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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Royal City, The Royal Workshop

The Royal City, The King's Road

The Royal City, The Palace Entrance

The Royal City, The Hanging Gardens


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
samsi@skynet.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 7

The Royal City

The Hanging Gardens

 

So now you will finally see what the famous Hanging Gardens of Babylon really looked like... Go left of the Save Fountain and turn around the corner. In Landscape View you can study your next move. Hang down from this ledge and drop down to the narrow ledge below. Side step around the corner to your right and notice a Dagger plaque below (do not jump down!). Jump up to the narrow ledge from this spot and shimmy right until you can pull up to a full ledge.

You can already see that there is a Guard on the lower ledge on your right side from here. A cut scene with Farah will show how she shoots an arrow that will lower a big shutter. Before continuing, smash some jars for extra Sand (sometimes there is Sand in there but it is unpredictable). As the large shutter on the left wall has lowered you can now wall run and at the end of the run jump right to a bar between two beams.


The large shutter is lowering

 

Drop down from the bar and suspend yourself between the two beams. From here you can see some Guards down below. Slide and drop down and you may try a number of Speed Kills on the first Guard when his back is turned, but as always in this game Speed Kills depend on milliseconds. If it doesn’t work, kill both guys in the traditional way.


Drop down here

 

There are also some jars to smash here and then go the gap in the banister by the right wall. Wall run to the Dagger plaque and stab your Dagger into it. Hanging there go to Landscape View and notice how a thick quadruple ledge is sliding in and out of the wall on your left. When it is almost out, wall run left, jump to the ledge, run to the other side and jump to a horizontal pole sticking out of the wall.


Wall run/jump now to the ledge

 

From the pole you can see a guarded Sand Gate on the left balcony. Climb up and jump to two higher poles and from the third one to a narrow beam sticking out of the wall. Pull up, walk to the end of the beam and jump to a tree branch. Swing/jump to the opposite ledge.


From this tree branch jump to the opposite ledge

 

Farah will appear and a conversation about the Prince’s Father will start. Somehow the Prince is sorry for a misunderstanding that happened in the past. Farah closes another large shutter with her bow. Now the Prince can wall run to a narrow ledge on his right above two flat vertical panels. Drop down to the lower part and hang down. Go to Landscape View and observe the Sand Gate with the three Guards. Slide and drop down and try to kill the Guards. A 4th Guard will emerge from the Gate.


There are four of them now

 

Once again, this is a terrible and unfair fight, and when you die you have to start all over from the beginning of this Sublevel because there is no Checkpoint so far. You will hardly succeed with any Speed Kills here so the fight will be in the traditional way: wall and run-over attacks. You will have to stab one of them when lying on his back, but it takes 6 stabs before one is defeated. And I mean: 6 times knocking one on his back because you only can stab him once when lying down. The other Guards are jumping at you very fast and then you have to block. But blocking won’t always help. And when one hits you your Stamina meter will drop halfway down.

When they are finally dead after 100 times replaying this sublevel you can stab your Dagger into the Sand Gate and gain the Sand Storm Power, another useless thing because it takes 4 Sand Tanks to knock your enemies down for about 2 seconds. Instructions are similar to the Winds of Sand Power that you gained before: throw your Dagger, block and press [B5] to load the Power. Just don’t use the damned thing, it is worthless.

The Sand Gate will fill again all of your 6 Sand Tanks. Notice a Dagger plaque on the opposite wall of the banister. Hop over and jump to it, and then to the plaque above. Hanging from your Dagger, look up and notice a large block going in and out of the wall. Wall run left when it is out and then start wall-to-wall jumps to the horizontal groove on your left. When the block is out again wall-to-wall jump to the higher horizontal groove.  

Hanging down from this ledge, shimmy left around the corner and pull up from where you can jump to a higher narrow ledge.  Jump to a higher one and shimmy all the way left. Jump backward to a vertical wall gap and slide down. Drop down to the balcony with two Guards and kill them.

Go to the banister’s opening by the right wall and wall run to a narrow ledge. Step left around the corner and jump backward to the bar. Turn around and swing/jump to another narrow ledge. Shimmy around the corner on your right and jump backward to the balcony. Behind the arch on your left there is a Save Fountain.

 

Next Level: Secrets of Babylon, Sublevel 1: The Structure’s Mind