AR-K: Episode 1 - Sex Lies and Classwork walkthrough

The game starts introducing you to a few thoughtful questions, that the main character asks herself, and that you'll understand at the end of this chapter, followed by a cut scene where we'll get a first look at Alicia, who's really having some fun. After the main title and such stuff, we see Alicia getting up from bed, in a bit chaotic room, quite satisfied about last night's party. The first thing you have to do is going to the wardrobe and get your clothes changed, so as soon as you open it there's a new cut scene, in which a post-it falls of the inner side of the door, where a bunch of papers and notes are posted. The post-it shows a drawing of some kind of sphere and we then see the rest of the news and papers posted there, among them there's one that reminds about the appointment we have with Professor Reitherman. So Alicia runs to the shower, and leaves us to see a cut scene where she tells us about some background story.

So, once Alicia is dressed up you can interact with all the objects around the room, listen to a few funny lines and get to know a bit more of the backstory. For example, at the wardrobe you can change up to a quite “provocative” dress that she's got, but should change back to her normal costume, because she'll refuse to go almost anywhere with that dress. To advance in the game go to the street, where the policeman by the entrance will speak to you. You can talk to him as much as you wish and then go into bar at the other side of the street, there Alicia will introduce you to the place, and its owner, Frankie, an alien who is essentially a good guy. There you'll find Nuno, your room mate, but he's been passed out since last night and Alicia won't be able to wake him up. Frankie will tell you that he got too drunk last night. Alicia wants to wake him up so he can tell her who did she pick up last night, as she doesn't remember anything, so Frankie suggests a solution, which consists on a drink that he prepares himself with 4 ingredients that you'll have to find. Before going on to find 'em you can talk to him about some other things, and you should ask him about your handbag and a bracelet that you lost last night. He'll tell you to try at the lost property office at the university. But before that you can give him a couple ingredients. In any case, when you are unsure of what you're looking for, you can come back to Frankie and ask him about the Corpse reviver, and about each particular ingredient, and he'll give you a few hints. Lets see:

-Something that warms up:

We'll start with the fastest one to get. For this one you just have to take the spice that is at the left side of the bar counter, that will happen to be Tabasco.

- Something that gives you Goosebumps:

It refers to something really disgusting, and you can also get it in the bar. Ask Frankie for burguer “with everything”, which is made with all of the ingredients that Frankie's got in the larder. For this, talk to Frankie and select the line that says “Hmmm... I have an unbelievable hangover. I'm not going to drink again.” When he gives it to you, go out of the bar, and give the burger to you dog Ambar. And she will spit out after chewing it for a brief time, so pick up what she spits, and give it to Frankie.

University

Before resuming the search of the rest of the ingredients, you have to go to the university, to talk to Professor Reitherman about a work for class, but you're late. As soon as you enter you'll run into William Wallruce, the porter, a sarcastic and unusual guy, you'll like him. Talk to him so that he points you out to where the Professor's office and go there. Before going into the office, click on the plate next its door, where you'll get Reitherman's Office phone number, which you can use later in the game. Click his door and he'll open. As Alicia is slightly late and Reitherman hate's her, he'll tell her that he won't give her any work, but he tells her to deliver a job, made by herself and related to the ones he was handing out. So you'll have to break into his office to find a work to do, but that will be later.

We take this chance to get the rest of the ingredients:

- Something that cleans up:

Here you'll have to be a bit of a hooligan. Go to the vending machine at the hall, where the porter is. There pick a can of skunk of each flavor, and mix the Skunk Cola with the Skunk-U-Nancy (this is the two that are not yellow) and use it with the cleaning robot that is upstairs. So Alicia will spill the mixture on the floor, and the robot will break down when it tries to clean it. Once it's broken, pick up one of the cans from the compartment that just opened on the robot.

-Something that awakes him:

Well, yes, we all take the same thing to wake up: coffee. There's no need for you to do the following, but I'll explain it all the same. If you talk to Wallruce and ask him about Reitherman, he'll tell you that he is a great person and you'll be able to refute him with 3 arguments and once you have told him all three of them, you can tell him that it's impossible that he thinks that. He will then confess that he also hates him and that he hates the coffee machine that he had installed, which prevented the employees from going to the bar to have a coffee and relax for a while, and that he wishes that somebody would break it. So you take note of that.

