Nancy Drew 28: Ghost of Thornton Hall

By Her Interactive

Walkthrough by MaGtRo   May 2013

 

Gameplay:    This is a first person point and click game.

The main menu has new game, load game, options, help, extras, more ND and quit selections.

The options menu has voice, effects and music volume adjustments. Full screen and windowed game screen selection is here also.

Help shows the different cursors and navigation arrows used in the game. The interface description is shown at bottom of screen.

Extras have awards, credits, outtakes and teaser. Outtakes and teaser are locked until the end of the game.

More ND shows the other Nancy Drew casual and adventure games released by Her Interactive; as well as links to Facebook, twitter, You Tube and Pinterest.

Select to play either Amateur or Master Sleuth difficulty mode. Amateur Sleuth has regular puzzles; hints available and detailed task list. Master Sleuth has more challenging puzzles; no hints and basic task list.

 

The game screen has menu at bottom left of the page. It has main menu, save game, load game, options, help and resume game links.

The main menu frame has a trophy cup icon at right side. Clicking it will show the trophies that can be achieved in doing certain actions in the game.

The cell phone is beside the menu link. It has phone, camera, settings and hints.

The phone has pictures and names of available characters that can be called. Click on the name or picture to get another frame that has a "call" button.

The camera can take 30 shots. Photos that are taken can be viewed. The focus can be zoomed in-out.

There are 6 games installed on the phone.

Settings have wallpaper selections as well as ring back and message sound tones selections.

The power button closes the cell phone.

At the center of the bottom bar is where the items collected are seen. Use the slider tab at top of the bar to go through the items.

The frames for Tasks and Journal are right of the inventory bar.

The tasks list has the to do things in the game. The question mark beside the task gives hints to help the gamer fulfill the task. If you do not use the hint system, you will get an award.

The journal has observations and suspects.

The game is non-linear. The walkthrough below is just one way to get through the game.

Phone charms are only for the games with bonus. The notes about them are in parentheses.


Nancy's cell phone is ringing. Pick the cell phone. Savannah Woodham (Shadow at Water's Edge) is on the other line. Savannah has a case for Nancy. Jessalyn has been kidnapped at Thornton Hall. Savannah selected Nancy because she's a skeptic about ghosts.

Nancy arrives at the Blackrock Island dock in front of Thornton Hall gate. The Ferryman warns Nancy about Wade, Harper and the ghost Charlotte.

 

Explore the Island:

Gate:    Enter through gate. Turn left and see a T stone marker.

Pick up the Scavenger List. (Pick up a yellow tree phone charm left of the T marker. If you find all 7 charms, you will get an award).

Colton:    Go forward to the house. Talk to Colton, Jessalyn's fiancé at the porch.

Colton gives Jessalyn's cell phone. The phone has no charge.

Turn around from Colton and go forward towards the swing.

Turn around from swing and pick up the hammer on base of the column at left.

Clara:    Enter through the front door. Turn right and enter the parlor.

Talk to Clara, Jessalyn's mom completely. Learn that Addison was with Jessalyn when she disappeared.

Pick up Addison Hammond's phone number. It will automatically be entered on Nancy's cell phone.

Learn that Colton has family issues and that company people are out looking for Jessalyn. If you learn a lot about the Thornton family by asking the different characters, you might win an award.

Parlor:    Look around the parlor. Note that there is a briefcase on the floor beside the desk. We can't check it yet.

Look close at the portrait of Hiriam Thornton on the wall.

Turn left and look close at the portrait of Jeb and Sarah Thornton above the fireplace.

Read the "Espionage in a Bonnet" book on the fireplace mantel. Learn about the women that helped in the war.

Read the diary at right side of the mantel. Learn about Sarah and Jeb and the factory accident. Learn about the 2 sides-attitudes of the Thornton family about the family business. Sarah is called Nana by her employees.

Tea set:    Go to the tea set left of door. Note that there is a new plank on the floor in front of the table.

Take oranges from the fruit bowl. Look close at tea set. Take a napkin from top left of the tray.

Prepare tea by pouring tea from pot onto cup. Add lemon, mint or sugar if you want. If you make enough tea, you might win an award.

Charge Jessalyn's phone:

Hallway:    Exit the parlor and turn right.

Look at the portrait of Beauregard Thornton on the wall.

Workshop:    Enter the door under the stairs. Look around.

Worktable:    Look close at worktable and read the Electricity Manual. Learn the different ways to make electricity.

There are 3 main components to making electricity: anode (+), cathode (-) and electrolyte.

Use the hammer taken from porch on the nails on the wall left of the worktable.

Turn around. Take the turpentine can-paint thinner on top of crate at right.

Check the scale at right end of the worktable. Pick up the canvas right of the scale.

Turn right and look close at the cotton gin machine at right.

Look close at the projector at left side of aisle. Click to place the projector upright.

Take coins from the jar right of the projector.

Continue one step to the door. Take the picker from the barrel at left side. Take the spade at top of right side beam.

Look close at scale right of door. Hmm...

Read the plaque on the door. It states that this is the Thornton Family Cotton Processing area. Do not try the door twice or Nancy will regret it.

Recharge the battery:    Go back to the worktable. Look close. Nancy will say it is time to recharge the battery now that you have all items.

Place the oranges on the table.

Use the nails from wall on the oranges.

Use the coins from the jar on the oranges.

Take the wires from the jar at left and automatically use them on the orange set-up. Jessalyn's cell phone is being recharged. This will take time so do other things.

See if Addison remembers anything from her night at Thornton Hall:

Use Nancy's cell phone left of the inventory bar. Select phone.

Select and call Addison Hammond. Talk to Addison completely. Learn about what happened that night.

