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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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Downtown, The Balconies

Downtown, The Dark Alley

Downtown, The Temple Rooftops - Part 1

Downtown, The Temple Rooftops - Part 2

Downtown, The Temple - Part 1

Downtown, The Temple - Part 2

Downtown, The Marketplace

Downtown, The Market District

Downtown, The Bowery

Downtown, The Brothel


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
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Level 5

Downtown

The Temple Rooftops – Part 1

 

[Warning: This Sublevel is very long, so I have split it into two parts and there is no saving in between the Parts. However, there is a Checkpoint at the end of Part 1, meaning if you die in Part 2 you will return there].

Walk to the wooden part of this platform and a cut scene will start. The Prince of Persia and the Princess of India will have a discussion. Also the lit Image of the resurrected Vizier will appear down below. Finally Farah will point the Prince to a direction he will have to follow.


The resurrected Vizier

 

From the broken banister you will notice a huge statue on a pedestal. Jump down from here and avoid a fight with some visible and invisible Guards by immediately running to the other side of the pedestal and climbing up to a Dagger plaque. Jump to a higher ledge and shimmy to your right around two corners until you see a column at the Prince’s back.


A column on the other side

 

Jump backward to the column and ascend until you see a Dagger plaque on the opposite wall and a shutter right of it. Turn around and jump backward to the plaque. Then wall run to the shutter and jump from there to a ledge and pull up. In the next cut scene Farah will shoot an arrow causing some kind of bell to fall down on a lower ledge. Hang from the platform and jump backward to that ledge. There is an invisible Guard here. Well, at least you can see his silhouette. Strike once and he will become visible and then finish him off with a wall attack. Move the bell by pressing [B6] + [LAS] under the dodecagonal star decorating the wall.


Move the bell under this decoration

 

Climb on top of the bell and run up the wall grabbing a ledge in the opening. Pull up into the cave and run up the wall in front of you stabbing the Dagger into the groove with the mechanism. This will open two timed doors and Farah will escape through one of them.

Jump back on top of the bell and make a wall run to the platform you just came from. Pull up and quickly run through the door before it closes. This is a Checkpoint. You can smash some jars inside to fill the empty Sand Tanks.

Wall run on your left to a narrow ledge under a burning torch. Go right and jump backward to a Dagger plaque. Wall run to your left ending up on a crumbling ledge. Quickly go left and jump backward to another plaque. Then look right and observe how to move on.

Wall run to your right to the narrow ledge under the plaque and jump up from there. Jump backward to a narrow mechanism groove and stab your Dagger into it. Now you’ll have to act extremely fast. The mechanism will pull out two timed narrow ledges: one below you and one on the opposite wall.


Both grey ledges are retracting fast

 

So here we go: drop down to the timed narrow ledge underneath and shimmy all the way left where you can pull up and jump backward to the opposite timed ledge. From there jump up to a crumbling narrow ledge before the lower one retracts into the wall. Immediately go right and jump up to a safe horizontal wall groove. If you die here you’ll return to the Checkpoint I just mentioned.

Shimmy right and around the corner drop down to a narrow ledge. Walk right and jump backward to a Dagger plaque. Look left. There is a full ledge behind you, so wall run left and jump to the ledge. Wall run to the narrow ledge in front of you and pull up.


Prepare for some fun

 

You can hear the howling of some kind of a monster. Jump backward to the hallway and a couple of Fire Dogs will attack you (in fact they’re not “Fire Dogs" like in Warrior Within, but just very aggressive huge Dogs). Because they keep coming in packs this is a hell of a fight. Avoid this fight by immediately running to a low block on your right. Actually there are two exits out of this place but the one I’m describing here is the easiest and safest.


The position of the low rock right of the entrance

 

Immediately after entering turn right and run to a low rock by the wall. Climb up and make a wall run to your right jumping to the horizontal bar from the curved wall. Swing/jump to the opposite mechanism plaque that will extract a block out of a wall on the other side of this place, left to the ruin of a round tower.

Run and jump up there and make a wall run to the wooden ledge on your right. Smash three jars in the corner to fill up your Sand Tanks. Run along the curved wall of the tower and jump to the bar. Turn around and swing/jump to the top of the ruin and pull up.


Overlook the site from the top of the ruined tower

 

Side jump to the narrow part of the opposite ledge and go right. Run up to the Dagger plaque. Wall run left and jump to the bar. Swing/jump to the narrow beam in front of you and side jump left to the higher level. Smash all jars there that contain Sand. From one of the sides you can look down to a heavily guarded Sand Gate. This is your Checkpoint.


The Sand Gate seen from your Checkpoint

 

Continue to Part 2