Prince of Persia 2008

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of the images to go directly to that level

Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

King's Gate

King's Gate - Light Seeds

The Sun Temple

The Sun Temple - Light Seeds

The Sun Temple - The Remaining Light Seeds

Martyr's Tower

Martyr's Tower - Light Seeds

Marshalling Ground

Marshalling Ground - Light Seeds

The Windmills

The Windmills - Light Seeds, The Tunnels

The Windmills - Light Seeds, The Mill Tower

Hunter's Lair


Level 3
RUINED CITADEL

Sublevel 10
THE WINDMILLS - LIGHT SEEDS

Part 1
THE TUNNELS

 

You’ll start this Sublevel with 267/340 Light Seeds, meaning 73 Light Seeds are still required for your next Power.
There are two ways out of the Fertile Ground:

- walking on the protruding narrow beam grabbing a Light Seed

- jumping to a pole and further to a ledge with Light Seeds

 


The protruding beam


From the pole to the ledge

 

You will also have to get the Light Seeds from the healed part of the Tunnel from Marshalling Ground you came in from, and from the healed part of the Tunnel leading to Martyr’s Tower. Both tunnels meet at the Gazebo Platform. Open the Map and set your destination to Marshalling Ground and then to Martyr’s Tower.


Set your destination on the map to Martyr’s Tower


Set your destination on the map to Marshalling Ground

 

Let Elika throw a Light Flare to show your path to each destination. It is equal for both: going down along the protruding beam. Obviously it is pointing to the Gazebo Platform where both Tunnels meet. So walk along the beam taking LS268.


Elika shows you the way to Martyr’s Tower or Marshalling Ground


Walk to the protruding beam

 

Jump with Elika’s help to the opposite pole [LS269].


From the protruding beam to the pole

 

Let go to the lower pole and to the floor of the Gazebo Platform.


Let go to the Gazebo Platform

 

Go forward to take LS270


Take LS270

 

You can Save your Game here.

Tunnel to Martyr’s Tower

Let Elika send a Flare to check the way to Martyr’s Tower.

Turn right and watch all the Light Seeds on the way to Martyr’s Tower. You should grab the Light Seeds from this newly healed part of the Tunnel first and return to the Gazebo Platform again.


The path to Martyr’s Tower

 

The first two ledges are slopes and lead to a ledge. Jump to the first one, slide down, jump to the second one and slide down [LS271].


Slide down from the first slope


Slide down from the second slope grabbing LS271

 

At the end of this slope jump to the ledge with Elika’s help.


Jump to the ledge with Elika’s help

 

Jump to the pole [LS272].


Hanging from the pole

 

Jump to the wall and wall run to the ring. Press red to turn around the corner and notice a Light Seed right beyond the ring.


Wall run to the corner ring

 

Continue wall running around the corner [LS273] and jump off the wall to the pole [LS274].


Wall run around the corner and jump to the pole

 

You must now repeat the same thing: wall run to a corner ring, press red, continue wall running around the corner [LS275] and jump off to a narrow beam protruding from a platform.


From the pole beyond the ring to a beam

 

[this combat only occurs if any of both Lands is Corrupted. If healed – like here – skip this part]

Look at the evil column of black fire on the platform.


The rebirth of a Soldier of Ahriman

 

Once you set foot on the platform the Soldier will turn and stay blue. Hit him with your blue strokes until he disintegrates.


Get rid of the Blue Monster

 

This platform is the middle of the Tunnel between The Windmills and Martyr’s Tower. You already have the Light Seeds from the other side of the Tunnel, so this is your point of return to the Gazebo Platform.


The border between both Lands

 

Check on your Map if this is the place where you are and set your new destination to Marshalling Ground. Let Elika confirm this with a Flare. It will go along the protruding beam you just came from.


Your position on the Map set to Marshalling Ground


Elika’s Light Flare is going back past the protruding beam

 

Save your Game.

Return from the protruding beam the same way you came until you reach the ledge before the two slopes.


Start from the protruding beam


The pole before the ledge


Jump to the ledge and pull up

 

You cannot climb up the slopes but notice a ring on the wall on the right side. Jump up to the ring, press red, and continue up to the ledge. Pull up.


Jump up to the ledge past the ring and pull up

 

Turn around and notice a narrow beam protruding from the left wall with two Light Seeds on top. Jump to the beam [LS276].


Turn around and discover two more Light Seeds


Jump to the narrow beam

 

Jump up to the wall and gripfall down [LS277] on the beam.


Jump up to the wall


Gripfall on the beam

 

Jump back to the previous ledge and pull up.
Wall run [LS278] to the ring where you press red to continue and end up on the next ledge.