Jessalyn disappeared that night and when she came back started acting strange.

Addison started feeling fuzzy; heard another voice and Jess was gone in the morning.

Exit the workshop. You might see a ghost go from right to left as you exit through the door. You might win an award if you see enough ghosts.

Find the missing portrait:

Right hallway:    Climb upstairs. See an empty frame at right wall of the hallway. Use the canvas taken from workshop on the frame and see Franklin Thornton.

Pick up the bag of cotton from the table at left side of hallway. (Take the sickle phone charm hanging on the blue dresser in the hallway).

Windows:    Go forward to the sitting room. See a sleeping bag and a table.

Turn around and check the book on the covered sofa. Read the book - The Thorntons of Blackrock Island.

Learn about Roger-Dodge and Karenina-Marianna's life and their death due to a plane crash.

Look close at Jackson Thornton's portrait above the covered sofa.

Note that there are 2 hallways; left and right of the sofa. The right one leads to the stairs and the left one leads to a locked door.

Left hallway:    Go to left hallway.

Look close at Marianna Thornton's portrait.

Find out what the smudge on Clara's portrait is hiding:

Clara Thornton's portrait:    Look close at the next portrait and Nancy comments about a smudge.

In inventory click on the napkin from the tea set. Then take the paint thinner taken from workshop and use it on the napkin to get cleaner-soaked napkin.

Use the cleaner soaked napkin on the smudge left of Clara 4 times. See graves in the painting.

Charlotte's bedroom:    Check the locked door at end of hallway.

Go downstairs via the right hallway.

Clara:    Enter the parlor and talk to Clara again.

Find the tombstones that were uncovered in Clara's portrait:

Exit the house.

Colton:    Talk to Colton twice.

Go forward towards the gate and turn left.

Cemetery:    Enter the cemetery.

Wade:    Talk to Wade. Learn that Savannah and Wade have a history between them. Savannah sent a package for Nancy.

Learn that Clara is Harper and Charlotte's cousin.

Talk to Wade again and he'll let you listen to his EMF to hear ghosts. If you listen to ghost recording often enough, you might win an award.

Complete the epitaph hunt Jessalyn and Addison were working on:

Tombstones beside Wade:

Rosalie Thornton May she rest always at peace.   Check the tombstone left of Wade. Wade says this is Clara's mother. They don't know who her father is.

Ruby Newton A spark at birth. A flame in life. A quiet ember in the night. Check the tombstone right of Wade.

Tombstones left side close to stairs: If you checked all tombstones, you might get an award.

??? May Newton Died January 13, 1933.

Harper Thornton Lost and dearly missed. Harper disappeared when Charlotte died and later came back.

Blank Tombstone:     The Gray Lady is the one that helped the confederacy during the war.

Go towards the gate and then turn around.

Tombstones at right close to gate:

Lee Thornton 1915-1975

Virginia Thornton Gone never forgotten. Virginia is Wade's momma.

Luther Atchison So it goes. Luther is Wade's daddy.

Tombstones at left close to gate:

Charlotte Thornton 1968-1989 Dear sweet Charlotte Please come back.

Sarah Emma Thornton 1842-1887 May she find her voice once more.

Beauregard Thornton B: 1896 D: 1935. Wade says he's a mean old codger. There are 4 squares at bottom of the tombstone.

Statue:

Climb the steps and look close at plaque of statue.

Thornton cemetery Est 1866. This plaque honors those who found their final rest beyond the family grounds including Franklin Thornton b. May 4 1895, D. October 25, 1917 defending his nation. Dedicated January 15 1918.

Tombstone left of statue:

Roger Drummonds Thornton B.1943 D. 1984 Side by side from the day they married

Marianna Thornton B. 1945 D: 1984 To the day they died. Roger and Marie are Charlotte and Harper's parents. They are the ones mentioned in the book upstairs.

Crypt:    Go to the crypt up the steps and see that it is locked.

Look at the statue-gargoyle on top of the door and if you're lucky, see the left hand move to point to the sky.

Fountain:    Go to the other side of the statue and see the fountain. (Take the tombstone phone charm from the rim of the fountain).

Tombstones left of the fountain:    Check the ivy covered area left of the fountain.

Click it again to see 2 tombstones. One is blank.

The right one is Fifty Four Souls.

Wade:    Go back to Wade and talk to him again.

He explains about the blank tombstone. Learn about the accident at the first factory here. It is also mentioned in the diary on the fireplace.

Learn why Wade was jailed.

Find the package Savannah sent:

House:    Go back to house and talk to Colton on the porch.

Enter the parlor and talk to Clara.

Sitting room:    Climb upstairs and go to the sitting room. Look close at the table.

Open the package marked Nancy. Take the EMF reader.

Read the book - The Ghost of Thornton Hall by Savannah Woodham. Learn about Savannah's encounter with Charlotte.

Savannah:    Use the cell phone and call Savannah.

Ghost:    Turn to the left hallway and see a lady wearing a red period gown.

Go downstairs via right hallway.

Figure out Jessalyn's phone password:

Jessalyn's phone:    Go to workshop and take the now charged cell phone. It wants a password.

Call Addison using Nancy's cell phone. Addison says that Jessalyn left clues in the gravestone part of the scavenger hunt. This was in case something happened to Jessalyn.

Gravestone epitaph! (W, L): W means the word and L means the letter.

Amateur:

Nana 8,1:     From the diary on the fireplace mantel, Sarah is called Nana by everyone.

Sarah Emma Thornton 1842-1887 May she find her voice once more. 8th word is voice and V is the first letter.

Grandma 6, 3:    Wade said that Rosalie is Clara's mother and Jessalyn's grandmother.

Rosalie Thornton May she rest always at peace. Always is the 6th word and W is the third letter in that word.

Ghost 5, 4:    Charlotte is the ghost.

Charlotte Thornton 1968-1989 Dear sweet Charlotte Please come back. Charlotte is the 5th word and R is the 4th letter in that word.

Dodge 2, 5:    From the book upstairs in the sitting room, learn that Dodge is Roger.

Roger Drummonds Thornton B.1943 D. 1984 Side by side from the day they married. Drummonds is the second word and M is the 5th letter.

HT 5, 6:    The only HT is Harper.

Harper Thornton Lost and dearly missed. The 5th word is dearly and the 6th letter is Y.

VT 5, 1:     The only VT is Virginia.

Virginia Thornton Gone never forgotten. The 5th word is forgotten and the first letter is F.

Karenina 7, 2:    From the book at the sitting room, Karenina is Marianna.

Marianna Thornton B. 1945 D: 1984 To the day they died. The 7th word is died and the second letter is I.

Factory accident victims 1, 4:    This is the 54 lost souls.

 Fifty Four Souls. First word is fifty and the 4th letter is T.

LA 5, 4:    The only LA is Luther.

Luther Atchison So it goes. The 5th word is goes and the 4th letter is S.

Combine the letters in sequence and the get the password - VWRMYFITS.

Enter the password on the cell phone. Press enter button.

Master:

Granma 8, 1:    Wade said that Rosalie is Clara's mother and Jessalyn's grandmother.

Rosalie Thornton May she rest always at peace. Peace is the 8th word and P is the first letter in that word.

RN 13, 5:    The only RN headstone is Ruby Newton's.

Ruby Newton A spark at birth. A flame in life. A quiet ember in the night. The 13th word is Ember and the 5th letter is R.

Dodge 6, 3:    From the book upstairs in the sitting room, learn that Dodge is Roger.

Roger Drummonds Thornton B.1943 D. 1984 Side by side from the day they married. Side is the 6th word and D is the 3rd letter.

VT 2, 4:    Virginia Thornton is the only VT headstone.

Virginia Thornton Gone never forgotten. The second word is Thornton and R is the 4th letter.

Factory Accident Victims 1,5:

 Fifty Four Souls. First word is fifty and the 5th letter is Y.

Nana 7, 3:    From the diary on the fireplace mantel, Sarah is called Nana by everyone.

Sarah Emma Thornton 1842-1887 May she find her voice once more. 7th word is her and R is the third letter.

LA 2, 5:     Luther is the only LA headstone.

Luther Atchison So it goes. Atchison is the second word and I is the 5th letter.

Ghost 4, 2:    Charlotte is the ghost.

Charlotte Thornton 1968-1989 Dear sweet Charlotte Please come back. Sweet is the 4th word and W is the 2nd letter in that word.

Combine the letters in sequence and the get the password - PRDRYRIW.

Enter the password on the cell phone. Press enter button.

Listen to the recordings on Jessalyn's phone:

Journal:    Listen to the journal entries-tracks. Click on a date-time and then the single arrow pointing right to play the tracks.

The 2nd track mentions a rhyme to call Charlotte.

The 3rd track mentions spider and something dropped down a floorboard.

The 4th track mentions that Jessalyn wants to find where Charlotte died.

The 5th track mentions there is message in the window of the crypt.

The 6th track is when Jessalyn disappeared.

The 7th track is when Jessalyn changed.

Messages:    Read the messages from Addison, Clara and Colton.

Locate what Addison and Jessalyn dropped down the floor board:

Parlor:    Enter the parlor and see a haziness in the room.

Floorboard:    Look close at the now active white-new floorboard in front of the tea table.

Move the floor board and see the spider that scared Addison.

Take the coded note.

Find out the message hidden in the coded note:

Draw a path to spell the name of one of the four colors seen behind the letter without drawing over the same path twice. You must end at *.

The only color possible is yellow. Blue, green and purple are blocked.

Click on arrows to move forward. Follow the red lines in the picture.

Find Ethel's grave:

See another puzzle. Click on arrow to draw a path through all the yellow squares.

Nancy notes that Ethel's grave must be connected to the square at top left of the paper.

Follow the instructions in the note to meet ghost:

Wade:    Go to the cemetery and talk to Wade.

Wade recites the rhyme to call Charlotte. Fire so red, night so dark, dear sweet Charlotte please come back.

Note:    Go back to the house.

Upon entering, hear eerie singing. Nancy says the singing is coming from upstairs.

Climb up and go to the sitting room. Check the table.

Open the letter with Nancy's name on it.

Blindfold:    Go to the parlor and take a clean napkin from the tea table.

Find where the EMF is at its peak:    Use the EMF meter at different places to find the location that moves the meter arrow to the red area.

Go to the Cotton Processing door in the workshop.

Use the EMF and see that the arrow is at the red area. Nancy says this must be the place.

Click on the clean napkin in inventory and Nancy automatically blindfolds herself.

Select the correct rhyme (mentioned by Wade) to call Charlotte. Fire so red, night so dark, dear sweet Charlotte please come back.

Meet Harper:    Nancy is dragged somewhere by someone. Answer anyway you like.

Talk to Harper. Take the note.

After being dismissed by Harper, read the note.

Solve the riddle in the note to find Harper again:

Read the portrait note:     To find me again, look to the portraits.

Turn around from the door and the deadly sickle falls to the floor.

Ancestor portraits:    Go to the different portraits and use the cleaner soaked napkin on them.

