
Prince
of
Persia
2008
Text
& Screenshots by Dr. Hugh
Web
Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
The Sun Temple - The Remaining Light Seeds
Marshalling Ground - Light Seeds
The Windmills - Light Seeds, The Tunnels
The Windmills - Light Seeds, The Mill Tower
Level
3
RUINED CITADEL
Sublevel
4
THE
Part
1
177/177 LIGHT SEEDS
You start off with 146/170 Light Seeds and need 24 more required for the next Power of your choice.

You’re right. This place is quiet

Quiet, but not at peace
You can take 3 Light Seeds from the Fertile Ground [LS 147-149]. A fourth is hanging under the red Power Plate (Step of Ormazd). Climb up [LS150] and press yellow to catapult off.


Climb up to the Power Plate
Immediately
press yellow.



Blast off into the air
Launch
from a second Power Plate landing on a green platform.


Reach a second Power Plate and launch

Land
on a platform
There are many ways you can follow to pick up various Light Seeds. Look left and right and through the Arch that leads back to King’s Gate.

Look left

Look right
Go through the Arch gate first picking up all the Lights Seeds and then return here. On first sight you can see 4 Light Seeds: two on the slopes and two below the ledge behind the slopes.

Look at the first set of Light Seeds
Left
past the door you can jump to a slope with a Light Seed. Jump with Elika’s
help and slide down [LS151].

Jump to the first slope with Elika’s help


Slide down


At the end jump up to a ledge and hang from it
Shimmy
right until you hang over a protruding narrow beam with two Light Seeds you’ve
just observed before.

Shimmy until you are above the pair of Light Seeds
Gripfall
from the vertical beam to the narrow beam and take LS152-153.

Lower down to the beam

Climb up to the ledge again and pull up
Turn
left and notice a Light Seed higher on the wall.

A Light Seed on the wall
Jump up to the wall with Elika’s help, climb up to LS154, and immediately press green to jump backwards to the ledge.

Jump to the wall with Elika’s help

Take the Light Seed


Return to the ledge
Walk
on the protruding beam I took your attention too before. Jump to the opposite
wall, automatically wall run to the left, jump off to the left wall where
you’ll do a wall run. Press green to land on the opposite ledge (where
you fought the Soldier of Ahriman before).

Jump from the end of the protruding beam to the opposite wall

Wall run left


Jump off the wall to the opposite wall and wall run to the right

Jump off to the opposite ledge
Jump
to the opposite narrow ledge, shimmy left, wall run left [LS115] and then jump
off to the left wall. Automatically wall run right and jump off to the ledge
with the protruding beam.

Jump to the narrow ledge and shimmy left


Wall run left


Jump to the other wall and wall run right

Jump off the wall to the first ledge
Stand
left facing the arch and look at a slope with a Light Seed.

The slope with the Light Seed
Jump
to the slope and slide down [LS156]. At the end jump with Elika’s help
to the Exit ledge.

Jump to the slope


Slide down


Jump to the Exit ledge with Elika’s help
Return
through the Arch to the platform where you started. You may Save your Game here
with 156/170 Light Seeds in the sack. Still 14 to go to the next Power.
Turn left and take LS157 from the protruding beam. Look at the path and notice
two Light Seeds hanging higher up on the left wall.

Walk to the protruding beam

Observe the path
Jump
with Elika’s help to the first pole, and then to the second [LS158].

To the first pole with Elika’s help

Jump to the second pole
Next,
jump to the H-shaped narrow beam construction. Look up and notice these two
Lights Seeds higher up.

On the H-shaped beam construction

Look up
Walk
to the wall and jump up. Press green again [LS159-160] and gripfall to the beams
by controlling LAS. If you don’t catch both Light Seeds from the first time
jump up again and jump higher up from wall to wall.

Jump up twice to the wall

Gripfall down

Back on the H-beam
Walk to the other end of the beam construction and watch a green Plate on the wall above a narrow beam protruding from the wall with a Light Seed on top.

A narrow beam with
a Light seed and a green Plate on the wall
Jump to the narrow beam and grab LS161.

Jump to the narrow
beam and take the Light Seed
Turn left and have a look at the green Plate. Open the Map and look up what kind of Power Plate this is. It is the Breath of Ormazd.

Have a look at the
green Power Plate

The Breath
of Ormazd as seen by the Temple
So
now you know you will need the Breath of Ormazd to get the full set of 45/45 Light Seeds in this
Sublevel.
Next,
jump to the beam protruding from the green ledge in an alcove.

Continue jumping to
the green ledge
Turn
left and right and look up to spot a Light Seed on each wall. Jump up left to
LS162 and press green to jump up to the opposite wall taking LS163 (you
may jump a few times from wall to wall though since the Light Seed on the right
side is higher up the wall). Gripfall down.

A light Seed on the left wall

Jump off to take the Light Seed on the other wall

Gripfall down
Jump
to the opposite wall and on to the narrow wall [LS164].

From the first pole to the narrow wall
Jump
to the next pole and shimmy left to the wall. Jump to the next pole. Jump to the
Light seed [LS165] and when you touch it press green to hang from the
narrow ledge.


Jump to the light seed

Press green to hang from the narrow ledge
Jump
up to [LS166] and gripfall back to the narrow ledge.

Jump up to the Light Seed

Gripfall to the narrow ledge
Look
right to where the narrow ledge is bending and notice another Light Seed hanging
above the ledge. Shimmy around the corner, jump up and grab LS167.

Take the other Light Seed too


Gripfall to the narrow ledge
Optional
Excursion
Shimmy
around the corner and climb up a short vertical narrow shaft.

Climb up the shaft

Vault up to a narrow ledge
Shimmy
right along the curve. Prepare a wall run to the narrow ledge on your right.
Shimmy right and climb up a short vertical narrow shaft.
Climb
up to the narrow ledge above. Shimmy all the way right. Wall run to the narrow
ledge on your right. Climb the vertical narrow shaft. Vault up to a narrow ledge
and to the roof, pull up.












Up to the roof
Meet
a Soldier of Ahriman whom you can easily defeat. Further down is an arena.
Apparently this section is Corrupted and leads to a Tunnel.

Defeat the Soldier of Ahriman on the roof

Look down at the Arena and the
Turn back and go down to a narrow ledge. Shimmy around the corner and gripfall from the pipe. Gripfall again and shimmy left.







Back to the poles
Return
(skipping Excursion)
We
have nothing further to look for here. Return all the way to the first platform
(the last jump from the pole should be with Elika’s help) and follow the other
path.
Walk on the protruding beam and jump to the column [LS168].


Jump from the protruding beam to the first column
Jump
to the second column and turn your back towards the wall with the Light Seed.
Jump backwards to pick up LS169. Gripfall and press green to return to
the column.

Jump to the second column

Jump to the Light Seed

Return to the column
Jump
to the third column with Elika’s help. Climb up and collect LS170!


LS170 on the third column
Elika
has now enough Light Seeds to activate a Power at the
Press / to open the Map and study your Power options.
The Wings of Ormazd also opens the
two remaining Lands in Ruined Citadel. If you take that Power you can finish
Ruined Citadel first, what would mean a logical step in this Game.
After
you’ve acquired the second Power you should return to collect the remaining
Light seeds here at The Sun Temple in Part 2.
Set your destination to the

Set your destination to
Read
further in Level 7: Elika’s Power – Wings of Ormazd.
Next
Part: