ADVENTURES OF *
THE SECRET OF THE UNICORN
& Screenshots by Dr. Hugh
Editing by Bert Jamin
October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com) and his E-mail address (email@example.com) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: firstname.lastname@example.org.
Click on one of these images to go to the corresponding Level.
Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.
Level 1: The Flea Market
Level 2: Marlinspike
Level 3: Karaboudjan
Level 4: Bagghar
Level 5: Brittany
Level 6: Back to Marlinspike
THE FLEA MARKET
1: The Storm
Tintin and Captain Haddock are flying in a small plane
over the sea in severely stormy weather.
Tintin and Cpt. Haddock in stormy weather
Here and there are open gaps in the clouds. Navigate
your plane through the gaps.
Use L to fly over the danger
After a few escapes through a gap the plane will be hit
by a lightning.
Keep passing the gaps
The plane will crash and Tintin drops down to the
Tintin is lying unconsciously on the beach
2: The First Unicorn
Sniff... sniff... a 17th Century sailing ship replica?
Snowy is at a Flea Market somewhere in Brussels
and Tintin is calling him.
You play as Snowy now, and you can follow Tintin’s scent by pressing and holding RT (Right Trigger).
The scent of Tintin’s footsteps
You can follow Tintin’s footsteps and find him at one
end of the Flea Market.
There is Tintin!
Tintin: Ah! There you are, you little rascal!
You been chasing cats again, eh?
Play as Tintin and follow Snowy to the stand with the
scale model of the Unicorn.
Just before the corner turn left of the truck and notice a Chest in an alcove.
A Chest in the alcove
Approach the Chest, keep pressing RT , tap X
and the Chest will open and reveal a Crab with Golden Claws.
Your 1st Crab with Golden Claws collected
Behind the corner on your right you’ll find the stand
with the scale model of the ship.
Is this what you want me to see?
Tintin wants to buy the Crooner and after a small
bargaining the seller agrees with a price of 70 Belgian Frank (by then there
were no Euros in Belgium, only the “old” Frank...).
However some guy suddenly pops up and bids ten times more, claiming he’s a collector.
I’m sorry, Sir, I’m not interesting in selling it
(To Snowy): Well that’s very strange. We’re not the only ones who fancy this old model. I’m beginning to think there’s more to this than meets the eye. What do you think, Snowy?
Next the seller guides Tintin to another stand for a
mysterious book that refers to the Unicorn model. The pages read:
The pages of the book
Tintin: He Sank his own ship? Why? Why would he send the Unicorn to the bottom of the sea? It doesn’t say...
3: The First Scroll
Tintin is taking the Unicorn and the recently purchased
book to an alley end and studies the drawing left of Captain Francis Haddock’s
picture. It seems to indicating the masts can be turned.
The masts can be turned forming the image of a Unicorn
A small box can now be pulled out of the back of the
A Scroll is revealed!
Three brothers joined, three unicorns in company sailing in the noonday sun will speak...
4: The Stolen Unicorn
Suddenly three men appear, among one the “collector”. Tintin is beaten unconsciously and the Unicorn is being stolen.
The Unicorn is being stolen!
Tintin follows them into a side alley.
Turn into the side alley on the right
Here you’re going to learn how to put up a fight with gangsters. As soon as you see an exclamation sign appearing above one of them, approach him and a blue X will appear. Press X to punch him until he is K.O.
Tintin’s first combat
When they’re all defeated Tintin lets Snowy sniff on
the hat of one the foes so he may follow his track.
Snowy picks up the scent of the foe