- Exit the workshop and look close-click at Beauregard T. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go to parlor and look close-click at Jeb T above the fireplace. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Click on Sarah Emma Wakeman above the fireplace. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Look close-click at Hiriam T on wall. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go upstairs and click on Franklin T (one that was inserted on blank frame). Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go to sitting room and click on Jackson T above the covered sofa. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go to left hallway and click on Marianna T. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

Decode the note:     Click-hold a letter and slide it on the other letter you want replaced.

Each line is one word.

    

Fix the cotton gin:

Go to the cotton gin at workshop. It is now active.

See discs with holes. Place the discs on the rods at left in the correct order so that all fits.

Slide the disc to the left end of the rods and then release it. Note that some discs add plastic rods on the holes.

Insert discs 1-7. Fixed it! If you run the cotton gin often enough, you might get an award.

Amateur:   Master:
 

Find some cotton seeds:

If you haven't yet, take the bag of cotton from the right hallway upstairs.

Place the bag of cotton on the bin of the cotton gin.

Take the cotton seeds from the slot at right of the gin. Done, that's all of the seeds.

Using all of the cotton seeds, find a way to balance the scales:

Go to the scale right of the Cotton Processing door.

The cotton seeds are automatically placed on the bin below the scales.

Place seeds on the 4 scale platforms to balance the scale.

Amateur:    At left arm of the scale; place 1 seed pan 5, 3 seeds in pan 2 and 1 seed in pan 1.

At right arm of scale; place 3 seeds in pan 6.

Master:    At left arm of the scale; place 3 seeds pan 6, 2 seeds in pan 3 and 4 seeds in pan 1.

At right arm of scale; place 2 seeds in pan 2, 2 seeds in pan 5 and 2 seeds in pan 7.

Find a way back into the room where Harper was hiding:

The door rise up to show a hole on the wall.

Easter egg (Thanks, Marian): Enter and go forward. If you find an Easter egg, you will get an award.

Use the EMF until the first lamp at the corner. Hide the EMF.

Check the lamp at left to get a close up. Pull the brick left of lamp and take the Phantomlete egg.

Search the tunnel leading to the workshop:

Backpack:    Go to the end. See a blue backpack.

Open the backpack and read the brown wedding notes behind the denim jeans. Colton's response to Jessalyn is in red. Click the bottom to see the rest of the notes.

Take-eat the Koko Kringle chocolate.

Take the rolled paper to see the Thornton family tree. Examine the family tree.

Take the key part at side of the backpack.

Explore the cellar:

Go through door and see Harper at the cellar.

Harper:    Talk to Harper.

Cellar:    Look around the cellar. Pan going left and see a small rail cart on a table.

Left of the door to the workroom are 2 armchairs. Look close at book shelf.

Read the notes in the green book. It mentions a Jackson. Charlotte is obsessed with Jackson who is dead.

Check the family tree and note that there is a Jackson that died 1988. He is Charlotte's grandfather.

Wine rack:    Pan left and see a wine rack at the corner. Look close and take the colored tiles at bottom right pigeon hole.

(Pan left and take a barrel phone charm at right corner of the second from top middle barrel).

Tunnel:    Continue to pan left and enter the tunnel.

Note the etched icons on the wall.

Examine the metal door at end of the tunnel. Open the panel and see that it is missing a piece (#6).

Exit through the wood door and walk back to the workshop.

Charlotte and Harper information:

Clara:    Go to the parlor and talk to Clara. Tell Clara about the "strange woman" in the basement.

Wade and Clara check the basement but Harper is not there. Clara gets upset at Nancy.

Go back to the parlor and talk to Clara again.

Harper supposedly thinks that Clara took half of Charlotte's locket and also she pushed Clara off the widow's walk.

Wade:    Go to the cemetery and talk to Wade. Wade gives Charlotte's note.

Learn that Charlotte went to what is now the ruins just before her 21st birthday ball.

Follow the instructions from the note that mentions glass vessels:

Ghost note:    Go back to the house and hear that eerie singing again.

Climb upstairs and go to the sitting room. Read the ghost note left on the table. Push glass vessels and find me below.

Charlotte's bedroom:    Go to left hallway and see that Charlotte's bedroom is ajar. See if you can take a picture using the cell phone. The door is slammed shut.

Go to the door and see if the key part taken from Jessalyn's backpack works on the lock. It fits but it is broken. If you use the partial key on the bedroom door often enough, you might get an award.

Wine rack:    The graph on the ghost note looks familiar.

Go to the cellar and turn right. Go forward to the wine rack at the corner.

Decode the ghost clue:    Study the clue on the ghost note.

Amateur:    E immediately before O -  EO.

L is third. I sometime before E but sometime after B - BILEO .

Using the graph on the note press the bottles marked BILEO. If you play with the wine bottles often enough, you might get an award.

:    

Master:  C before I before K; I is third; N immediately before B and K after N - makes K last.

F neither first nor fourth - makes C first and F second.

Solution -  C F I N B K

  

Explore the tunnel opened by the bottles:

A secret passage opens right of the wine bottle rack. Go forward until a small window. Hear Colton get upset at Lexie.

Check out the photos on the camera:

Turn around and pick up the pink camera.

Press the right arrow to cycle the pictures taken.

See the house; Hiriam T's portrait, dirt floor, coffin with bird plate, barrels, column markings and the T stone marker with opening on the shrubbery.

Check the odd dirt floor from camera picture:

Turn around and check the dirt floor in front of the grilled window. It is the one seen on the camera pictures.

Use the spade taken from the workshop on the soil. A box is exposed. It needs a key.

Nancy's rest:   

Exit the tunnel and Nancy gets dizzy. Nancy wakes up at the sitting room and is talking to Ned and Bess on the phone.

Flower note:    Pick up the flower note on the table. It mentions placing a flower where she stands.

