Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 11
HUNTER’S LAIR

Prince: I’ve seen a few security setups in my time... this beats them all.
Elika: It’s a Black Gate. It Guards the Lair of the Corrupted. If we want to drive them out we’ll have to get inside.
Prince: And how do we do that?
Elika: Weaken their hold on the Land.
Prince: What’s behind the Black Gate?
Elika: When they ruled this Land each of the Corrupted had a stronghold. If we can weaken their hold on the Land the Gate should open. Then we can finish them.
Prince: What happens when we open this?
Elika: I don’t know. I’ve never been inside there.
Prince: Did you ever get curious? About what was inside?
Elika: I used to imagine all sorts of things. Treasure, other Worlds, Lands full of other children to play with.
Prince: Well let’s hope that is what’s inside.

Elika’s Light Flare shows the way: the red Power Plate by the Entrance.


You must go to the Power Plate

 

Jump on the narrow railing on your right and cross to the section under the Plate.


Jump between the narrow railings

 

Climb up to the red Plate and get blown off to a yellow Power Plate. This will launch you to a red Plate and during the flight you’ll have to steer away from some obstructions twice.


Climb up to the Red Plate and travel to a yellow Plate


Get launched

     

You will now fly to a Tower with a red Plate. During the flight you will have to avoid obstructions with LAS.


Avoid obstructions using LAS

 

Get rebounded to a ledge with a yellow Plate.


To a ledge with a yellow Plate

 

Climb up and fling off.


Getting off the yellow Power Plate on the ledge

 

During this flight you will have to steer well with LAS as there are many obstacles to avoid.
These are all the obstacles:


Avoid the obstacles by steering with LAS

 

You are approaching a ledge.


Approach and land on the ledge

 

Save your Game here.

Enter the huge door to the Lair. The Prince meets The Hunter for the final battle:


You still have a chance... you can still leave

 

Prince: Guess that’s our answer.

The battle with The Hunter has three stages. You will drop to a lower level when his Health meter is at 2/3rd and at 1/3rd.


Attack together


The Hunter lost 1/3rd of his health


He crashes the floor

 

They all fall to a lower level now and the battle goes on until The Hunter lost 2/3rd of his health. In great anger he breaks this floor into pieces too and Elika and the Prince tumble down on a ledge whereas The Hunter is nowhere in sight.


The Hunter reaches 1/3rd of his health


He breaks the arena’s floor into pieces


The Prince and Elika drop to a lower ledge without The Hunter

 

Jump over the black goo from slope to slope with Elika’s help and slide down. Do some wall running and jump off to a ledge and then to the lower arena.


Your slides, wall runs and jumps to the lowest arena

 

Here you’ll meet The Hunter again for the third part of the combat. This arena is surrounded by goo and both the Prince and The Hunter can be hurt when touching that black stuff.


Attack with simultaneous combos from the air

 

The final stroke will finish off The Hunter and he will crumble on the floor towards the ring of goo, while Elika runs at him.


The Hunter’s last moments...

 

Elika kneels by his side to comfort him:


Ahriman will never return... I promise you that

 

Next, The Hunter will turn into a sea of light.


He flies off and turns into light

 

Elika falls down and gets and 25 extra Light Seeds. The Prince lifts her up:


We’d better get out of here!

 

You have 334/340 Light Seeds now.


Get an Autosave

 

Prince: Did you have to make him explode?!
Elika: Let’s get out of here.
Prince: Is there anything here that’s not falling apart?
Elika: We have to get to the Plates!
Prince: Did you have to destroy the place too? How do we get out of here?

But Elika already answered that question: by the Power Plates, of course.
The whole place is shaking and rumbling. Run to the red Power Plate and jump up.


Run and jump up to the red Plate

 

Catapult to a whirling flight away from here passing two more red Plates until you reach a ledge with a yellow Power plate.


To the ledge with the yellow Plate

 

Climb up to the yellow Plate and get a blast through space.


Climb up and hurl away

 

Avoid all kind of obstacles with LAS.


Avoid many obstructions

 

Approach and fly to a ledge.


Fly down to the ledge

 

Elika is exhausted from the trip and falls down. The Prince is more energetic: We made it! We made it!


Hey...


Don’t go deserting me
...

 

Whoo... You had me worried there.

Elika: It was the healing, The Hunter’s Soul...


He’s gone now, hasn’t he?

 

Elika: Yes.
Prince: You sure? Hello in there. You’re not going to start leaping round and yowling are you? Not that that would be a bad thing... in the right circumstances.
Elika: I can see you’re all right. It was his time. The Hunter wanted to hunt. He got what he wanted. So, now you believe in destiny?
Prince: There’s no God, or Stars controlling me, Princess. I go where I want...


...Where should we go next?

 

You’re at the Gazebo Platform in The Windmills again.


Back at the Gazebo Platform

 

Save your Game.

Open the Map and read that Hunter’s Lair has been destroyed. The whole Area of Ruined Citadel has been healed. You have 334/340 Light Seeds, missing 6 to acquire your 3rd Power.


Your current status

 

There are three Lands where you can teleport to for collecting your 6 remaining Light Seeds:
-        The Cauldron (The Vale): 35/45 Light Seeds found. Breath of Ormazd required to gather the complete set.
-        The Cavern ( Royal Palace): 26/45 Light Seeds found. Wings of Ormazd required to gather the complete set. You have this Power.
-        City Gate (City of Light): 40/45 Light Seeds found. Hand of Ormazd required to gather the 5 remaining Light Seeds.

Hence, you can either select between The Cauldron and The Cavern to super add your 6 Light Seeds. However, since you usually find 40/45 Light Seeds in most of the Lands without the required Power for 5 extra more, chances are that you may only find 5 more Light Seeds in The Cauldron. Hence, it is clear that you must select The Cavern as your next destination to make sure that you will find your 6 extra Light Seeds.


Set The Cavern as your next destination

 

Teleport to the Fertile Ground of The Cavern. Read further in Level 5: Royal Palace, Sublevel 2: The Cavern – Light Seeds continuing from the Paragraph called Returning to this Sublevel after the healing of Ruined Citadel.