Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 8
MARSHALLING GROUND – LIGHT SEEDS

 

You start off with 227/340 Light Seeds, meaning there are still 113 Light Seeds required for the next Power. You have 1/45 Light Seeds at Marshalling Ground.
Set your destination to The Windmills on the Map because that is the next Land you’ll have to visit.


The start at the Fertile Ground


Specs on the Map at your start

 

There are two Light Seeds to grab on the Ground: LS228-229. There is no other way to go from here than by the Power Plate. Jump to it acquiring LS230 and blast off to the initial lower platform.


Returning to the initial platform

 

Prince: You don’t look so good.
Elika: Is that what you say to all the girls? No wonder you ended up alone in the Desert with a Donkey.
Prince: You don’t have to keep playing tough. You’ve proved you’re not the sweet, little, spoiled Princess to me.
Elika: Yeah. You think it’s me who’s playing at being tough?
Prince: I didn’t think The Hunter was the sharpest arrow in the quiver, but waiting for us at the Fertile Ground wasn’t a bad move.
Elika: Don’t underestimate the Corrupted, they each have their own skills. And Ahriman controls them all.
Prince: Why would a Prince, someone with everything sell their Soul to a God? What do you think, Princess?
Elika: I haven’t sold my soul. I’ve chosen to serve.
Prince: You really think there’s more out there? That Ormazd is there for you?
Elika: You’ve seen what Ahriman can do. We need Ormazd.
Prince: So, do you serve Ormazd... or are you just afraid of Ahriman?
Elika: Do you ask questions to discover the truth, or do you hide behind them because you’re scared of it?

Notice a blue Power Plate on the wall in front of the Tunnel: the Hand of Ormazd. This also means you will have to return with that Power to get your totality of 45 Light Seeds in this Sublevel.


The blue Power Plate on the wall


The Hand of Ormazd on the Map

 

Save your Game here because you have three directions to choose from:

-        by the Power Plate (returning to the Fertile Ground)

-        along the opposite wall

-        through the Tunnel to The Windmills (for obvious reasons this will be kept as last).

 

Select the path along the wall - it is sow. Notice a towering rock with three Light Seeds on its platform.


Follow this wall with its abundance of Light Seeds

 

Wall run to the vines and notice two Light Seeds hanging within climbing reach.


Wall run to the vines

 

Climb up and jump up past LS231 and gripfall to grab it.


Climb up to LS231 and gripfall back on the vines


Climb down left to LS232

 

Climb as close to the waterfall as you can. Wall run left, jump off past the waterfall to the next wall, and wall run further [LS233] to the next vines.


Climb close to the waterfall


Perform two wall runs


Grab LS233 on your run to the vines

 

Shimmy left to LS234.


Take LS234 at the left end of these vines

 

You have noticed a lower ledge behind the high ledge. Wall run left and jump off the wall to the ledge. This ledge has two protruding narrow beams. Walk along the beam facing the wall of the higher ledge where you can see a Light Seed hanging.


Wall run left


Jump off to the lower ledge


Walk on the beam

 

Jump to the wall and wall run grabbing LS235 and jumping off to the vines you just came from.


Wall run and grab LS235


Jump off the wall


Hang on the vines

 

Climb to the top of the vines and jump up to the wall above. You will then see the high ledge behind you. Jump backwards when high up and land on the ledge.


Climb up and jump up


Jump backwards


Land on the ledge

 

Look at the three Light Seeds waiting on this ledge and claim them one by one.


Precious Treasures waiting for adoption


LS236


LS237


LS238

 

Go to the other end of the high ledge and look down at the low ledge. Jump down. You won’t get hurt.


Look down to the lower ledge


Jump down

 

Jump from the other protruding beam (facing the rock wall) and run past narrow ledges. On your way you’ll catch LS239.


Wall run between narrow ledges catching LS239

 

Keep wall running on the same level until you reach a vertical narrow shaft.


Some acrobatic wall running

 

Climb up the narrow shaft and jump up to catch LS240.


Up to LS240

 

Shimmy right, jump up to a higher vertical narrow shaft, climb and jump up to the roof. Look from the balconies: this is your end point on this side of the path.


Up to the roof


Views from the roof

 

Jump to a narrow ledge and shimmy and wall run on an equal level until you meet the corner where you saw two Light Seeds hanging above.


Shimmying and wall running to your right

 

Jump up to two narrow ledges and jump up to collect LS241-242.


Up to LS241-242

 

Return to the lower narrow ledge and wall run right along the curved wall picking LS243. End up on a narrow ledge.


Wall running between narrow ledges

 

Slide down from the vertical narrow shaft and gripfall steering to the right with LAS to pass LS244 on the way down to a narrow ledge.


Start your gripfall down the shaft


Steer right to catch LS244

 

Follow right along the narrow ledges until you reach the lower ledge again.


Reach the lower ledge again

 

From here backtrack to the initial platform:


Back to the platform where you started

 

Save your Game.

Wall run to the Power Plate and dart off to the ledge with the second Power Plate. In the middle of your flight steer past LS245 and when approaching the ledge with the two Light Seeds you will see more Light Seeds hanging under it. You’ll land right upon LS246.