Check the barrels from camera picture:

Go down to the workshop. (Place an Easter egg on the scale right side of the worktable. Take the tractor phone charm exposed by the scale. Take the egg again. Thanks, Marian.)

Continue to the cellar and then turn right to the barrels.

Look close at barrels. Pull the handle on the post to reveal another secret passage. (If you turn around from here see a ghost).

Enter the secret passage. Climb the spiral stairs until the top.

See a plank wall. (Take the fish phone charm from the left lamp. Thanks, family.)

Go through and be at second floor right hallway by Charlotte's bedroom door.

Check out the column from camera picture:

Clara:    Go down to front door and t on parlor door. Overhear a very upset Clara.

Enter the parlor and talk to Clara. Learn that Clara doesn't know who her daddy was. Learn also what her momma told her about ghosts.

Colton:    Open the front door to try to exit and overhear Colton talking to Lexie.

Talk to Colton. Colton admits that he is in love with Lexie. His parents pushed Lexie away from Colton. Learn more about Lexie.

Talk to him repeatedly until all topics are exhausted.

Column:    Turn around from Colton and go forward to the swing.

Look close at the ivy covered column in front of the swing. Remove the ivies.

Nancy made a snake sketch. The words state first of its kind across the bottom.

Check out the stone marker from camera:

Go forward to the gate and turn right to the T stone marker.

Find the ruins where Charlotte died.

Click on the shrubbery to make an opening to the ruins.

Open the odd tiled panel on the fountain:

Colored tile puzzle by ruin's fountain:    Look close at the panel on fountain edge.

See orange and blue colored numbers at left and right. This is a nonogram variant.

Read Charlotte's paper that she gave to Wade.

The numbers shows the amount present of that colored tile in that row or column.

Use the colored tiles taken from the barrels at the cellars on the squares. See that they are entered in those colors: orange and blue.

The place to enter those 2 colors can be horizontal or vertical.

No 2 adjacent tiles should be of the same colors.

Click on the placed tiles to cycle them to rotate colors, be blank or have an X on them.

The blank or X means that it is not of either color. The arrow resets the puzzle.

Amateur   Master
 

Take the snake plate and Charlotte's sketch from the opened secret compartment.

Explore the ruins:

Enter the burned house where Charlotte died. See Charlotte in her red masquerade ball gown going down the spiral staircase.

Look down the staircase. See a key down there.

Use the picker taken from workshop on the key. Take the crypt key.

Look around. Take the film reel from the table.

Find a way to watch the movie on the film reel:

Go back to the workshop in the house.

Use the film reel on the projector right of the work table.

See a mix of Charlotte's birthday clips and the ruined house.

Clara gets very upset. Talk to Clara again.

Follow up on the images that were spliced into the movie:

Watch the movie again in the workshop to see a masked Charlotte.

Go back to the ruins and see Charlotte. Nancy faints.

Look at the wall seen in the movie.

Stacking puzzle:    See rectangular, square, octagonal and triangular items at top left.

Stack these items to reach the drawing hidden on the top floor.

Be sure to center the placed items so that they are balanced.

There are several of these items. Use the wooden rectangular plank first on the center post.

Then stack the other items on top. Click on the drawing to see it close.

Below is just one way to do this puzzle.

Clean the wall and see the star clue. Two handles pull out the box to which the star belongs. From the middle it shines, rising above them all.

Nancy makes a star sketch.

Immediately pull back when the ceiling cracks or game over. There is always a second chance.

Find a way to the crypt:

Wade:    Talk to Wade at the cemetery. Learn about Charlotte and Savannah.

Crypt:    Go to the locked crypt. Use the crypt key from the ruin on the lock. Enter the crypt.

See Harper climb through the vent. Try to do anything in the crypt and Harper will stop you.

To get rid of Harper either leave and then come back or talk to her and threaten to get her to be found.

Right wall:    Face the right wall and take the bird sketch from middle row.

Newspaper:    Read the newspaper Nov 11, 1989. Learn about Charlotte's funeral and that Harper caused thousands of dollars of damage and few minor injuries. Read the article about the shakeup at Thornton Industries.

Find the window mentioned in the recording of Jessalyn and Addison:

Figure out what's hiding in the stained glass window:

Take a wilted rose from the ledge under the stained glass window.

Click on the stained glass window and Nancy states to place similar colored glasses adjacent to one another.

There are unmovable colored glasses already. Use them as starting point.

Pick a colored glass and click it on another glass you want replaced. Beauregard!

Amateur Master

Figure out how to open the coffins in the crypt:

Look at the coffins on the other wall.

Check the pink camera and study the picture of the coffin. The coffin has a bird plaque on it and has rounded corners.

Look for the coffin that resembles the picture. Pull out the leftmost middle row coffin.

See that the bird plate on the metal frame is already on it.

The square button is used to pop out the plate on the frame.

Find a way to use the bird design:

Look close at the bird plate. The bird sketch is automatically placed on the square at right.

See geometric shapes at left above the bird icon.

This is a tangram puzzle. Arrange the geometric shapes inside the bird sketch.

Pick up a shape from left and drop it inside the shape on the sketch at right.

Right click to rotate or turn the shape.

The coffin opens. Pick up numbers that look like the ones at side of the nonogram colored tile variants (like the one at the fountain in the ruins).

Easter egg 2:    Open and close the bird coffin 5 times. Take the reverse chicken ghost egg from left socket of the skull. Thanks, family!

Amateur Master

Find a way to use the snake design:

Recall the clue left under the snake sketch on the ivy covered column:  first of its kind across the bottom.

Pull out the coffin at second from left bottom row. Place the snake plate on metal frame.

