* THE ADVENTURES OF *
TINTIN
THE SECRET OF THE UNICORN

Walkthrough & Screenshots by Dr. Hugh

Website Editing by Bert Jamin


© October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of these images to go to the corresponding Level.

Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.

Intro

Level 1: The Flea Market

Level 2: Marlinspike

Level 3: Karaboudjan

Level 4: Bagghar

Level 5: Brittany

Level 6: Back to Marlinspike

Epilogue


LEVEL 6:

BACK TO MARLINSPIKE

Chapter 29: Ship becalmed

As always we’re continuing our journey on an imaginary map. In Belgium, the plane crosses the Flemish Territory border for Brussels Capital. Marlinspike is in sight...


From Brittany in France...


...to Flanders in Belgium

Cpt. Haddock compares the Unicorn drawing with the shape of the Castle.


Press RT

The drawing matches the contours of the Castle! The crosses indicate a spot high up in the left Castle tower.


Now we know where to look!

Chapter 30: The Mystery Key

Enter the doll house Salons of Castle Marlinspike.


First get a Key to the next Salon

Then find your way to an attic room where can you pick up a ball and aim it at a painting on the wall.


Aim the ball at the painting

In the side room a painting of Sir Francis will lift dropping a Mysterious Key to the floor.


The painting drops a Key

Haddock wonders what to do with this Key but Tintin knows the answer:


Let’s go to the Naval Room!

Chapter 31: Knight’s Secret

Here you have to solve the puzzle of the Globe.


First put the three missing pieces into the gaps


Then place the three circles properly

A Key will rise from the globe’s pedestal.


The Key gives access to a secret staircase

A small quarrel with Allan and his gang will then follow. Tintin and Haddock continue their way to a secret bridge.


The stairs lead to a secret bridge

Chapter 32: Red Rackham’s Treasure

On the bridge a final Boss battle between Cpt. Haddock an Allan is coming up. Then our friends have to cross a suspended bridge:


The Treasure of Red Rackham is lying on a pedestal!

Beside the jewels in the chest Tintin finds a written parchment by the King of England, a deed of some sort.
Tintin reads:
I, Charles the Second... desiring to reward our loyal and beloved Knight... Francis Haddock for his daring and bravery in devoted service of his country...


...Do hereby grant him and his descendants the great Manor of Marlinspike...

Two police officers – Thompson and Thomson - enter the scene and want to arrest Haddock.

Tintin interferes and shows the officers the King’s deed:


Gentlemen... Cpt. Haddock is the owner of this Manor...

This is the Captain’s home. He’s a brave and honest man. Someone you can count on.

And so … Tintin and Captain Haddock became friends forever.


Friends for life!

So here the Level and the Game end:


The final Level


The Credits

Congratulations!


You’ve finished this Game!

EPILOGUE