
Prince
of
Persia
2008
Text
& Screenshots by Dr. Hugh
Web
Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
not be used for any commercial purposes. Neither is it permitted to publish this
walkthrough in any way without the written permission of the author Dr. Hugh.
Feel free to place this walkthrough on your web site or on your home page, on
condition that no part of this walkthrough is changed and that the name of the
author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com)
and his E-mail address (gamesover@planet.nl)
are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com.
If you have any suggestions to improve this walkthrough, let me know by sending
me an email: gamesover@planet.nl.
Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
The Sun Temple - The Remaining Light Seeds
Marshalling Ground - Light Seeds
The Windmills - Light Seeds, The Tunnels
The Windmills - Light Seeds, The Mill Tower
Level
3
RUINED
CITADEL
Sublevel
8
MARSHALLING
GROUND – LIGHT SEEDS
You
start off with 227/340 Light Seeds, meaning there are still 113 Light Seeds
required for the next Power. You have 1/45 Light Seeds at Marshalling Ground.
Set
your destination to The Windmills on
the Map because that is the next Land you’ll have to visit.

The start at the Fertile Ground

Specs on the Map at your start
There
are two Light Seeds to grab on the Ground: LS228-229. There is no other way to
go from here than by the Power Plate. Jump to it acquiring LS230 and blast off
to the initial lower platform.



Returning to the initial platform
Prince:
You don’t look so good.
Elika:
Is that what you say to all the girls? No
wonder you ended up alone in the Desert with a Donkey.
Prince:
You don’t have to keep playing tough.
You’ve proved you’re not the sweet, little, spoiled Princess to me.
Elika:
Yeah. You think it’s me who’s playing
at being tough?
Prince:
I didn’t think The Hunter was the
sharpest arrow in the quiver, but waiting for us at the Fertile Ground wasn’t
a bad move.
Elika:
Don’t underestimate the Corrupted, they
each have their own skills. And Ahriman controls them all.
Prince:
Why would a Prince, someone with
everything sell their Soul to a God? What do you think, Princess?
Elika:
I haven’t sold my soul. I’ve chosen to
serve.
Prince:
You really think there’s more out there? That Ormazd is there for you?
Elika:
You’ve seen what Ahriman can do. We need Ormazd.
Prince: So, do you serve Ormazd...
or are you
just afraid of Ahriman?
Elika:
Do you ask questions to discover the
truth, or do you hide behind them because you’re scared of it?
Notice
a blue Power Plate on the wall in front of the Tunnel: the Hand of Ormazd. This also means you will have to return with that
Power to get your totality of 45 Light Seeds in this Sublevel.

The blue Power Plate on the wall

The Hand of Ormazd on the Map
Save
your Game here because you have three directions to choose from:
-
by
the Power Plate (returning to the Fertile Ground)
-
along
the opposite wall
-
through
the Tunnel to The Windmills (for
obvious reasons this will be kept as last).
Select the path along the wall - it is sow. Notice a towering rock with three Light Seeds on its platform.

Follow this wall with its abundance of Light Seeds
Wall run to the vines and notice two Light Seeds hanging within climbing reach.


Wall run to the vines
Climb up and jump up past LS231 and gripfall to grab it.


Climb up to LS231 and gripfall back on the vines

Climb down left to LS232
Climb
as close to the waterfall as you can. Wall run left, jump off past the waterfall
to the next wall, and wall run further [LS233] to the next vines.

Climb close to the waterfall

Perform two wall runs


Grab LS233 on your run to the vines
Shimmy
left to LS234.

Take LS234 at the left end of these vines
You
have noticed a lower ledge behind the high ledge. Wall run left and jump off the
wall to the ledge. This ledge has two protruding narrow beams. Walk along the
beam facing the wall of the higher ledge where you can see a Light Seed hanging.

Wall run left

Jump off to the lower ledge

Walk on the beam
Jump
to the wall and wall run grabbing LS235 and jumping off to the vines you just
came from.

Wall run and grab LS235

Jump off the wall

Hang on the vines
Climb
to the top of the vines and jump up to the wall above. You will then see the
high ledge behind you. Jump backwards when high up and land on the ledge.

Climb up and jump up

Jump backwards

Land
on the ledge
Look
at the three Light Seeds waiting on this ledge and claim them one by one.

Precious Treasures waiting for adoption

LS236

LS237

LS238
Go
to the other end of the high ledge and look down at the low ledge. Jump down.
You won’t get hurt.

Look down to the lower ledge


Jump down
Jump
from the other protruding beam (facing the rock wall) and run past narrow
ledges. On your way you’ll catch LS239.


Wall run between narrow ledges catching LS239
Keep
wall running on the same level until you reach a vertical narrow shaft.






Some acrobatic wall running
Climb
up the narrow shaft and jump up to catch LS240.


Up to LS240
Shimmy
right, jump up to a higher vertical narrow shaft, climb and jump up to the roof.
Look from the balconies: this is your end point on this side of the path.

Up to the roof


Views from the roof
Jump to a narrow ledge and shimmy and wall run on an equal level until you meet the corner where you saw two Light Seeds hanging above.




Shimmying and wall running to your right
Jump
up to two narrow ledges and jump up to collect LS241-242.

Up to LS241-242
Return
to the lower narrow ledge and wall run right along the curved wall picking
LS243. End up on a narrow ledge.



Wall running between narrow ledges
Slide
down from the vertical narrow shaft and gripfall steering to the right with LAS
to pass LS244 on the way down to a narrow ledge.

Start your gripfall down the shaft


Steer right to catch LS244
Follow
right along the narrow ledges until you reach the lower ledge again.




