* THE ADVENTURES OF *
TINTIN
THE SECRET OF THE UNICORN

Walkthrough & Screenshots by Dr. Hugh

Website Editing by Bert Jamin


© October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.


Click on one of these images to go to the corresponding Level.

Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.

Intro

Level 1: The Flea Market

Level 2: Marlinspike

Level 3: Karaboudjan

Level 4: Bagghar

Level 5: Brittany

Level 6: Back to Marlinspike

Epilogue


LEVEL 2

MARLINSPIKE  

Chapter 5: The Park


A new Level

 

Tintin walks on an imaginary map from the Brussels Atomium to Castle Marlinspike.


They’re after the Scroll, I’m sure of it!


What is it about that ship? What Secret does the Unicorn hold?

 

Tintin calls at the Gate:


Ringing won’t help much now, will it...

 

So he decides to climb over by the vines. But someone is watching him.


He’s going into the Bird’s place. What do we do Allan?

 

Allan: Nothing, for now.

Once inside, explore the Park first.

It’s too risky. We don’t want to be spotted. We need to find another way in, Snowy.


There must be more tracks around here.

 

Snowy runs to the other side of the building and Tintin is following him. Tintin listens to a conversation between two men at a side window.


That’s the man from the Flea Market!

 

Walk up the stairs on the back side and a rat will appear.


Snowy has to follow this rat

 

You play as Snowy now. Press and hold RT to follow the rat’s scent.


Snowy follows the rat’s scent down the stairs...


...and finds a stained spot in the garden

 

Keep tapping A to dig and tumble into the rat’s tunnels.
Tintin: I can’t follow you! You’ll have to open up a way for me to get in.
Inside the tunnels lots of rats will appear. Face the heard and keep barking to frighten them.


Don’t let the rats bite you

 

This is a 2D-section. Jump and climb until you reach a spot where you can find a buried treasure.


Snowy found a Crab with Golden Claws!

 

Eventually you’ll climb up to a floor with a green light where you’ll meet Tintin.


We’re in the cellar beneath Marlinspike!...

 

We did it!! But first... I’m giving you the Scroll, Snowy.


If I get caught, they won’t think to search you

 

Chapter 6: The Crypts

Tintin has to follow the cellar passages beneath Marlinspike. This a 2D-section where you have to climb ladders and walls, crawl through tunnels and jump to platforms on spinning wheels. Your goal is to reach the Castle rooms and find your way up to the Naval Room.


Jump between platforms

 

On your way you’ll find many chests containing Crabs with Golden Claws.


Collecting a Crab with Golden Claws

 

You’ll learn how to sneak behind an enemy and perform an attack by pressing RT.
There are balancing platforms you’ll have to jump to, run over and jump to a ledge.


Balancing platforms

 

Find your way passing spinning wheels with platforms.


Jumping from a spinning wheel

 

Chapter 7: The Salons

When you reach the Castle floors you’ll be looking inside a doll house.


Like a doll house

 

Often you’ll have to find a key to a locked door. Grab onto the edge of a nearby hole to get Snowy through a horizontal shaft and let him collect a key (careful with the rats though!).


Leading Snowy into a hole

 

You can aim objects to enemies on higher floors.


Aiming objects at an enemy

 

Chapter 8: The Marine Room

Tintin will finally reach the roof from where he enters the Naval Room.


Two scale models of the Unicorn are on display here

 

But there a no Scrolls inside.


Is this what you’re looking for?

 

Chapter 9: The Second Unicorn

Apparently there are two gangs who are after Tintin’s Scroll. However, Tintin gave the Scroll from the Flea Market to Snowy who is hiding.
Tintin escapes to the garden and is followed by a car. Run away from the car and jump over obstacles.

Chapter 10: The Chase


Run away from that car!

 

Eventually Tintin reaches a dead end and is beaten K.O. by the foes.


Bring him along … he knows things

 

Tintin is abducted by car and Snowy is staying behind...


Tintin is kidnapped


Snowy is watching


End of Level

 

Level 3
KARABOUDJAN