Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 6
MARTYR’S TOWER – LIGHT SEEDS

 

You start off with 186/340 Light Seeds in total and there are 45 spread over this Sublevel. Don’t forget exploring Tunnels between healed Lands either: you are still in need of 145 Light Seeds required for a next Power.


The Map at this start

 

Your three first Seeds are on the Fertile Ground: LS187-189.
Stand before the Hunter’s trap facing the Entrance you flew in and look down to notice two Lights Seeds in the depth of the shaft.


Look down from this edge

     

Gripfall and when you pass LS190 jump to the opposite wall and steer by with LAS to pass LS191. You’ll land on the lower ledge.


Pass LS190


Jump to the opposite ledge from here


Pass LS191

 

Elika: By the light of Ormazd.
Prince: My Pleasure.

Look forward to see how it all changed here. Two Light seeds are hanging between the two last pillars.


Two Light Seeds in front of you

 

Get them with a chimney jump between the pillars and move up to the higher room.


Chimney jump to LS192 and LS193


Pull up to the higher room

 

Work your way up to get the two Light Seeds in this room. You have been here before when it was still “Corrupted”. Start with the two narrow ledges.


Start climbing up here and shimmy right

 

Wall run to the right and further behind the corner. Jump from the pole with Elika’s help [LS194] to the next pole.


Getting LS194

 

Drop down and climb up again to the higher narrow ledge where you shimmy left. Wall run to the opening, pull up and take LS195 outside.


Getting outside finding LS195

 

Turn right and ascend the stairs. There are two light seeds [LS196-197] at the bend to the next staircase on your right.


Take LS196 and 197 by the bend

 

Continue up the stairs and enter the room with the hole and the Power Plate. Take LS198 while jumping between the protruding narrow beams.


Enter the room with the hole and the Power Plate


Take the Light Seed while jumping from one protruding beam to the other

 

Jump up to the Power Plate and whirl around the room jumping and wall running from pillar to pillar and a narrow ledge to reach the Fertile Ground again (just like you did before during the Corruption).


Up to the Fertile Ground

 

Go to the Power plate with the Light Seed hanging in front and before jumping up Save your Game.


Save your Game here

 

Climb up the Power Plate and obtain LS199 as a Bonus. Press yellow and dart off down to a platform.


The ride to the lower platform

 

Let’s call this the Central Platform of this Sublevel. A pillar is standing there with a yellow Power Plate and there is a Light Seed on the floor. Add LS200 to your Seed Box first.


The Central Platform


Collect LS200

 

Stand with your back to the pillar and notice there is a protruding narrow wall leading to a right path and one leading to a left path. Also look up at the corner of the opposite wall to notice many narrow ledges and some vertical pipes.


The right path


The left path


Looking up to the front corner

 

A Light Seed is hanging on the wall in each of both directions. Walk along the right narrow wall first. Jump with Elika’s help to the narrow wall protruding from the corner ledge and turn around.


Jump to the opposite narrow wall with Elika’s help


Turn around

 

Wall run to [LS201] and jump off to the narrow beam of the Central Platform.


Return to the Central Platform with LS201

 

Notice a narrow ledge on the right side of the protruding wall. Jump to it and vault up to the second. Look up at a green Power Plate: the Breath of Ormazd. Hence, also here you won’t get all of the Light Seeds until you return with this still missing Power. Gripfall down and jump off to the narrow beam.


Jump to this narrow ledge and vault up to the higher ledge


Notice the green Power Plate on top


Gripfall down and jump off to the narrow wall

 

Continue you to the right side on the Central Platform and notice another such narrow ledge on the wall. Jump to it, vault up to the higher narrow ledge and shimmy right around the corner. Jump up to two higher narrow ledges and shimmy left around the corner to the end and prepare a wall run to a ledge on your left with two Light Seeds.


Another narrow ledge on the wall


Jump to it and vault up to a higher narrow ledge


Shimmy around the corner


Jump up to two higher narrow ledges


Shimmy left around the corner and prepare a wall run

 

Wall run to the ledge and immediately catch LS202. Then take LS203.


Wall run to the ledge


Grab LS202 upon arrival


Take LS203

 

Return all the way down until the first narrow ledge you originally jumped to. Prepare a wall run to the corner ledge on your left meanwhile grabbing LS204.