Dart off


Grab LS245 during your flight and steer right between two pillars


Obtain LS246 on your landing

 

Hang from the edge and shimmy all around catching LS247-249. Then pull up and walk over the narrow beam to the wall adding LS250.


Shimmy left and catch LS247


LS248


LS249 – pull up here


Walk over the beam and add LS250

 

Look left at three Light Seeds hanging on the wall. You can’t jump from the beam, so walk back to the ledge and stand in front of them. Jump with Elika’s help to the wall.


Look left at the three Light Seeds


Jump from here with Elika’s help

     

You will automatically wall run up and take LS251-253. Then jump backwards to the ledge with Elika’s help again.


Climb up taking LS251-253


Return to the ledge with Elika’s help

 

Climb up the wall and the Power Plate will shoot you away through the air to the ledge with the third Plate. On your way, grab LS254.


Shoot away


Grabbing LS254 on the flight

     

Approach the ledge and land right upon LS255. Notice a Light Seed hanging from the corner on your right. Walk to the edge and get LS256.


Approaching the ledge


Landing upon LS255


Get LS256

 

Speed off the Power Plate to the battle platform under the Fertile Ground and grab LS257 on your way.


Launch from the Power Plate


Steer right to catch LS257


Approach the platform

 

Climb up to the Fertile Ground and launch to the initial platform.


From the battle platform observing the Fertile Ground


Blasting off the Fertile Ground’s Power Plate


Arriving again at the initial platform

 

Save your Game here.

Finally take the Tunnel that connects Marshalling Ground with The Windmills.
The Corruption starts about halfway the Tunnel, so take all the Light Seeds that are still available at this end.
Wall run past the rings to the pole with the flag on your right and meanwhile take LS258-259 along.


Grab LS258 before your reach the first ring


Pass the second ring to LS259


Jump off to the pole

 

Jump off the pole and wall run past LS260.


Hanging from the pole


Wall running past L260

 

Jump off to the opposite wall and to the platform.


Jump off to the other wall


Wall run and jump to the narrow beam protruding from the platform


Reach the platform

 

Walk to the other protruding narrow beam and observe the corridor where you can spot four Light Seeds.


Study you next moves

 

Jump to the wall, wall run past LS261, jump off to the other wall, grab L262 and wall run jumping off to the hanging column [LS263].


Wall run past LS261


Jump to the other wall grabbing LS262


Jump off to the hanging column taking LS263

 

Turn left and notice two Light Seeds hanging above a narrow beam protruding from the wall. Jump backwards with Elika’s help off the column to the narrow beam.


Turn your back towards the wall with the Seeds


Jump to the narrow beam with Elika’s help

 

Jump up to the wall, grab LS264-265 and gripfall back on the beam.


Jump up and catch the Light Seeds


Gripfall on the beam

 

Jump back to the column with Elika’s help and turn your back towards the narrow beam in the direction of the next platform. Jump backwards with Elika’s help and land on the beam [LS266].


Jump back to the column with Elika’s help


Jump to the narrow beam with Elika’s help grabbing LS266

 

Open the Map and read that you’ve found 40/45 Light Seeds in this Sublevel. You will need to return with the Hand of Ormazd and find the last 5 to finish off your collection of 45/45. You’ve already seen where these five are.
Also the arrow indicating your position is about halfway the Tunnel to The Windmills.


Open and read the Map

 

Jump to the next platform’s protruding ledge and watch the black twister of evil announcing the resurrection of a Soldier of Ahriman.


Jump to the protruding beam

 

Step on the platform and let the battle begin. The enemy already changed state! He turned blue and will stay blue. Only blue attacks will weaken him. When the Prince happens to lying on the floor with the Creep towering above him, you’ll have to quickly press the suggested button color to prevent Elika from slaughtering the Prince... at the cost of a full recovery of the enemy’s health under the black beam!
At the end when he’s defeated he’ll turn into black crumbs.


The Prince’s blue attacks are weakening the blue Monster

     

When the Soldier is at the end of his power his health bar will disappear and he will disintegrate.


Ahriman’s Soldier gets to pieces

 

The Corruption begins on the opposite side of this platform. Have a look from the balconies.


The border with the Corruption

 

Let Elika throw a Light Flare to verify if you are still on the correct path.


That is the Tunnel to The Windmills all right

 

Save your Game.

Continue to the next Sublevel: The Windmills

Returning with the Hand of Ormazd

You have now returned from Level 7: Elika’s Powers, Sublevel: Hand of Ormazd. With this Power you can complete your collection of Lights Seeds here.
Ride the Yellow Plate on the Fertile Ground to the lower platform where you find a blue Power Plate.


The yellow Plate on the Fertile Ground


Land on the lower platform with a blue Plate

 

Run up to the plate for activation by pressing yellow. You will be lifted off by a grapple hook to a nearby narrow wall with 5 Light Seeds.


Activate the blue Plate


The grapple hook pulls you to a narrow wall

 

Walk along the narrow wall and take the remaining 5 Light Seeds.


Take 5 Light Seeds

 

Open the Map to confirm 45/45 Light Seeds.


Your situation on the Map

 

Set your destination to: The Windmills.


Next destination: The Windmills

 

Read further from the paragraph:

Returning with Hand of Ormazd