Look close at the snake plate. The snake sketch from column is automatically placed on the square at right.

See geometric shapes at left above the snake icon.

This is a tangram puzzle. Arrange the geometric shapes inside the snake sketch.

Pick up a shape from left and drop it inside the shape on the sketch at right.

Right click to rotate or turn the shape.

The coffin opens. Pick up a key part to automatically join with the broken key to make a repaired key.

Amateur Master

Find a way to use the star design (Explore the crypt):

Plate:    Examine the coffins.

See that bottom row second from right has a star plate. Press the square button to take the star plate.

Coffin:    Recall the clue seen after the stacking puzzle at the ruins. Two handles pull out the box to which the star belongs. From the middle it shines, rising above them all.

From the clue, the coffin should be on top row and has 2 handles in front.

Pull out second from left top row coffin. Place the star plate on the frame.

Look close at the star plate. The star sketch from the ruins is automatically placed over the square at right.

Star tangram:    This is a tangram puzzle. Arrange the geometric shapes inside the bird sketch.

Pick up a shape from left and drop it inside the shape on the sketch at right.

Right click to rotate or turn the shape.

The coffin opens. Take a part of a locket.

Amateur Master

Figure out the importance of the name Beauregard:

Exit the crypt and look for the headstone of Beauregard Thornton.

Beauregard is at left end of Charlotte's headstone row. Left closest to gate when facing the statue.

See the 4 squares at bottom part of headstone. Use the colored tiles on the squares to get a sequence of colors:

Amateur: purple, green, dark blue and light blue.

Master: purple, light green, dark green, dark blue and light blue.

Amateur Master

Find a way to enter the room at end of the hall:

Colton:    Talk to Colton on the way to the house.

Clara:    Enter the parlor and hear Clara shriek. Talk to Clara.

Charlotte's bedroom:    Go to Charlotte's bedroom. Use the repaired key on the lock.

Colored tiled puzzle on lock:  The numbers taken from the bird coffin tangram is automatically placed on the sides.

Review Charlotte's note given to Wade to solve this puzzle (similar to the one at the fountain).

Amateur Master

Explore Charlotte's bedroom:

Look around. Turn left and look close at the writing table left of bed.

Diary:    Read the leather bound diary right side of writing table. Learn that Charlotte is worried about someone close to slipping off the edge (maybe Harper). Charlotte kept her papers in a safe place. The first door of that safe place is opened by a clue from Franklin's Memorial.

Amateur:    Each of the 4 edges is equal to the plaque's first and seventh numbers side by side

Master:    The top and bottom edges are equal to the day of his death, the day of his dedication equal to either side.

(Take the clock phone charm hanging on the candlestick.)

Jewelry box:   Open the top of the jewelry box.

Invitation:    Read the Masquerade Ball invitation. Charlotte's 21 years old birthday party is to be held on 30th of October.

Check the menu at the other side of the invitation. Yum... Grilled shrimps, fried chicken and pork tenderloin.

Take the small key.

Panel:    Look close-click at the panel in front of the box at left side of the writing desk. Something is missing.

Use colored tile on the tile puzzle. Nancy says to trace a path from top left corner to top right corner.

Easter egg 3:    (Thanks family). After adding the tiles; click in order on all the tiles at left column, bottom row and right column until you end up at the green tile at top right corner (all periphery tiles except for the ones on top). Take the spooky side up egg from opened drawer.

Remember the sequence of the colored tiles on Beauregard's headstone.

Amateur:    Click on the colored tiles in sequence: purple, green, dark blue and light blue and make a path from top left to top right.

Master:    Click on the colored tiles in sequence: purple, light green, dark green, dark blue and light blue.

 
Amateur Master

 

A secret compartment opens. Read the note: The passages are no longer safe. It becomes necessary to hide them. Unlock the clocks and strike 12 on all five together.

Clocks:    Look at the clocks. It needs a key to unlock them.

Check the painting on right wall.

Easter egg cabinet:    (Thanks, family). Check the round cabinet on the table. The box can hold eggs. Place all 3 Easter Eggs found in the cabinet. Read the note that invites you to join the ghosts as a guest at Thornton Hall.

Exit the room.

Savannah:    Call Savannah on the cell phone.

Find the secret in Franklin's memorial:

Go to the cemetery.

Ethel's grave:    Look at the rightmost headstone on the left side when facing the statue. Nancy will say this must be Ethel's grave.

Amateur:--- May Newton, Died: January 13, 1933.

Master: --- May Newton Died March 14, 1933

Franklin memorial:     Go to statue. Read the plaque below the statue.

Note that the first number is 1 and the seventh number is 8. Together the number on the clue is 18.

Figure what is inside the buried box:

Go down to the cellar and enter through the secret passage right of the wine rack. Go under the porch.

Use the small key from the jewelry box on the box in the soil.

The box opens to show arrows similar to Ethel's grave drawing. It needs numbers to unlock.

Amateur:    Remember that Ethel died: January 13, 1933.

Move the numbers to form: 1131933.

Click arrows: left, right, left, right, left, right, left, right.

Master:    Remember that Ethel died: March 14, 1933.

Move the numbers to form: 3141933.

Click arrows: right, right, right, left, right, left, left.

Take the flower plate. Go back to cellar.

Nancy needs rest and wakes up later. Nancy talks to Ned.

Follow the instructions on the flower note:

Go to the cemetery. Review the flower note in inventory.

Place the rose taken from the crypt on the statue. It lies left of plaque.

The drawing on the flower note looks like the coffin slots.

Go back to the crypt and then exit again.

Take a look where the rose was place. The flower is replaced by a paper. Take the flower sketch.

Flower tangram:    Go back to the crypt.

