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Walkthrough written by: Linda Shaw &
Norma Kuderna
August, 2003
As Nancy has been asked to investigate a stolen carousel
horse in an amusement park, you take on the task of helping her once again
solve a crime. It turns out that someone has stolen a particular
horse from the carousel, not necessarily one that would be extremely
valuable, but what might be inside of the horse? As Nancy Drew
investigates, she discovers that there is more to just what appears on the
surface of each of the Amusement Park personnel! Paula Santos, the
owner of the amusement park, is a dear friend of Nancy's father.
She's asked Nancy to investigate not only the stolen carousel horse,
but an accident on the roller coaster. You are about to dive into
yet another Nancy Drew mystery!
HOTEL ROOM:
Read the THINGS TO DO on the
laptop. Check out your suitcase and the ironing board in the
restroom. Read brochure, (hmm.. Rolfe Kessler....)
HARLEN'S OFFICE:
Visit Harlen's Office at the entrance to the Amusement Park.
Get Fun card, and a map of Park
Look at that message board on the right side of Harlan and click on
the Police dept.,number
Head for Joy's Office.
Phone call comes from Paula as you are going to Joy's
Office.
JOY'S OFFICE:
Look at the pictures on the wall especially the framed
newspaper clipping from The Cove Crier. there will be a down arrow so make
sure you read the whole article. Nancy will say, "Hmm. Maybe I should give
Detective Perris a call." and "Hidden Jewels? Maybe that's what whoever
stole that carousel horse was after. Jewels from that heist."
Talk to Joy, get access card, open file drawer
and take shorthand bill of sale.
HARLEN'S OFFICE:
Harlen: Ask everything (and Elliott)
ELLIOTT'S OFFICE:
As you enter, you will accidentally knock over a gallon of
paint. Elliott will make you leave and will not talk to you again
until he has heard from Joy Trent. Leave and go to Joy's Office.
JOY'S OFFICE: Use pad
& pencil on her desk to leave a note. Talk to Miles The
Magnificent Memory machine. Look at newspaper framed on the wall,
and other paintings on the walls. Read the newspaper article in the
corner of the room, on top of a cardboard box.
ROLLER COASTER: receive
phone call from Paula. Notice access box is red tagged. Open
the access card box and click on the panel to the left. Examine
papers on the inside cover.
INGRID'S OFFICE: Talk to
her about the red tagged access box.
ELLIOTT'S OFFICE: receive
call from detective outside Elliott's office. Once inside, notice
shelf to Elliott's right. Take tissue papers,
and take the tape on the desk.
INGRID'S OFFICE:
Discuss the red tag on the roller coaster, and take the macro resistor & engineering
handbook Ingrid offers.
HAUNTED HOUSE: Get keyboard next to robot on floor.
CAROUSEL: Use the access card. Call Tink (1-609-555-9528),
and leave him a message. Go behind Carousel, and down through trap
door. Get remote control device. Find the
letter as you are climbing back up from below the carousel. The
letter is about the carousel. Leave there for now.
Call Paula: Ask all questions.
Receive phone call from detective outside Elliott's office.
ELLIOTT'S OFFICE: Ask
Elliott all questions, and ask him for the soldering
gun, take it.
ROLLER COASTER: Fix
the access card circuit box. Place the macro
resistor on the right side of the circuit board. Use the
soldering gun and solder both ends of the resistor you just placed on the
board, and only the wires shown soldered below. Turn on the power.
Take red tag to Harlen, and he'll
activate power.
Return to Roller Coaster, enter, and get the pencil from the Emergency stop button. As you
turn to leave and move forward once or twice, look down at the track.
When you try to leave, the track will fall on your feet, trapping
you there. To fix the track quickly click on the box in front of
you. Inside, click on the blue wire at the bottom, and then on the
top right pin. Click on the green wire and then on the bottom right
pin. Finally, click on the red wire and then on the middle right
pin. Turn on the power, and click on the GREEN SWITCH button on the
far right. Track is fixed!
HARLEN'S OFFICE:
Tell him about roller coaster accident.
JOY'S OFFICE: Talk
to her about her pencil, and the machine: Miles The Magnificent Memory
Machine.
