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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Palace of Babylon, The Palace Balcony

The Palace of Babylon, The Palace

The Palace of Babylon, The Throne Room

The Palace of Babylon, The Hallway of Traps

The Palace of Babylon, The Ruined Palace

The Palace of Babylon, The Royal Chambers


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
samsi@skynet.be). Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Level 2

The Palace of Babylon

The Hallway of Traps

 

The Palace is shaking and on the verge of collapsing. Run straight into the hallway. Remember that you have the Power of Recall with 3 out of 6 filled Sand Tanks at this moment. The 3 remaining Sand Tanks will still have to be activated later on. Whenever you use a Sand Tank, smash all jars, chests etc... because they may contain Sand to fill your tanks.

You also may receive Sand in combat with an enemy, depending on how bravely you defeat them. When all your activated Sand Tanks are filled do not bother with smashing objects because the Sand will be wasted. Around the corner pass two spiky cylinders when they’re in the floor. Run over them one by one.


Your first trap here

 

Next you will encounter vertical cylinders with knives that go from left to right. Quickly pass by the right wall when the first one is turning left.


Vertical spiky cylinders

 

Then you’ll have a combination of two spiky floor cylinders with a vertical cylinder in their middle. Pass on the right side when the first floor cylinder is safely out of the way. Next meet another combination, this time a horizontal cylinder between two vertical ones. Again, pass on the right side.

Go down the stairs and jump up the wall hitting the switch that will open up a timed door. Quickly run through and arrive in a room with 6 pillars that have square and round parts. We’ll call the round parts columns. Different sections of the floor will sink when you approach them. Quickly run to the third column on your right, jump and climb up. Jump to the previous column, climb up and then to the first column. Jump to the narrow ledge.


From this position jump to the ledge

 

Quickly go to the right because this ledge will collapse too. Around the corner, jump up to a higher narrow ledge and go all the way to the end facing a column. This column will soon collapse when you grab it, so have a good look around before you jump to this column. See these Dagger plaques on the wall?


Quickly turn your back to the wall on this collapsing column

 

Act fast now! Jump to the column, climb up, turn your back to the wall, jump backward and stab the Dagger into the plaque. There are two more Dagger Plaques on that wall to your right. Wall run to the middle plaque and have a look around. From here you will see that there are two columns in a row near the last plaque that will lead to an opening in the opposite wall. From the second column you will first have to jump to a narrow beam sticking out from the left wall.


First look around here

 

Ready? So here we go. Wall run to the third Dagger plaque. From there jump to the first column, turn around and jump to the second column.  From there jump to the narrow ledge and side jump to the opening. Go to Landscape View and notice a red curtain. Jump to the curtain and slide down. When you’re at the end press [B1] to jump between two narrow walls. If you miss the jump you’ll end up hanging from a narrow ledge under the curtain. Then you’ll have to do a backward jump to the opposite wall gap. Go down and find a Save Fountain.

Drink, Save and proceed to The Ruined Palace.