Using the drawing on the flower note as guide, click on the second from right middle row coffin.

Place the flower plate from soil box on the coffin frame. Look close and see that the flower sketch is automatically placed.

Do the tangram. Take the #6 button.

Amateur Master

 

House:    Go back to the house and hear another eerie singing.

Climb the stairs and check the table at sitting room for a new note.

Read the spy note. It mentions a sneak.

Follow the direction of the spy note:

Go down to the cellar. Open the secret passage using the handle of the barrel stands.

Climb the spiral staircase and look through the slats.

See what Wade is up to:    Hear someone trying to open a door. Look through slats and see Wade trying to open Charlotte's bedroom.

He hears something and runs away. He drops something. Exit through slat panel.

Pick up the antique key Wade dropped.

Figure out the code within the clocks in Charlotte's bedroom:

Enter Charlotte's bedroom.

Go to the fireplace and use the antique key dropped by Wade on the lock at right side under the mantel. This unlocks the clocks.

Press the lever that is at middle of fireplace. See that all 5 clocks turns in different speed.

The clue from the jewelry box states to get them to stop all at the same time at 12 o'clock.

Save game before doing the puzzle.

Find out how fast each clock runs.

- Set all to 12:00. Then pull lever. When the clocks stop; note how much time they moved from 12 and adjust for it.

Numbering left to right 1-5:

#1 & #4 clocks stopped at 6 (so they took 6 rotations before they stopped or 1/2 the time compared to #2).

#2 clock stopped at 12:00 (takes 12 rotations).

#3 and #5 clocks stopped at 3:00 (so they took 3 rotations before they stopped or 1/4th the time compared to #2).

There are 2 ways that you can solve this puzzle:

1. Continue from the testing of the clocks above and adjust the difference.

Set the clock from left to right: 6:00, no adjustment, 9:00, 6:00 and 9:00.

2. Go back to a saved game prior to touching the puzzle and now know how fast the clocks move.

Set the clock from left to right: 10:00, 8:00, 11:00, 10:00 and 11:00.

Pull the lever. See that the large painting at right wall swing opens.

Explore the passage opened:

Go through the passage. Check the eye slot on the wall.

See that it looks into the parlor. See Clara and hear something about not her son and might never be. Hmm... Maybe Colton.

Close the eye panel. This must be Hiriam's portrait-eyes.

Go back to bedroom.

Clara:    Talk to Clara in the parlor.

Colton:    Talk to Colton.

Harper:    Talk to Harper at cellar several times.

Find a way to unlock the door in the tunnels:

At the cellar, enter the tunnel right of Harper and left of the generator.

Open the panel of the metal door.

Use the #6 button taken from the flower coffin at the crypt on the panel.

Amateur:    Each of the 4 edges is equal to the plaque's first and seventh numbers side by side

Using the clue on Franklin's memorial, arrange the numbers to add up to 18 on all sides.

 

   
 

Master:    The top and bottom edges are equal to the day of Franklin's death, the day of his dedication equal to either side.

Franklin died on the 25th and the dedication was on the 15th.

Find Jessalyn:

Enter through metal door and see Jessalyn. Talk to Jessalyn. Help Jessalyn.

Find a way to help Jessalyn:

Jessalyn explains her need for proof about her mother. She needs the necklace that Clara hides in her briefcase.

Jessalyn gives the briefcase clue.

Unlock Clara's briefcase before she returns:

 

 

Amateur

Study the briefcase clue:

- Belle Boyd is a confederate spy based on the book on the mantle at the parlor. Turn 2 and 5.

- Based on invitation; Charlotte's party is on October 30th not 31st. Turn 1 and 4.

- Based on family tree; Cornelia died 1971 not 1924. Turn 6.

- There are 54 souls that perished in the accident. Turn 10.

- Jessalyn is not serving fried chicken at her wedding based on the note in her backpack. Turn 14.

- Based on the newspaper in the crypt; Harper caused minor injuries at the funeral. Turn 13.

     

 

Master

- Belle Boyd is a confederate spy based on the book on the mantle at the parlor. Turn 3 and 5.

- Based on invitation; Charlotte's party is on October 30th not 31st. Turn 2.

- Based on family tree; Cornelia died 1971 not 1924. Turn 4.

- There are 54 souls that perished in the accident. Turn 9 and 13.

- Jessalyn is not serving fried chicken at her wedding based on the note in her backpack. Turn 11.

- Based on the newspaper in the crypt; Harper caused minor injuries at the funeral. Turn 14.

Go to the parlor via the secret passage in Charlotte's bedroom.

Go down to the eye slot panel and hear the eerie singing. This scared Clara enough to leave the parlor.

Go through the panel to the parlor.

Open the briefcase:

Using the deduced clues above:

Amateur: turn on 2, 5, 1, 4 and 6 on the left digit. Turn on 10, 14 and 13 on the right digit.

Master: turn on 3, 5, 2 and 4 on the left digit. Turn on 9, 13, 11 and 14 on the right digit.

The briefcase opens. Take the necklace.

    Amateur   Master
   

Find the necklace Jessalyn needs:

Go back to Jessalyn at the cellar and talk to her to give the necklace.

Tell Jessalyn about the locket found in the star coffin at the crypt.

Find a way to open the locket:

Study Charlotte's sketch. It has a label for the buttons on the perimeter of the locket.

The clues are Mom, 1867 and -right.

Charlotte's mother is Marianna.

The pink camera and the family tree show that Hiriam T was born the year 1867.

-right looks like Wright. The only Wright in the family tree is Emeline.

Enter the 3 names in order using Charlotte's sketch as guide for the alphabets of the buttons.

