Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 5
MARTYR’S TOWER

 

Jump from the platform to the first hanging column. Look up and notice a ring on the ceiling useful to reach the second (shorter) hanging column. Climb up to the top and roof run by the ring to the second column.


Jump to the column and look up to the ring and the second column


Roof run to the second column

 

Repeat for the third short column. From here you see a number of poles, narrow beams and ledges hanging from the right wall. Perform a series of jumps, they are obvious.


Prepare your series of jumps

 

Start a conversation with Elika on the ledge with two protruding beams.

Prince: Nice Tower. I’d say it was from the ominous and forbidden school of Architecture.


The Fertile Ground is -

 

Prince: At the top of the Tower. Well, they wouldn’t put it on the ground floor, would they?

From the last beam wall run to a narrow ledge on the opposite wall.


Wall run and jump up to the narrow ledge

 

Repeat this from the narrow ledge to a second and vault up to the roof in open air.


To the second narrow ledge and up to the roof

 

There are quite a few directions you can follow here on first sight: a yellow Power Plate on the left, one in front and a narrow ledge to jump to the roof above the black goo. Jump between the protruding narrow walls with Elika’s help to reach the ledge with the yellow Power Plate. Suddenly you hear an angry hissing.

Prince: Why is The Hunter acting like that?
Elika: This is the Martyr’s Tower. He used to bring prisoners here... for sport.
Prince: And now we’re about to jump over to play...
 

Climb to the Power Plate and launch. After a long flight you’ll be taken to a second one.


Climb up to the Power Plate


Reach a second Power Plate

 

On this flight you’ll have to steer with LAS avoiding deadly bumps with objects.
You’ll eventually end up on the Corrupted Fertile Ground meeting The Hunter.


Waaaaahoooooooo!


Steering through a very long flight


Landing on the Fertile Ground with The Hunter

 

But there won’t be a fight: The Hunter will run off and lure you dropping into a dead end where you can only go down.


No! It’s a... Trap?

 

Elika: Yes... He’s a Hunter, remember? I think we can get down that wall there.
Prince (shouting up at The Hunter): You think you got us?! You think it’s that easy?! We’re coming back for you! If we can find a way out.


(to Elika): Do we go up or down?

 

Elika: There’s no way up, we’ll have to go down.

Jump to the narrow ledge and climb down the vertical narrow shaft. Gripfall on the ledge all the way below and steer by with LAS.


Go all the way down

 

Prince: Well, here we are. The two of us. Alone in the dark.
Elika: Saved by the yowl.
Prince: We’re in The Hunter’s playground? Any hints what he’s got planned for us?
Elika: He kept his prisoners here. He’d hunt them across the City. And then he’d... He’d hang his trophies from the walls of this Tower.


I don’t suppose these trophies were flower posies?

 

Elika: They were the bodies of the Martyred, men, women... children who stood in Ahriman’s way.
Prince: So, if we don’t kill this Hunter, we end up as a wall decoration? That’s sort of motivational.
Elika: We don’t have to kill him. We just need to force him back in the prison with Ahriman.
Prince: You don’t really believe he’s going to make it that easy do you? Do you think that fall was the trap, or do you think this is the trap down here?


We need to find our way up

 

Prince: If we just stay here what do you think he’ll do?
Elika: I don’t think that’s an option. Let’s try and get out.
Prince: I don’t know about you, but I don’t intend to let him hang me off the wall.

Save your Game here down at the Tower.

You’re standing on a wooden ledge above a pool of black goo and will have to make your way up along the walls.
Wall run left when the first blob is about highest and you’ll pass the three up and down going blobs. Jump off to the pole on your right.


Jump and wall run NOW!


Jump off to the pole

 

Jump from the pole to the wall when the blob is going down passing the middle. Automatically wall run right to the narrow ledge. Shimmy right and prepare a next wall run.


Jump and run NOW!


Reach the next narrow ledge preparing for a next wall run

 

When the blob goes down and is passing the middle jump to the wall and automatically wall run until you can jump off to a pole.


Hang from the pole

 

Jump to the other wall and wall run to the narrow ledge where you shimmy right.


Jump from the pole for a wall run


Shimmy right from the narrow ledge and prepare your next wall run

 

When the blob is all the way up wall run to the grey ledge on your right. Climb the higher ledge.


Up to the higher grey ledge

 

Go right (Checkpoint) and jump to the wooden beam. Stand up and walk to the end. Jump to the T-shaped wooden beam.