Catch LS204 wall running from the narrow ledge to the corner ledge

 

Notice there are two directions to follow from this corner ledge. On your right is one of both Entrances to the Tunnel leading to Machinery Ground (The Vale). Look on the Map where you are and where the Tunnel is going to:


An Entrance to the Tunnel


The position on the Map

 

Leave the Tunnel for now (we’ll return here soon) and follow left.


Wall run to the opposite ledge grabbing LS205

 

From the other side of the ledge you can spot 4 more Light Seeds. Wall run from the left wall and jump off to a pole [LS206].


Wall running and jumping off to the pole

 

The next three Light Seeds are hanging on the left wall and are divided by two rings. This is quite a fast series of acrobatic moves!


Plan and memorize your moves

 

Jump to the wall, wall run past [LS207] to the first ring, press red, pass [LS208] to the second ring, press red and wall run to LS209.


Pass and grab LS207


Catching LS208 past the first ring


Passing the second ring


Wall run to LS209

 

Continue wall running past LS209 and jump off to the pole on your right.


Continue your wall run


Jump off the wall


Land on a pole hanging from it

 

See this black flame of evil on the opposite platform? Jump to the wall and wall run to the ledge for the battle with Ahriman’s Soldier.


Jump off the pole and wall run left


Land on the battle platform

 

Finish him off with one or two combos and look at the opposite side: the total Corruption! This is the Entrance to the Tunnel (or path) leading to The Windmills. You can check this by setting your destination to The Windmills on the Map and let Elika throw a light Flare. However, that destination does not concern you for now.


A Complete Corruption behind this platform


The Tunnel to The Windmills as seen on the Map

 

This is as far as you can go on this side of the Sublevel. You first want to go to the other neighboring Land of The Sun Temple: Marshalling Ground.

Return to the Central Platform the same way you came here. But before doing that look up at a square pillar and notice a pair of Light Seeds. To reach them you must first climb up to the pillar and then perform a series of very tricky jumps back and forth between the opposite wall and the pillar each time with Elika’s help to get higher and higher up.  If the first time you’ve caught only one [LS210] try again for LS211, which is higher up.


Look up to a pair of Light Seeds


Grab LS210 the first time


Keep jumping back and forth always getting higher up


Eventually catch LS211 and jump down

     

Now return with your loot to the corner platform just before the Central Platform, at the Entrance to the Tunnel you saw before. Climb over the ledge and grab LS212 in the trench.


Look down from the ledge into the trench


Jump down and take the Light Seed

 

Go on and climb over the next ledge.
Jump to the opposite rock ledges and collect LS213.


LS 213 on the rocks

 

Turn right and jump to the opposite lower ledge with Elika’s help.


Jump down to the ledge with Elika’s help

 

Turn left until you see three cylindrical platforms past a gap. A Light Seed is on the first top.
Jump to the first cylinder and pull up. Take LS214.


Jumping to the first cylinder for LS214

 

Turn left and notice two Light Seeds hanging on the opposite rock wall. Jump from the left to the right with Elika’s help [LS215 and LS216] (if you fail, Elika will pick you up anyway).


A tricky combined jump to LS215-216 and back to the ledge

 

Jump from the second to the third cylinder and take LS217.


LS217 on the third cylinder

     

A series of two wall runs brings you to a wooden ledge attached to a cylinder with LS218.


Going after LS218

 

That’s as far as you can go before the Corruption in the other half of the Tunnel begins. So return all the way back to the Tunnel’s Entrances and this way take the Tunnel Entrance on your left to exit (you came in by the right Entrance on the right seen from here).


On your way back jump up to the higher ledge with Elika’s help


The Entrance on your left also contains a Light Seed in the trench

 

Jump into the trench, take LS219 and climb the Exit ledge.


LS219 in the trench


On the Exit ledge

      

Straightforward you see a wooden plank ledge. That is where the path to The Sun Gate begins and from where you entered Martyr’s Tower during the Corruption. The path is also healed now and there are many Lights Seeds lying ahead.
Jump down from the ledge and further to the plank ledge grabbing LS220 lying on top. From the other side overlook the scenery.


Jump down from the left Entrance ledge


To the plank ledge with LS220

 

Walk to the end of the protruding beam. Jump to the wall and automatically wall run to the vertical pipe on your right. Slide down from the pipe.


Your moves from the protruding beam to the vertical pipe

 

Gripfall down on the ledge below. Turn around the pillar and wall run up to grab LS221. You’ll gripfall down on the ledge again.