Now yoyo ask him about lost property and he will open up the compartment where they are stored. There Alicia will find her handbag and another object, but she can't pick it up since it's not hers. She notices that there's a brick inside the handbag, that we can use to break the coffee vending machine, when the machine is broken the professor will come by and when he asks Wallruce about what's happened, he'll mock him. Once the Professor is gone, you can go to the coffee machine, and pick up some glasses, and with one of them you can pick up some coffee too. And this is the last ingredient, so we can now wake up Nuno, or may be not?.

Reitherman's Office

Go to the bar, and you'll see Reitherman is there, but you can't talk to him. Once you have given every ingredient to Frankie, he will make the Corpse reviver and give it to you. If you try to give it to Nuno right away, Frankie will tell that you're going to spill it, and that you should use some kind of funnel to give it to him. So then you'll have to get a funnel, for what you'll have to first go to the street outside the bar, there, if you click on the windows over the entrance to the residence, Alicia will tell you that, in Block “A” lives a quite rude guy, who throws at you whatever he's got if you wake him up. You can try to have Ambar bark at him, but she doesn't make enough noise, so you'll have to be a bit of a punk and throw some Super Skunk at the sewer that is at the left side of the street. That will cause an explosion which will both scare Bollizei and wake Munzzer (the guy from Block “A”), who will throw you a bottle of liquor. Pick it up and go talk to Wallruce, and offer him some liquor. He'll refuse at first, but if you choose the line that says “Well, man. It's just a few drops. To make your morning lighter. Nobody will find out.” , he will let you put some liquor on his flask, and will drink it, that will cause him to fall asleep, accidentally hitting a button that will get the Lost Property storage open, you can then pick up from there the object that you saw sooner in the game, that will happen to be Nuno's camera. Then, if you look closely, you'll see some keys under the counter, hanging off Wallruce's belt, pick them up and use them to access Reitherman's office (who is at the Too Fast Too Foodious now).

At the office you can look at different objects, such as his desk, trophies … But the important thing is, in one hand, his computer, or in this case some kind of tablet that they use at that time, which lies on top of his desk. Click on it and you'll get some info, that he's just received, regarding a warehouse at the industrial estate where there's “enough material to write the article of his life”, so our friend won't hesitate to go there to obtain information to do her class work, that is due that day. Then take a good look on the drum of water, you'll see a filter underneath it that can be used as a funnel for Nuno. So go back downstairs and to the bar to wake up the kid.

Waking up Nuno

Get to the bar and put the filter in Nuno's mouth and give him the “corpse reviver”. After a brief cut scene Alicia takes Nuno back home and cleans last night's mess, later Nuno downloads the photos and shows them to Alicia and he finally reveals who is the guy his friend hooked up with, who works at the club where she was last night. You borrow his camera to investigate about what you've discovered in the professor's computer.

Warehouse

Go back to the street, an to the left you'll have the option to go to the subway. From there you get to some sort of industrial park, at the door of the warehouse you need to go is a keeper “reading” a pornographic magazine, you won't be able to convince him to let you in (no matter if you lie, flirt or make up some random excuse, it's just not going to work), what you have to do is go back to your room and put on the sexy dress in your closet; go back to the doorkeeper and talk to him again, when he sees you he'll be “impressed”; it's the time to make your move, make Ambar take his magazine, to do this click on the dog an then on the magazine, after this Ambar will run away with it and the doorkeeper will follow her, you can now get in the warehouse. Once inside the warehouse is pitch black, move the pointer into the darkness until it changes into a question mark and click, after a brief cut scene the lights will be on, at this point pick up the bar next to the door and use it to jam it, also pick up the rope hanging on the wall, now move to the left side of the building, here you'll see a shelve with an object on it, to get it you need to knock down the shelve, to do it tie the rope you just found on the shelve and ask Ambar to pull it, when you pick up the object another cut scene will start.