Reach the lower ledge again
From
here backtrack to the initial platform:



Back to the platform where you started
Save
your Game.
Wall
run to the Power Plate and dart off to the ledge with the second Power Plate. In
the middle of your flight steer past LS245 and when approaching the ledge with
the two Light Seeds you will see more Light Seeds hanging under it. You’ll
land right upon LS246.

Dart off


Grab LS245 during your flight and steer right between two pillars

Obtain LS246 on your landing
Hang
from the edge and shimmy all around catching LS247-249. Then pull up and walk
over the narrow beam to the wall adding LS250.

Shimmy left and catch LS247

LS248


LS249 – pull up here

Walk over the beam and add LS250
Look left at three Light Seeds hanging on the wall. You can’t jump from the beam, so walk back to the ledge and stand in front of them. Jump with Elika’s help to the wall.

Look left at the three Light Seeds


Jump from here with Elika’s help
You
will automatically wall run up and take LS251-253. Then jump backwards to the
ledge with Elika’s help again.


Climb up taking LS251-253


Return to the ledge with Elika’s help
Climb up the wall and the Power Plate will shoot you away through the air to the ledge with the third Plate. On your way, grab LS254.

Shoot away


Grabbing LS254 on the flight
Approach
the ledge and land right upon LS255. Notice a Light Seed hanging from the corner
on your right. Walk to the edge and get LS256.

Approaching the ledge

Landing upon LS255

Get LS256
Speed off the Power Plate to the battle platform under the Fertile Ground and grab LS257 on your way.

Launch from the Power Plate

Steer right to catch LS257

Approach the platform
Climb
up to the Fertile Ground and launch to the initial platform.

From the battle platform observing the Fertile Ground

Blasting off the Fertile Ground’s Power Plate

Arriving again at the initial platform
Save
your Game here.
Finally
take the Tunnel that connects Marshalling
Ground with The Windmills.
The
Corruption starts about halfway the Tunnel, so take all the Light Seeds that are
still available at this end.
Wall
run past the rings to the pole with the flag on your right and meanwhile take
LS258-259 along.


Grab LS258 before your reach the first ring

Pass
the second ring to LS259

Jump off to the pole
Jump off the pole and wall run past LS260.

Hanging from the pole


Wall running past L260
Jump
off to the opposite wall and to the platform.

Jump off to the other wall

Wall run and jump to the narrow beam protruding from the platform

Reach the platform
Walk
to the other protruding narrow beam and observe the corridor where you can spot
four Light Seeds.

Study you next moves
Jump to the wall, wall run past LS261, jump off to the other wall, grab L262 and wall run jumping off to the hanging column [LS263].

Wall run past LS261

Jump to the other wall grabbing LS262


Jump off to the hanging column taking LS263
Turn left and notice two Light Seeds hanging above a narrow beam protruding from the wall. Jump backwards with Elika’s help off the column to the narrow beam.

Turn your back towards the wall with the Seeds


Jump to the narrow beam with Elika’s help
Jump
up to the wall, grab LS264-265 and gripfall back on the beam


Jump up and catch the Light Seeds

Gripfall on the beam
Jump
back to the column with Elika’s help and turn your back towards the narrow
beam in the direction of the next platform. Jump backwards with Elika’s help
and land on the beam [LS266].


Jump back to the column with Elika’s help


Jump to the narrow beam with Elika’s help grabbing
LS266
Open
the Map and read that you’ve found 40/45 Light Seeds in this Sublevel. You
will need to return with the Hand of
Ormazd and find the last 5 to finish off your collection of 45/45. You’ve
already seen where these five are.
Also
the arrow indicating your position is about halfway the Tunnel to The
Windmills.

Open and read the Map
Jump
to the next platform’s protruding ledge and watch the black twister of evil
announcing the resurrection of a Soldier of Ahriman.



Jump to the protruding beam
Step
on the platform and let the battle begin. The enemy already changed state! He
turned blue and will stay blue. Only blue
attacks will weaken him. When the Prince happens to lying on the floor with the
Creep towering above him, you’ll have to quickly press the suggested button
color to prevent Elika from slaughtering the Prince... at the cost of a full
recovery of the enemy’s health under the black beam!
At
the end when he’s defeated he’ll turn into black crumbs.




The Prince’s blue attacks are weakening the blue Monster
When
the Soldier is at the end of his power his health bar will disappear and he will
disintegrate.



Ahriman’s Soldier gets to pieces
The
Corruption begins on the opposite side of this platform.
Have a look from the balconies.


The border with the Corruption
Let
Elika throw a Light Flare to verify if you are still on the correct path.

That is the Tunnel to The Windmills
all right
Save
your Game.
Continue
to the next Sublevel: The Windmills
Returning with the Hand of Ormazd
You
have now returned from Level 7: Elika’s Powers,
Sublevel: Hand of Ormazd. With this Power you can complete your collection
of Lights Seeds here.
Ride the Yellow Plate on the Fertile Ground to the lower platform where you find
a blue Power Plate.

The yellow Plate on the Fertile Ground

Run
up to the plate for activation by pressing yellow. You will be lifted off by
a grapple hook to a nearby narrow wall with 5 Light Seeds.

Activate the blue Plate

The grapple hook pulls you to a narrow wall
Walk along the narrow wall and take the remaining 5 Light Seeds.

Take 5 Light Seeds
Open
the Map to confirm 45/45 Light Seeds.

Your situation on the Map
Set
your destination to: The Windmills.

Next destination: The Windmills
Read
further from the paragraph: