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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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Uptown, The Plaza

Uptown, The Upper City

Uptown, The City Gardens

Uptown, The Canal

Uptown, The Promenade


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
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Level 6

Uptown

The City Gardens

 

You can take a 2nd Weapon opposite the Save Fountain but the two jars don’t contain any Sand. From the opening you can see a bar sticking out from the left wall. Do no not wall run! Jump to the bar and on the opposite wall you see two Dagger plaques, a narrow ledge under the second plaque, and two aligned narrow beams on the facing walls on the right. So you know what to do.

 
Two Dagger plaques and a narrow ledge

 

Use the Dagger plaques to drop down to the narrow ledge and step around the corner. Jump up to a higher narrow ledge. Hang from that ledge and shimmy all around the wall pillar on your right. Let go to drop to the narrow beam below. Walk to the end of the beam and jump to the opposite narrow beam. Jump up to the narrow ledge and shimmy right.

Pull up and look behind your back. There is a narrow beam and a Dagger plaque above. So do your job. Wall run to the second Dagger plaque on your right, and further to the ledge on your right. On top a Guard is patrolling so be prepared. Jump up for a kill and overlook the Gardens (nice view!).


A nice view over the City Gardens

 

Hop over the banister on your left and jump backward to the horizontal pole on the wall. Swing/jump to the opposite ledge. Hang down from the other side and shimmy around the corner. Drop down to the narrow ledge underneath. Jump backward to the opposite narrow ledge on a pillar. Hang down and shimmy around the corner. Pull up and jump backward to the trunk of a palm tree. Slide down halfway, and jump to the palm tree on your left.


From this position on the pillar jump to the palm trees

 

Slide down to the ground and kill the Guards. Smash some baskets for Sand. There is a statue on a pedestal that contains a mechanical Dagger groove. Do your thing and further up two narrow beams will rotate until aligned.


The beams are aligning

 

Return to the previous pillar by climbing up and jumping from the palm trees. Shimmy all around until both aligned narrow beams are now below you. Drop down and jump to the second beam. Jump up to the narrow ledge on the pillar and shimmy left to the opposite side. Pull up there and jump backward to a narrow ledge on the opposite wall. Let go and drop to the Dagger plaque below and drop down to the overgrown rooftop. This is a Checkpoint. Walk on the narrow beam and side jump to the narrow beam on your right.


Two side jumps in a row from this spot – a Checkpoint

 

Then side jump to the narrow ledge and walk around the corner to where you can jump backward to a horizontal pole on the wall. Turn around and swing/jump to the wall. When touching the wall press [B2] to jump backward to the upper horizontal pole. Turn around.


Use a wall jump to reach the upper pole

 

Swing/jump to the top of the opposite wall. Pull up and walk on the perpendicular beam to where you can see a Sand Gate down below which is unprotected, and that is unusual. Also notice two Dagger plaques on the opposite wall.


Have a good look around from this beam

 

Jump to the opposite palm trunk. Now there seems to be some kind of a glitch in the game here. There are two ways you lower down to the Sand Gate. You can slide down from this trunk to the ground or take the alternative route along the Dagger plaques.


The “mysterious” palm tree

 

The alternative route is as follows:
Slide halfway down the trunk, turn around and jump backward to the top of the narrow wall. Side jump to the first plaque and continue to the plaque on your right and further to the narrow beam. Drop down to the floor.


The alternative route

 

Either way, you will end up on the ground where the Sand Gate cannot be activated because the light beam is still on. So the way I solved this “glitch” was by climbing the palm tree’s trunk again and taking one of the two routes again. Then the light beam was extinguished.


Starting your second round: the Sand Gate is extinguished now

 

Apparently you have to make two trips (??). Stab your Dagger into the Sand Gate where you will activate your 6th and final Sand Tank. The Sand in the Gate will fill up all of them. So you should be OK for now, even on low Stamina.


Gain your last Sand Tank

 

In front of the Canal there is a statue pedestal with a mechanical Dagger groove that will trigger two beams turning to align and a ledge rising up.


Beams lining up and a ledge rising up

 

Climb your palm tree again and jump backward to the narrow ledge where you had your first view down on the Sand Gate. Walk to the top of the wall.


The ledge that just moved up

 

This ledge is slightly slanted but side jump to it anyway: you won’t slide off. Then jump to the narrow ledge around a wall pillar. The discussion with “God” starts again, but the Prince makes an end to it. There are other things to do first!

Walk around the pillar and jump down to the narrow beam that just aligned with the other narrow beam. Jump over to the opposite beam and then up to the higher narrow ledge.  Shimmy all the way to the other side and pull up. Jump backward to the narrow ledge on the opposite wall and drop down to the lower narrow ledge.


Your way to the ground

 

Drop down to the ground and defeat the three Guards. Even low on Stamina, you have all 6 Sand Tanks filled so don’t hesitate to rewind if you do get hurt. Wall run to the horizontal pole on the left wall. Swing/jump to the opposite narrow ledge and step all the way to your right around the corner. Two more Guards to defeat here, so have fun when dropping down if you like. Just ignore them and drop further down where your Stamina will get fully healed because of the water. This is a Checkpoint. Proceed and meet a giant monster. Run/roll between his legs and keep striking his calves until you can run up his back. When the Dagger flashes do a Speed Kill. Now you can ride this giant on his neck.


Start riding the giant

 

He’ll run through a door and you’ll have to direct him to the right through a next door. Ride him all the way through the passage avoiding wall bumps because he’ll drop down on top of you and you’re dead. Then you’ll have to rewind and try again. Eventually you’ll reach a third door where he will drop dead.


A hell of a ride

 

You are standing in a water flow but can’t drink to heal. On your right there is a ladder. Climb the ladder and find a Save Fountain. Before saving, smash some jars in the corner and get more Sand Tanks filled.

 

Next Sublevel: The Canal