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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Royal City, The Royal Workshop

The Royal City, The King's Road

The Royal City, The Palace Entrance

The Royal City, The Hanging Gardens


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
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Level 7

The Royal City

The Palace Entrance

 

This is a very long and complicated Sublevel but not too hard to play. Walk up the steps and a cut scene will start. Farah enters: Incredible! I have only heard stories of such marvels. But to see one up close!

They have a conversation about a Lift that seems out of order. Prince: This Lift will bring us to the Throne Room! This Elevator Shaft reminds me of the Eiffel Elevator I saw in Lisbon years ago, but now this one is in Babylon. It must have been built by one of his ancestors.


The Elevator Shaft: Lisbon or Babylon?

 

On the wall on your right side you will see a shutter. Before doing a wall run, turn around and smash the stand for a 2nd Weapon. On the opposite side smash a Golden Chest and collect 10 Sand Credits. Now do your wall run to the shutter and jump off to a narrow ledge. Step to the right side of the ledge and jump backward between a vertical wall gap. During your climb go to Landscape View and notice a lever on a balcony. Levers are usually lit.


Levers are usually lit

 

On top of the gap turn around and jump to the balcony’s banister. Hop over and rotate the lever a quarter turn. The door behind the lever will then open, so run through. Left you can go into Landscape View and notice a red curtain in front of the Elevator Shaft. Apparently, the Elevator is now working again. Jump, slide down from the curtain and at the end jump backward to a narrow ledge.


Jump backward to a narrow ledge at the end of your slide

 

Hang down from this ledge and shimmy all the way to your left where you can turn around the corner and pull up to a ledge with a chair. On the left wall there is a narrow ledge. Wall climb and pull up. Go to Landscape View to study your next move. There is an upper balcony on this side with two Guards. Jump backward and wall-to-wall jump to the balcony’s banister.


Wall-to-wall jump to the balcony

 

Hop over and kill the Guards with wall attacks. Stab them when lying on their backs – an easy fight this is. Go to Landscape View and notice you can do a wall run from the opening of the banister in the corner. Wall run (not too far) and jump backward to a suspended bar.


From the opening you can see the suspended bar

 

Swing/jump to the next bar and from there to the Dagger plaque on the wall. Wall run to the balcony on your right. Another conversation will start with Farah:
I said: I’m sorry, I never apologized for the way I acted and for the things I said.
Farah: It was unfair of me to accuse you of such terrible things.

Apparently they now agree they both made mistakes and also “God” is interfering. Hop over the banister opposite the Dagger plaque and jump backward whilst stabbing your Dagger into it. On your right there is a ledge sliding in and out of the wall. When it’s out, wall run to this ledge and immediately wall-to-wall jump to a Dagger plaque on top before the ledge retracts into the wall.


Immediately start your wall-to-wall jumps

 

Wall run to the Dagger plaque to your right and jump to a horizontal pole. Climb up and jump to a higher pole. Swing/jump to the next horizontal pole. From here you will see a balcony with two extremely aggressive female Ninjas. Swing/jump to the balcony and finish them off with wall attacks. Notice that there is a closed door on either side of this balcony. Rotate the lever a half turn to open the nearby door, but don’t go through there yet.


Open but don’t enter yet

 

Instead, turn towards the banister and notice three Dagger plaques on the Elevator Shaft. Hop over the banister and jump backward to the lower plaque. Jump to the two higher plaques. There is an octagonal star-shaped switch above the third Dagger plaque where you are hanging now and a wall behind your back. Now prepare for some fast action!


Reach the upper switch by wall-to-wall jumps

 

Jump backward for wall-to-wall jumps to the switch that will temporarily open the other door of the balcony. When you touch the switch, immediately go into slow motion and use a Dagger plaque when falling down from where you quickly jump backward to the balcony. Run through the timed door.

Once inside follow the passage left and right until you reach a Drinking Fountain for a Bonus Health. Drink from the Fountain and finish the Challenge Task. A saw blade going from left to right, a gap in front of a half cylinder with spikes and a slower going blade behind another gap: that is the first part of the Task.


First part of the Challenge Task

 

When you have passed these traps, wall run to a narrow ledge that is going in and out of the wall. There are five of these guys: three on this wall and two on the opposite wall. So observe and time your jumps well.


5 in and out sliding narrow ledges

 

From the 5th retracting ledge jump to the opposite full ledge. You will face a very nasty combination of traps before going into the light.


Complicated traps

 

Take time to study how to pass: there is a pattern as to how all the traps are moving. Now you’ve gained your 5th Bonus Health and will be beamed to the Drinking Fountain again. When returning, you can smash some objects for Sand. Step on the floor switch to open the door and return to the balcony with the lever (you have already opened the opposite door).

