. Look right and wall run to the next Dagger plaque. Look right and notice a column sticking out from the Tower’s wall. Plan a wall jump to your right and when lined up with the column, jump backward and grab the column.


Run/jumping backward to the column is a tricky move

 

Slide down and jump backward to a lower Dagger plaque. Then wall run to a Dagger plaque on your right. Wall run to the wall pole on your right and swing/jump to the opposite pole. Turn around and swing/jump to a higher pole. Swing/jump to a wooden walkway.


You’ll have to reach two upper walkways

 

Run the other way and jump to the opposite pole. Turn around and swing/jump to the higher walkway. Run to the end and enter the Tower on your left. This is a Checkpoint. You will have to avoid a series of 3 traps here in slow motion. Before attempting the first row smash two sets of jars for at least 3 extra Sand Tanks. The first set is a saw blade going up and down in front of a horizontal spinning spiky half-cylinder on the left wall of a pit.


The first row of traps

 

Study the ever changing rhythm and wall run in slow motion to the shutter. Jump to the opposite shutter and from there to the left ledge on your left. Turn right. The second set has 4 horizontal spinning saw blades going from left to right in the floor flanked by a vertical cylinder on each wall.


The second row or traps

 

Past this set you’ll find jars in the left corner for extra Sand. The last set has 2 vertical cylinders in the floor, flanked by spinning blades in the walls. Around the corner on your right you can jump over a pit to a Dagger plaque. Wall run left and jump from two opposite shutters to a Dagger plaque on the far left from the first plaque. Wall run left to the ledge and you’ll find a Save Fountain.

 

Next Sublevel: The Middle Tower