
All images in this walkthrough are
property of Ubi Soft Entertainment™
Written and
illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin
Click on one of these images to go to that Level
Or click on the image at the bottom of this page to go to the next Level
To go to one of the sublevels just click on one of these links:
The Underground, The Sewers - Part 1
The Underground, The Sewers - Part 2
© December
2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes.
Neither is it permitted to publish this walkthrough in any way without the
written permission of the author Dr. Hugh (samsi@skynet.be).
Feel free to place this walkthrough on your web site or on your home page, on
condition that no part of this walkthrough is changed and that the name of the
author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com)
and his E-mail address (gamesover@planet.nl)
are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com.
If you have any suggestions to improve this walkthrough, let me know by sending
me an email: gamesover@planet.nl.
Level
3
The
Underground
The
Sewers – Part 2
Meanwhile
the Prince is asking “God” why he has become this Sand Wraith? Listen to
what the fellow has to tell him. Saying that he has been blessed with a “Gift” and
has become “stronger and faster” now. What a nonsense with an ever dropping
Stamina! Then “God” says I am the
other part of You!
In
this new room are objects to smash for Sand. Constantly keep an eye on that ever
dropping Stamina Meter!! Run up to the wooden wall and shimmy left. Pull up and
jump to a higher ledge. Here are new Sand objects. Wall run from a corner to the
opposite ladder and climb up.

From
this corner wall run to the ladder
Smash
some jars for Sand, climb up to the ledge, run to the wall with the mechanical groove, climb
up and stab your Dagger into the groove.

This
part of the wall will now move forward
Immediately
jump to the bar behind you and swing/jump to the next one facing a spiky
cylinder in the wall.

The
half-cylinder will rotate into the wall showing its flat side
When
the cylinder has turned into the wall and has become a flat panel, swing/jump to
the panel and when touching press [B1] to jump to the wall behind you. When
touching this wall press [B1] again and this way move upwards by repeating jumps
between the walls. You’ve done this kind of wall-to-wall jumping before and
don’t need to use [LAS].

Wall-to-wall
jumping up to the ledge
Once
up, smash jars for that blasted Sand! Walk
up to a narrow beam and side jump in between two wooden walls.

Make
your side jump
Slide
and drop down ending up in shallow water. Water breaks the Sand Wraith Spell and
you’ll return into the “normal” Prince. Remember this.

Turning
into the Prince again
Further
up there is a narrow ledge on your right. Jump up and backward to another,
higher ledge.

Jump
backward to that plaque
Now
don’t hang to long on this panel going up and down because you’ll soon drop
down too. Should that happen, rewind. When the panel is on its peak, wall run to
your left to a landing. Two
fierce enemies will attack you here. Wall attack them and take a 2nd
Weapon.

These
are two tough enemies!
Walk
along the hallway and find another foe you’ll have to kill. This hallway is
divided in a number of sections. On the left wall of the 2nd last
section there is a Dagger groove that will open the door at the end. Climb
up and do your job.

Stab
the Dagger into this groove
Drop
down with [B4] and run and roll under the door while it is closing. You’ll be
entering a strange room. On your right there are lethal mechanical traps and on
your left there is a pair of curtains.

The
curtains are hiding a passage
Go
through the curtains and make a wall run on your right side to the next ledge. Jump over a
gap
on your right. Walk up to the narrow beam on your left.

There
are 3 beams in front of you

Jump
to the first beam
Side
jump to the next two beams, and walk to the landing. On
your right jump from one narrow beam to another one.

Jump
to the opposite beam
Walk
left and jump to the landing with a Drinking Fountain.

Your
next Drinking Fountain

Drink
from the Fountain
Drink
from this Fountain... but you won’t be requested to save your game. Instead,
you will notice how the lower part of the Stamina circle will fill up in blue
(The part of the Icon I just asked you to keep in mind). Turn around and notice
two circular saws spinning around and blocking your way out of there.

Observe
the rhythm of the saws and try to safely pass
Then
you’ll have to walk on a beam where two rows of each 8 arrows will be shooting
from the wall on your right. Wait until all arrows of the first set have been
shot and pass to the middle of the beam. Act similarly with the second set of
arrows. At the end of the beam a couple saw blades are coming in an out of the
walls.

Jump
when the blades are into the wall
When
you reach the other beam there is a floor saw behind a small section of popping
up floor spikes. Also here observe the motions well before passing both traps
and arriving into the light. Should you die somewhere in this row of traps,
you’ll be transported back to the Fountain and you will have to drink from it
again.

Drink
and start allover again passing the traps
When
you safely have passed the lethal mechanical traps you will obtain the Bonus
Health and return to the Fountain. Your Stamina circle will now have
increased with a small fraction, meaning that there will be more Bonus Health
Fountains to be found in this game until the circle will be full.
Also
we have learned the following things:
- A Drinking Fountain may either be a Save Fountain or a Bonus Health Fountain
- When drinking from a Bonus Health Fountain you will have to complete a Challenge Task first before actually obtaining this Bonus Health.
Now
you can safely return to the curtains, the same way as you entered before,
because all lethal traps will have vanished. Back
in the room pass the triple trap on the opposite side: two couples of wall saws
and a pop-up spiky floor in the middle of them.

Observe,
time well, and run past this trio of traps
After
this set of traps you’ll (finally) find a Save Fountain on your right. Drink
and save the Game.