Finding the truck

You are back at the Too Fast Too Foodious having a conversation with Frankie, he'll suggest that you continue your research looking for the truck you just shoot, your best chance is to ask the policeman at the street near the dorm, to do this, just choose the “ask about ...” option on his dialogue menu and click on “truck” on your PDA, he will say that he doesn't recognize it, but if you press him he will admit he is unwilling to cooperate with you because you've been rude to him. So we'll have to convince him, for this we'll have to go through a conversational puzzle, you'll have to tell him that your father always had him on a big consideration so he'll be very proud and ask your father's opinion on three aspects of his person and career, and what is his first name.

You can get the answers from various NPC's, Frankie, Wallruce and Bob for his career and personality, and you can learn his name from the bulletin board at the university.

If don't fell like going through all the way, here are the answers you have to give him:

1.      He said that you were a modern agent, absentminded and quiet. (You learn this asking Wallruce, Frankie and Bob about him)

2.      He said that you studied, patrolled and was decorated. (And this from the same sources).

3.      Otto (Yu learn this from the bulletin board, there's a guy there who wants trade an old coffee machine for a skunk vending machine, and signs as Otto).

Once you've finished he'll tell you that that truck delivers drinks to all of the establishments belonging to the Ziusudra group around that area, and will give you a list of them.  So Alicia will explain that one of the establishments in the list is the club she went last night, so you'll have to go back there to gather some info and retrieve her lost bracelet.

How to enter the Club

You'll notice you can't go to the subway, so go to the university. When you're halfway between the university and the dorm, where you can see the university from a distance, search with your mouse to find a statue, the represents a famous professor called, Eward Leopold, so now you can ask for “Statue” in the “ask about ...” menu. At the university you'll see the stand is now open and there's is an annoying alien selling tickets to the club there. You'll also see Nuno sitting on a window at the second floor of the faculty. To go past the motorcycle you'll have to click it, so Alicia will go around it, but Ambar will be stuck and stay out.

If you looked at Reitherman's Plate (just next to his office's door) you can use the phone that is next to the door to call him, if not, go upstairs and look at it. When you call Reitherman you have to convince him to get Bob to move his motorcycle and put it under the window, for this, call him and select the option “statue” in the “Ask about ...” section, so Alicia will impersonate Leopold's assistant, and inform Reitherman that he'll be visiting him that same afternoon. So when Reitherman comes down to wait for Leopold and sees Bob's bike there, he makes him move it, and he places it just under the window.

Now you have to go upstairs and talk to Nuno, in this conversation choose any option until Nuno gets up and pretends he's going to jump off the window, at this point, select Ambar and then use it on Nuno, she'll bark and scare him, so he'll fall off the window and crash Bob's bike. So now go back downstairs, and outside the faculty, and you'll see Bob standing next to his bike, so now you can take your chance to steal a ticket to the club from his stand.

Go back to the dorm's street and take the subway.

The truck

You'll now be on a street where you can only go straight, until you see the truck you have looking for, Alicia run after, followed by Ambar, who will overtake her and jump inside the truck while Alicia reaches the truck just in time to climb at its rear end. So now you'll have to find your way into the truck, For this you have to click on the window, this will start a conversation with Ambar, select the line that reads “Aw! Help!”, so Ambar will cry, you can now either calm her down, which leads to nothing or ask for help again, which will cause Ambar to jump against the door, crushing it. The door will now be slightly opened, so you can now use the rope you took at the warehouse, and tie it to the lock. Now you have to use the rope again with one of the streetlights that pass by the truck, Alicia will throw the rope at it cowboy-style, and it will tear the door apart. So now you can just go in, Alicia will be surprised for what she just found.

And it is done

Alicia will be back at her dormitory, telling you what she discovered and then she'll go to the club, where you'll see the ending cut scene and find out about diverse things. But you can find out all about it when you see it, so enjoy the cut scene and thanks for reading.

This is a translated version of www.eslaultima.com's Ar-K Walkthrough.