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illustrated by Dr. Hugh
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The Royal City, The Royal Workshop
The Royal City, The King's Road
The Royal City, The Palace Entrance
The Royal City, The Hanging Gardens
2005 Bert Jamin (www.gamesover.com)
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is a very long and complicated Sublevel but not too hard to play. Walk
up the steps and a cut scene will start. Farah enters: Incredible!
I have only heard stories of such marvels. But to see one up close!
have a conversation about a Lift that seems out of order. Prince:
Lift will bring us to the Throne Room!
Elevator Shaft reminds me of the Eiffel Elevator I saw in Lisbon
years ago, but now this one is in Babylon. It must have been built by one of his ancestors.
The Elevator Shaft: Lisbon or Babylon?
the wall on your right side you will see a shutter. Before doing a wall run,
turn around and smash the stand for a 2nd Weapon. On the opposite
side smash a Golden Chest and collect 10 Sand Credits. Now do your wall run to
the shutter and jump off to a narrow ledge. Step to the right side of the ledge
and jump backward between a vertical wall gap. During
your climb go to Landscape View and notice a lever on a balcony.
Levers are usually lit.
Levers are usually lit.
Levers are usually lit
top of the gap turn around and jump to the balcony’s banister. Hop over and
rotate the lever a quarter turn. The door behind the lever will then open, so
Jump backward to a narrow ledge at the end of your slide
down from this ledge and shimmy all the way to your left where you can turn
around the corner and pull up to a ledge with a chair. On
the left wall there is a narrow ledge. Wall climb and pull up. Go to Landscape
View to study your next move. There is an upper balcony on this side with two
Guards. Jump backward and wall-to-wall jump to the balcony’s banister.
Wall-to-wall jump to the balcony
over and kill the Guards with wall attacks. Stab them when lying on their backs
– an easy fight this is. Go
to Landscape View and notice you can do a wall run from the opening of the
banister in the corner. Wall run (not too far) and jump backward to a suspended
From the opening you can see the suspended bar
to the next bar and from there to the Dagger plaque on the wall. Wall run to the
balcony on your right. Another conversation will start with Farah:
I said: I’m sorry, I never apologized for the way I acted and for the things I said.
Farah: It was unfair of me to accuse you of such terrible things.
they now agree they both made mistakes and also “God” is interfering.
Immediately start your wall-to-wall jumps
run to the Dagger plaque to your right and jump to a horizontal pole. Climb up
and jump to a higher pole. Swing/jump to the next horizontal pole. From here you
will see a balcony with two extremely aggressive female Ninjas. Swing/jump
to the balcony and finish them off with wall attacks. Notice
that there is a closed door on either side of this balcony. Rotate
the lever a half turn to open the nearby door, but don’t go through there yet.
Open but don’t enter yet
turn towards the banister and notice three Dagger plaques on the Elevator Shaft.
Hop over the banister and jump backward to the lower plaque. Jump to the two
higher plaques. There is an octagonal star-shaped switch above the third Dagger
plaque where you are hanging now and a wall behind your back. Now
prepare for some fast action!
Reach the upper switch by wall-to-wall jumps
backward for wall-to-wall jumps to the switch that will temporarily open the
other door of the balcony. When you touch the switch, immediately go into slow
motion and use a Dagger plaque when falling down from where you quickly jump backward
to the balcony. Run through the timed door.
inside follow the passage left and right until you reach a Drinking Fountain for
a Bonus Health. Drink
from the Fountain and finish the Challenge Task. A
saw blade going from left to right, a gap in front of a half cylinder with
spikes and a slower going blade behind another gap: that is the first part of
First part of the Challenge Task
you have passed these traps, wall run to a narrow ledge that is going in and out
of the wall. There are five of these guys: three on this wall and two on the
opposite wall. So observe and time your jumps well.