Get the first Riddle:
HARLEN'S OFFICE:
Harlen will not be there. Move to the cameras.
Look at the magazine next to cameras…jot
down the highlighted code 101190
Move to his locker: open locker combination using
R1-L0-R1-L1-R9-L0 (Click on the top triangle after spinning dial to EACH
number. Push CENTER CIRCLE to open locker).
Inside locker, look UP and at the appointment book. Note
Louis G. 1-609-555-9317. Look at the bottom of the locker. Take the
video tape. Go to the camera station and
play the video tape. Jot down Ingrid's armed code. 0726 Put the video tape back in the locker.
Outside Harlen's office, call Louis G.
INGRID'S OFFICE:
Ingrid has armed the system, so you'll need to enter
using the code you wrote down from the video Harlen recorded.
Outside Ingrid's office enter the access code: 0726
Look at the note on the table
where she was working. Note the L.H. number: 1-609-555-7214. Turn
around and look at her desk, and the bag on her desk. Look at the sales receipt for the $20,000 watch. Look at the
watch. On the other side of the desk, look at the Porcinian Pandora 2XS
car.
ELLIOTT'S OFFICE:
Outside Elliott's office, Paula calls you. Discuss
everything.
Enter Elliott's office. Ask him about the riddle "silvery
remains" riddle.
HOTEL:
Look at the room service menu.
Call room service, order a Fundae. Eat the
Fundae and take the spoon to Joy's office.
Outside Joy's office, Louis Guerra calls. Talk to him.
JOY'S OFFICE: Inside
Joy's office, talk to Joy. Use the spoon on the
machine. Talk to the machine about memories. 2nd Riddle is a piece
of paper. Take it.
HOTEL:
In the bathroom, put the piece of paper on the ironing board. Turn on the iron (remember to
turn it off when you're done, or you'll burn the Hotel down!). Use
the iron on the paper 3xs (8+1+1) The 1st 8 notes + mouth organ
(harmonica) + a little talent…
JOY'S OFFICE:
Talk to Joy. Talk to Miles The Magnificient Memory Machine.
Get the 3nd riddle.
CAROUSEL:
Use the tissue paper & then
the tape from Elliott's office on the pipe
organ. Call Tink. Get the combination to the cabinet behind the carousel
(18-9-39) Inside the small room behind the
carousel, turn the dial right to 1 (push the triangular button at the
top), then left to 8 (push the triangular button on top), then right to 9
(again, push the triangular button at the top), then left to 3 (push the
triangular button) and finally right to 9 (push the triangular button).
Push the button in the middle. Take the 3rd
roll. Open the cabinet behind the carriage of the carousel.
Put the roll #3 on the wooden dowel. The dowel
breaks (not the bowel!).
ELLIOTT'S OFFICE:
Ask Elliott if you can use his equipment. Turn towards the
right (from where he was sitting) and look inside the box on the table.
Now put the broken dowel next to the ruler on
the table. Look at the measurements.
Remember those measurements and the design on the handles of
the dowel. Turn around and head for the huge machine in the middle
of the rear of the room. Take the goggles and
put them on (goggles on top of the machine on the wall). Take a wooden dowel (from the left side) and put it on the
machine.
Working the machine:
(a) slide the needle to the right one time.
(b) Turn the right lever UP 3 notches and turn on the
machine.
(c) Slide the needle to the right again, and turn the lever
on the right side of the machine UP 3 notches. Turn on the machine.
(d) Repeat the steps above until the needle has shaved up to
11".
(e) Now slide the needle one time to the right, and move the
lever on the right UP only ONE time. Turn on the machine!
(f) Voila!
Return to the Carousel:
Insert the newly made dowel and then Roll # 3. Below
the POWER BUTTON is a switch. Flip the switch to ROLL. Turn on the power
and write down the notes that are played. You only need the first 8 notes
(according to the lime paper clue): A E D E F E A E (D C B A) Now we
need the mouth organ, or harmonica. Go to the
Midway games. Harlen will call you to his security office. Go there first.
After talking to Harlen, return to the Midway games. Time to earn
some tokens!
MIDWAY GAMES:
Look at the Prize-O-Matic machine. Notice that it takes 3
tokens to purchase a harmonica. It takes 1 Seahorse token to buy a party
favor.
In the first machine, the idea is to get the squid to go
through the loop/ring 3 times. Insert your FunCard and then move the wheel
Left 1x. touch the SHRIMP button. Pull the LAUNCH lever. Move the wheel
right 1x. Touch the Dolphin button. Pull the LAUNCH lever. Move the wheel
right 1x. Touch the Whale button. Pull the LAUNCH lever. Take your anchor token.
Look at the 2nd machine. Insert your FUNCARD and then
slide/move the pieces to get the swimmer to the beach 3x's. Take the Seahorse token.
The 3rd machine is not working and needs service. Go to
Ingrid's office and discuss the Midway Game repair.
Return to the games. Open the back of the 3rd machine.
Notice SERIAL NUMBER (KM5200). Read the
instructions on Reprogramming Machine on the back of the machine. Connect
Keyboard to monitor. Press ENTER. Type in SUPER
(Enter), type in KM5200 (Enter). Voila!
Play the game and win the tokens. Purchase the Harmonica in the Play-O-Matic machine.
JOY'S OFFICE:
Play the 8 tunes for Miles (A, E, D, E, F, E, A, E). Look at
the bill of sale in your inventory (from the
file cabinet). At this point in the game, you can call Bess and she'll
send you a book with stenography in it so you can figure out the word
that's missing on the bill of sale, or if you know stenography, then type
in GLORY. Tell Joy you know the name of the
horse, Glory.
Get the 3rd Riddle from Miles: Exit, Call Tink - ask
about the book from Darryl Trent. (Nightshade).
Call Paula - leave message
CAROUSEL: Ride the
ride with your fun card. Get the brass ring.
Go behind the Carousel, and use the party favor from the Midway Games to get the letter down. Read the letter.
INGRID'S OFFICE: Ask about
Spooky, the dummy in the Haunted House. Take the arm,
& pliers, ask everything else.
HAUNTED HOUSE: Put the
arm on the dummy. Use pliers 4x's to tighten the arm in place. Take red tag. Go to the Radiator and look on the wall
behind it. Open the door. Use the Remote Control
Device (from underneath the carousel). You'll need a key.
Go to Harlen (he won't talk to you).
Go to Joys. Outside Joy's office you'll get a call from
Harlen. Go see him.
Take the key from the note. Ask
Harlen to turn on the power to the dummy in the Haunted House. Call
Paula and leave her a short message. Go to Elliott's Office.
ELLIOTT'S OFFICE:
Inside Elliott's office move towards the dowel machine.
Look at the magazine on the drill press. Notice the post-it
inside the magazine. Make a note of the name: Sukov, and the phone
number (1-303-555-3138). Back up from the magazine and look on the
floor to the left of where the magazine was. Pick up and take the
sales receipt for lumber. Nancy will make a comment about all the
lumber Elliott has purchased.
Outside Elliott's Office, call Sukov. Ask him about
the NICKNAME for Amelia. He tells you it's SPATZI. Write that
down.
HAUNTED HOUSE:
Return to the Radiator. Use the Remote
Control Device on the hidden panel. Use the key to open the lock. Once down inside the room,
someone will drop a heavy object on you. Immediately step back, when you
can. Go back up the steps and click on the belly of Spooky Ten.
Enter the letters S-P-A-T-Z-I and place
the brass ring on the arm. A trap door
opens. Look left and go down the stairs. After you've fallen, pick
up the jewels and the note
addressed to Joy. Put those items in your inventory.
Look right and enter the doors. Look at the NIGHTSHADE horse and the forgery being made. Look at
the e-mail correspondence sitting on the desk
to the right of the computer. Exit the door. Meet Elliott
there. During your conversation, you'll have two choices.
Select: "That's right! You want 'em?
Here!"
When you regain control of your movements, go through the
door and up the stairs. Elliott will come for you. Turn to
Spooky Ten and remove the brass ring!
Elliott will fall down the trap door.
END GAME!
Another Nancy Drew Mystery
solved!
This walkthrough will be updated
frequently.
This document may be freely
distributed by any means, as long as the context is not altered in any way
and references/links are provided to this site.
Copyright: 08/7/03
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