
Prince
of
Persia
2008
Text
& Screenshots by Dr. Hugh
Web
Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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The Sun Temple - The Remaining Light Seeds
Marshalling Ground - Light Seeds
The Windmills - Light Seeds, The Tunnels
The Windmills - Light Seeds, The Mill Tower
Level
3
RUINED
CITADEL
Sublevel
3
THE SUN
You
have now teleported from the Fertile Ground at City Gate – Light Seeds (Level
6: City of

Set your destination to The Sun Temple
Let
Elika throw a Flare to the path of your destination.

Elika’s Flare shows the way
You have to follow the opened gate, jump from the tip of the protruding beam to the hanging column and gripfall to the lower ledge.


Let Elika show you the path again
This
is the way to the platform where you fought Ahriman’s Soldier in King’s Gate
– Light Seeds. You’ll have to defeat him again.
This
time don’t return but continue to the wall with the grayish vines to the
Tunnel, like shown by Elika’s Flare.

Elika’s Flare shows the path again
Jump
up to the narrow ledge on the opposite wall and shimmy left.



Up to the narrow ledge where you shimmy left
Wall
run left, jump backwards to the left wall, automatically wall run right and
press green to jump off to the next ledge.

Wall run left

Jump backwards to the left wall

Wall run right


Jump to the next ledge
Turn around to see a protruding narrow beam that allows you to return the same way. For now, follow straight.

The path through the Tunnel
Jump
left to the slope, slide down and at the end of your ride jump with Elika’s
help to the opposite ledge.


Jump to the slope and slide down


Jump to the next ledge with Elika’s
help
This
is the Entrance to the
A
cut scene shows views from the other side.


It looks quiet
Prince:
Don’t say it’s quiet. Don’t ever say
it’s quiet.

Any idea where the Fertile ground is?

Elika: Up there. Shall we try and heal it?
Prince:
The Hunter’s got to be around somewhere
and I get the feeling he’s territorial.
Walk to the end of the protruding beam and jump up to the Power Plate with Elika’s Magic help.

Stand on the tip of the protruding ledge


Jump to the Power Plate with
Elika’s help
Immediately
press yellow to be launched to another Power Plate.


Blast off to a second Power Plate
Press yellow to be catapulted off, but this time the Hunter is following you to an arena where you will end.

You’ll land on an Arena followed by The Hunter

I
told you...
never say it’s quiet here
This
is not such a hard battle.

When the Hunter
spews black ink you won’t see anything, so keep pressing
RT to block him until the screen is cleared again
After
the usual combos he will be defeated, crumble away and disappear again. Elika
and the Prince watch him fleeing off.

The Hunter crumbles up to a ledge

Why
do we always have to go towards the bad guys?
Is
there another way up there?
Elika:
Just that Plate
Prince:
No element of surprise then. Good, I like
playing fair. Any ideas?
Elika:
I saw another Plate over there. We’ll
have to get round to it.

Keep an eye out for our friend. He’s
gone quiet. That’s bound to mean trouble
Jump
up to the Power Plate by the Arena and press yellow to launch.

Jump up to the Power Plate

Press yellow to blast off

Where
is this taking us?
The
hellish flight ends at a single tall rock with a second Power Plate where the
Prince climbs up.

The Prince lands below the Power Plate and climbs up

Press yellow to launch



Fly off to a high ledge and land
But
The Hunter is watching this in anger from the Corrupted Ground and smears the
walls full with crawling black goo whose purpose is to captivate our friends and
let them instantly die when they touch the blubber.


The Hunter throws black blobs of living goo against the wall
Prince:
I preferred it when it “was” quiet.
Come on fella, play fair! They’re in the walls!

Watch the walls! These things are
nasty
We’ll
have to time this right.
Jump
up to the narrow ledge and shimmy right, preparing a side jump when the black
goo goes up or down. Shimmy right, climb down from the vertical narrow shaft and
shimmy right on the lower narrow ledge when the goo is on the left side of the
shaft.

Wait for wall running to the narrow ledge on your right

RUN!

Climb to the other end of the lower
narrow ledge
Now
prepare another wall run to a right narrow ledge when the goo is out of range.
On the ledge shimmy right to an upward going narrow shaft.

Wait for the goo to lower down

RUN!

Hang from the narrow ledge and shimmy
right to the shaft
Prince:
Don’t let go off my hand.
Climb
up and vault up to a higher narrow ledge where you shimmy right.



Reach the right side of the higher narrow ledge
Prepare
a wall run to the Power Plate on your right avoiding the black goo, crawling up
and down.

Wait for the goo to be out of the way


RUN NOW!
Press
yellow to catapult off. Reach an opposite Power Plate, blast off to a
third one, get thrown into the air, and land on a ledge.






A series of dazzling blasts ending on a ledge
Climb
up on the narrow ledge, shimmy left to the short vertical narrow shaft, climb up
and jump backwards to the standing column.

Climb up the vertical narrow shaft


Jump backwards to the hanging column
Climb
up and turn your back towards the wall with the narrow ledge. Jump backwards and
run up the wall to grab the ledge.

Climb up

Jump backwards

Hang from the narrow ledge
Jump backwards to the column again.

Jump backwards to the column

Climb all the way to the top
Jump
backwards to the wall and climb up to hang from a higher narrow ledge (the right
ledge of two). Shimmy left and prepare a left wall run to the other narrow
ledge.

Jump backwards to the narrow ledge

Preparing a wall run to the left

RUN NOW!
Shimmy
left and prepare a wall run left to the vertical narrow shaft.

Wait for the goo to pass

RUN NOW!

Reach the shaft
Climb
down and wait for the lower goo to move to the far right. Gripfall all the way
down avoiding all the goo blobs going from left to right and land safely on the
floor.

Gripfall NOW!





Safely reach the floor
Wall
run left to the Power Plate when the goo is out of the way. Now it’s all going
very fast:

Wait until the wall is cleared from the goo

Wall run to the Power Plate NOW!

Pres yellow to get catapulted
away

Fly through the air to a second Power
Plate and press yellow

End up on a wall where you will
automatically wall run

Jump off the wall to a hanging column
From here you can already see The Hunter waiting on the Corrupted Ground.

Hanging from the column

Jump backwards to the first pole

Jump with Elika’s help to the second
pole

Jump from the second pole to the Ground
with Elika’s help
This is the second confrontation with The Hunter.

I don’t think he’s happy to see
us
Combo’s starting with red are the best. First deflect a few sword strokes and then throw The Hunter in the air with red, followed by yellow and more yellow or more blue.

With red into the air

Then a few strokes or some Magic
When
their swords are stuck press repeatedly the color that is appearing on the
screen (and I mean: pressing like hell!).
In this case press blue to get the enemy on the floor.

Press blue repeatedly to get The Hunter down
When
The Hunter is defeated he’ll run off again.

The Hunter is knocked out

He escapes over the wall to heal and
return later on
Elika
and the Prince watch his escape.

I Hope that hurt!
Elika:
He can’t hear you.
Prince:
He can’t? And you’re an ugly mother
too! What?
It
is time for the healing of the Fertile Ground.

Elika walks under the light beam
The
magnificent wonder starts again: press yellow repeatedly to allow Elika healing
the Fertile Ground into a lush paradise.





The Fertile Ground is healing
The
Prince takes the exhausted Elika by the hand.

Do you want to rest?

Ahriman won’t rest
This
is an Autosave but a manual Savegame would be advised too.
Next
Sublevel: