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property of Ubi Soft Entertainment™
Written and
illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
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To go to one of the sublevels just click on one of these links:
Downtown, The Temple Rooftops - Part 1
Downtown, The Temple Rooftops - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
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Level
5
Downtown
The
Temple Rooftops
– Part 1
[Warning: This Sublevel is very long, so I have split it
into two parts and there is no saving in between the Parts. However, there is a
Checkpoint at the end of Part 1, meaning if you die in Part 2 you will return there]
Walk to the wooden part of this platform and a cut scene will
start. The Prince of Persia and the Princess of India will have a discussion.
Also the lit Image of the resurrected Vizier will appear down below. Finally
Farah will point the Prince to a direction he will have to follow.

The resurrected Vizier
From the broken banister you will notice a huge statue on a
pedestal. Jump down from here and avoid a fight with some visible and invisible
Guards by immediately running to the other side of the pedestal and climbing up
to a Dagger plaque. Jump to a higher ledge and shimmy to your right around two
corners until you see a column at the Prince’s back.

A
column on the other side
Jump backward to the column and ascend until you see a Dagger
plaque on the opposite wall and a shutter right of it.

Move the bell under this decoration
Climb on top of the bell and run up
the wall grabbing a ledge
in the opening. Pull up into the cave and run up the wall in front of you
stabbing the Dagger into the groove with the mechanism. This will open two timed
doors and Farah will escape through one of them.
Jump back on top of the bell and make a wall run to the platform
you just came from. Pull up and quickly run through the door before it closes.
This is a Checkpoint.
Wall run on your left to a narrow ledge under a burning torch. Go
right and jump backward to a Dagger plaque.
Wall run to your left ending
up on a crumbling ledge. Quickly go left
and jump backward to another plaque. Then look right and observe how to move on.
Wall run to your right to the narrow ledge under the plaque and
jump

Both grey ledges are retracting fast
So here we go: drop down to the timed narrow ledge underneath and
shimmy all the way left where you can pull up and jump backward to the opposite
timed ledge. From there jump up to a crumbling narrow ledge before the lower one
retracts into the wall. Immediately go right and jump up to a safe horizontal
wall groove.
Shimmy right and around the corner drop down to a narrow ledge.
Walk right and jump backward to a Dagger plaque. Look left. There is a full
ledge behind you, so wall run left and jump to the ledge.

Prepare for some fun
You can hear the howling of some kind of a monster. Jump
backward to the hallway and a couple of Fire Dogs will attack you (in fact they’re not
“Fire Dogs" like in Warrior
Within,
but just very aggressive huge Dogs). Because they keep coming in packs this is a
hell of a fight. Avoid this fight by immediately running to a low block on your
right. Actually there are two exits out of this place but the one I’m
describing here is the easiest and safest.

The position of the low rock right of the entrance
Immediately
after entering turn right and run to a low rock by the wall. Climb up and make a wall run to your right jumping to the
horizontal bar from the curved wall.
Run and jump up there and make a wall run to the
wooden ledge on
your right. Smash three jars in the corner to fill up your Sand Tanks. Run along
the curved wall of the tower and jump to the bar. Turn around and swing/jump to
the top of the ruin and pull up.

Overlook the site from the top of the ruined tower
Side jump to the narrow part of the opposite ledge and go right.
Run up to the Dagger plaque. Wall run left and jump to the bar.

The Sand Gate seen from your Checkpoint