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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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Downtown, The Balconies

Downtown, The Dark Alley

Downtown, The Temple Rooftops - Part 1

Downtown, The Temple Rooftops - Part 2

Downtown, The Temple - Part 1

Downtown, The Temple - Part 2

Downtown, The Marketplace

Downtown, The Market District

Downtown, The Bowery

Downtown, The Brothel


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
samsi@skynet.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 5

Downtown

The Temple Rooftops – Part 2

 

Go to Landscape View to see a heavily guarded Sand Gate down below. Hang down from the banister and jump backward to a narrow beam above a bell that you’ve seen before. There are a few Dagger plaques and a shutter on the wall but they’re just there for show. Side jump to the first Dagger plaque and drop down.

From here use a Speed Kill on the first Guard. Before doing that look down and notice that there are jars standing in three of the corners. That Speed Kill won’t work, will it? So, you know what to do: get rid of all these Guards with your acrobatic Skills. When you’re low on Sand and need to rewind, smash the Jars. Then stab your Dagger into the Sand Gate and earn your 5th activated Sand Tank. Fill up all 5 Sand Tanks and then go to the bell. Move it all the way under the two Dagger plaques in the corner.


Move the bell to the opposite corner

 

Climb the bell and run up to the two successive Dagger plaques and onto a ledge where the Prince will meet Farah again. The Prince says something about the Gardens his Father built. Farah shows him a lever that would open a door.

Jump over the banister and hanging down from there jump backward to the opposite balcony where the lever is. Pull up and smash some jars in the corner should you need Sand. Do not touch this lever but drop down from the banister. Once down notice a flat block and a Dagger Plaque on top.

Go up to the plaque, look around and notice two other plaques inside this tower ruin. Jump backward to the opposite Dagger plaque. From here jump up to the ruin’s opening. Hang from the other side and drop down to the floor where there are two levers. Look up and you will see Farah standing on a higher ledge. This puzzle has to allow Farah to escape through a door by moving the ledges.


Farah on a ledge and the first lever

 

Go to the lever – the one on the side where Farah is standing and turn it by pressing [B6] and [LAS] up or down. From Air View you’ll see two ledges rotating until they are in one line and Farah can jump to the opposite ledge.


Both ledges are turning towards each other

 

Now go the second lever and turn it. This will allow Farah to jump to the third ledge and another conversation between them will take place. Farah says something about a bell... Run up the hole in the wall of the tower ruin again. Drop down to the Dagger plaque below you and then to the floor.

Turn around and look up. There is a mechanical Dagger groove in the wall. Run up the wall on the right of the groove and grab the banister of the balcony where the third lever is (you’ve been here before). Pull up and turn this lever.

Farah will now jump to the final ledge. Now turn this lever back to its original position and Farah will shoot a suspended bell that will fall down to the floor of the ruined tower. Jump over the banister and drop down to where the bell is standing. Push it under the mechanical Dagger groove in the left corner.

  
Move the bell under the groove

 

Hop up to the groove from the bell and stab your Dagger into it. Watch how a door on your left will open. Then another cut scene comes in: some chit-chat with Farah while the timed door is already closing. So repeat the groove jump with your Dagger, drop down to the bell and quickly run up to the left wall’s banister, pull up and run past the door while it is still open. Inside you can side step on a narrow ledge on your left and jump backward to a Dagger plaque.


Jump to the Dagger plaque

 

Wall run to the ledge on your left. Run up the wall and use the Dagger plaque to jump up to the higher narrow ledge. Walk around the corner where you can jump up to a higher narrow ledge and pull up. Walk to the right and about in the middle jump backward to the opposite higher ledge, from which you can jump backward to the Dagger plaque on the opposite wall.


Jump backward from this position...


...and then to the Dagger plaque

 

Pull up, follow the walkway and up on the 3rd step behind the corner on your left. There you will find a Save Fountain that finishes off this long Sublevel.

 

Up to the next Sublevel: The Temple - Part 1