5 in and out sliding narrow ledges
the 5th retracting ledge jump to the opposite full ledge. You will
face a very nasty combination of traps before going into the light.
time to study how to pass: there is a pattern as to how all the traps are
you’ve gained your 5th Bonus Health and will be beamed to the
Drinking Fountain again. When
returning, you can smash some objects for Sand. Step on the floor switch to open
the door and return to the balcony with the lever (you have already opened the
that room and get more Sand. Look up to a Dagger plaque under a waving red
up this wall and use the plaque to reach the upper balcony. Get Sand here too
and jump over the banister facing a Dagger plaque. Hop over and jump backward to the plaque.
fast move is coming up now. When hanging from your Dagger look right. There is a
ledge sliding in and out of the wall similar to what you saw before. When you go
to Landscape View you will see a narrow ledge behind this sliding ledge. So when
the ledge is out, wall run and jump from the sliding ledge to the narrow ledge. Go
to Landscape View and notice two Guards on a higher ledge that you can reach by
wall-to-wall jumping starting with a backward jump.
Another row of wall-to-wall jumps to do here
can easily kill both guys with wall attacks and stabbing them when they lie on
their back. There is an opening in the banister on the right wall. Wall run here
and jump to the suspended bar on your left (jump before the bulky wall section).
up and jump to the next bar. Notice a Dagger plaque on the opposite wall. Go to
Landscape View to overlook the area. Swing/jump and wall-to-wall jump until your
reach the plaque and stab your Dagger into it.
Swing, wall-to-wall jump and use your Dagger
run left and end up on a narrow ledge. Step right around the corner and jump backward
to a balcony with a Guard. The Guard is easy to defeat, but suddenly
two female Ninjas will appear. Better
avoid this fight by hanging from the banister: shimmy all the way right and jump
backward to the Elevator where Farah is waiting (they surely must have invented
Elevators in ancient Babylon, not in Lisbon).
Don’t hop over but shimmy right
love birds are now going up in the Elevator and start some small talk killing
the time, like we all do in Elevators.
Farah: Must every conversation we have be so serious? I know so little about you (I think she has a crush for this cute Prince).
Prince: Very well, then what is your favorite food? (maybe they invented Pizza in Babylon too).
Farah: Pomegranates, what is wrong with you?
Prince: I’m messy, impossible to eat with dignity: so much work to eat with a few seeds (he definitely prefers junk food).
Farah: But doesn’t the effort make everything much sweeter?
Prince: I think I’m going to be sick (probably “Elevator” sickness).
the Elevator stops on a higher floor Farah wonders: What
is this place?
It is the heart of the Hanging Gardens!
the Hanging Gardens of Babylon? It was one of the 7 Wonders of the World like
The Great Pyramid at Giza.
The Elevator stops at the Hanging Gardens
runs away and a door closes behind her. This is a Checkpoint. Meanwhile
two female Ninjas attack the Prince. These Ninjas are very slow, so you can
easily defeat them with wall attacks. Smash some jars for extra Sand. Rotate
the lever a half turn and three blocks behind your back will simultaneously move
in and out of a vertical wall gap. The third block on top has a Dagger plaque.
jump to a higher ledge as soon as the blocks have retracted into the wall. There
is another block going in and out that has a Dagger plaque on top. Wall run to
the plaque and stab your Dagger into it. Keep
hanging and overlook the site. When the block has moved out again, wall run left
and stab your Dagger into another plaque. There is a second one above, so move
up and from there jump to the upper ledge. Go
to Landscape View and prepare your next move. When the block trio pops out of
the wall you can make a wall run to the next Dagger plaque and hang from there.
Wall run now
the blocks move in and out again wall run to the ledge on your right. There
is a red curtain on your right. Wall run to the curtain, slide down and at the
end jump backward to a narrow beam.
Quickly jump backward at the end of the slide
to the narrow ledge and side step to your left around the corner where you can
walk on another narrow beam.
Reach the opposite Dagger plaque with a wall run/jump
right at a horizontal wall groove. Wall run to the groove, and hang down to
shimmy around the corner to your right.
Carefully plan your next move
run to the second plaque and hanging from there jump backward to the bar.
Notice a Dagger plaque on the opposite wall. Swing/jump to it applying your
Dagger. From here you will see a Save Fountain on the ledge on your left.
Beware of the retracting beam
run to the ledge when the retracting beam is aligned with the wall and drink
from the Fountain.
Next Sublevel: The Hanging Gardens