* THE ADVENTURES OF *
TINTIN
THE SECRET OF THE UNICORN

Walkthrough & Screenshots by Dr. Hugh

Website Editing by Bert Jamin


© October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of these images to go to the corresponding Level.

Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.

Intro

Level 1: The Flea Market

Level 2: Marlinspike

Level 3: Karaboudjan

Level 4: Bagghar

Level 5: Brittany

Level 6: Back to Marlinspike

Epilogue


LEVEL 3

KARABOUDJAN

Chapter 11: Find Tintin

Get ready to move the load!
Everybody forward!
Shall we bring yer guest aboard, eh Allan?
Yes, precious cargo that is!
What do we do with him?
We dump him discretely... at the bottom of the hold!
Get ready to maneuver!
ALLAN! WE’RE READY!
I’ll be in the crew’s quarters.

Snowy was listening to all this and now follows the track on the imaginary map from the Castle to a ship called the Karaboudjan where Tintin is held captive.


Snowy follows Tintin’s scent to a ship

 

Casting off!
Who’s this dog belong to?
What dog?

Inside the ship two men are entering the bunk where Tintin is held prisoner. He’s been interrogated. The men are not pleased with Tintin’s answers and want to throw him overboard. Then, the Lieutenant enters with the Captain’s message: Tintin should stay on board.


What again?

 

When they have left, Snowy enters through a shaft carrying the Scroll.


Quick, untie me...

 

I’m looking forward to having a little chat with this Allan!

Another 2D-section is coming ahead.

Chapter 12: Find Allan

Move the crate so you can jump up to a higher floor.


Use the crate to jump up

 

Jump right to the ledges and reach a lower floor with a Chest.


Open the Chest...


...and collect a Crab with Golden Claws

 

Then make your way further right until you can climb a vertical shaft.


Climb this vertical shaft like pictured by the arrows

 

Then ride the rolling bands.


I wonder where this boat’s going?

 

Make your way through the sections of the machine rooms and take your time to open some Chests.


A Crab with Golden Claws

 

Here you have to pick up a nut and aim it between the two spinning cogs. This will block the cogs and the boulders will stop pounding.


Block the cogs with the nut

 

Now you can duck and walk to area 2.


Aim with the object at the man in the diving suit

 

Find your way to the next section.


Pick up the bananas and aim at the next man in a diving suit

 

This will get you a key to unlock the door.
Here is a tricky section. You have to jump past collapsing ledges and first open a Chest on your left.


First to the Chest with the Golden Crab

 

Further on your right is another tricky section. Climb up and take the nut.


Grab the nut

 

Jump on the rolling bands and aim between the cogs before you reach the end (otherwise you’ll drop down into the steam).


The nut will block the cogs


Now you can duck and pass

 

Once outside climb your way up to a porthole with your grapple hook.


Use L and X to grapple and climb up

 

Chapter 13: Up to the Wheelhouse

Tintin will tumble into the cabin where Captain Haddock is locked up by Allan and his gang.


Tintin meets Haddock

 

Allan and his clique will also enter the cabin while Tintin and Snowy are hiding behind the door.  A whole conversation goes on where things will clear up. You’ll have to find your way to the other side of the ship and use your grapple hook to climb up to the deck.

Chapter 14: The Second Scroll


Here you’ll meet Allan steering the ship

 

After a fight with Allan Tintin retrieves the second Scroll.


The Scroll from the Bird Brothers

 

Tintin enters the cabin of Haddock again:


Captain!...


My name is Tintin...

 

Chapter 15: Sir Francis Haddock – The Ancestor’s Curse

Haddock tells Tintin the story of his ancestors:


It is the year 1676...

 

A pirate ship is approaching. It is the ship of Red Rackham!


Red Hackam is boarding the Unicorn

 

Chapter 16: The Shipwreck

Cpt. Haddock is telling the story but his gestures destroy vital parts of the Karaboudjan. Tintin and Haddock have to escape the rising water and reach sea level, where they watch the Karaboudjan capsizing.


The sea plane drops down

 

Haddock is sitting on the plane and explains the curse of Sir Francis Haddock:


The old Haddock was a coward

 

Tintin, Snowy and Cpt. Haddock escape by plane while the Karaboudjan is sinking to the bottom.


The escape by a water plane

 

But they get hit by a severe storm with tornados. Safely guide your plane through the open spots, and boost up by pressing A when needed.


Not a comfortable flight!

 

This is Level’s end.


The Treasures you found so far


The Chapters and your Crabs with Golden Claws collected

 

Level 4
BAGGHAR