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Level
6
Uptown
The
City Gardens
You
can take a 2nd Weapon opposite the Save Fountain but the two jars
don’t contain any Sand. From the opening you can see a bar sticking out from
the left wall. Do no not wall run! Jump to the bar and on the opposite
wall you see two Dagger plaques, a narrow ledge under the second plaque, and two
aligned narrow beams on the facing walls on the right. So you know what to do.

Use
the Dagger plaques to drop down to the narrow ledge and step around the corner.
Jump up to a higher narrow ledge. Hang from that ledge and shimmy all around the
wall pillar on your right. Let go to drop to the narrow beam below. Walk to the
end of the beam and jump to the opposite narrow beam. Jump up to the narrow
ledge and shimmy right.
Pull
up and look behind your back. There is a narrow beam and a Dagger plaque above.
So do your job. Wall run to the second Dagger plaque on your right, and further
to the ledge on your right. On top a Guard is patrolling so be prepared. Jump up
for a kill and overlook the Gardens (nice view!).

A
nice view over the
Hop
over the banister on your left and jump backward to the horizontal pole on the
wall. Swing/jump to the opposite ledge. Hang down from the other side and shimmy
around the corner. Drop down to the narrow ledge underneath. Jump backward to
the opposite narrow ledge on a pillar. Hang down and shimmy around the corner.
Pull up and jump backward to the trunk of a palm tree. Slide down halfway, and
jump to the palm tree on your left.

From
this position on the pillar jump to the palm trees
Slide
down to the ground and kill the Guards. Smash some baskets for Sand. There is a
statue on a pedestal that contains a mechanical Dagger groove. Do your thing and
further up two narrow beams will rotate until aligned.

The
beams are aligning
Return
to the previous pillar by climbing up and jumping from the palm trees. Shimmy
all around until both aligned narrow beams are now below you. Drop down and jump
to the second beam. Jump up to the narrow ledge on the pillar and shimmy left to
the opposite side. Pull up there and jump backward to a narrow ledge on the
opposite wall. Let go and drop to the Dagger plaque below and drop down to the
overgrown rooftop. This is a Checkpoint. Walk on the narrow beam and side jump
to the narrow beam on your right.

Two
side jumps in a row from this spot – a Checkpoint
Then
side jump to the narrow ledge and walk around the corner to where you can jump backward
to a horizontal pole on the wall. Turn around and swing/jump to the
wall. When touching the wall press [B2] to jump backward to the upper
horizontal pole. Turn around.

Use
a wall jump to reach the upper pole
Swing/jump
to the top of the opposite wall. Pull up and walk on the perpendicular beam to
where you can see a Sand Gate down below which is unprotected, and that is unusual.
Also notice two Dagger plaques on the opposite wall.

Have
a good look around from this beam
Jump
to the opposite palm trunk. Now there seems to be some kind of a glitch
in the game here. There are two ways you lower down to the Sand Gate. You can
slide down from this trunk to the ground or take the alternative route along the
Dagger plaques.

The
“mysterious” palm tree
The
alternative route is as follows:
Slide halfway down the trunk, turn around and jump backward to the top of the
narrow wall. Side jump to the first plaque and continue to the plaque on your
right and further to the narrow beam. Drop down to the floor.

The
alternative route
Either
way, you will end up on the ground where the Sand Gate cannot be activated
because the light beam is still on. So the way I solved this “glitch” was by
climbing the palm tree’s trunk again and taking one of the two routes again.
Then the light beam was extinguished.

Starting
your second round: the Sand Gate is extinguished now
Apparently
you have to make two trips (??). Stab your Dagger into the Sand Gate where you
will activate your 6th and final Sand Tank. The Sand in the Gate will
fill up all of them. So you should be OK for now, even on low Stamina.

Gain
your last Sand Tank
In
front of the Canal there is a statue pedestal with a mechanical Dagger groove
that will trigger two beams turning to align and a ledge rising up.

Beams
lining up and a ledge rising up
Climb
your palm tree again and jump backward to the narrow ledge where you had your
first view down on the Sand Gate. Walk to the top of the wall.

The
ledge that just moved up
This
ledge is slightly slanted but side jump to it anyway: you won’t slide off.
Then jump to the narrow ledge around a wall pillar. The discussion with
“God” starts again, but the Prince makes an end to it. There are other
things to do first!
Walk
around the pillar and jump down to the narrow beam that just aligned with the
other narrow beam. Jump over to the opposite beam and then up to the higher
narrow ledge. Shimmy all the way to
the other side and pull up. Jump backward to the narrow ledge on the opposite
wall and drop down to the lower narrow ledge.

Your
way to the ground
Drop
down to the ground and defeat the three Guards. Even low on Stamina, you have
all 6 Sand Tanks filled so don’t hesitate to rewind if you do get hurt. Wall
run to the horizontal pole on the left wall. Swing/jump to the opposite narrow
ledge and step all the way to your right around the corner. Two more Guards to
defeat here, so have fun when dropping down if you like. Just ignore them and
drop further down where your Stamina will get fully healed because of the water.
This is a Checkpoint. Proceed and meet a giant
monster. Run/roll between his legs and keep striking his calves until you
can run up his back. When the Dagger flashes do a Speed Kill. Now you can ride
this giant on his neck.

Start
riding the giant
He’ll
run through a door and you’ll have to direct him to the right through a next
door. Ride him all the way through the passage avoiding wall bumps because
he’ll drop down on top of you and you’re dead. Then you’ll have to rewind
and try again. Eventually you’ll reach a third door where he will drop
dead.

A
hell of a ride
You
are standing in a water flow but can’t drink to heal. On your right there is a
ladder. Climb the ladder and find a Save Fountain. Before saving, smash some
jars in the corner and get more Sand Tanks filled.