Jump to the beam and to the T-shaped beam

 

Continue jumping from beam to beam around the central structure until the last the with a protruding short beam. Walk on the protruding beam and jump to the opposite wall (with Elika’s help) and climb up to the vertical narrow shaft.


The final beam with the protruding part


Jump and climb up to the shaft on the opposite wall

 

Wall run right until you can jump off to a pole. Jump from the pole and wall run to the opposite narrow ledge.


From the narrow shaft to the pole and the narrow ledge

 

Shimmy right, stand up on a narrow T-beam and jump to another beam. Jump to the narrow ledge on the opposite wall.


Shimmy right and stand up where the ledge turns into a beam


Jump to the next pole


Jump to the narrow ledge on the opposite wall

 

Shimmy right around the corner and jump up to the attic. The trapdoor will close when they walk inside.


Shimmy right around the corner


Jump up into the attic


The trapdoors will suddenly close

 

The Hunter will start the combat.


The Prince and Elika weaken him down with combos

 

Remember he can spew black ink (deflect) and also partly heal when Elika has to blast him off.


His last powers are gone

 

Again he will run off watched by Elika and the Prince:


Who’s The Hunter now?

 

Run around the room and notice two narrow ledges on a wall. Run up from the first to the second. Shimmy right and prepare for some wall runs.


The two narrow ledges


Run up

 

Wall run right to the corner, jump of to the perpendicular wall, and wall run further to a pole.


Wall run in two sprints to the pole

 

Jump to a second pole with Elika’s help and on to a narrow beam. Stand up.


Jump to the second pole with Elika’s help


Jump to the narrow beam and stand up

 

Jump up to the narrow ledge on the opposite wall and shimmy right where you prepare a wall run past an up and down going blob to a vertical narrow shaft on your right.


Jump to the narrow ledge and prepare a wall run


Wall run NOW!

 

Climb to the top of the shaft and prepare a wall run to the grey ledge on your right.


Climb up the vertical narrow shaft


Wall run to the grey wooden walkway on your right

 

Elika: We have to find a way to that Power Plate.

Go all around the grey walkway where you’ll see the Power Plate.


The Power Plate

 

Jump between the beams protruding into the hole inside the octagonal center of the walkway. Walk right and notice a narrow ledge on the wall.


Jump from one protruding beam to the opposite


The narrow ledge on the wall

 

Jump to the narrow ledge and shimmy left. Prepare a wall run to the ring on your left (sliding on a horizontal rail) when the blob is going down. When you touch the ring press red to wall run further to a narrow ledge on your left. The ring will slide to the left, causing a pole to protrude from the wall and the central octagon turn through 90 degrees.


Wall run NOW


Press red


Continue wall running to the narrow ledge

 

Shimmy around the corner and prepare a wall run to this new pole on your left.


Wall run to the pole on your left

 

Jump further to a narrow beam protruding from the wall. This beam is now aligned with a protruding beam into the hole due to the rotation. You can jump to the beam in the hole.


Jump to the beam and turn left


Jump to the beam in the hole

 

Jump to the opposite protruding beam which is now in front of the Power Plate.


You can reach the wall with the Power Plate now

 

Climb up to the Plate and press yellow to blast off and to randomly fly around without any control.


Climb up


Blast off

 

You’re whirling and spinning around that room until you’ll finally land on a first of two poles.


After this dizzy carrousel you’ll hang from a pole

 

Jump to the second pole and wall run to the corner, jump off to the perpendicular wall and end on another first of two poles. Jump to the second and to the narrow ledge on the opposite wall.


From a wall run to a narrow ledge

 

Climb up the narrow ledge to the roof.

Prince: Looks like we might skip being the Hunters’ trophies after all.

Elika turns around:


Let’s heal this Ground


The Fertile Ground!

 

Press yellow to allow Elika to become one with the blue light beam and tap repeatedly to admire this awesome wonder:


The healing of the Fertile Ground!

 

The Prince takes the worn out Elika by the hand. She says:


This Land is healed. We must go on.

 

Prince: Aha. But why you’ve gone prickly on me?
Elika: You enjoyed that.
Prince: Teaching that thing a lesson? Taking some revenge for the people it killed. Yes, I enjoyed that. And you enjoyed that side of things too. Don’t worry, Princess, you’re still more than good enough for both of us.
Elika: Wow, and with you as a measuring stick that really makes me saint.
Prince: Hey, I’ve helped old Ladies home from the market...


...If they had attractive daughters. Yeah... then I helped them too.

Next Sublevel:

Martyr’s Tower – Light Seeds