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Written and
illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
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Downtown, The Temple Rooftops - Part 1
Downtown, The Temple Rooftops - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
5
Downtown
The
Temple Rooftops – Part 2
Go to Landscape View to see a heavily guarded Sand Gate down
below. Hang down from the banister and jump backward to a narrow beam above a
bell that you’ve seen before.
From here
use a Speed Kill on the first Guard. Before doing that look
down and notice that there are jars standing in three of the corners.
That
Speed Kill won’t work, will it? So, you know what to do: get
rid of all these Guards with your acrobatic Skills. When you’re low on
Sand and need to rewind, smash the Jars.

Move the bell to the opposite corner
Climb the bell and run up to the two successive Dagger plaques and
onto a ledge where the Prince will meet Farah again. The Prince says something
about the Gardens his Father built. Farah shows him a lever that would open a
door.
Jump over the banister and hanging down from there jump backward to the opposite balcony where the lever is. Pull up and smash some jars in the corner should you need Sand. Do not touch this lever but drop down from the banister. Once down notice a flat block and a Dagger Plaque on top.
Go up to the plaque, look around and notice two other plaques
inside this tower ruin. Jump backward to the opposite Dagger plaque. From here
jump up to the ruin’s opening. Hang from the other side and drop down to the
floor where there are two levers. Look up and you will see Farah standing on a
higher ledge. This puzzle has to allow Farah to escape through a door by moving the
ledges.

Farah on a ledge and the first lever
Go to the lever – the one on the side where Farah is standing
and turn it by pressing [B6] and [LAS] up or down. From Air View you’ll see
two ledges rotating until they are in one line and Farah can jump to the
opposite ledge.

Both ledges are turning towards each other
Now go the second lever and turn it. This will allow Farah to jump
to the third ledge and another conversation between them will take place.
Farah says something about a bell...
Run up the hole in the
wall of the tower ruin again. Drop down to the Dagger plaque below you and then
to the floor.
Turn around and look up. There is a mechanical Dagger groove in
the wall. Run up the wall on the right of the groove and grab the banister of
the balcony where the third lever is (you’ve been here before). Pull up and
turn this lever.
Farah will now jump to the final ledge.

Move the bell under the groove
Hop up to the groove from the bell and stab your Dagger into it.
Watch how a door on your left will open. Then another cut scene comes in: some chit-chat with Farah while the timed door is already closing. So
repeat the groove jump with your Dagger, drop down to the bell and quickly run
up to the left wall’s banister, pull up and run past the door while it is
still open.

Jump to the Dagger plaque
Wall run to the ledge on your left. Run up
the wall and use the
Dagger plaque to jump up to the higher narrow ledge. Walk around the corner
where you can jump up to a higher narrow ledge and pull up.

Jump backward from this position...

...and then to the Dagger plaque
Pull up, follow the walkway and up
on the 3rd step behind the corner
on your left. There you will find a Save Fountain that finishes off this long
Sublevel.