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Written and illustrated by Dr. Hugh
Website conversion and layout by Bert Jamin


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The Palace of Babylon, The Palace Balcony

The Palace of Babylon, The Palace

The Palace of Babylon, The Throne Room

The Palace of Babylon, The Hallway of Traps

The Palace of Babylon, The Ruined Palace

The Palace of Babylon, The Royal Chamber


© December 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh (
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Level 2

The Palace of Babylon

The Palace Balcony

 

The Prince wonders what has happened here, nothing seems familiar. Left of the Save Fountain there is a banister. Hang down and drop to the rooftop below. Do a wall run + jump to the balcony on your right.


The Prince will end up hanging from the banister

 

Go to Landscape Camera and notice a Guard and an Archer behind the corner. Run to the far side and let the Guard come after you, you’ll be safe here on this side from the Archer’s arrows. Finish him off using wall attacks.

When he’s gone run around the corner and throw your 2nd Weapon at the Archer. Watch out, there is also a second Archer. Climb a large pedestal, run up the wall and quickly press [B2] to stab the Dagger into the plaque.


There is a plaque on the wall


The Prince will hang from the Dagger

 

Press [B1] to reach higher and then [B2] to stab the Dagger into the next plaque.


Getting higher up with the Dagger

 

Now jump away from the wall to the opposite balcony and pull up. Run along the wall and press [B1] on the shutter to jump diagonally.


See the open shutter there?

 

You’ll end up on another balcony. Smash the Weapon stand and pick up a second Weapon. Remember the Rage of Darius: [B2] – [B2] – [B3] – [B3] – [B3] quickly in a row? Step on the floor switch and run through the timed opened gate to reach a new balcony. Go to Landscape Camera and notice a Guard down below. Jump to the table and run along the wall and press [B2] to stab the Dagger into the plaque. Then press [B4] to drop to a short narrow beam.


Drop to the beam below

 

Turn around and notice a plaque on the opposite wall. Jump and stab the Dagger into the plaque.


Jump to this plaque

 

Drop down and try to Speed Kill the Guard. Jump to one of two pillars near a double door and climb up. Jump to a narrow beam and pull up. Side jump to the balcony and go to Landscape Camera. Around the corner you’ll see an Archer on watch. Finish him off with the combo styles you learned.

Hanging from the banister jump to the beam. Underneath a Guard is patrolling. Hang down and drop to the floor killing the sucker. Take his Sword. Around the corner switch to Landscape Camera. Notice a higher balcony with a Guard. Smash the bench, but keep in mind that breaking objects may alarm Guards. Proceed and climb to the balcony.

Pull up and finish off the Guard. Look up and notice plaques on the wall. Run up and stab your Dagger into the first plaque. Now go up to the higher plaque. Wall run to the left plaque and stab your Dagger in.  Wall run to the balcony. Switch to Landscape Camera and see the Archer on the opposite balcony.  Jump on the table and run along the wall, then press [B3] on the shutter to start a Speed Kill. Now you are on the other balcony. Look up and notice a beam above you. Run up to the wall and jump to the beam.

Once on the beam the Prince wonders why he has to run and hide instead of resting, hunted in his own city... Side jump to the left beam and pull up. Side jump to the left beam, turn around and jump to the opposite narrow ledge. From there jump to the balcony’s banister. Pull up to the balcony. On your right there is a Guard and an Archer.

Smash the benches and finish them off. That should be easy now. Remember that your best tactic to kill these buggers is doing a wall attack or run and jump over them while stabbing. Climb up a wall and stab your Dagger into a plaque. Do a left wall run ending up hanging on a narrow ledge. Shimmy to the right, pull up and jump up. Go left around the corner and make a wall jump to the upper Beam. You will trigger a wall switch that will open up a timed entrance higher up.


Running up the wall will trigger this switch


Turn around and quickly jump up

 

Jump from the beam to the open ledge where you’ll find your next Save Fountain.

 

Up to the next Sublevel: The Palace