Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

The Cauldron

The Cauldron - Light Seeds

Construction Yard

Construction Yard - Light Seeds

Machinery Ground

Machinery Ground - Light Seeds

Heaven's Stair

Heaven's Stair - Light Seeds

Reservoir

Reservoir - Light Seeds

The Observatory


Level 4
THE VALE

Sublevel 3
CONSTRUCTION YARD

Jump to the ledge and pull up to enter the shaft.


Jump into the shaft

 

You will have to chimney jump high up in this shaft. A chimney jump constitutes a number of wall to wall jumps that take you higher up in the shaft. However, when the Prince jumps to a wall he will also add a short vertical wall run like you’re already used to. With respect to chimney jumping I will call this combination a high jump. In short, a high jump is a jump to the opposite wall + a short wall climbing.
At the end of the wall run the Prince will then drop down unless you press green for a next high jump.
It is a matter of “feeling” when you have to press green for the next high jump. The higher you jump off the wall, the lesser the amount of high jumps you have to do.

Two high jumps starting from the floor will bring you to a first narrow ledge (they come in pairs – on each wall).


The first high jump


The second high jump

 

You are hanging from the narrow ledge.
Jump to the opposite narrow ledge and press green + LAS forward to wall run up. Jump off and continue jumping high until you hang from a second narrow ledge.


Hanging from a second narrow ledge

 

Rup up and make some high jumps to a third narrow ledge. You should hang from the left narrow ledge - if not, jump to that ledge.


A third narrow ledge

 

Shimmy around the corner to the far left and let go to the ledge below.


Shimmy left and drop to the ledge

 

You’re in a short tunnel. This is a Save Checkpoint. Walk to the other side on your left and wall run to a narrow ledge.


Wall run to the first narrow ledge

 

Wall run to the second narrow ledge on your right and shimmy right around the corner.


Prepare another wall run from the second ledge

 

Wall run, jump off the wall to the perpendicular wall and you’ll keep wall running to a narrow ledge.


Your way to the third narrow ledge

 

Shimmy right around the corner, wall run and jump off to a large platform.


Wall run and jump off

 

Prince: Do you think he’s planning a surprise for us?
Elika: I don’t think he’s interested in us. It’s the Fertile Ground.
Prince: True, I think I’d actually be more comfortable if he attacked us.

Then the Prince refers to the balloons hanging in the sky:


What’s keeping these things in the sky? Ahriman?

 

Elika: No, these are the Alchemist’s work.
Prince: These things are incredible. You think we could use them to fly?
Elika: Once this is over, they should be destroyed.
Prince: Why do you want to destroy them?
Elika: What is born of evil carries its touch. This land should be purged.

You are at the Construction Yard now. Walk to a slightly higher platform on your right and notice there are two ways you can follow. Ask Elika and her Flare will show you the way to the Fertile Ground. The other way with the protruding beam leads to Reservoir, a neighboring Land.


The way you should follow first


The path to Reservoir

 

Jump across the stream of black goo and notice you can wall run to a green Power Plate.


Cross the stream of black goo


Wall run to the green Power Plate

         

Press yellow to wall run up to the second Plate.


Up to the second Plate

 

Continue to the third Plate and use LAS to follow the path.


Launch from the second Plate


Steer left


Run up to the third Plate

 

Run from the third Plate up to a platform.


From the third Plate to a higher platform

 

In a small cut scene the balloons are lifting a rock with a platform: the Fertile Ground. Elika explains:


He’s tearing the Land apart

 

Prince: He doesn’t care about us. He’s trying to destroy the Fertile Ground.


We will have to go up there to get across

 

Elika is referring to the square of 4 platforms in front of the Fertile Ground.
At this Checkpoint you may save the Game.

Turn left and notice a narrow wooden wall with two rings. Use the rings to climb up.


Climb up the wall using both rings

 

Pull up, walk to the end of the narrow beam and jump to the opposite narrow beam with Elika’s help. This beam protrudes from one of the platforms clustered round a square.


