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Written and
illustrated by Dr. Hugh
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Downtown, The Temple Rooftops - Part 1
Downtown, The Temple Rooftops - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
5
Downtown
The
Marketplace
Continue through the hallway and a cut scene will start where the Prince runs down the stairs and meets Farah face to face. Farah is locked up behind a barred door and tells him that the Vizier has escaped to the Palace and asks the Prince to open the door, which “God” seems to disapprove of. This ever-interfering Voice finds her request rude and impertinent...

Farah is locked up and asks the Prince to set her free
Run up the stairs again and down the next stairs. Look down at the
complete chaos in the Marketplace, there is fire everywhere.

Jump backward from this spot

Supporting between the wall and the wooden lattice
Slide all the way down and drop to the floor where you have to
kill two Guards.

Moving the basket onto the switch will keep the door open
Go inside and run around two corners. You can smash jars and pots
for Sand.

Jump to the column and slide down
Kill those three Guards. Then there are plenty of objects to
refill your Sand Tanks. Notice another such woven crate in the corner? Push it
to the opposite lower wall and smash the baskets in front of it. Climb and jump
up to the ledge and walk on the narrow beam. Overlook the situation: there is a
Dagger plaque and a shutter on the opposite wall and further to the right
another Dagger plaque.

This indicates a number of quick moves
So here we go. Jump to the plaque and stab your Dagger into it.
Wall run to the shutter and jump to the opposite shutter from where you jump to
the second plaque. Drop down and kill the two Guards. Smash some jars and pots
to get more Sand.

The mechanism will open the door of Farah’s jail
She appears on the upper balcony in a cut scene and thanks him for
the favor.
Prince: Fine, but now I am
trapped in here!
Farah: OK, let me do you a
favor in return.
She shoots an arrow to a suspended woven
crate that will then drop
down to the floor.

Step on the second switch from this position
Then immediately go into slow motion and run through the door.
Pull up and jump to the higher platform. From the hole in the
banister wall run to a shutter from which you jump diagonally to the Dagger
plaque on the connecting wall. “God”
will interfere again because the Prince is wondering where Farah might be now.
Look
at the right wall. There is a narrow ledge below. Wall run to
the corner and end up hanging from the ledge.

Your next moves should be clear now
Jump
backward to the Dagger plaque and wall run to the left
corner from where you jump onto the narrow beam.

Prepare for another series of quick moves
So here we go. Wall run left and jump from one shutter to the
other ending up on the second Dagger plaque. Wall run to the beam on your left
and pull up. Side jump and stab your Dagger into the plaque. Look left and see a
broken banister.

The ledge with the broken banister
Wall run to the ledge and shimmy a bit left. Pull up and follow
the passage around the corner to your Save Fountain.