All images in this walkthrough are property of Ubi Soft Entertainment™

Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


Click on one of these images to go to that Level

Or click on the image at the bottom of this page to go to the next Level


To go to one of the sublevels just click on one of these links:

The Underground, The Sewers - Part 1

The Underground, The Sewers - Part 2

The Underground, The Tunnels


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
samsi@skynet.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 3

The Underground

The Sewers – Part 2

 

Meanwhile the Prince is asking “God” why he has become this Sand Wraith? Listen to what the fellow has to tell him. Saying that he has been blessed with a “Gift” and has become “stronger and faster” now. What a nonsense with an ever dropping Stamina! Then “God” says I am the other part of You!

In this new room are objects to smash for Sand. Constantly keep an eye on that ever dropping Stamina Meter!! Run up to the wooden wall and shimmy left. Pull up and jump to a higher ledge. Here are new Sand objects. Wall run from a corner to the opposite ladder and climb up.


From this corner wall run to the ladder

 

Smash some jars for Sand, climb up to the ledge, run to the wall with the mechanical groove, climb up and stab your Dagger into the groove.


This part of the wall will now move forward

 

Immediately jump to the bar behind you and swing/jump to the next one facing a spiky cylinder in the wall.


The half-cylinder will rotate into the wall showing its flat side

 

When the cylinder has turned into the wall and has become a flat panel, swing/jump to the panel and when touching press [B1] to jump to the wall behind you. When touching this wall press [B1] again and this way move upwards by repeating jumps between the walls. You’ve done this kind of wall-to-wall jumping before and don’t need to use [LAS].


Wall-to-wall jumping up to the ledge

 

Once up, smash jars for that blasted Sand! Walk up to a narrow beam and side jump in between two wooden walls.

  
Make your side jump

 

Slide and drop down ending up in shallow water. Water breaks the Sand Wraith Spell and you’ll return into the “normal” Prince. Remember this.


Turning into the Prince again

 

Further up there is a narrow ledge on your right. Jump up and backward to another, higher ledge. Notice that part of the wall behind you sliding up and down? This panel has a Dagger plaque. When the panel is down, jump and stab your Dagger into the plaque.

  
Jump backward to that plaque

 

Now don’t hang to long on this panel going up and down because you’ll soon drop down too. Should that happen, rewind. When the panel is on its peak, wall run to your left to a landing. Two fierce enemies will attack you here. Wall attack them and take a 2nd Weapon.


These are two tough enemies!

 

Walk along the hallway and find another foe you’ll have to kill. This hallway is divided in a number of sections. On the left wall of the 2nd last section there is a Dagger groove that will open the door at the end. Climb up and do your job.


Stab the Dagger into this groove

 

Drop down with [B4] and run and roll under the door while it is closing. You’ll be entering a strange room. On your right there are lethal mechanical traps and on your left there is a pair of curtains.


The curtains are hiding a passage

 

Go through the curtains and make a wall run on your right side to the next ledge. Jump over a gap on your right. Walk up to the narrow beam on your left.


There are 3 beams in front of you


Jump to the first beam

 

Side jump to the next two beams, and walk to the landing. On your right jump from one narrow beam to another one.


Jump to the opposite beam

 

Walk left and jump to the landing with a Drinking Fountain.


Your next Drinking Fountain


Drink from the Fountain

 

Drink from this Fountain... but you won’t be requested to save your game. Instead, you will notice how the lower part of the Stamina circle will fill up in blue (The part of the Icon I just asked you to keep in mind). Turn around and notice two circular saws spinning around and blocking your way out of there.


Observe the rhythm of the saws and try to safely pass

 

Then you’ll have to walk on a beam where two rows of each 8 arrows will be shooting from the wall on your right. Wait until all arrows of the first set have been shot and pass to the middle of the beam. Act similarly with the second set of arrows. At the end of the beam a couple saw blades are coming in an out of the walls.


Jump when the blades are into the wall

 

When you reach the other beam there is a floor saw behind a small section of popping up floor spikes. Also here observe the motions well before passing both traps and arriving into the light. Should you die somewhere in this row of traps, you’ll be transported back to the Fountain and you will have to drink from it again.


Drink and start allover again passing the traps

 

When you safely have passed the lethal mechanical traps you will obtain the Bonus Health and return to the Fountain. Your Stamina circle will now have increased with a small fraction, meaning that there will be more Bonus Health Fountains to be found in this game until the circle will be full.

Also we have learned the following things:

-         A Drinking Fountain may either be a Save Fountain or a Bonus Health Fountain

-         When drinking from a Bonus Health Fountain you will have to complete a Challenge Task first before actually obtaining this Bonus Health.

Now you can safely return to the curtains, the same way as you entered before, because all lethal traps will have vanished. Back in the room pass the triple trap on the opposite side: two couples of wall saws and a pop-up spiky floor in the middle of them.


Observe, time well, and run past this trio of traps

 

After this set of traps you’ll (finally) find a Save Fountain on your right. Drink and save the Game.

 

To the next Sublevel: The Tunnels