
Prince
of
Persia
2008
Text
& Screenshots by Dr. Hugh
Web
Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
The Sun Temple - The Remaining Light Seeds
Marshalling Ground - Light Seeds
The Windmills - Light Seeds, The Tunnels
The Windmills - Light Seeds, The Mill Tower
Level
3:
RUINED
CITADEL
Sublevel
1:
KING’S
GATE
Jump over the gap with Elika’s help (green – yellow).

Reach the next ledge
Climb the higher ledge in front of you and wall run up to the narrow ledge on your left (called “fissure” in the hints).

The narrow ledge bends to the right
Shimmy
all around and let go to the next ledge. Be careful for the black goo on the
left wall. There is a ring on the right wall. Wall run up to the ring and press red
to extend your wall run. Pull up to the higher ledge.

Press red with these rings
Jump
to the ledge on your left and jump/wall run over the gap to a higher ledge.
Simply keep pressing green during your jump and the Prince will climb the
wall and automatically pull up.

A combined jump and wall run
There
is a ring on the left wall. Wall run to the ring and press red to extend
your wall run. Do not run as far as the ledge for you will drop dead (well... Elika will bring you back). When nearing the ledge pres green to jump off
the wall to the ledge.

Press red when touching the ring
You now get a message: Press yellow to see the path to your destination. Elika will throw a light ball showing the path. In fact you may do this wherever you like:

Let’s go this way
Jump
to a horizontal pole and press green again to jump off to the next ledge.

Jump to the horizontal pole

Jump from the pole to the ledge
You’ve
already noticed two rings hanging on the opposite wall. Wall run up to the lower
ring, press red to vault up to the higher ring and red again to
reach the higher ledge. Pull up.
Next
you’ll get two poles in a row. Jump from pole to pole to the opposite ledge.

Past two poles to the opposite ledge
A
narrow beam connects this ledge with a higher ledge. Walk across the beam to the
end and jump/wall run up to the opposite ledge (keep pressing green
during your jump).

From the narrow beam to the ledge
A
horizontal narrow beam is hanging in between this ledge and the opposite ledge.
Jump from the beam to the ledge.
Notice
a narrow vertical shaft on the opposite wall. Jump to it and climb upwards.

Climbing a vertical narrow shaft
On
top of the shaft wall run up to the higher ledge.

The higher ledge
This
ledge is divided by two horizontal narrow beams from the next ledge. Jump from
beam to beam to the ledge.

Three jumps to the next ledge
Jump
up to the narrow beam protruding from the opposite wall. Pull up and face the
wall.

The Prince and Elika standing on the narrow beam
Jump
to the narrow ledge. Shimmy around the corner and prepare a wall run to the
narrow beam on your right.

Prepare the wall run

And... RUN!
Shimmy
all the way to your right past a number of corners and pull up to a wooden
ledge. The talking sign appears. Start a conversation with Elika.

A conversation on the wooden ledge
Elika:
We’re entering the Citadel. If the
Corrupted return to their places, the Hunter will be here.
Prince:
I get the feeling we’re not alone here.
Elika:
Once we reach the Fertile Ground we should
be safe.
Prince:
Can you see the Hunter?
Elika:
We can’t worry about him. Let’s get go
to the top of that tower.
Jump
to the horizontal narrow beam, to the pole and to the opposite ledge.


From the narrow beam to the
pole and on to the ledge
Elika
points to a tower:
The
Fertile Ground is at the top of that tower.
Prince:
And we can reach this one?
Elika:
Yes.
Prince:
Then let’s go to the top of that tower
Turn
right and walk to the end of a protruding narrow beam. Jump to the hanging
column. The Prince will automatically turn his back to the opposite ledge. Press
green to jump to it.

Jump from the beam to the column

Jump off the column to the ledge
Jump
up to the vines on the opposite wall. Shimmy left until you’re hanging above a
ledge and gripfall down the wall (press RT twice).

Jump up to the vines

Shimmy all the way left and gripfall to
the ledge
Turn
around the corner and jump from column to column to the next ledge. If the
Prince doesn’t automatically turn his back to the next column or to the ledge
you can use LAS to rotate.

Two columns between the ledges
When
you reach the ledge a growling is heard. Turn around the corner and notice a
wall partly covered with vines. Wall run to the vines, shimmy left and continue
your wall run to the next ledge.

The wall with the vines
Turn
around the corner and jump to the hanging column. Climb up the column (LAS
forward) and jump off to a wooden ledge.

Climb up and notice a ledge behind the Prince
Turn
around the corner and jump to a hanging column. Climb to the top of the column.
A ring is hanging from the ceiling. Perform a roofrun by pressing green.
When you reach the ring press red to continue the roofrun. The Prince will then
drop to the opposite ledge.

Perform a roofrun

Press red to continue from the
ring
Prince:
Watch yourself.
Elika:
Let’s go on.
Turn right and jump past two narrow walls to a wooden ledge.

Jump past two narrow walls
Jump to the hanging column in front of you and turn your back to a second hanging column that separates the Prince from a next ledge.

Turn your back towards the second column
On this ledge notice a wall with vines past the bend. Wall run to the vines and shimmy all the way left around the curved wall.

Climb up at the far left
Climb
up and jump up to the ledge above. This is the Entrance to a room with a strange
Creature sitting under a blue light beam.

The Entrance to a room
Enter
the room and a door will lock it off. The Prince is worried:

We’re trapped!
Elika:
We’ll be fine.
Prince:
I hope.
Prepare
for a fierce battle with the Hunter. Use Deflect and then some Combos. With
Elika’s help it will still take a long time to defeat this extremely brutal
and aggressive monster. When he knocks you down a color will appear, meaning you
have to quickly press that button. If you’re not fast enough the Hunter will
partly heal under the blue light beam.

Use Combos with Elika’s help

The Hunter is healing under the beam
When
the Hunter is defeated he won’t die but jump over a wall and disappear (what a
coward).

We’ll probably meet that guy again...
Prince:
What now?
Elika:
I’m not sure.
Prince:
You’re not...
Suddenly Elika walks into the light beam. All magic things are happening...

I think if I...
Press
yellow NOW to start healing the Fertile Ground. Elika is pulled into the
beam. Keep pressing yellow repeatedly and the corrupted Ground will turn green.


The Fertile Ground is being healed
Prince:
Whoo. What was that? How did you...
Elika
faints in his arms.
Hey...
Elika:
I’m all right. It’s nothing.
Prince:
It looks like it.
Elika:
The Fertile Ground is pure now, this will
stop Ahriman using its energy.
Prince:
So he’s trapped?
Elika:
No, we must heal the other Fertile
Grounds.
Elika
is fainting again.
Prince:
Yeah, you’re in fine shape for that.


The Light Seed. Take me to a Light
Seed
Elika
consumes the Light Seed and strengthens up.

Elika has one of the 60 Light Seeds now
Elika
(still exhausted): Thank you.
Prince:
Do you need these things?
Elika:
I felt I did. I didn’t know what to do
when we reached here. But I knew Ormazd would show me the way.
Prince:
Yeah? Let’s hope he keeps having bright
ideas then. And let’s pick up some more of these Light things.
Elika
needs Light Seeds to activate a Power at the
You
get an Autosave here, but it would be fine to create a Savegame too.
So
you know what to do next: it’s Light Seed hunting time!
Next: