Conspiracies II: Lethal Networks review
© April 2011
Bert Jamin (http://www.gamesover.com)
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In the end of the year 2063, Earth joined Peripheral Galactic Alliance (PGA) as an equal member. For the first time, Earth is hoping to a significant improvement of the planet’s situation. People believe that a new era begins for the federation of Earth Cities, leading to a closer co-operation with other cultures and that development and prosperity will eventually promote a solution to political, economic and social problems torturing the planet.
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The owner of Detronics, Dimitris Argiriou is kidnapped. Private investigator Nick Delios is asked by Anita Argyriou, the sister of Dimitris, to find and rescue Dimitris. Of course Nick agrees and starts his investigation. Will he be able to do this and in the progress rescue the Ilo Serenious head of the PGA? Well... that all depends on your skills!
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Conspiracies II is of course the sequel to Conspiracies I. As I wrote in my review for that game, way back in July 2003, that it was an absolute Must Have for every gamer and especially for every adventure gamer.
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The first question of course is if Conspiracies II stands up it's predecessor. The answer to that is very easy. Without any doubt YES!
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Like in it's predecessor Consporacies II offers a mix of puzzles of varied type, including mechanical, logical and inventory based, seamlessly integrated with the fascinating story. Some of the puzzles are easy and some of them are pretty tough.
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The story itself unfolds as an intriguing puzzle waiting to be solved. From time to time you have conversations with other persons. So you'll never have the feeling that you're just wandering all alone in the game. And these conversations don't only give you many useful hints to solve puzzles, they also help you to get further in your quest.
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Just remember my words... I'm sure when you're trying to figure out some of the puzzles all by yourself, they will keep you off the streets for many days (as it did to me :-)). But hey, that's what adventures are for, right? But one thing is for sure, none of the puzzles is illogical, boring or impossible to solve.
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This really is one of those rare games that you keep on thinking about, even when you're not playing the game. Maybe you know that strange but very nice kind of feeling, doing groceries and in the mean time thinking about one of those puzzles that kept you busy for hours or even days...
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And after a while you think you might have seen the light and hurry home to give it another try! Or sneaking out of your bed in the middle of the night to give it another try again... Believe me this kind of things is going to happen to you too!
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The sounds and the music are as they should be in a great story like Conspiracies II. They are superb and contribute to the thrilling atmosphere of the game. As soon as you start the game and you're making your first steps as Nick, you'll know this game has this special combination of atmosphere, sounds and music.
It has been quite a while since I played a great adventure like this. It really plays like a classical adventure in all aspects. If I have to rate Conspiracies II: Lethal Networks I give it a well deserved triple A! Only pros and no cons! So in short: just as it's predecessor Conspiracies II: Lethal Networks is an absolute must for every gamer. Hurry and buy yourself the game at Anima ppd-inyteractive or anywhere else of course! I'm sure you are going to have as much fun with the game as I did.