Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

Temple

Darkness to Light

Ahriman

Epilogue - A New Beginning


Level 8
TREE OF LIFE

Sublevel 1
TEMPLE

You have been teleported from City of Light to the Desert. Climb up the left or right staircase.


The left staircase is okay

 

Walk through the door of light. A Sublevel will load.


Through the door of light


Loading a Sublevel

 

You will start off with a wall run to Plate #1 (blue).


Wall run to Plate #1

 

The Plate pulls you to a wall. Wall run to the ring.


Wall run to a ring

 

Press red to continue to the corner, jump off to the perpendicular wall, continue wall running to the second ring and press red to reach Plate #2 (blue).


Press red on the ring


Wall run to the corner and jump off to the perpendicular wall


Wall run to the next ring and press red


Reach Plate #2

 

The Plate pulls you off to wall where you run to Plate #3 (red).


To Plate #3

 

The red Plate hurls you at a wall for a run to Plate #4 (green).


Reach Plate #4

 

You’ll turn left and wall run up to Plate #5 (red) steering right-left-right to avoid two obstructions.


Run up


Steer right


Steer left


Steer right again to Plate #5

 

Hit Plate #6 (red).


A short trip to #6

 

Hit Plate #7 (green).


To #7

 

Run up and steer right-left-right to Plate #8 (green).


Avoid the obstruction on your run up to #8

 

You’ll turn left and run to a nearby Plate #9 (yellow).


To nearby #9

 

Yellow Plates make you fly and they can be nasty like on this flight. You have to avoid two major obstacles. On the first you must go left-down-up.


Left


Down


Up

 

The second obstruction is more tricky. Here you go down and immediately left. Then it goes right trough two windows.


Down and left


Right through a window

 

Next you reach Plate #10 (green).


Plate #10

 

Now there’s a short run up to Plate #11 (green).


Up to #11

 

Here the scenery turns right and you run up to Plate #12 (green).


To #12

 

Here you turn right again and run up to Plate #13 (yellow).


To a yellow Plate

 

That is your next flight and more tricky than the previous flight. It will fling you at a wall for a run to a corner. Jump off to the perpendicular wall and run past a ring to Plate #14 (red).


Wall run


Jump off


Press red on the ring


Reach the red Plate

 

This plate will smash you to cornering walls each with a ring. Wall run past the first ring, jump off to the perpendicular wall, run past the second ring and reach Plate #15 (blue).


Lift off


Cornering walls


The first ring


The second ring


On the blue Plate

 

That Plate finally pulls you off to a ledge with a door of light. Save here.

 
The ledge with a door of light

 

Next Sublevel:

DARKNESS TO LIGHT