* THE
ADVENTURES OF *
TINTIN
THE
SECRET OF THE UNICORN
Walkthrough
& Screenshots by Dr. Hugh
Website
Editing by Bert Jamin
©
October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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Click on one of these images to go to the corresponding Level.
Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.
LEVEL
6:
BACK
TO MARLINSPIKE
Chapter
29: Ship becalmed
As always we’re continuing our journey on an imaginary map. In Belgium, the plane crosses the Flemish Territory border for Brussels Capital. Marlinspike is in sight...

From
Brittany in France...

...to Flanders in Belgium
Cpt.
Haddock compares the Unicorn drawing with the shape of the Castle.


Press
RT
The
drawing matches the contours of the Castle! The crosses indicate a spot high up
in the left Castle tower.

Now
we know where to look!
Chapter
30: The Mystery Key
Enter
the doll house Salons of Castle Marlinspike.


First
get a Key to the next Salon
Then
find your way to an attic room where can you pick up a ball and aim it at a
painting on the wall.

Aim
the ball at the painting
In
the side room a painting of Sir Francis will lift dropping a Mysterious Key to
the floor.


The
painting drops a Key
Haddock
wonders what to do with this Key but Tintin knows the answer:


Let’s
go to the Naval Room!
Chapter
31: Knight’s Secret
Here
you have to solve the puzzle of the Globe.

First
put the three missing pieces into the gaps

Then
place the three circles properly
A
Key will rise from the globe’s pedestal.


The
Key gives access to a secret staircase
A
small quarrel with Allan and his gang will then follow. Tintin and Haddock
continue their way to a secret bridge.

The
stairs lead to a secret bridge
Chapter
32: Red Rackham’s Treasure
On
the bridge a final Boss battle between Cpt. Haddock an Allan is coming up. Then
our friends have to cross a suspended bridge:


The
Treasure of Red Rackham is lying on a pedestal!
Beside
the jewels in the chest Tintin finds a written parchment by the King of England,
a deed of some sort.
Tintin reads:
I, Charles the Second...
desiring to reward our loyal and beloved Knight...
Francis Haddock for his daring and bravery in devoted service of his country...

...Do
hereby grant him and his descendants the great Manor of Marlinspike...
Two
police officers – Thompson and Thomson - enter the scene and want to arrest
Haddock.
Tintin interferes and shows the officers the King’s deed:

Gentlemen...
Cpt. Haddock is the owner of this Manor...
This
is the Captain’s home. He’s a brave and honest man. Someone you can count
on.
And
so … Tintin and Captain Haddock became friends forever.

Friends
for life!
So
here the Level and the Game end:

The
final Level

The
Credits
Congratulations!

You’ve
finished this Game!