Jump between protruding beams with Elika’s help

 

You can see that each of these four wooden platforms has a crank that can be turned. The Prince is now referring to the narrow beams protruding from these square platforms:

We should be able to get across if we get these beams lined up.
But Elika seems more worried:


We have to hurry...

 

...I don’t know how long the Fertile Ground can survive. If he destroys the Fertile Ground...
Prince: I can’t see the Alchemist.
Elika: He must be close. We have to get to the Fertile Ground.


The jump is too big.

 

Elika: That beam there is longer than the others. Could you use that?
Prince: Let’s line it up and find out. I can’t see a way across.
Elika: If we can rotate these platforms we can line the beams up. Then jump to the other platforms.
Prince: I see what you mean, Machinery is evil.
Elika: We can get across the platforms, it’s just the final jump across to the Fertile Ground that’s going to be tricky.
Prince: That longer beam that would get us across, if we lined it up. You could’ve made these easier to reach.
Elika: The Fertile Grounds were made a thousand years ago, I didn’t put them anywhere.

Okay, now you know bits and pieces about this puzzle:
Your goal is to get the longest beam aligned with the beam protruding from the Fertile Ground and jump across.
In order to do this you have to turn the cranks. A turn means a rotation through 90 degrees, clockwise or counter-clockwise.
To make a turn approach a crank and press red. Elika and the Prince will both grip the crank. Then you will see a panoramic view from above with the four platforms. Use LAS to move the crank.

If you start doing this randomly there are a million of possibilities and suddenly you will find yourself on the longest beam in front the Fertile Ground. Among the many trials I found to get this puzzle solved, here is the shortest one [screenshots were taken after the turn(s)].
Start a turn on this first platform:


Clockwise (1x)

 

Jump to the platform on your left with Elika’s help.


To the platform on your left

 

Hold the crank:


Clockwise (1x)

 

Jump with Elika’s help to the platform on the top right of the screen. This platform is different: it has 4 grated metal corners.


To the platform on your right

 

Hold the crank:


Clockwise (1x)

 

This crank turns all four platforms.

Now you must go to the platform on your right with the long protruding beam. Jump (with Elika’s help) to the one in front (as seen on the previous screenshot). Hold the crank:


Clockwise (1x)

 

Go to the platform on your right with Elika’s help. Hold the crank:


Clockwise (1x)

 

Jump to the platform with the large beam (this time without Elika’s help).
Hold the crank:


Clockwise (2x)

There. Good work.

Walk to the end of the long beam and jump to the beam of the Fertile Ground with Elika’s help. As soon as you land the balloons loosen the hanging rock and fly into the air.


Jump with Elika’s help to the Fertile Ground’s protruding beam

 

The Alchemist appears for a new battle.


It’s not that you cannot understand...

 

...it’s that you do not even question. Knowledge enlightens, you close your eyes in blind faith!

There are two efficient combos against The Alchemist:
[combo 1] yellowblue
[combo 2] yellowredblue
If you perform a suite of combos like [1] – [2] – [1] you can inflict a serious damage to The Alchemist.
He also often changes colors:

-         black: press yellow (Elika’s magic attack)

-         blue: attack with blue (sword stroke)

If you happen to get him close to the edge your last blue stroke of a combo will push him off the edge. You got rid of him – for the time being.

When Elika is standing under the blue light beam press yellow repeatedly.


Preparing the healing

 

The wonderful transformation will then start:


The healing of the Land!

 

The Prince approaches Elika who is exhausted:


What do you think he was doing to the Fertile Ground?

 

Elika: He must have seeking to break the Energy that links the Grounds to the Temple. He was trying to set Ahriman free.
Prince: Well, we’d better seek a way to finish him before he does that.

Your Game gets an Autosave now. Your may want to make a manual Savegame too.


Get an Autosave

 

Next Sublevel:

CONSTRUCTION YARD – LIGHT SEEDS