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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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Downtown, The Balconies

Downtown, The Dark Alley

Downtown, The Temple Rooftops - Part 1

Downtown, The Temple Rooftops - Part 2

Downtown, The Temple - Part 1

Downtown, The Temple - Part 2

Downtown, The Marketplace

Downtown, The Market District

Downtown, The Bowery

Downtown, The Brothel


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
samsi@skynet.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 5

Downtown

The Market District

 

Continue to the left and jump from the ledge on your right to a lower ledge. Smash all objects there and get more Sand. From the broken banister do a wall run on your right and jump backward to a narrow ledge.


Wall run and jump to the ledge

 

Shimmy to your right around the corner and let go to use a Dagger plaque below. Look to your right and wall run to another Dagger plaque. Look down and notice there is a Sand Gate there, at first sight there are no Guards.

Jump to the higher narrow ledge and as soon as you start shimmying to the right Farah will show up in a cut scene and complain about the pile of woven crates that is blocking her way. Pull up around the corner and reach a narrow beam.


You may pull up at this point

 

From the end of the beam jump to the vertical wall gap and slide all the way down. Kill the Guards here. There is a ladder and a mechanical Dagger groove around the corner. Smash the basket in front of the wall and run up the wall stabbing your Dagger into the groove. This will open a timed door on your left. Go into slow motion, jump down and make it through the door by running/rolling under it.

Remember to keep smashing objects for Sand, so I will not repeat this any longer. Turn left around the corner and climb up the grated door to reach an upper ledge. This is a Checkpoint. Pull up and walk on the narrow beam.


Walk to the end of the beam

 

The Sand Gate was protected by Guards after all! Jump to the opposite narrow beam. Don’t pay any attention to the 3 Dagger plaques on the wall. Drop down and kill the Guards – a terrible fight since there are about 10 Guards appearing from that Sand Gate. No problem with the Prince’s acrobatic Skills. When they’re all gone approach the Sand Gate and the Prince will stab his Dagger into it and earn 150 Sand Credits.

There is a mechanical Dagger groove between two torches on this plaza. On the opposite side a woven crate is standing in an alcove. Pull it out from under the stack of crates that Farah is standing on and she will jump to a ledge, pointing in a direction: I can see the Palace from here, make your way to me!


Pull out the crate

 

Move the crate further under the mechanical groove, jump up and from there to the groove stabbing your Dagger into it. This will open a door on your far right. Immediately go into slow motion, drop down and run through the door.

Inside turn around the corner and climb the ladder on your right. On top you’ll end up in a hallway. Go left around the corner to the pit and overlook the situation. You can see a shutter on each wall. That means another series of fast moving coming up.


Observe your next moves

 

Wall run on your right and jump from both shutters to the opposite ledge. A very long cut scene will now start where the Prince and Farah will meet again. When a woman cries for help in the distance. “God” will urge the Prince to continue his quest and leave the girl.


A difficult decision for the Prince

 

And so the Prince leaves Farah and goes upwards to a hole in the wall, but looking at the Tower of Babel he comes back to his senses.


Looking at the Tower of Babel the Prince changes his mind

 

He returns to the ledge and decides to follow Farah. When the cut scene is all over you’ll find a Save Fountain.

 

Next Sublevel: The Bowery