Enter that room and get more Sand. Look up to a Dagger plaque under a waving red banner. Run up this wall and use the plaque to reach the upper balcony. Get Sand here too and jump over the banister facing a Dagger plaque. Hop over and jump backward to the plaque.

Another fast move is coming up now. When hanging from your Dagger look right. There is a ledge sliding in and out of the wall similar to what you saw before. When you go to Landscape View you will see a narrow ledge behind this sliding ledge. So when the ledge is out, wall run and jump from the sliding ledge to the narrow ledge. Go to Landscape View and notice two Guards on a higher ledge that you can reach by wall-to-wall jumping starting with a backward jump.


Another row of wall-to-wall jumps to do here

 

You can easily kill both guys with wall attacks and stabbing them when they lie on their back. There is an opening in the banister on the right wall. Wall run here and jump to the suspended bar on your left (jump before the bulky wall section). Pull up and jump to the next bar. Notice a Dagger plaque on the opposite wall. Go to Landscape View to overlook the area. Swing/jump and wall-to-wall jump until your reach the plaque and stab your Dagger into it.


Swing, wall-to-wall jump and use your Dagger

 

Wall run left and end up on a narrow ledge. Step right around the corner and jump backward to a balcony with a Guard. The Guard is easy to defeat, but suddenly two female Ninjas will appear. Better avoid this fight by hanging from the banister: shimmy all the way right and jump backward to the Elevator where Farah is waiting (they surely must have invented Elevators in ancient Babylon, not in Lisbon).


Don’t hop over but shimmy right

 

Both love birds are now going up in the Elevator and start some small talk killing the time, like we all do in Elevators. Farah: What is your favorite color?
Prince: Blue!
Farah: Must every conversation we have be so serious? I know so little about you (I think she has a crush for this cute Prince).
Prince: Very well, then what is your favorite food?  (maybe they invented Pizza in Babylon too).
Farah: Pomegranates, what is wrong with you?
Prince: I’m messy, impossible to eat with dignity: so much work to eat with a few seeds (he definitely prefers junk food).
Farah:
But doesn’t the effort make everything much sweeter?
Prince: I think I’m going to be sick (probably “Elevator” sickness).

When the Elevator stops on a higher floor Farah wonders: What is this place? Prince: It is the heart of the Hanging Gardens! Remember the Hanging Gardens of Babylon? It was one of the 7 Wonders of the World like The Great Pyramid at Giza.


The Elevator stops at the Hanging Gardens

 

Farah runs away and a door closes behind her. This is a Checkpoint. Meanwhile two female Ninjas attack the Prince. These Ninjas are very slow, so you can easily defeat them with wall attacks. Smash some jars for extra Sand. Rotate the lever a half turn and three blocks behind your back will simultaneously move in and out of a vertical wall gap. The third block on top has a Dagger plaque.

Wall-to-wall jump to a higher ledge as soon as the blocks have retracted into the wall. There is another block going in and out that has a Dagger plaque on top. Wall run to the plaque and stab your Dagger into it. Keep hanging and overlook the site. When the block has moved out again, wall run left and stab your Dagger into another plaque. There is a second one above, so move up and from there jump to the upper ledge. Go to Landscape View and prepare your next move. When the block trio pops out of the wall you can make a wall run to the next Dagger plaque and hang from there.


Wall run now

 

When the blocks move in and out again wall run to the ledge on your right. There is a red curtain on your right. Wall run to the curtain, slide down and at the end jump backward to a narrow beam.


Quickly jump backward at the end of the slide

 

Walk to the narrow ledge and side step to your left around the corner where you can walk on another narrow beam. From here jump to the opposite vertical wall gap and go to Landscape View to study your next move. Climb up the gap and on top turn around where you will see a Dagger plaque in the opposite wall. Jump to the plaque stabbing your Dagger into it. Now you see another Dagger plaque on the opposite wall that you will have to reach. Wall run left and jump backward to this plaque.


Reach the opposite Dagger plaque with a wall run/jump

 

Look right at a horizontal wall groove. Wall run to the groove, and hang down to shimmy around the corner to your right. Drop down to the lower ledge. On the other side of the ledge go into Landscape View and observe how to move next. You can see two Dagger plaques on the wall and opposite the second plaque a bar sticking out of the wall. This should be clear now. Wall run to your right and jump backward to the first Dagger plaque.


Carefully plan your next move

 

Wall run to the second plaque and hanging from there jump backward to the bar. Notice a Dagger plaque on the opposite wall. Swing/jump to it applying your Dagger. From here you will see a Save Fountain on the ledge on your left.


Beware of the retracting beam

 

Wall run to the ledge when the retracting beam is aligned with the wall and drink from the Fountain.

 

Next Sublevel: The Hanging Gardens