Gripfall on the lower ledge


Jumping up to the Light Seed


Gripfall on the ledge again

 

Walk to the end of the protruding narrow beam and execute some jumps between the poles and narrow beams. Catch LS222 on the way. Then jump to the hanging column and climb up to the ceiling.


Catch LS222, jump to a column and prepare a roof run past a ring to a next column

 

Roof run and find LS223 on the next hanging column. Look right and see another ceiling ring that leads to a longer hanging column with a Light Seed down below.


Roof run to the next column with a Light Seed on the top


Hang on the column collecting LS223


Look right and spot a ring and a Light Seed down on a longer column

     

Roof run past the ring to the top of the column and slide down to get LS224.


Roof run past the ring to the column


Slide down the column for LS224

 

The green platform you see on your left is the border of The Sun Temple Land where you fought Ahriman’s Soldier. Your path through the Corrupted Tunnel to Martyr’s Tower started here.

Look right to an arched pillar containing a narrow ledge. Turn your back to the pillar and jump backwards to the narrow ledge with Elika’s help.


The column with a narrow ledge


Jump with Elika’s help


Hang from the narrow ledge

 

Shimmy right around two corners to the opposite side of the pillar and let go to a small ledge with two Light Seeds.


Shimmy around to the other side


Let go to the ledge with two Light Seeds

 

Take LS225 and LS226.


LS225


LS226

 

Look at the Land of The Sun Temple from this ledge. All Seeds were already taken from there.
Open the Map and see that your location is at the edge of The Sun Temple.
You have 40/45 Light Seeds in this Sublevel Martyr’s Tower and will have to return later on with the Breath of Ormazd to collect the five remaining Seeds with the green Power Plates.


A view at The Sun Temple


Your specs on the Map

 

You need to pass all the way through The Sun Temple to the Tunnel that leads to Marshalling Ground, and you have already seen this Entrance from the platform during your optional excursion in Sublevel: The Sun Temple – Light Seeds.
The easiest way to return there is setting your destination to the Fertile Ground of The Sun Temple, then beaming down to the lower ledge and take the right path to the roof platform.


First set your destination to The Sun Temple and teleport (yellow)

 

When you’ve reached the Fertile Grounds Save your Game and set your new destination to Marshalling Ground. You won’t be able to teleport yet but Elika will give you directions of where to walk with her Light Flares.


Destination: Marshalling Ground

 

Once you’re at the Entrance to the Tunnel and you have fought Ahriman’s Soldier again, continue to the NEXT SUBLEVEL:

                             MARSHALLING GROUND

Returning with the Breath of Ormazd

You have been teleported to this Fertile Ground from the previous Land: The Sun Temple – Light Seeds (The remaining Seeds) with the purpose to pick up the last 5 Light Seeds with Breath of Ormazd. Your total amount of Light Seeds is now 345/540.

Return to the Central Platform by the yellow Power Plate.
Remember there were three paths to follow from the Central Platform? Look at the right path and you’ll immediately see the green Power Plate on the wall above the two narrow ledges (I’ve taken your attention to that – see higher).


Lift off to the Central Platform


Back on the Central Platform

 

Walk on the protruding beam and jump up to the two narrow ledges.
Jump up to the green  Plate and start wall running up.


You’ve been here before to discover the green Plate


Wall run up to the Plate

 

Use the Power to run up the rocky wall. You can follow a clear track going left to a second green Plate higher up.


Wall run up to the second green Plate

 

When you press yellow from this Plate the camera will turn towards your third  Plate higher up. There is a Light Seed hanging in front of it. Run up and grab LS346. Continue to the fourth Plate with a Light Seed hanging there.


Wall run up to the third plate


Take LS346


Continue to the fourth Plate

 

Catch LS347 at the fourth Plate. Continue by pressing yellow and wall run to the ledge immediately catching LS348.


LS347 at the fourth Plate


Climb the ledge and get LS348

 

Once on the ledge you can take the two remaining Light Seeds.


LS349


LS350

 

Open the Map and confirm that you have found all 45/45 Light Seeds in this Sublevel. Then, set your destination to The Cauldron (The Vale) and teleport there.


See your results on the Map


Set your new destination to The Cauldron

 

Continue reading the Walkthrough at Level 4: The Vale, Sublevel: The Cauldron – Light Seeds from the heading:

Returning with the Breath of Ormazd.