Wall run past LS278 and the ring to the next ledge

 

The next view gives you an idea of how to proceed further on. There are two rings leading to a pole and in between the rings is a Light Seed to catch.


Prepare a wall run to the pole past two rings and a Light Seed

 

Wall run to the first ring, press red, take LS279, wall run to the second ring, press red, and wall run further jumping off to the pole.


From the ledge to the pole

 

Jump from the pole down to the Gazebo Platform, and let Elika throw a Flare confirming that the path to Marshalling Ground goes straightforward.


Jump down to the Gazebo Platform


Elika’s Flare confirms your path

 

Marshalling Ground Tunnel

Go down the stairs first and turn around to have a look at the Light Seeds hanging in that direction. Memorize this picture well.


Look at some Light Seeds you may not notice when down there

 

Return up to the Gazebo platform and turn left. This is the Tunnel to Marshalling Ground.
Jump to the first slope and slide down.


Jump and slide down from the first slope

 

Jump to the second slope and slide down [LS280].


Get LS280 sliding from the second slope

 

At the end of the slope jump with Elika’s help to the ledge.


Elika pushes the Prince safely over the wide gap to the ledge

 

Walk to the end of the protruding beam and jump to the hanging column [LS281].


From the protruding beam to the column

 

Jump backwards to the wall, wall run and jump off to the second hanging column. Climb up to the top from where you see rings, columns and Light Seeds.


To the top of the second column

 

Roof run past the rings [LS282-283] to the column and jump off to a narrow beam protruding from a platform.


These acrobatic roofruns grant you two extra Light Seeds

 

Here you are in the middle of the Tunnel to Marshalling Ground where you arrived from in a Corrupted state.
The other side is cleared from Light Seeds, so you may return to the Gazebo Platform again.
Open your Map and set your new destiny to The Windmills, because you’re going to pay a visit to the healed Tower now.


Your position and destination on the Map

 

Turn around and look up to spot two light Seeds on a narrow ledge above the Tunnel’s Entrance.


Two Light Seeds still to collect

 

Jump to the narrow ledge on your left and vault up to the higher narrow ledge. Shimmy right around the corner and prepare a wall run to your right.


Get your way up the wall preparing a wall run

 

Wall run grabbing LS284-285 and drop down to the protruding beam.


Wall run, grab two Lights Seeds and drop down

 

Turn around and jump with Elika’s help to the hanging column. Climb up and look at the other row of rings, a column and a Light Seed.


Jump to the column with Elika’s help and climb up

 

Roofrun to the second column past two rings and continue roofrunning past a ring to LS286 on the second ring. Roofrun further until you drop to the ledge.


From the second column to the ledge

 

On the opposite side you notice a blue Power Plate (Hand of Ormazd), and some Light Seeds on that height. You understand that you will have to return here later on after you acquired this Power to get the complete the collection of 45 Light Seeds.


The blue Power Plate and high hanging Seeds

 

Look down from this ledge too: there is a lower ledge beyond the three poles in front of you. There are also 2 poles under the second pole.


Look down to see the lower ledge and the poles

 

Jump past three poles to the next ledge and grab [LS287] from the second pole.


Get the Light Seed when jumping between three poles

 

From the earlier view at the bottom of the stairs you must remember a Light Seed hidden by this ledge. Look down from the edge.


The hidden Light Seed

 

Hang down from the ledge and shimmy all the way from the narrow ledge to the opposite side past the corners. You will then hang right above the Light Seed.


Shimmy around until you are hanging above the Light Seed

 

Gripfall down taking along LS288 passing the upper ring.


Gripfall down passing the upper ring

 

With LS288 in the sack gripfall further down and when touching the lower ring press LAS forward + red and you’ll reverse sense and climb up to the upper ring instead of gripfalling further down.


Reverse sense at the lower ring and climb up again

 

Press red at the upper ring to keep going upwards to the narrow ledge.


Reach the narrow ledge again

 

Shimmy left along the corners to the opposite side, pull up to the ledge and notice a Light Seed in front of you hanging in the upper right corner.


Shimmy around and pull up to see the Light Seed

 

Climb up the wall [LS289] and gripfall on the floor.


Up to the Light Seed

 

Walk on the protruding beam and jump to the first and the second pole. LS290 is in between.


Walk on the protruding beam


Jump to the first pole


Jump to the second pole grabbing LS290

 

Jump to the third pole and from there with Elika’s help to the wall, run up  past the ring and pull up to the Gazebo Platform again.


Back to the Gazebo Platform

 

You may Save your Game here.

 

Continue to:

Part 2
THE MILL TOWER