Enter Marianna, Hiriam, Emeline. After each correct entry of the names, some central buttons are depressed.

That's it. The locket opens. Jessalyn reads the note inside and said that she will talk to her mom.

Find the missing symbol:

Pick up the paper on the wheel of the generator. Read the locket note.

Go upstairs. The parlor is empty. Go outside and talk to Colton.

Colton said that he saw Charlotte coming out the crypt. She gave him a hug and a message.

Take the symbol message.

Study the symbols and see that they are similar to the ones etched on the wall of the tunnel.

Go back down to the cellar and then the tunnel left of the generator.

Go through the metal door and see that it is very dark.

Get the generator working:

Check the generator that Jessalyn was working on.

The aim is to get the ball bearing to enter the hole-shaft at top middle area.

The gates swings several ways depending on the way it is hit.

The first step is to open the gate of the hole-shaft. Then bring the ball bearing to the shaft.

Move the ball using either mouse or keyboard arrows.

There is a reset button at bottom left.

Move: 7 rights, 1 down, 1 left, 5 down, 1 right, 1 up, 1 down (open gate), 1 left, 2 up, 1 right, 1 down, 1 right, 2 down, 4 left, 4 up, 2 left, 3 up, 2 right, 2 left (open gate), 3 down, 2 right, 4 down, 4 right, 2 up, 1 left, 1 up, 1 left, 2 up, 1 right, 2 up, 3 left, down to hole.

Missing symbol:

Go back to the tunnel and through metal door. See that there is light there now.

Look for the missing symbol.

Study the paper given by Colton. Take note that it is a sequence of mirror imaged numbers: 1 2 3 are on top row and 4 and 5 are at bottom row.

Look for a mirror imaged 6.

Go to the end of the tunnel and see the handhold on wall. Do not climb up because it leads to the crypt and you cannot come back here through the grate.

See the mirror imaged 6 at bottom left wall. Use the spade on the symbol to reveal a safe.

Open the safe:

Remove the panel to show a slider puzzle. Study the contents of the paper from the locket.

Align the notches to the outside levers:

The tiles should be placed so that the levers shown by the clue can be attached.

The notches of the tiles should match to the levers only on the periphery.

The numbers on the picture below are that of the squares-location NOT the tiles. Follow the solution by clicking on the squares-location itself.

Amateur:    Click on: 2 5 8 7 4 5 6 3 2 1 4 7 8 9 6 5 8 7 4 5 6 9 8 5.

   

Master:    (There may be a shorter solution. You can save anytime during the puzzle.)

Click on: 15 14 13 9 10 11 12 8 7 11 10 9 5 6 7 8 4 3 2 6 5 1 2 6 7 3 2 6 7 8 4 3 2 1 5 6 7 3 4 8 7 6 5 1 2 6 7 8 4 3 7 8 4 3 2 6 7 3 4 8 7 6 10 11 12 8 7

11 10 14 15 16 12 11 7 6 10 11 7 6 5 9 10 14 13 9 5 6 7 11 10 6 7 8 12 11 15 16 12 8 7 11 15 14 10 11 12 16 15 14 10 9 13 14 15 16 12 11 10 14 13 9 10.`

   

Discover the secret of the locket's contents:

Now push-click the levers in place based on the paper found in the locket.

The symbols on the paper go clockwise. The top set is left to right; then up to down at right side; bottom is right to left and the left side is down going up.

   
Amateur

   
Master

The safe is opened. Read and then take the Codicil to Last Will and Testament of Charlotte. Charlotte changed her will to make Harper her heir.

Escape the burning building:

Close the safe and see that the place is full of smoke.

Go back to the cellar (if you want to help) or up the crypt to save yourself.

See that Harper is hurt. Jessalyn asks Nancy if she will help or not. Help.

Help Jessalyn get Harper out safely:

Nancy says to use the small rail cart as a makeshift wheelbarrow.

Collect items from the cellar to fix the rail cart.

Pan right and take wheel 2 on the brick shelving.

Pan right pass the generator and take the handle from the floor right of a large rail car.

Pan right to Harper and Jessalyn.

Take the bolts from top shelf and wheel 1 from the right armchair.

Look close at the small rail car again.

Attach the 2 wheels on rods at bottom of the cart.

Attach the handle at top right of cart.

Use bolts on wheels and automatically the wheelbarrow is made.

Rescue Clara:

Jessalyn asks Nancy to decide to save her mom or not. Clara is in Charlotte's bedroom.

Agree to help.

Automatically be in Charlotte's bedroom.

Talk to a hysterical-angry Clara.

The clocks were reset and the secret passage is closed.

Take the antique key from right side of the mantle and insert into lock under the mantle.

Turn the 5 clocks to stop at 12 o'clock at the same time.

Save game before doing the puzzle.

Find out how fast each clock runs.

- Set all to 12:00. Then pull lever. When the clocks stop; note how much time they moved from 12 and adjust for it.

Numbering left to right 1-5:

#5 stopped at 12:00.

#1 stopped at 3:00.

#2 clock stopped at 7:30.

#3 clock stopped at 4:30.

#4 clock stopped at 6:00.

There are 2 ways that you can solve this puzzle:

1. Continue from the testing of the clocks above and adjust the difference.

Set the clock from left to right: 9:00, 4:30, 7:30, 6:00 (as is) and no change.

2. Go back to a saved game prior to touching the puzzle and now know how fast the clocks move.

Set the clock from left to right: 11:00, 9:30, 10:30, 10:00 and 8:00.

Pull the lever. See that the large painting at right wall swing opens. Just in time!

Next Nancy Drew: The Silent Spy


This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 05/2013  MaGtRo

GameBoomers Walkthroughs and Solutions