Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 4
THE SUN TEMPLE – LIGHT SEEDS

Part 1
177/177 LIGHT SEEDS

 

 

You start off with 146/170 Light Seeds and need 24 more required for the next Power of your choice.


You’re right. This place is quiet


Quiet, but not at peace

 

You can take 3 Light Seeds from the Fertile Ground [LS 147-149]. A fourth is hanging under the red Power Plate (Step of Ormazd). Climb up [LS150] and press yellow to catapult off.


Climb up to the Power Plate

     

Immediately press yellow.


Blast off into the air

 

Launch from a second Power Plate landing on a green platform.


Reach a second Power Plate and launch


Land on a platform

 

There are many ways you can follow to pick up various Light Seeds. Look left and right and through the Arch that leads back to King’s Gate.


Look left


Look right

     

Go through the Arch gate first picking up all the Lights Seeds and then return here. On first sight you can see 4 Light Seeds: two on the slopes and two below the ledge behind the slopes.


Look at the first set of Light Seeds

 

Left past the door you can jump to a slope with a Light Seed. Jump with Elika’s help and slide down [LS151].


Jump to the first slope with Elika’s help


Slide down


At the end jump up to a ledge and hang from it

 

Shimmy right until you hang over a protruding narrow beam with two Light Seeds you’ve just observed before.


Shimmy until you are above the pair of Light Seeds

 

Gripfall from the vertical beam to the narrow beam and take LS152-153.


Lower down to the beam


Climb up to the ledge again and pull up

 

Turn left and notice a Light Seed higher on the wall.


A Light Seed on the wall

 

Jump up to the wall with Elika’s help, climb up to LS154, and immediately press green to jump backwards to the ledge.


Jump to the wall with Elika’s help


Take the Light Seed


Return to the ledge

 

Walk on the protruding beam I took your attention too before. Jump to the opposite wall, automatically wall run to the left, jump off to the left wall where you’ll do a wall run. Press green to land on the opposite ledge (where you fought the Soldier of Ahriman before).


Jump from the end of the protruding beam to the opposite wall


Wall run left


Jump off the wall to the opposite wall and wall run to the right


Jump off to the opposite ledge

 

Jump to the opposite narrow ledge, shimmy left, wall run left [LS115] and then jump off to the left wall. Automatically wall run right and jump off to the ledge with the protruding beam.


Jump to the narrow ledge and shimmy left


Wall run left


Jump to the other wall and wall run right


Jump off the wall to the first ledge

                      

Stand left facing the arch and look at a slope with a Light Seed.


The slope with the Light Seed

 

Jump to the slope and slide down [LS156]. At the end jump with Elika’s help  to the Exit ledge.


Jump to the slope


Slide down


Jump to the Exit ledge with Elika’s help

 

Return through the Arch to the platform where you started. You may Save your Game here with 156/170 Light Seeds in the sack. Still 14 to go to the next Power.
Turn left and take LS157 from the protruding beam. Look at the path and notice two Light Seeds hanging higher up on the left wall.


Walk to the protruding beam


Observe the path

 

Jump with Elika’s help to the first pole, and then to the second [LS158].


To the first pole with Elika’s help


Jump to the second pole

 

Next, jump to the H-shaped narrow beam construction. Look up and notice these two Lights Seeds higher up.


On the H-shaped beam construction


Look up

 

Walk to the wall and jump up. Press green again [LS159-160] and gripfall to the beams by controlling LAS. If you don’t catch both Light Seeds from the first time jump up again and jump higher up from wall to wall.


Jump up twice to the wall


Gripfall down


Back on the H-beam

 

Walk to the other end of the beam construction and watch a green Plate on the wall above a narrow beam protruding from the wall with a Light Seed on top.


A narrow beam with a Light seed and a green Plate on the wall

 

Jump to the narrow beam and grab LS161.


Jump to the narrow beam and take the Light Seed

 

Turn left and have a look at the green Plate. Open the Map and look up what kind of Power Plate this is. It is the Breath of Ormazd.


Have a look at the green Power Plate


The Breath of Ormazd as seen by the Temple

 

So now you know you will need the Breath of Ormazd to get the full set of 45/45 Light Seeds in this Sublevel.

Next, jump to the beam protruding from the green ledge in an alcove.


Continue jumping to the green ledge

Turn left and right and look up to spot a Light Seed on each wall. Jump up left to LS162 and press green to jump up to the opposite wall taking LS163 (you may jump a few times from wall to wall though since the Light Seed on the right side is higher up the wall). Gripfall down.


A light Seed on the left wall


Jump off to take the Light Seed on the other wall


Gripfall down

 

Jump to the opposite wall and on to the narrow wall [LS164].


From the first pole to the narrow wall

 

Jump to the next pole and shimmy left to the wall. Jump to the next pole. Jump to the Light seed [LS165] and when you touch it press green to hang from the narrow ledge.


Jump to the light seed


Press green to hang from the narrow ledge

 

Jump up to [LS166] and gripfall back to the narrow ledge.


Jump up to the Light Seed


Gripfall to the narrow ledge

 

Look right to where the narrow ledge is bending and notice another Light Seed hanging above the ledge. Shimmy around the corner, jump up and grab LS167.


Take the other Light Seed too


Gripfall to the narrow ledge

 

Optional Excursion

Shimmy around the corner and climb up a short vertical narrow shaft.


Climb up the shaft


Vault up to a narrow ledge

 

Shimmy right along the curve. Prepare a wall run to the narrow ledge on your right. Shimmy right and climb up a short vertical narrow shaft.
Climb up to the narrow ledge above. Shimmy all the way right. Wall run to the narrow ledge on your right. Climb the vertical narrow shaft. Vault up to a narrow ledge and to the roof, pull up.


Up to the roof

 

Meet a Soldier of Ahriman whom you can easily defeat. Further down is an arena. Apparently this section is Corrupted and leads to a Tunnel.


Defeat the Soldier of Ahriman on the roof


Look down at the Arena and the Corrupted Land

 

Turn back and go down to a narrow ledge. Shimmy around the corner and gripfall from the pipe. Gripfall again and shimmy left.


Back to the poles

 

Return (skipping Excursion)

We have nothing further to look for here. Return all the way to the first platform (the last jump from the pole should be with Elika’s help) and follow the other path.
Walk on the protruding beam and jump to the column [LS168].


Jump from the protruding beam to the first column

 

Jump to the second column and turn your back towards the wall with the Light Seed. Jump backwards to pick up LS169. Gripfall and press green to return to the column.


Jump to the second column


Jump to the Light Seed


Return to the column

 

Jump to the third column with Elika’s help. Climb up and collect LS170!


LS170 on the third column

 

Elika has now enough Light Seeds to activate a Power at the Temple. You have to interrupt your further search for Light Seeds at this point and return afterwards.
Press / to open the Map and study your Power options.
The Wings of Ormazd also opens the two remaining Lands in Ruined Citadel. If you take that Power you can finish Ruined Citadel first, what would mean a logical step in this Game.

After you’ve acquired the second Power you should return to collect the remaining Light seeds here at The Sun Temple in Part 2.
Set your destination to the Temple and Teleport.


Set your destination to Temple

 

Read further in Level 7: Elika’s Power – Wings of Ormazd.

Next Part:

Part 2
THE REMAINING LIGHT SEEDS